maya fundamentals checklist

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  • 8/14/2019 Maya Fundamentals checklist

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    3 D B U Z ZMastering Maya: The Fundamentals

    Completion Checklist

    CourseNumber

    Section 1 Introduction Completed

    01 Introduction to the Course

    01 The Introduction

    02 What is Maya

    03 Getting The PLE

    04 2D vs 3D

    02 The Maya User Interface

    01 Lesson Overview

    02 Viewports

    03 Menu Bar

    04 Status Line

    05 Shelf

    06 Channel Box Layer Editor

    07 Time Slider Transport Controls

    08 Range Slider

    09 CommandLineCommandFeedback

    10 Help Line11 Tool Box

    12 Attribute Editor

    13 Hypergraph

    14 Hypershade

    15 Outliner

    16 UI Visibility

    03 Viewports in-depth

    01 Advanced Navigation

    02 View Menu Options

    03 Using the Grid

    04 Shading menu options05 Lighting menu options

    06 Filters and Tear Off

    CourseNumber

    Section 2 Project 1The Talented Ball

    Completed

    Copyright 3DBuzz, Inc. Page 1 of 11 December 14, 2008

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    01 Project Overview

    01 Overview of the Talented Ball

    02 Storyboards

    03 Setting up the Project

    02 Building the Set

    01 Creating Objects02 Basics of Selection

    03 Manipulating Objects

    04 The Pivot Point

    05 Snapping

    06 Constructing Stage and Ball

    07 Saving your File

    08 Creating Hierarchies

    09 Creating a Curtain

    10 Working with Groups

    11 Creating the Microphone

    12 Simple Duplication13 Duplicating Curtains

    14 Building the Stool

    15 Finalizing the Scene

    03 Animating the Scene

    01 Lesson Overview

    02 Intro to Animation

    03 Working with Time

    04 Keyframe Animation

    05 Animating the Ball

    06 Intro to Graph Editor

    07 Working with Animation Curves

    08 Refining Animation

    09 Set Driven Key

    10 Editing Reactive Animation

    11 Custom Attributes

    12 Editing Custom Attributes

    13 Creating Stage Controls

    14 Animating the Set

    15 Intro to Deformers

    16 Squash & Stretch

    17 Bend Deformer 18 Intro to Dynamics

    19 Using Softbodies

    20 Making Curtains Sway

    21 Caching the Simulation

    22 Intro to Control Rigs

    23 Intro to Expressions

    24 Creating an Automation Rig

    Copyright 3DBuzz, Inc. Page 2 of 11 December 14, 2008

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    25 Animating with the Rig

