master portfolio
DESCRIPTION
this is a portfolio to present my work in a summ. .Most of the projects were carried out during my studies and are group project.TRANSCRIPT
CALLIOPE SAVVAKI
PORTFOLIO
Industrial Design| Interaction Design | ++
Industrial Design
Description Every day is different and so are the people
needs and activities. This alarm clock is
designed taking in mind the daily
differences of a weekly program. Every
cylinder represents a day so as to make it
easy to set different waking time or memos
for each day and have instant awareness of
your weekly program with a quick glance.
About
Industrial Design course-[Studio V] 2010
+Professors involved:[Scourboutis Eugene/Fotiadis
Sergios/Dramitinos Panayiotis]
Group Antoniades Alexandros
Fillipidou Elpiniki-Anastasia
Savvaki Kalliopi
7 dayz alarm clock
*We worked together as a team through all the stages of this project though this presentation including the model is my own work for the sake of clarity for my portfolio
To make it easy to carry it around
several rooms. You can hook it up
several furniture
back-clip Led screen
buttons
days
Each cylinder represents a
day of the week and is used
as time setter.
cylinders
Mon|Tue|Wen|Thu|Fri|Sat|Sun
The optical
sensor
recognizes
the depth
in which the
cylinder is
pushed into
the wooden
part and
translates
it to time
7 dayz alarm clock/details
7 dayz alarm clock/research
Persona
Roger is a student that works part-time in
a bar. He has quite neglecting his courses
because he cannot wake up on time or he
forgets to set different waking up time
for each day. He would love an alarm clock
that would help him keep up with his
courses and gradually adjust to a new way
of living.
user ideas
Summary
This project’s main goal was to enable the user to
better plan his weekly program and waking-up time. In
our proposal we aimed to better visualize the waking-
up hour of each day of the week allowing the user to
gain consciousness about his sleeping disorders and
his weekly program in a pleasant both in form and
function alarm clock. The goal is achieved by an
intriguing way of interaction with respect to the
user habits avoiding to stress him up. The idea was
inspired by the diaries considering those wall
diaries that we use to constantly remind us what we
have to do and gaining an idea and after the
organization process a control of our workload.
Process
Research
[interviews-scenarios]
Concepts
[brainstorming-ideation-market research]
Final
[evaluation-function analysis]
Description
Today's society with its modern lifestyle
requires a person's continuous effort to be
productive. In order to keep up with a 24/7
working week, individuals strive to use time
spent walking on the street in thinking
creatively and searching for inspiration. Thus,
the need of instantly noting thoughts arises.
About
Submission for BraunPrize Competiton 2012
Curated in Designlab Athens Exhibition 2012
Industrial Design course-[Studio VII] 2012
+Professors involved:[Scourboutis Eugene/Fotiadis
Sergios/Dramitinos Panayiotis/Papadopoulos Danos]
Group
Koukia Eyfrosini
Savvaki Kalliopi
instant memory
Inspiration
Self organization
Thinking
Personal time
Noise
Hard to focus
Traffic jam
Work load
How can we assist people to work at public transportation or on the street?
I always have a pen and 2
sheets of paper with me
I note down my ideas and
then I type them to my
computer
When I don’t I can only
remember random ideas.
remember their ideas
Insight
instant memory/brief conclusion
Stack of notes that you never look back
jot down
A way to capture ides, questions, tasks
Usually originated by an info source at random time and space
Informal and unstructured
The main focus is not the organization but to record the thought ASAP
instant memory/Problem and Solution
mental cache
The part of the brain where ideas are temporary stored
It allows the synchronous heard of 2-3 info sources, their synthesis and conclusions
mental cache
ideas
inspiration
Lost info
WHAT?
Ideas
Lists
Schedule
Sketches
landmarks
WHY?
fantasy
Creativity
innovation
storytelling
inspiration
HOW?
Instant writing
Instant recording
Mind mapping
sketch
To do list
input output
COMMON TOOLS TECHNOLOGICAL TOOLS
instant memory/market research
APPLICATION TOOLS
Summary
This digital device presents a new way for quickly
jotting down everyday thoughts. By using paper-
like screen (e-ink display) this device renders the
digitalization of thoughts simple in every way.
Because when an idea hits you most important is to
capture it as soon as possible rather than organizing
it. Information can then be transferred and organized
on the computer.
