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  • 8/11/2019 Maxigo Manual

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    Contents

    Overview.........................................................................................4

    About exporters.................................................................................4

    Acknowledgements.............................................................................4Installing Maxigo.............................................................................5

    Step 1. Ensure 3ds Max is installed correctly...........................................5

    Step 2. ownload and install !ndigo.......................................................5

    Step 3. ownload and install Maxigo......................................................5

    Things to know................................................................................6

    !ndigo is p"ysically based.....................................................................#

    $nits o% measurement.........................................................................#

    &ig"t sources.....................................................................................#

    'ealistic Materials...............................................................................(

    Export and render settings...............................................................8

    Environment settings.......................................................................9

    )ackground.....................................................................................1*

    Skylig"t...........................................................................................1*

    +' En,ironment.............................................................................11

    Camera arameters.......................................................................!"

    Aperture di%%raction...........................................................................13

    Tonemapping settings...................................................................!4

    Image O#tp#t................................................................................!5

    Export $%ene.................................................................................!6

    -ime utput.....................................................................................1#

    'enderer /ontrol..............................................................................1#

    utput Si0e......................................................................................1(

    Exporter ptions...............................................................................1(

    &ender arameters........................................................................!8

    'ender arameters............................................................................1

    Misc................................................................................................1

    ,erlays..........................................................................................1

    &egion &endering..........................................................................!9

    'etwork &endering........................................................................!9

    (dvan%ed......................................................................................")

    $*stem..........................................................................................")

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    Indigo Materials............................................................................"!

    1. !ndigo re,iew.............................................................................22

    2. uick Set Material.........................................................................22

    3. !ndigo S"ader -ype......................................................................22

    3. Material /"annels .........................................................................24

    !ndigo SSS arameters.....................................................................25

    4. !ndigo Maps................................................................................2#

    !ndigo )lend Material.........................................................................2#

    !ndigo Emission...............................................................................2(

    !ndigo Export..................................................................................2(

    !ndigo Emitter Material......................................................................2

    !ES lig"ts.........................................................................................2

    Maxigo Modi+iers...........................................................................,!

    Maxigo6isplacement 7 Subdi,ision.....................................................31

    Maxigo6Exitortal..............................................................................32

    Maxigo6!ES layer...............................................................................32

    Maxigo $%atter..............................................................................,,

    -oing #rther................................................................................,5

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    Overview

    -"is manual co,ers t"e installation and usage o% t"e 3ds Max exporter %or

    !ndigo 'enderer. )y %ollowing t"e tutorials in t"is manual you s"ould be able

    to export your scene in a "ig"68uality way ready %or !ndigo to render.

    9ote t"at t"e 3ds Max exporter is a ,ery complex piece o% so%tware and not

    all t"e %eatures are co,ered in dept" by t"is manual. !% a %eature o% 3ds Max is

    not described to your satis%action: ,isit our %orum and post a 8uestion and we

    will be "appy to "elp you out. ur %orum is a,ailable at

    "ttp;;www.indigorenderer.com;%orum;

    About exporters

    !ndigo is independent o% modelling package and uses itile ?.igs@. )e%ore !ndigo can render your scene: it

    must be con,erted into an igs %ile. -"e ob o% an exporter is to create an .igs

    %ile %rom your currently open scene.

    Acknowledgements

    -"e 3ds Max exporter is called

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    Installing Maxigo

    Step ! "nsure 3ds Max is installed correctl#

    Maxigo is compatible wit" ,ersion upwards o% 3ds Max in bot" 32bit and

    #4bit.

    Step 2! $ownload and install Indigo

    ownload !ndigo %or your system and install it to t"e de%ault location.

    !nstructions %or doing t"is are in t"e !ndigo Manual

    "ttp;;www.indigorenderer.com;download;

    Step 3! $ownload and install Maxigo

    ownload t"e ,ersion o% Maxigo %or your system %rom

    "ttp;;www.indigorenderer.com;documentation;3dsmax

    Maxigo comes wit" an installer %or Dindows.

