maxigo manual
TRANSCRIPT
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Contents
Overview.........................................................................................4
About exporters.................................................................................4
Acknowledgements.............................................................................4Installing Maxigo.............................................................................5
Step 1. Ensure 3ds Max is installed correctly...........................................5
Step 2. ownload and install !ndigo.......................................................5
Step 3. ownload and install Maxigo......................................................5
Things to know................................................................................6
!ndigo is p"ysically based.....................................................................#
$nits o% measurement.........................................................................#
&ig"t sources.....................................................................................#
'ealistic Materials...............................................................................(
Export and render settings...............................................................8
Environment settings.......................................................................9
)ackground.....................................................................................1*
Skylig"t...........................................................................................1*
+' En,ironment.............................................................................11
Camera arameters.......................................................................!"
Aperture di%%raction...........................................................................13
Tonemapping settings...................................................................!4
Image O#tp#t................................................................................!5
Export $%ene.................................................................................!6
-ime utput.....................................................................................1#
'enderer /ontrol..............................................................................1#
utput Si0e......................................................................................1(
Exporter ptions...............................................................................1(
&ender arameters........................................................................!8
'ender arameters............................................................................1
Misc................................................................................................1
,erlays..........................................................................................1
&egion &endering..........................................................................!9
'etwork &endering........................................................................!9
(dvan%ed......................................................................................")
$*stem..........................................................................................")
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Indigo Materials............................................................................"!
1. !ndigo re,iew.............................................................................22
2. uick Set Material.........................................................................22
3. !ndigo S"ader -ype......................................................................22
3. Material /"annels .........................................................................24
!ndigo SSS arameters.....................................................................25
4. !ndigo Maps................................................................................2#
!ndigo )lend Material.........................................................................2#
!ndigo Emission...............................................................................2(
!ndigo Export..................................................................................2(
!ndigo Emitter Material......................................................................2
!ES lig"ts.........................................................................................2
Maxigo Modi+iers...........................................................................,!
Maxigo6isplacement 7 Subdi,ision.....................................................31
Maxigo6Exitortal..............................................................................32
Maxigo6!ES layer...............................................................................32
Maxigo $%atter..............................................................................,,
-oing #rther................................................................................,5
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Overview
-"is manual co,ers t"e installation and usage o% t"e 3ds Max exporter %or
!ndigo 'enderer. )y %ollowing t"e tutorials in t"is manual you s"ould be able
to export your scene in a "ig"68uality way ready %or !ndigo to render.
9ote t"at t"e 3ds Max exporter is a ,ery complex piece o% so%tware and not
all t"e %eatures are co,ered in dept" by t"is manual. !% a %eature o% 3ds Max is
not described to your satis%action: ,isit our %orum and post a 8uestion and we
will be "appy to "elp you out. ur %orum is a,ailable at
"ttp;;www.indigorenderer.com;%orum;
About exporters
!ndigo is independent o% modelling package and uses itile ?.igs@. )e%ore !ndigo can render your scene: it
must be con,erted into an igs %ile. -"e ob o% an exporter is to create an .igs
%ile %rom your currently open scene.
Acknowledgements
-"e 3ds Max exporter is called
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Installing Maxigo
Step ! "nsure 3ds Max is installed correctl#
Maxigo is compatible wit" ,ersion upwards o% 3ds Max in bot" 32bit and
#4bit.
Step 2! $ownload and install Indigo
ownload !ndigo %or your system and install it to t"e de%ault location.
!nstructions %or doing t"is are in t"e !ndigo Manual
"ttp;;www.indigorenderer.com;download;
Step 3! $ownload and install Maxigo
ownload t"e ,ersion o% Maxigo %or your system %rom
"ttp;;www.indigorenderer.com;documentation;3dsmax
Maxigo comes wit" an installer %or Dindows.
/indows0 -"e installer will ask you w"ic" ,ersion o% 3ds Max you would like
to install Maxigo on.
!% you are "a,ing problems wit" installing Maxigo: please email us at
supportindigorender.com.
'estart 3ds Max a%ter installing Maxigo and you s"ould see a Maxigo tab
appear in t"e top menu.
Fou are now ready to use Maxigo.
Page %
http://www.indigorenderer.com/download/http://www.indigorenderer.com/documentation/3dsmaxmailto:[email protected]?subject=Blendigohttp://www.indigorenderer.com/download/http://www.indigorenderer.com/documentation/3dsmaxmailto:[email protected]?subject=Blendigo -
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&'ings to know
-"ere are se,eral concepts you need to know to know to %ully understand
"ow !ndigo works and "ow Maxigo treats t"ese concepts. 'e%er to t"e Indigo
man#aland t"e Te%hni1#es Man#al %or more detailed in%ormation.