Process
Research
[interviews-observation-bibliography]
Concepts
[brainstorming-ideation-market research]
Final
[Prototype-evaluation-function analysis]
instant memory/progress
zoom in/out low res e-ink display
telescopic stylus
Data transfer stylus holder
rubber
microphone
XL buttons
Easily accessible at
any time XL buttons
for the basic and
only functions they
make quick jotting
down reality.
Back to the
basics since
when the idea
hits you have
to be quick and
the important
is to note it…
Easy to put-doff the
pen instantly and
prevent from loosing
it
…rather than
how complete
you did it.
instant memory/details
Description
This project was accomplished during a 2 week long
course. The brief we got was to design a way to
assist people relaxing. The target group were
people at parks. We went to parks and observed
people reading, we interviewed them and designed 3
concepts. We evaluated our concept again by
interviewing people. We worked as a team at all the
stages and there was no computer use. The technical
drawings are a copy of the originals that I made in
computer for the sake of clarity.
About
Product Design-CSM Summer School 2011
+Professors involved: Magnus Long
Group
Rattapol Anuchitanukul
Savvaki Kalliopi
Re-leaf bench
Re-leaf bench/progress
Observation of thoughtless acts
Games Parks and
relaxation
Out of office
entertainment
concepts
evaluation
Re-leaf bench/specifications
What we identified is the several seating
position that people adopt for several
activities an the question of what could we
do to enhance the comfort on parks and lead
people to visit the parks more often
Dimensions
-ergonomy
1:10/1:1 scale model
Half wooden and half of grass to comfort both
those who prefer relaxing on bench
or on grass
Re-leaf bench/summing up
Summary
This bench allows the user it the organic shape
harmonizes with the natural environment of the park
while it allows the people on the bench to use it
several seating positions and for several activities.
The combination of wood and grass
Process
Research
[interviews-observation]
Concepts
[brainstorming-ideation-evaluation]
Final
[ergonomics-Prototype-feasibility-evaluation]
About
Industrial Design course-[Studio V] 2010
+Professors involved:[Scourboutis
Eugene/Fotiadis Sergios/Dramitinos
Panayiotis]
Group
Antoniades Alexandros
Fillipidou Elpiniki-Anastasia
Savvaki Kalliopi
Description
This was our first ever design project. Main
idea was to create a lemon squeezer for
everyday use. Our primary focus was to make a
lemon squeezer a useful tool for several times
and activities of the day, by giving control of
the flow. We worked together as a group through
the research and design process the 3d model,
render and this presentation was made by me
and the clay prototype by Alexandros.
rous
Rous/details
There are several output edges
that you can choose from
according to the quantity of
juice that you need
Output edges Bottom view Perspective view
a discreet dent that is
used as a grip providing
comfort and indicating the
flow of the movement as you
can simply rotate the
You just rotate and
drop the juice with
a simple sequential
move
Protective cover to
separate the lemon
seeds from the juice.
This can be
disassembled for easy
cleaning
strainer
Egg shape
Egg shaped body to
enhance the
rotation as a way
to drop the juice
SUMMARY
This lemon squeezer is simple in any way but well
designed to detail to make the difference in an
everyday activity. Cheap yet elegant object that
functional in any way. The focus of this project
had been the way of interaction researching the
flow of the movement during a very common
process. The user can drop the desired amount of
lemon juice with a single sequential move. Easy
as a user centered product should be.
PROCESS
Research
[scenarios-task analysis]
Concepts
[brainstorming-ideation-market research]
Final
[evaluation-Prototype]
Rous/research
Description
The school environment seems to be far too old-
school unlike the progress of technology in
every aspect of modern life and it doesn’t serve
the needs of modern educational approaches. The
necessity of improvement is more than obvious
and technology integration can play a leading
role to the educational enhancement while making
it more fun. Identifying the central role of the desk in the classroom our forces focused on
designing a desk for the future classroom . The
goal was to create a desk that we could envision
in the current educational process rather than a
futuristic out of reality desk.
About
[ICS FORTH/ HCI/ Ami Lab]
This project started with my internship at ICS
FORTH witch continues until now that the project is
under actual construction.