    /indows0 -"e installer will ask you w"ic" ,ersion o% 3ds Max you would like

    to install Maxigo on.

    !% you are "a,ing problems wit" installing Maxigo: please email us at

    supportindigorender.com.

    'estart 3ds Max a%ter installing Maxigo and you s"ould see a Maxigo tab

    appear in t"e top menu.

    Fou are now ready to use Maxigo.

    Page %

    http://www.indigorenderer.com/download/http://www.indigorenderer.com/documentation/3dsmaxmailto:[email protected]?subject=Blendigohttp://www.indigorenderer.com/download/http://www.indigorenderer.com/documentation/3dsmaxmailto:[email protected]?subject=Blendigo
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    &'ings to know

    -"ere are se,eral concepts you need to know to know to %ully understand

    "ow !ndigo works and "ow Maxigo treats t"ese concepts. 'e%er to t"e Indigo

    man#aland t"e Te%hni1#es Man#al %or more detailed in%ormation.

    Indigo is p'#sicall# based

    !ndigo is a p"ysically based renderer: t"at means t"at i% is possible to

    construct a p"oto in t"e real world: it is possible to render it in !ndigo. Maxigo

    "as t"e ob o% con,erting t"e ,irtual world o% 3ds Max into t"e real world

    representation used by !ndigo.

    $sers wit" experience o% studio p"otograp"y may %ind setting up a scene in

    !ndigo a %amiliar experience.

    (nits o) measurement

    !ndigo works on units o% metres. Maxigo by de%ault con,erts on 3ds Max unit

    o% distance to one metre in real world space. Select an obect and press n to

    see t"e position o% t"e obect in 3ds Max units to get an idea o% t"e scale o%

    your scene. )ecause !ndigo is a p"ysically6based renderer: it is important t"at

    t"e scale is correct.

    *ig't sources

    3ds Max "as some lig"t6sources t"at do not exist in t"e real6world = %or

    example point lig"ts ?lig"ts t"at are in%initesimally small and exceptionally

    brig"t@ and

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    ,ealistic Materials

    )ecause !ndigo is a p"oto6realistic renderer: t"e material properties o% obects

    must be o% a "ig"er detail to accurately simulate t"em. -"is not only means

    "ig"er resolution textures: but also correctly set material types t"at describe

    t"ings about t"e material: suc" as transparency: roug"ness o% t"e sur%ace:

    and "ow lig"t mo,es t"roug" t"e obect.

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    "xport and render settings

    -"is section will %amiliarise you wit" t"e Maxigo Export settings.

    Fou can %ind t"is by na,igating t"e top menu tab Maxigo 2 Export...

    Maxigo interface

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    "nvironment settings

    -"e En,ironment screen controls t"e world lig"ting and background colour o%

    t"e scene. !% you do not "a,e any lig"ts ?emitters@ or en,ironment lig"ts set:

    t"en it will ask you to enables#n3sk*ora%kgro#nd %olo#r. !% you c"ooseto continue anyway !ndigo will gi,e an error.

    Maxigo Environment settings

    Maxigo no lights error

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    0ackground

    -"is en,ironment setting is seldom use%ul. !t is better to model a real studio

    setup ?see t"e !ndigo -ec"ni8ues manual@ = but as a 8uick alternati,e it is

    possible to c"ange t"e background image o% t"e scene using t"is setting.

    Sk#lig't

    Dit" t"is setting: !ndigo will render a blue sky as t"e background o% t"e scene

    and use a realistic sun to lig"t t"e scene. -"e sky is modelled on a nort"ern

    "emisp"ere sky. ick a Target ight to use to set t"e direction o% t"e sun.

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    $, "nvironment

    -"is setting re8uires you "a,e an .exr %ile to use as an en,ironment. !ndigo

    uses t"e exr %ile as t"e background image and also as a lig"t source.

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    Camera Parameters

    -"e camera settings page controls t"e con%iguration o% t"e ,irtual camera in

    t"e scene. -"e camera in !ndigo is modelled on a real camera so t"e settings

    on t"is page will be %amiliar to users wit" a background in p"otograp"y.

