mau vegas 2016 — retain or die — the retention playbook

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Page 1: MAU Vegas 2016 — Retain or Die — The Retention Playbook
Page 2: MAU Vegas 2016 — Retain or Die — The Retention Playbook

The average app loses over 80% of its new users within 3 days

AVERAGE RETENTION CURVE FOR ANDROID APPS

DAYS SINCE APP INSTALL

PER

CEN

TAG

E O

F U

SER

S S

TILL

AC

TIV

E

Source: Graph adapted from Quettra

Page 3: MAU Vegas 2016 — Retain or Die — The Retention Playbook

Why Retention Matters: A Tale of 2 Apps

COMPANY A:5M new users per month, 80% monthly retention

COMPANY B:2.5M new users per month, 95% monthly retention

AFTER 6 MONTHS

Source: Graph adapted from Greylock Partners

Page 4: MAU Vegas 2016 — Retain or Die — The Retention Playbook

Why Retention Matters: A Tale of 2 Apps

COMPANY A:5M new users per month, 80% monthly retention

COMPANY B:2.5M new users per month, 95% monthly retention

COMPANY A:25M users

COMPANY B:42M users

AFTER 3 YEARS

Source: Graph adapted from Greylock Partners

Page 5: MAU Vegas 2016 — Retain or Die — The Retention Playbook

What is the Retention Playbook?

Developed with some of the best mobile-focused companies and thought leaders.

Page 6: MAU Vegas 2016 — Retain or Die — The Retention Playbook

The Retention Playbook: 3 Actionable Steps

#1: Determine your Critical Event

#2: Determine your app’s Usage Frequency

#3: Break down your Retention Lifecycle

Page 7: MAU Vegas 2016 — Retain or Die — The Retention Playbook

#1: Determine your Critical Event

Measuring retention as when someone opens your app is NOT enough to truly understand your users

Page 8: MAU Vegas 2016 — Retain or Die — The Retention Playbook

#2: Determine your app’s Usage Frequency

How long does it take for 80% of users to repeat the critical event?

Music

Lifestyle

Food Delivery

Page 9: MAU Vegas 2016 — Retain or Die — The Retention Playbook

#3: Break down your Retention Lifecycle

Page 10: MAU Vegas 2016 — Retain or Die — The Retention Playbook

#3: Break down your Retention LifecycleA

CTI

VE

US

ERS

New

Resurrected

Current

Churned

Page 11: MAU Vegas 2016 — Retain or Die — The Retention Playbook

New User Retention

Why: First impressions matter.

What to do: Figure out which behaviors or features bring new users back.

Page 12: MAU Vegas 2016 — Retain or Die — The Retention Playbook

New User Retention

Why: First impressions matter.

What to do: Figure out which behaviors or features bring new users back.

Example: Daily Reminders - Calm

Weekly Retention - New Users, 1st 12 weeks

Reminder set:3x higher retention!

Reminder not set

Page 13: MAU Vegas 2016 — Retain or Die — The Retention Playbook

Current User Retention

Why: Understanding and improving the experience for your active users is critical for long-term growth.

What to do: Determine behavioral profiles -- what are your users doing or not doing?

Page 14: MAU Vegas 2016 — Retain or Die — The Retention Playbook

Current User Retention

Why: Understanding and improving the experience for your active users is critical for long-term growth.

What to do: Determine behavioral profiles -- what are your users doing or not doing?

Example: Social features - Sounds

Event Cluster 1 Cluster 2 Cluster 3 Cluster 4

Music Played 14.9858 16.4644 36.4039 13.4039

Music Shared 2.3642 0.0054 5.2894 0.0125

Search 7.0692 1.0255 1.0056 0.0047

Music Liked 0.1045 7.2561 1.0174 0.0443

Music Swiped 1.9987 2.8746 13.5175 0.9471

Week 1 Retention 14% 27% 39% 9%

Page 15: MAU Vegas 2016 — Retain or Die — The Retention Playbook

Resurrected User Retention

Why: This is frequently your largest source of users, and many of them may be using your competitor’s product.

What to do: Analyze triggers -- why are users coming back?

Page 16: MAU Vegas 2016 — Retain or Die — The Retention Playbook

Resurrected User Retention

Why: This is frequently your largest source of users, and many of them may be using your competitor’s product.

What to do: Analyze triggers -- why are users coming back?

Example: Winback campaign - Delivery App

Weekly Retention for Delivery Event

Resurrected - winback Resurrected - no winbackNew users

2x retention

Page 17: MAU Vegas 2016 — Retain or Die — The Retention Playbook

In Summary - The Retention Playbook

#1: Determine your Critical Event

#2: Determine your app’s Usage Frequency

#3: Break down your Retention Lifecyclea. New User Retentionb. Current User Retentionc. Resurrected User Retention

Page 18: MAU Vegas 2016 — Retain or Die — The Retention Playbook

More Resources on Retention:

Amplitude - amplitude.com/blog

Brian Balfour - coelevate.com

Nir Eyal - nirandfar.com

Social Capital

Andrew Chen - andrewchen.co

Be on the lookout for the full Retention Playbook soon!

@amplitudemobile

@bbalfour

@nireyal

@socialcapital

@andrewchen