Featured as a smart product of the future classroom
at the amI Lab
Professors involved:[Kiriakoulakos panagiotis]
Savvaki Κalliopi
amI desk
amI desk/user
Ages 6-18 Tasks and computers Cognitive development
wide body and age range
Half their day’s in school
Personal and collaborative
abilities
Technology usage familiarization Educational motives
Building knowledge
amI desk/context
Modern education
• Functional and flexible spaces
• Innovative technologies
escalate practice from theory
• Classroom can adapt to several
teaching scenarios
YESTERDAY
• School-factories
• Layout to enhance the teacher
centered lesson
TODAY
• Co-operation and sociability
• Teacher and student together
• Classrooms do not resemble
today’s values
TOMMOROW
• Flexible furniture to follow
the teaching flow
• Technology to enhance cognitive
process and motivate.
6 Educational spaces
Privacy
Collaboration
publication
Action-reaction
participation
observation
amI desk/object
Desk
both personal and public
Flexible
Comfortable
ergonomic
Keeping in mind today’s
“small” classrooms
Desk enhance layout and
classroom organization
Able to accommodate the
changing nature of technology
21st century education
[design]
[state of art technology]
Summary
At the end of the day what we managed to do
is an ambient intelligence desk with that
attractive aesthetics overcame the obstacles
of technology integration in terms of sizes
and design. Through a great deal of
simplifications from the very first concept
the final result was this desk easy to use
and approachable in terms of cost for the
classrooms of both private and public
schools. Within practical limitations we
managed to create a high tech but at the
same time easily introduced in the classroom
of today with great aspect to the classroom
of tomorrow
Process
Research
[interviews-observation-bibliography]
Concepts
[brainstorming-ideation-market research]
Final
[Prototype-evaluation-function analysis]
amI desk/progress
amI desk/details
details storage
Reverse screen xtion
The screen can adjust to
a great range of angles
according to the purpose
of the use. [touchscreen
table, angled painting
surface, display…]
Computer frame
The storage space at the
bottom of the screen is
suitable for 4 book average
• The on/off button
• An arm detail with 2
parallel joints
• The rotating grip
The fully rotated screen
leaves a clehar desk surface
that can be used for the
paper based classroom
activities
An x-tion is used in the
appropriate distance[on
the top of the cork board]
to allow augmented reality
applications of the
software part of the desk
Description
The brief was to create an industrial product
with the use of shape memory alloys.
Because of the behavior that this materials
shows in the temperature transition there was an
exploration in several aspects that this
behavior could be useful which transformed the
brief into the design of a shading system using
shape memory alloys since it seemed incredibly
inspiring to advantage from the material
behavior and the harmony between the sun and the
temperature transition .
About
Industrial Design course Studio VIII[2012]
Featured lecture at dpsd beyond [smart materials
into design process]
+Professors involved:[Scourboutis Eugene/Fotiadis
Sergios/Dramitinos Panayiotis/Papadopoulos
Danos/Zaharopulos Nikolaos]
Group
Savvaki Kalliopi
*This was a project that I undertook alone and
the brief was self initiated
Shape memory alloys
A single module
The origami module of a simple
square is used in repetition
creating a shading surface.
Through the modular pattern
achieved the uniformity of
shadow is guaranteed.
The repetitive pattern Several usage proposals
The module uses sma to fold
or unfold allowing or not
the light to penetrate
through the modular surface.
The transition is in harmony
with the temperature
transition
Acknowledging the nature of this
project, several proposals were made
for the product’s target group. The
range of the applications that it
offers, enhances the success of the
use of sma’s in shading systems.
window Kid’s room
Shape memory alloys/details
p r o p e r t i e s b e h a v i o r
f u n c t i o n
Summary
A different design approach was adopted due
to the different nature of this project.
Specifically there was a shift of the axes
of the classic triptych //[user-context-
object] that has use in design to the
[properties-behavior under some context and
the search of functions that the object
could serve by its behavior.// The outcome
was strongly inspired by the transitive
nature of origami and how the shape
transformation can function correspondingly
with sma transition
Process
Research
[material function-material behaviour-
translation to the physical world]
Concepts
[brainstorming-ideation-market research]
Final
[Prototype-evaluation-editions]
dfa ticket vending machine
Description
The design of a ticket vending machine that
would be easily used by all people regardless
their physical abilities. Hundreds of people
use metro daily, however lots of them are
excluded due to their special characteristics.
Statistically the amount of people excluded is
not at all negligible.
It seems of great importance to understand how
this popular transportation medium should be
accessible by anyone in equivalent, without
distinctions.