    $top0 -"is controls t"e %ocal lengt" o% t"e camera. Small %6stop numbers

    will make t"ings t"at are out o% %ocus more blurry ?similar to s"ooting a p"oto

    in macro mode@. +ig"er %6stop numbers will make e,eryt"ing in t"e scene

    e8ually in %ocus ?t"is is similar to t"e e%%ect o% s"ooting a p"oto wit" a

    telep"oto lens@.

    (#to+o%#s0 Sets t"e %ocal distance to t"e distance %rom t"e camera straig"t

    %orward to t"e %irst obect it sees. !% t"is is turned o%%: t"en t"e %ocus distance

    will be taken %rom t"e Target Camera7s target distan%e.

    ilm I$O0-"e !S number represents t"e speed o% %ilm t"at is used. -"e

    "ig"er t"e !S number: t"e more lig"t will be collected in t"e +' !mage. !n

    low lig"t situations: a %ast %ilm s"ould be used: suc" as !S 1#**: and in

    brig"t lig"ting situations: a slow %ilm can be used: suc" as !S 1**.

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    Depth of field effect

    $h#tter0-"is setting is used primarily to control motion blur. -"e ot"er e%%ect

    o% exposure time ?image brig"tness@ is controlled instead by t"e tonemapping

    process.

    E0 Select t"e exposure compensation ?eG@. +ig"er means brig"ter: lower

    means darker.

    /hite alan%e0 Adust t"e D"ite oint to get rid o% colored tinges to an

    image. /an be c"anged during or a%ter rendering in t"e !ndigo 'enderer.

    Aperture di))raction

    Enabling aperture di%%raction causes !ndigo to render t"e

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    &onemapping settings

    >or most users = we recommend you lea,e t"ese settings to t"e de%ault and

    modi%y your tonemapping settings interacti,ely in t"e !ndigo C$!.

    -onemapping is a post6process t"at can be c"anged a%ter: or during rendering

    in t"e !ndigo C$!. /"ange settings "ere to sa,e "a,ing to c"ange t"em later.

    inear0 E,ery pixel in t"e +' image will be multiplied by t"is number. !t is

    easy to understand but does not gi,e t"e best results.

    &einhard0 &ike t"e auto6exposure on a digital camera

    re$%ale0 Scale t"e mid6gray point o% t"e rendered pixels.

    ost$%ale0Scale t"e w"ite point o% t"e rendered pixels.

    #rn0 )urn determines t"e luminance t"at clipping occurs. A smaller ,alue

    means more se,ere burn.

    Camera0$se t"e response %unction and EG %rom t"e camera parameters.

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    Image Output

    $ave Image to disk ever*..0 Sa,es an image o% t"e current render at t"is

    inter,al.

    (#to$ave0 Sets auto6sa,e pat" to de%ault

    $ave to C#stom ile0 /"oose w"ere t"e auto6sa,e to sa,e to.

    Export E:&0 Sa,e as +' image.

    Export ;TM E:T0Sa,e as untonemapped +'.

    /rite I-I0Sa,es t"e render as an !ndigo !mage. $sed to resume renders.

    &es#me rom .igi0 /"oose an !ndigo image to resume rendering using t"e

    current scene.

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    "xport Scene

    &ime Output

    -"is allows you to c"oose "ow many %rames you want to render. -ypically

    !ndigo is used to render ust one %rame

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    Output Sie

    /"oose t"e resolution to render at. &arger resolution will take longer and

    re8uire more memory.

    "xporter Options

    Export -eometr*> $%ene> Materials> Camera> $%atter> Instan%es>

    Motion l#r0 )y de%ault Maxigo will export all parts o% t"e scene. !% you

    "owe,er "a,e a complex scene t"at takes a long time to export and are only

    c"anging t"e materials %or example: t"en you can deselect t"e ot"er options

    to use t"e pre,ious exported components.