    04 Shading the Scene

    01 Lesson Overview

    02 Hypershade Overview

    03 Shading Terminology

    04 Applying Basic Shaders05 Using Procedural Textures

    06 Using File Textures

    05 Lighting the Scene

    01 Lesson Overview

    02 Light Types

    03 Light Attributes

    04 Lighting the Scene and Adding Shadow

    06 Rendering The Scene

    01 Lesson Overview

    02 Adding a Camera

    03 Render Globals04 Adding Motion Blur

    05 Adding Reflections

    06 Batch Rendering

    07 Using Fcheck

    08 Project Summary

    CourseNumber

    Section 3 MayaArchitecture

    Completed

    01 Theory

    01 Maya Architecture Introduction

    02 The Two Graphs in Maya

    03 Network Dataflow

    04 Connections

    05 Intro to Utility Nodes

    06 PlusMinusAverageNode

    07 MultiplyDivideNode

    08 ReverseNode

    09 SetRangeNode

    10 DistanceBetweenNode11 BlendColorsNode

    12 ConditionNode

    02 Network Examples

    01 TruncationSystem

    02 Practical Networks 1

    03 Practical Networks 2

    Copyright 3DBuzz, Inc. Page 3 of 11 December 14, 2008

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    CourseNumber

    Section 3 Project 2The Abduction

    Completed

    01 Project Overview

    01 Overview of The Abduction02 Storyboarding the Scene

    03 Setting up the Project

    02 Enhancing Workflow

    01 Lesson Overview

    02 Hotbox

    03 Marking Menus

    04 Using Layouts

    05 Viewport Bookmarks

    06 Selection Handles

    03 Intro to NURBS

    01 Intro to NURBS

    02 NURBS Curves

    03 NURBS Surfaces

    04 Parameterization

    05 Rebuilding Curves and Surfaces

    04 Modeling Tools

    01 TwoPointArcTool

    02 Lofting

    03 Revolve

    04 Birail

    05 Planar 06 Detaching Curves and Surfaces

    07 Attaching Curves and Surfaces

    08 SculptSurfacesTool

    05 Modeling The Ship

    01 Curve Network

    02 Initial Surface

    03 Finalizing 1st Section

    04 Finishing Outer Ring

    05 Constructing Central Piece

    06 Dome

    07 Lower Rim08 Finishing Ship

    09 Iris Door

    06 Modeling The Alien

    01 Alien Body

    02 Alien Tentacle

    07 Modeling The Backyard

    01 Ground and Fence

    Copyright 3DBuzz, Inc. Page 4 of 11 December 14, 2008

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    02 Swing Set

    03 Sandbox

    04 Bucket

    05 Shovel

    08 Basic Shaders

    01 Intro and Work Light02 Fence and Yard

    03 Swing Set

    04 Sandbox

    05 Toys

    09 Advanced Shaders

    01 Intro

    02 IPR

    03 Transparency

    04 Specular Color

    05 Ambient Color

    06 Bump Map07 Ramp

    08 Incandescence

    09 SurfaceLuminance

    10 Sampler Info

    11 Surface Shader

    12 Intro to Earth Shading

    13 Star Backdrop

    14 Earth Color and Specular

    15 Earth Bump

    16 Self Illumination

    17 City Lights

    18 Clouds

    19 Atmo

    20 Intro to Ship Shading

    21 Switch Utilities

    22 Outer Ring Shading 1

    23 Rebuilding Outer Ring

    24 Texturing The Outer Ring

    25 Texturing The Inner Ring

    26 Adding Specular Color

    27 Adding Black Metal28 Engine Glow

    29 Command Console

    30 Glass Dome

    31 Alien Shading

    10 Rigging The Ship

    01 Introduction

    02 Rigging The Door

    Copyright 3DBuzz, Inc. Page 5 of 11 December 14, 2008

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    03 Spinning Ring

    04 Delay The Tractor Beam

    11 Rigging The Alien

    01 Introduction

    02 The Alien-Overview

    03 Intro to Joints04 Aliens Skeleton

    05 Intro to Skinning

    06 Skinning The Alien

    07 Flexor Lattices

    08 Applying Flexors to Alien

    09 Lattice Deformers

    10 Applying Lattice to Alien Head

    11 Creating Eye Expressions

    12 Cluster Deformers

    13 Eye Blink

    14 Paint Cluster Weights15 Deformation Order

    16 Aim Constraints

    17 Alien Control System

    18 The Tentacle-Overview

    19 Tentacle Skeleton and Skinning

    20 IK Spline Solver

    21 Rigging The Tentacle

    22 Duplicating The Tentacles

    23 23_Parenting everything to Alien Control

    12 Rigging The Tractor Beam

    01 Introduction

    02 Overview-The TractorBeam

    03 Creating the Beam Light

    04 Creating The Beam

    05 Creating the Control System

    13 Layout And Animatics

    01 Introduction

    02 Scene Prep

    03 Stand-In Modeling

    04 Animatics Shot-1

    05 Animatics Shot-206 Animatics Shot-3

    07 Putting it All Together

    14 Constraints

    01 Introduction

    02 Point Constraint

    03 Orient Constraint

    04 Parent Constraint

    Copyright 3DBuzz, Inc. Page 6 of 11 December 14, 2008

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    05 Animating Constraint Weights