Thus the need of an accessible for all ticket
vending machine raises
About
Design for all course [2011]
+Professors involved:Darzentas Jenny
Group
Fillipidou Elpiniki-Anastasia
Gkeli Eirini
Koukia Eyfrosini
Savvaki Kalliopi
Trakakis Hristos
Blind guiding path
Drawer to
temporary lye
things on
speaker mirror
Dividers for safety
and privacy
dfa ticket vending machine Additional light
Braille platform
sequential levels
Level arrangement of
individual functional
elements easy to locate and
navigate through touch.
Functions grouped together
[coin input by throwing,
bill input by sliding,
ticket output indicated by
sound and light and braille
platform] .
The braille platform is
used to enable basic
typing entries and as a
navigator. This system
was adopted as a
familiar system for the
blind yet enabling them
to use the maximum
potential of the vending
machine
Screen
height
range
Wheelchair access
mirror
Extra light on the top
of the screen for
clarity and suitability
for people suffering
from photosensitive
epilepsy
dfa ticket vending machine
Target group
People with full mental and physical capacity
Disabled •vision
•hearing
•mental
•mobility
•Learning difficulty
Special
categories
•elderly
•tourists
•children
Process
Proposal evaluation [based on 7 DFA principles]
Final design proposal
Scenarios
Final design decisions
Brainstorming
Evaluation [based on 7 DFA principles]
Problematic area
Interface evaluation [based on interaction]
Recording problems
target group analysis
Interaction Design
dfa ticket vending machine
The navigation is categorized in an
arbore scent menu. The starting point is
a subdivision between the basic functions
of the vending machine, the ticket
issuance menu and the info menu.
The color choices are suitable for color
blindness and safe screen colors, while
contrasts are enhanced for shape
recognition.
The entry screen extends to the whole
screen and will reveal the home screen
at the height that the user will press
to.
dfa ticket vending machine
ticket issuance menu
Every user choice is zoomed while the
other choices are hypo-pigmented.
Different type of tickets are distinct
by color.
At any point the user can go back
pressing one of the hypo-pigmented
buttons. The user also can cancel and
begin again from the starting
page[x],view the additional info for
every choice[?] and continue in English.
At both this and the info menu the
process progress offers linear sequence,
clear guidance and complete illustration
of the previous step to serve
remembrance instead of recall.
dfa ticket vending machine
Info menu
There is an obvious cohesion at all the
pages through layout, color and
function.
On the info menu several additional
features are offered. The user can type
and search available options to reach
his destination through an on screen
keyboard. For the blind, typing is done
through the braille system and info are
offered through the speaker.
For tourist and visitors there is a
complete tourist guide for town info
monuments places etc. as well as several
info about public transportation
including schedule and strikes.
Description
Le sage is a multimedia conceptual dictionary
that functions chained connections with words-
phrases. This application allows the user to
navigate through several meanings in order to
interpret them. This is achieved on a first
level through the correlations between the
words but further multimedia info are available
to enrich the interpretation.
About
Multimedia course[2012]
+Professors involved:[Kyriakoulakos
Pangiotis/Kiratzi Sofia]
group
Koukia Eyfrosini
Savvaki Kalliopi
Le sage/ Multimedia dictionary
Le sage/ Multimedia dictionary
VISUAL AMBIENCE
Color: teal
[mild, the eye can easily adapt to]
Fonts:
Extended texts-Courier new
Enhance readability
Adapt to the application aesthetics
Logo- Westminster
Eye-catching graphical character
Other elements:
Bright frame
Enhance uniformity and clarity of
information.
Generally minimal elements to simplify the
use.
index function
navigation through several entries
index tap icons to navigate through letters
Le sage/ Multimedia dictionary
*Anyone can be able to discover words though a
search function would seem more useful in an
extended version
about & history button
at all points the these buttons are visible
History offers you a complete path of your
actions from the moment you opened the
application and the data are re-seted when
you re-open it
About was presented in the previous page
and explains the way of use and function of
the application
The relation screen offers relative
concepts for each word-phrase. The
relations can be at most 5.
The big blue ball indicates the central
word-phrase and the pink smaller balls are
relative in concept to the central. The
yellow ball offers the user the ability to
add or delete relation.
Way of use
Every time a pink ball is selected it
becomes the central word changing its
color to blue.
When the central word is selected
additional info are presented with several
media.
Info presentation
Info are presented via video, image
gallery, text and sound. The layout is
presented in the image on the left
retaining the bright frame and the
uniformity of the application
Le sage/ Multimedia dictionary
Main function
Photography/ sketches
photography
/colour photography/
/b&w photography/
Body and skin symmetry
Concept sketches
Thank you :)