    $%ene s%ale0 !t is important to "a,e t"e correct scene scale so t"e scene is

    accurately calculated. )y de%ault Maxigo uses t"e 3ds Max unit scale: w"ic"

    is generic: by de%ault. !n 3ds Max: goto C#stomi?e 2 ;nits set#p to set t"e

    units to a real6world unit.

    '#m o+ Threads0 /"oose t"e number o% /$ t"reads %or !ndigo to use. A

    ,alue o% * automatically sets all a,ailable t"reads.

    $tart Indigo0 pen !ndigo to render a%ter export.

    (lpha Mode0'enders a black and w"ite image to be used as an alp"a map

    %or compositing images.

    iew3&egion0 'ender wit" t"e entire current ,iew: or a region speci%ied in

    t"e 'egion 'endering section below.

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    ,ender Parameters

    ,ender Parameters

    -"ese control "ow t"e raytracing works in !ndigo. !% you are not sure w"ic" to

    use:athTra%e wit" i@iris recommended. $se M&- to get clearer results

    wit" glass and caustics. Fou s"ould not "a,e to c"ange t"e ot"er settings.

    $#per $ample a%tor0$sed to %or anti6aliasing purposes. -"is can greatly

    increase t"e amount o% memory used: so turn it down i% you are "a,ing out o%

    memory errors.

    Misc

    ow riorit*0 Starts !ndigo in &ow riority mode to a,oid system slow6

    downs.

    !t is not recommended to c"ange /ac"e kd6trees.

    Overla#s

    Indigo ogo as /atermark0 laces t"e !ndigo logo as a watermark in your

    render.

    In+o Overla*0 /reates and o,erlay on your render containing t"e render

    in%ormation s"own in t"e status bar o% t"e !ndigo 'enderer.

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    ,egion ,endering

    -"is will allow you to render only a region o% t"e current camera ,iew.

    ress @raw region and click6drag a region o% your current ,iew to

    automatically set t"e co6ordinates o% t"e region.

    Fou will "a,e to set t"e ,iew to &egion in t"e Export $%ene section to use

    t"e selected region %or rendering.

    etwork ,endering

    -"is %eature allows you to "a,e ot"er computers on t"e network "elp your

    rendering process. A Master is t"e computer t"at coordinates t"e rendering:

    and t"e slave is a remote computer t"at is only t"e "elper. A /orking

    Master contributes to t"e render w"ile also coordinating it: w"ile a Master

    only co6ordinates and does not render itsel%.

    9etwork rendering must be enabled be%ore starting a render: it cannot be

    enabled during t"e rendering process.

    rame #pload period0 Sla,e contributions are uploaded to t"e master at

    t"is inter,al.

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    Advanced

    !t is ad,ised to not c"ange t"ese settings.

    S#stem

    !% Maxigo is "a,ing trouble %inding !ndigo: you can set t"e pat" "ere.

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    Indigo Materials

    -"e materials setting page is used to con%igure t"e materials in t"e scene.

    -o select an !ndigo material: open t"eMaterial3Map

    rowser%rom eit"er t"e &endering menu or t"e 3ds Max

    Material Editor. Select Indigo Main to start wit".

    3ds Max Material Editor with an Indigo material selected

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    ! Indigo5 Preview

    review0 -"is will create a small render using !ndigo and displaying it to t"e

    le%t. Can%elwill stop t"e pre,iew rendering.

    ow0 -"is is t"e priority setting. Heep it low to a,oid system slowdowns.

    Model0 /"oose t"e model %or t"e pre,iew to render t"e material on.

    Elements0 -"ese edit t"e scene t"at t"e pre,iew renders in. ress t"e !ndigo

    !con to send t"e pre,iew to t"e external !ndigo renderer %or a larger pre,iew.

    2! 6uick Set Material

    Import0 $se an external !ndigo Material ?.!CM@ to replace t"e currently set

    material.

    ink0/reate a link to an external .!CM wit"out c"anging t"e currently set

    material settings. -"is will o,erride t"e current settings: "owe,er.