    06 Blending between keyframes and constraints

    07 Animating a Complex Scene

    15 Animation

    01 Introduction

    02 Starry Backdrop03 Animating Shot 1 - The Ship

    04 Animating Shot 1 - The Alien

    05 Shot 1- Anim Review

    06 Animating Shot 2 - The Ship

    07 Animating Shot 2 Door & Beam

    08 Animating Shot 2 - The Ball

    09 Shot 2-Anim Review

    10 Animating Shot 3 - Squashing the Alien

    11 Animating Shot 3 - The Ship

    12 Shot 3 Review

    16 Paint Effects01 Introduction

    02 Paint Effects Basics

    03 2D Painting

    04 3D Painting

    05 Animating Paint Effects

    06 Converting Paint Effects to Polygons

    07 3D Paint Tool

    08 Sculpting a Head

    09 3D Paint Tool Color

    10 3D Paint Tool Bump

    11 PaintEffectsGrass

    17 Lighting

    01 Introduction

    02 Light Linking

    03 Lighting Shot 1

    04 Shot 2 Lighting Planning

    05 Shot 2 Lighting the Scene

    06 Shot 2 Adjusting Glows

    07 Shot 2 Animating Lights

    08 Shot 2 Light Effects

    09 Lighting Shot 318 Rendering

    01 Intro

    02 Tessellation

    03 Shot 1

    04 Shot 2A

    05 Shot 2B

    06 Shot 2C

    Copyright 3DBuzz, Inc. Page 7 of 11 December 14, 2008

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    07 Shot 3

    08 Rendering All Shots

    Course

    Number

    Section 5 Project 3

    When Mechs Attack

    Complete

    01 Introduction

    01 Introduction

    02 Storyboarding the Scene

    03 Setting Up The Project

    02 Intro to Polygons

    01 Intro

    02 What are Polygons

    03 Extrusions

    04 Bevel

    05 Create Polygons

    06 Wedge Faces

    07 Cut Faces Tool

    08 Hard and Soft Edges

    03 Modeling The Mech

    01 Setting up Image Planes

    02 Foot

    03 Ankle

    04 Lower Leg 1

    05 Lower Leg 2

    06 Upper Leg

    07 Pelvis08 Torso & Cannon Base

    09 Cockpit 1

    10 Track

    11 Bottom Seat

    12 Top Seat

    13 Screens

    14 Canopy

    15 Power Tanks

    16 Cannon 1

    17 Barrel

    18 Finishing Touches04 Shading & Texture Mapping

    01 Intro

    02 Intro UVs

    03 Mapping Methods

    04 UV Texture Editor

    05 Texturing Workflow

    06 Texturing Tanks

    Copyright 3DBuzz, Inc. Page 8 of 11 December 14, 2008

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    07 Texturing Cockpit

    08 Texturing Cannon

    09 Texturing the Lower Body

    10 Texturing the Toes

    05 The Antenna Array

    01 Intro02 Modeling The Antenna Array

    03 Shading the Antenna Array

    04 PreShattering the Antenna

    06 Rigging the Mech

    01 Introduction

    02 Rig Planning

    03 Single Chain IK Solver

    04 Skeleton and Planning

    05 Adding IK into the Legs

    06 Creating the Root Control

    07 Joint Automation08 Global Position and Cleanup

    07 Intro to MEL

    01 Introduction

    02 What is MEL?

    03 Script Editor

    04 Intro to Commands

    05 Getting Help

    06 Writing Scripts

    07 Variables and Data Types

    08 If Statements

    09 Intro to UIs

    10 Window Command

    11 Layouts

    12 Controls

    13 Procedures

    08 Developing the UI

    01 Introduction

    02 Planning the UI

    03 Creating the Window

    04 Select Controls

    05 Cannon Controls06 Foot Controls

    09 Layout and Animatics

    01 Introduction

    02 Scene Prep

    03 Stand-In Modeling

    04 Mech Animatic

    05 Locking Down the Camera

    Copyright 3DBuzz, Inc. Page 9 of 11 December 14, 2008

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    10 Animation

    01 Introduction

    02 Roughing in the Walk

    03 Cleaning Up the Walk

    04 Animating the Camera and Cannon05 Animating the Firing Sequence

    11 Intro to Dynamics

    01 Intro

    02 Rigid Bodies

    03 Rigid Body Attributes

    04 Controlling Collisions

    05 Using Fields

    06 Dynamic Constraints

    07 Baking Simulations

    12 Intro to Particles

    01 Intro02 What is a Particle

    03 What is an Emitter

    04 How are Particles Created

    05 Particle Types

    06 Common Attributes

    07 Using Ramps

    08 Expressions

    09 Fields

    10 Particle Collisions

    13 The Environment

    01 Introduction

    02 The Skydome

    03 Footprints - pt1

    04 Footprints pt2

    05 Footprints pt3

    06 Footprints pt4

    07 Controlling Shaders through Distance

    08 Adding Lights to the Environment

    09 Creating the Snow Shader

    10 Making it Snow

    14 The Explosion01 Introduction

    02 For Loops

    03 Linstep and Smoothstep

    04 Preparing the Scene

    05 Adding Explosive Force

    06 Making the Tower Fall

    07 Adding The Fireball

    Copyright 3DBuzz, Inc. Page 10 of 11 December 14, 2008

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    08 Adding Smoke Trails

    09 Controlling Smoke with Expressions

    10 Importing the Explosion

    15 Rendering

    01 Laser Effect

    02 Fixing Flickering Issues03 Seams and Tessellation

    04 Particles with Motion Blur

    05 Scene Cleanup and Rendering

    If you have completed all the videos in this checklist, GREATWORK!!!

    Show all your friends!!!

    Show your success on 3DBuzz forums!!!

    Show us your final renders!!!

    Copyright 3DBuzz, Inc. Page 11 of 11 December 14, 2008