Indigo is p'#sicall# based
!ndigo is a p"ysically based renderer: t"at means t"at i% is possible to
construct a p"oto in t"e real world: it is possible to render it in !ndigo. Maxigo
"as t"e ob o% con,erting t"e ,irtual world o% 3ds Max into t"e real world
representation used by !ndigo.
$sers wit" experience o% studio p"otograp"y may %ind setting up a scene in
!ndigo a %amiliar experience.
(nits o) measurement
!ndigo works on units o% metres. Maxigo by de%ault con,erts on 3ds Max unit
o% distance to one metre in real world space. Select an obect and press n to
see t"e position o% t"e obect in 3ds Max units to get an idea o% t"e scale o%
your scene. )ecause !ndigo is a p"ysically6based renderer: it is important t"at
t"e scale is correct.
*ig't sources
3ds Max "as some lig"t6sources t"at do not exist in t"e real6world = %or
example point lig"ts ?lig"ts t"at are in%initesimally small and exceptionally
brig"t@ and
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,ealistic Materials
)ecause !ndigo is a p"oto6realistic renderer: t"e material properties o% obects
must be o% a "ig"er detail to accurately simulate t"em. -"is not only means
"ig"er resolution textures: but also correctly set material types t"at describe
t"ings about t"e material: suc" as transparency: roug"ness o% t"e sur%ace:
and "ow lig"t mo,es t"roug" t"e obect.
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"xport and render settings
-"is section will %amiliarise you wit" t"e Maxigo Export settings.
Fou can %ind t"is by na,igating t"e top menu tab Maxigo 2 Export...
Maxigo interface
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"nvironment settings
-"e En,ironment screen controls t"e world lig"ting and background colour o%
t"e scene. !% you do not "a,e any lig"ts ?emitters@ or en,ironment lig"ts set:
t"en it will ask you to enables#n3sk*ora%kgro#nd %olo#r. !% you c"ooseto continue anyway !ndigo will gi,e an error.
Maxigo Environment settings
Maxigo no lights error
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0ackground
-"is en,ironment setting is seldom use%ul. !t is better to model a real studio
setup ?see t"e !ndigo -ec"ni8ues manual@ = but as a 8uick alternati,e it is
possible to c"ange t"e background image o% t"e scene using t"is setting.
Sk#lig't
Dit" t"is setting: !ndigo will render a blue sky as t"e background o% t"e scene
and use a realistic sun to lig"t t"e scene. -"e sky is modelled on a nort"ern
"emisp"ere sky. ick a Target ight to use to set t"e direction o% t"e sun.
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$, "nvironment
-"is setting re8uires you "a,e an .exr %ile to use as an en,ironment. !ndigo
uses t"e exr %ile as t"e background image and also as a lig"t source.
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Camera Parameters
-"e camera settings page controls t"e con%iguration o% t"e ,irtual camera in
t"e scene. -"e camera in !ndigo is modelled on a real camera so t"e settings
on t"is page will be %amiliar to users wit" a background in p"otograp"y.
$top0 -"is controls t"e %ocal lengt" o% t"e camera. Small %6stop numbers
will make t"ings t"at are out o% %ocus more blurry ?similar to s"ooting a p"oto
in macro mode@. +ig"er %6stop numbers will make e,eryt"ing in t"e scene
e8ually in %ocus ?t"is is similar to t"e e%%ect o% s"ooting a p"oto wit" a
telep"oto lens@.
(#to+o%#s0 Sets t"e %ocal distance to t"e distance %rom t"e camera straig"t
%orward to t"e %irst obect it sees. !% t"is is turned o%%: t"en t"e %ocus distance
will be taken %rom t"e Target Camera7s target distan%e.
ilm I$O0-"e !S number represents t"e speed o% %ilm t"at is used. -"e
"ig"er t"e !S number: t"e more lig"t will be collected in t"e +' !mage. !n
low lig"t situations: a %ast %ilm s"ould be used: suc" as !S 1#**: and in
brig"t lig"ting situations: a slow %ilm can be used: suc" as !S 1**.
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Depth of field effect
$h#tter0-"is setting is used primarily to control motion blur. -"e ot"er e%%ect
o% exposure time ?image brig"tness@ is controlled instead by t"e tonemapping
process.
E0 Select t"e exposure compensation ?eG@. +ig"er means brig"ter: lower
means darker.
/hite alan%e0 Adust t"e D"ite oint to get rid o% colored tinges to an
image. /an be c"anged during or a%ter rendering in t"e !ndigo 'enderer.