    Online0 $se t"e online material database to select a material. -"is willdownload it and eit"er replace t"e current material: link to it: or ust

    download it depending on w"at option you c"oose.

    resets..0 /"oose a preset t"at comes wit" Maxigo.

    3! Indigo5 S'ader pe

    Speci%ies t"e type o% !ndigo material to create. Selecting di%%erent material

    types will c"ange t"e list o% options below: some material types s"are t"e

    same c"annels as ot"ers.

    See t"e !ndigo manual %or a list o% t"e di%%erent material types.

    a%eted0 -urns o%% normal smoot"ing.

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    @I;$E0 i%%use materials are %lat: matte

    sur%aces t"at donlat

    wall paint: or a piece o% paper are good

    examples o% a di%%use material. -"ere will be

    no particular re%lection %rom a di%%use

    material.

    AO'-0 "ong is a s"iny material.

    /ommonly used %or s"iny paints or any

    metals. !n particular: p"ong will "a,e a

    Ispecular "ig"lig"tI w"ere t"e lig"t is

    completely re%lected. "ong is use%ul %or

    anyt"ing t"at "as a lac8uer applied to it 6

    %or example a s"iny wood %loor or a car

    paint.

    Metal0 /"anges t"e colour o% t"e re%lection

    rat"er t"an t"e sur%ace colour.

    (r%hi. -lass0 -"is not real !ndigo glass: it

    is lig"t ,ersion t"at renders %aster but

    doesn

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    ast $$$0 -"is is also not a real !ndigo material type. !t is a blend between

    "ong and a di%%use transmitter: and a null.

    O&E''(B(&0 ren69ayar materials are

    ,ery roug" materials t"at scatter lig"t in

    e,ery direction. -"ey are roug"er t"an

    di%%use materials. ren69ayar is use%ul %orcreating sur%aces t"at are like clay: or

    generally roug". -"ey aren

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    -lossiness0/ontrols t"e smoot"ness o%

    t"e sur%ace. -"e more glossy t"e sur%ace

    t"e s"arper t"e re%lection.

    IO&

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    4! Indigo5 Maps

    -"ese allow you to control "ow certain aspects o% t"e material c"annels co,er

    a sur%ace. -"e ,alues scale t"e image map.

    @i++#se0 Four typical texture map.

    #mp0Add a bump map. oes not displace

    t"e sur%ace: ust gi,es t"e illusion o% a

    bumped sur%ace.

    @ispla%ement0Add a displacement map.

    isplaces t"e sur%ace o% t"e obect wit" t"e

    material applied.

    -lossiness0 +a,e only areas o% a sur%ace glosy.

    Indigo 0lend Material

    -"is is a a,ailable %rom t"e Material3Map rowser.

    $se t"is material to blend ot"er !ndigo

    materials toget"er. -"e Mix (mo#nt

    controls "ow muc" one material blends wit"

    t"e ot"er.

    -"e mask can be used like an alp"a

    c"annel.

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    Indigo5 "mission

    Indigo Emittermaterials are also a,ailable %rom t"e Material3Map

    rowser.!t is o%ten easier to use t"e Indigo Emittermaterial t"an t"is

    section o% t"e Indigo Mainmaterial

    Emission0 Emits lig"t %rom t"e mes"

    sur%ace. $sed %or all types o% lig"ts. Adust

    parameters to c"ange lig"t color brig"tness.

    Indigo5 "xport

    +ere you can export your material %or use in ot"er scenes: or in t"e !ndigo

    Material Editor.

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    Indigo "mitter Material

    $se t"is to create lig"t sources.

    Emitter T*pe

    &-0 &ig"t based on color and brig"tness.

    la%kod*0 &ig"t is based on t"e temperature. Measured in Hel,in.

    a*er0 D"ic" layer to catc" t"e emitted lig"t on.

    reset0 /"oose a lig"t bulb type %rom t"e preset list. -"is c"anges t"e power

    and &umens settings automatically.

    Color Temperat#re0 -"e color temperature c"anges t"e colour o% t"e lig"t.