Aperture di))raction
Enabling aperture di%%raction causes !ndigo to render t"e
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&onemapping settings
>or most users = we recommend you lea,e t"ese settings to t"e de%ault and
modi%y your tonemapping settings interacti,ely in t"e !ndigo C$!.
-onemapping is a post6process t"at can be c"anged a%ter: or during rendering
in t"e !ndigo C$!. /"ange settings "ere to sa,e "a,ing to c"ange t"em later.
inear0 E,ery pixel in t"e +' image will be multiplied by t"is number. !t is
easy to understand but does not gi,e t"e best results.
&einhard0 &ike t"e auto6exposure on a digital camera
re$%ale0 Scale t"e mid6gray point o% t"e rendered pixels.
ost$%ale0Scale t"e w"ite point o% t"e rendered pixels.
#rn0 )urn determines t"e luminance t"at clipping occurs. A smaller ,alue
means more se,ere burn.
Camera0$se t"e response %unction and EG %rom t"e camera parameters.
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Image Output
$ave Image to disk ever*..0 Sa,es an image o% t"e current render at t"is
inter,al.
(#to$ave0 Sets auto6sa,e pat" to de%ault
$ave to C#stom ile0 /"oose w"ere t"e auto6sa,e to sa,e to.
Export E:&0 Sa,e as +' image.
Export ;TM E:T0Sa,e as untonemapped +'.
/rite I-I0Sa,es t"e render as an !ndigo !mage. $sed to resume renders.
&es#me rom .igi0 /"oose an !ndigo image to resume rendering using t"e
current scene.
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"xport Scene
&ime Output
-"is allows you to c"oose "ow many %rames you want to render. -ypically
!ndigo is used to render ust one %rame
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Output Sie
/"oose t"e resolution to render at. &arger resolution will take longer and
re8uire more memory.
"xporter Options
Export -eometr*> $%ene> Materials> Camera> $%atter> Instan%es>
Motion l#r0 )y de%ault Maxigo will export all parts o% t"e scene. !% you
"owe,er "a,e a complex scene t"at takes a long time to export and are only
c"anging t"e materials %or example: t"en you can deselect t"e ot"er options
to use t"e pre,ious exported components.
$%ene s%ale0 !t is important to "a,e t"e correct scene scale so t"e scene is
accurately calculated. )y de%ault Maxigo uses t"e 3ds Max unit scale: w"ic"
is generic: by de%ault. !n 3ds Max: goto C#stomi?e 2 ;nits set#p to set t"e
units to a real6world unit.
'#m o+ Threads0 /"oose t"e number o% /$ t"reads %or !ndigo to use. A
,alue o% * automatically sets all a,ailable t"reads.
$tart Indigo0 pen !ndigo to render a%ter export.
(lpha Mode0'enders a black and w"ite image to be used as an alp"a map
%or compositing images.
iew3&egion0 'ender wit" t"e entire current ,iew: or a region speci%ied in
t"e 'egion 'endering section below.
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,ender Parameters
,ender Parameters
-"ese control "ow t"e raytracing works in !ndigo. !% you are not sure w"ic" to
use:athTra%e wit" i@iris recommended. $se M&- to get clearer results
wit" glass and caustics. Fou s"ould not "a,e to c"ange t"e ot"er settings.
$#per $ample a%tor0$sed to %or anti6aliasing purposes. -"is can greatly
increase t"e amount o% memory used: so turn it down i% you are "a,ing out o%
memory errors.
Misc
ow riorit*0 Starts !ndigo in &ow riority mode to a,oid system slow6
downs.
!t is not recommended to c"ange /ac"e kd6trees.
Overla#s
Indigo ogo as /atermark0 laces t"e !ndigo logo as a watermark in your
render.
In+o Overla*0 /reates and o,erlay on your render containing t"e render
in%ormation s"own in t"e status bar o% t"e !ndigo 'enderer.
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,egion ,endering
-"is will allow you to render only a region o% t"e current camera ,iew.
ress @raw region and click6drag a region o% your current ,iew to
automatically set t"e co6ordinates o% t"e region.
Fou will "a,e to set t"e ,iew to &egion in t"e Export $%ene section to use
t"e selected region %or rendering.
etwork ,endering
-"is %eature allows you to "a,e ot"er computers on t"e network "elp your
rendering process. A Master is t"e computer t"at coordinates t"e rendering:
and t"e slave is a remote computer t"at is only t"e "elper. A /orking
Master contributes to t"e render w"ile also coordinating it: w"ile a Master
only co6ordinates and does not render itsel%.
9etwork rendering must be enabled be%ore starting a render: it cannot be
enabled during t"e rendering process.
rame #pload period0 Sla,e contributions are uploaded to t"e master at
t"is inter,al.
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Advanced
!t is ad,ised to not c"ange t"ese settings.
S#stem
!% Maxigo is "a,ing trouble %inding !ndigo: you can set t"e pat" "ere.
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Indigo Materials
-"e materials setting page is used to con%igure t"e materials in t"e scene.
-o select an !ndigo material: open t"eMaterial3Map
rowser%rom eit"er t"e &endering menu or t"e 3ds Max
Material Editor. Select Indigo Main to start wit".
3ds Max Material Editor with an Indigo material selected
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! Indigo5 Preview
review0 -"is will create a small render using !ndigo and displaying it to t"e
le%t. Can%elwill stop t"e pre,iew rendering.
ow0 -"is is t"e priority setting. Heep it low to a,oid system slowdowns.
Model0 /"oose t"e model %or t"e pre,iew to render t"e material on.
Elements0 -"ese edit t"e scene t"at t"e pre,iew renders in. ress t"e !ndigo
!con to send t"e pre,iew to t"e external !ndigo renderer %or a larger pre,iew.
2! 6uick Set Material
Import0 $se an external !ndigo Material ?.!CM@ to replace t"e currently set
material.
ink0/reate a link to an external .!CM wit"out c"anging t"e currently set
material settings. -"is will o,erride t"e current settings: "owe,er.
Online0 $se t"e online material database to select a material. -"is willdownload it and eit"er replace t"e current material: link to it: or ust
download it depending on w"at option you c"oose.
resets..0 /"oose a preset t"at comes wit" Maxigo.
3! Indigo5 S'ader pe
Speci%ies t"e type o% !ndigo material to create. Selecting di%%erent material
types will c"ange t"e list o% options below: some material types s"are t"e
same c"annels as ot"ers.
See t"e !ndigo manual %or a list o% t"e di%%erent material types.
a%eted0 -urns o%% normal smoot"ing.
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@I;$E0 i%%use materials are %lat: matte
sur%aces t"at donlat
wall paint: or a piece o% paper are good
examples o% a di%%use material. -"ere will be
no particular re%lection %rom a di%%use
material.
AO'-0 "ong is a s"iny material.
/ommonly used %or s"iny paints or any
metals. !n particular: p"ong will "a,e a
Ispecular "ig"lig"tI w"ere t"e lig"t is
completely re%lected. "ong is use%ul %or
anyt"ing t"at "as a lac8uer applied to it 6
%or example a s"iny wood %loor or a car
paint.
Metal0 /"anges t"e colour o% t"e re%lection
rat"er t"an t"e sur%ace colour.
(r%hi. -lass0 -"is not real !ndigo glass: it
is lig"t ,ersion t"at renders %aster but
doesn
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ast $$$0 -"is is also not a real !ndigo material type. !t is a blend between
"ong and a di%%use transmitter: and a null.
O&E''(B(&0 ren69ayar materials are
,ery roug" materials t"at scatter lig"t in
e,ery direction. -"ey are roug"er t"an
di%%use materials. ren69ayar is use%ul %orcreating sur%aces t"at are like clay: or
generally roug". -"ey aren
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-lossiness0/ontrols t"e smoot"ness o%
t"e sur%ace. -"e more glossy t"e sur%ace
t"e s"arper t"e re%lection.
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4! Indigo5 Maps
-"ese allow you to control "ow certain aspects o% t"e material c"annels co,er
a sur%ace. -"e ,alues scale t"e image map.
@i++#se0 Four typical texture map.
#mp0Add a bump map. oes not displace
t"e sur%ace: ust gi,es t"e illusion o% a
bumped sur%ace.
@ispla%ement0Add a displacement map.
isplaces t"e sur%ace o% t"e obect wit" t"e
material applied.
-lossiness0 +a,e only areas o% a sur%ace glosy.
Indigo 0lend Material
-"is is a a,ailable %rom t"e Material3Map rowser.
$se t"is material to blend ot"er !ndigo
materials toget"er. -"e Mix (mo#nt
controls "ow muc" one material blends wit"
t"e ot"er.
-"e mask can be used like an alp"a
c"annel.
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Indigo5 "mission
Indigo Emittermaterials are also a,ailable %rom t"e Material3Map
rowser.!t is o%ten easier to use t"e Indigo Emittermaterial t"an t"is
section o% t"e Indigo Mainmaterial
Emission0 Emits lig"t %rom t"e mes"
sur%ace. $sed %or all types o% lig"ts. Adust
parameters to c"ange lig"t color brig"tness.