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    I"S lig'ts

    !ES lig"ts are p"otometric ?usually measured@ data t"at describe "ow brig"t a

    lig"t source is at di%%erent angles. !ndigo does not "andle !ES pro%iles t"at

    "a,e more t"an *J angles in t"em.

    -"ere is some "osted !ES pro%iles a,ailable %rom

    "ttp;;www.indigorenderer.com;dist;ies6pro%iles.0ip

    Maxigo "andles !ES data t"e same way 3ds Max does: wit" t"e same

    work%low.

    1. Select a hotometri% light: and c"oose a

    -arget lig"t.

    2. Select hotometri% /e %rom t"e ight

    @istri#tion

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    )ecause t"e -arget &ig"t does not "a,e a material assigned: and t"ere%ore

    you cannot c"ange t"e emission controls: t"ere are controls in t"e -arget

    &ig"t t"at you can c"ange.

    Intensit*3Color3(tten#ation0 -"e presets do not work in Maxigo: but t"e

    Hel,in settings and %ilter colors do = c"ange t"ese to c"ange t"e colour o% t"e

    lig"t.

    ight a*ers0 -o put t"is particular -arget &ig"t wit" t"e !ES pro%ile onto a

    lig"t layer: add t"e MaxigoIE$ a*ermodi%er.

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    axigo odifiers

    -"ere are se,eral uni8ue modi%iers t"at Maxigo o%%er. Fou can %ind t"em in t"e

    Modi+* ta 2 Modi+ier ist drop6down. @ispla%ement> Exitortal> IE$

    a*er are typical !ndigo %eatures: and $%atter is uni8ue to Maxigo.

    Maxigo7$isplacement 8 Subdivision

    $se to set a displacement map and;or set !ndigo Subdi,ision.

    $#division0 -"ese options allow you to set t"e mes" to subdi,ide w"en

    rendered wit" !ndigo. -"is keeps t"e polycount o% your scene lig"t: w"ile

    "a,ing smoot" renders in !ndigo.

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    Maxigo7"xitPortal

    Exit portals are use%ul %or speeding up interior renderings: w"en t"e interior is

    lit by an en,ironmental lig"t source: suc" as t"e sun;sky model.

    Exit portals are placed o,er t"e openings between t"e interior and t"e

    exterior en,ironment. -"ese openings are t"e

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    axigo Scatter

    Maxigo comes wit" a uni8ue scatter %eature t"at takes an obect and scatters

    it o,er t"e sur%ace o% anot"er. !t uses !ndigo !nstances so it uses a lot less

    memory t"an simply duplicating obects.

    The Maxigo Scatter interface

    -o use: apply t"is modi%ier to t"e obect you wis" to scatter: and press i%k..

    to c"oose t"e sur%ace to scatter onto.

    @ensit*0 -"e amount o% scattered obects.

    $eed0 $sed to c"ange to a di%%erent randomi0ed set.

    Cl#mps Co#nt0 $ses t"e densit*amount and creates clumps o% t"is

    amount.

    &adi#s0 -"e radius o% t"e clumps.

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    The power of Maxigo Scatter

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    9oing :urt'er

    Fou are now ready to start exploring 3ds Max and !ndigo. -o learn more

    about using !ndigo = see t"ese resources.

    -"e !ndigo website

    "ttp;;www.indigorenderer.com;

    -"e !ndigo materials database

    "ttp;;www.indigorenderer.com;materials;

    -"e !ndigo %orums are a li,ely place o% debate 6 you s"ould especially take a

    look at t"e 3ds Max sub6%orum.

    "ttp;;www.indigorenderer.com;%orums;

    !% you need support: please email

    supportindiorenderer.com

    De "ope you enoy using !ndigo and look %orward to seeing your rendersK

    http://www.indigorenderer.com/http://www.indigorenderer.com/materials/http://www.indigorenderer.com/forums/mailto:[email protected]://www.indigorenderer.com/http://www.indigorenderer.com/materials/http://www.indigorenderer.com/forums/mailto:[email protected]