Indigo5 "xport
+ere you can export your material %or use in ot"er scenes: or in t"e !ndigo
Material Editor.
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Indigo "mitter Material
$se t"is to create lig"t sources.
Emitter T*pe
&-0 &ig"t based on color and brig"tness.
la%kod*0 &ig"t is based on t"e temperature. Measured in Hel,in.
a*er0 D"ic" layer to catc" t"e emitted lig"t on.
reset0 /"oose a lig"t bulb type %rom t"e preset list. -"is c"anges t"e power
and &umens settings automatically.
Color Temperat#re0 -"e color temperature c"anges t"e colour o% t"e lig"t.
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I"S lig'ts
!ES lig"ts are p"otometric ?usually measured@ data t"at describe "ow brig"t a
lig"t source is at di%%erent angles. !ndigo does not "andle !ES pro%iles t"at
"a,e more t"an *J angles in t"em.
-"ere is some "osted !ES pro%iles a,ailable %rom
"ttp;;www.indigorenderer.com;dist;ies6pro%iles.0ip
Maxigo "andles !ES data t"e same way 3ds Max does: wit" t"e same
work%low.
1. Select a hotometri% light: and c"oose a
-arget lig"t.
2. Select hotometri% /e %rom t"e ight
@istri#tion
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)ecause t"e -arget &ig"t does not "a,e a material assigned: and t"ere%ore
you cannot c"ange t"e emission controls: t"ere are controls in t"e -arget
&ig"t t"at you can c"ange.
Intensit*3Color3(tten#ation0 -"e presets do not work in Maxigo: but t"e
Hel,in settings and %ilter colors do = c"ange t"ese to c"ange t"e colour o% t"e
lig"t.
ight a*ers0 -o put t"is particular -arget &ig"t wit" t"e !ES pro%ile onto a
lig"t layer: add t"e MaxigoIE$ a*ermodi%er.
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axigo odifiers
-"ere are se,eral uni8ue modi%iers t"at Maxigo o%%er. Fou can %ind t"em in t"e
Modi+* ta 2 Modi+ier ist drop6down. @ispla%ement> Exitortal> IE$
a*er are typical !ndigo %eatures: and $%atter is uni8ue to Maxigo.
Maxigo7$isplacement 8 Subdivision
$se to set a displacement map and;or set !ndigo Subdi,ision.
$#division0 -"ese options allow you to set t"e mes" to subdi,ide w"en
rendered wit" !ndigo. -"is keeps t"e polycount o% your scene lig"t: w"ile
"a,ing smoot" renders in !ndigo.
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Maxigo7"xitPortal
Exit portals are use%ul %or speeding up interior renderings: w"en t"e interior is
lit by an en,ironmental lig"t source: suc" as t"e sun;sky model.
Exit portals are placed o,er t"e openings between t"e interior and t"e
exterior en,ironment. -"ese openings are t"e
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axigo Scatter
Maxigo comes wit" a uni8ue scatter %eature t"at takes an obect and scatters
it o,er t"e sur%ace o% anot"er. !t uses !ndigo !nstances so it uses a lot less
memory t"an simply duplicating obects.
The Maxigo Scatter interface
-o use: apply t"is modi%ier to t"e obect you wis" to scatter: and press i%k..
to c"oose t"e sur%ace to scatter onto.
@ensit*0 -"e amount o% scattered obects.
$eed0 $sed to c"ange to a di%%erent randomi0ed set.
Cl#mps Co#nt0 $ses t"e densit*amount and creates clumps o% t"is
amount.
&adi#s0 -"e radius o% t"e clumps.
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The power of Maxigo Scatter
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9oing :urt'er
Fou are now ready to start exploring 3ds Max and !ndigo. -o learn more
about using !ndigo = see t"ese resources.
-"e !ndigo website
"ttp;;www.indigorenderer.com;
-"e !ndigo materials database
"ttp;;www.indigorenderer.com;materials;
-"e !ndigo %orums are a li,ely place o% debate 6 you s"ould especially take a
look at t"e 3ds Max sub6%orum.
"ttp;;www.indigorenderer.com;%orums;
!% you need support: please email
supportindiorenderer.com
De "ope you enoy using !ndigo and look %orward to seeing your rendersK
http://www.indigorenderer.com/http://www.indigorenderer.com/materials/http://www.indigorenderer.com/forums/mailto:[email protected]://www.indigorenderer.com/http://www.indigorenderer.com/materials/http://www.indigorenderer.com/forums/mailto:[email protected]