2010 master of architecture i, application portfolio
DESCRIPTION
Portfolio for 2010 Master of Architecture I Programs.TRANSCRIPT
J a c k G a u m e r
ArchitecturePortfolio
Fall 2010 Master of Architecture III Application
Jack Gaumer - 19 12 Ca l l e A legr ia Fu l l e r ton , CA 92833 - j ack .gaumer@gmai l .com - (7 14) .728 .6427
THE CovEr
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TABLE OF
CONTENTS
POINT/LINE
/voLUME
FIRE
ESCAPE
DYNAMICS OF PLANE
AND FrAME
SoLo ProJECT
SoLo ProJECT
work ProJECTS
SoLo ProJECT
THE BACk CovEr
jack gaumer | m.arch iii application portfolio
BUILDINGS AND
SkATEPArkS
jack gaumer | m.arch iii application portfolio
JACK GAUMERCUrrICULUM vITAE
EDUCATIoN California State University, FullertonBachelor of Arts in MathematicsMinor in Computer Science(In Progress)
ExPErIENCE
HoNorS
PUBLICATIoNS & PrESENTATIoNS
Vertrees Architecture and EngineeringJunior Designer and DraftsmanDesign, drafting, 3d rendering, presentation materials, project management, CAD/IT management.
| Fullerton, CA08.2006 - 05.2010
| Brea, CA05.2005-Present
California State University, FullertonSupplemental Teaching AssistantSupplemental instruction teacher for Calculus andCollege Algebra.
| Fullerton, CA05.2009 - Present
Purkiss Rose RSI Landscape ArchitectsDesgin InternDrafting, 3d rendering, skatepark design, presenta-tion materials, and data organization.
| Fullerton, CA05.2003 - 05 .2005
Deans ListCollege of Natural Science and MathematicsCalifornia State University, Fullerton
01.2009 - Present
University Top ScoreThe 69th W. L. Putnam Mathematical CompetitionCalifornia State University, Fullerton
12.2008
Learn to Love LaTeXSeminar on the professional typesetting system, LaTeX.Mathematics Club Seminar - California State University, Fullerton
11.2009
Remarks on Problem A2 from the 69thW. L. Putnam Mathematical Competition.Problem Solving Seminar - California State University, Fullerton
10.2009
Paving the Royal Way: The Road TowardProblem SolvingBook Review of “Putnam and Beyond”, written with Bogdan SuceavaConfirmed for Publication in The Mathematical Intelligencer
02.2010
POINT/LINE
/voLUME
jack gaumer | m.arch iii application portfolio
three-dimensional design course | spring 2009
this was a two phase project, first developing three separate forms in terms of particular composi-tion criteria and, the second was
combining the three forms into one according to rules developed by its designer. Throughout both was a focus on dynamic form and aesthetics, uti-lizing elements of kinetic energy such as asymmetry, implications of move-ment, linearity, and top heaviness.
phase 1: To design three composi-tions exploring space as it is defined by its boundaries. For each composi-tion, we first created a field of fixed and immovable lines, then developed three polygonal volumes using only these fixed lines and lines that can be implied between any fixed points upon them. The volumes in each of the forms were to be complex and complete volumes in relationship with one another, and defined only by their edges.
phase 2: To create a set of rules with which to combine the three forms into
one, rules focused around point/line and their possible relationships with each other. The set required a certain number of rules generative and passive
in nature, in where a generative rule would force the compositions to inter-act, and passive would put limitations on their possible interactions.
media: Basswood, Piano Wire, Paint, Model Glue, Google SketchUp.
jack gaumer | m.arch iii application portfolio
final phase 2 model, outdoor photographs.
final phase 2 model, indoor photograph.
jack gaumer | m.arch iii application portfolio
phase 1 mounted model, built model (left) and Sketch-Up model with colors representing the “volumes” (right)
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phase 1 model, built model (right) and SketchUp model with colors
representing the “volumes” (left)
jack gaumer | m.arch iii application portfolio
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phase 1 model, built model (above) and SketchUp model with colors representing the “volumes” (below)
mounted phase 1 model and (2) unmounted phase 1 models, pre-embedment
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11 FIRE
ESCAPE
jack gaumer | m.arch iii application portfolio
fire escape is a level for the com-puter game Quake 2 by id Soft-ware, specifically deisgned for the style of play as in the Rocket
Arena 2 game addon by David Wright. Rocket Arena is a game of one-on-one deathmatch, focused around fast paced fighting in small strategic maps.
The aim of Fire Escape is to challenge traditional player strategies of hold-ing high ground and following oppo-nents. Designed with multiple paths to various vantage points, Fire Escape uses changes in elevation and lighting to form a unique strategic environ-ment. Advantages when fighting in Fire Escape are obtained when play-
ers re-think their usual play style, and respond to new strategic opportunities that the environment provides.
recognition:•Fire escape was published by id Software in Quake II: Internet Pack No. 1: Extremities, a “best of the internet” package.
•Included in the Rocket Arena 2: All-star maps package.
•Converted to Quake 3: Arena for use as the finals map in the “PlanetQuake Beatdown” railgun competition.
software: QE4 by John Carmack and bsp/vis by id Software.
personal work | 1998
fire escape perspective screen shots
jack gaumer | m.arch iii application portfolio
fire escape screenshots in-battle
fire escape over all perspective screenshot
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jack gaumer | m.arch iii application portfolio
BUILDINGS AND
SkATEPArkSwork experience | 2003-2009
here are works of architecture or landscape architecture that I have had the opportu-nity to work on in a profes-
sional environment over the past six years. Each project is accompanied by a short explanation, including the time frame, the status of the project, the firm the work was done for, and the extent of my involvement. All draw-ings are not to scale unless otherwise indicated.
photograph during construction
This page: Madera Skatepark, for the City of Madera, California. Con-structed in 2004, the work was done by Purkiss Rose - RSI in 2003-2004.
My involvement was in the AutoCAD 3D rendering seen above, heavy in-volvement in all phases of construction documentation, and implementation of minor design changes.
perspective rendering
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jack gaumer | m.arch iii application portfolio
Reel Lumber Corporate Offices and Warehouse, for the Reel Lumber Corporation in San Bernadino, California. Currently in construction documenta-tion phase, with the design and current construction documents done by Vertrees A&E. My involvement has been extensive development of the 3D AutoCAD model, 2D AutoCAD design drawings, SketchUp rendering, and now in the architectural as well as the structural construction drawings.
perspective rendering
perspective of office entrance
second floor office plan view
first floor office and warehouse plan view
jack gaumer | m.arch iii application portfolio
hand colored presentation rendering
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Port Hueneme Skatepark, for the City of Port Hueneme, California. The project is unbuilt, with the design and construction drawings done by Purkiss Rose - RSI in 2004. My involvement was in the AutoCAD 3D renderings as seen on this page, design presentation drawings, heavy involvement in all phases of construction documentation, and implementation of minor design changes.
perspective rendering
street skating section close up rendering
snake run and skate pool close up rendering
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structural facade detailperspective rendering
Tam’s Hamburgers Restaraunt in Whit-tier, California. Currently under con-struction, with the design and construc-tion documents done by Vertrees A&E during 2008-2009. My involvement has been extensive development of the 3D AutoCAD model, 2D AutoCAD design drawings, SketchUp rendering, and in construction drawings.
west elevation view
north elevation view
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DYNAMICS OF PLANE
AND FrAME
jack gaumer | m.arch iii application portfolio
in this exercise, the design goal was multi-tiered, with each additional level of the composition respond-ing to the previous one. Design is
initialized by a series of lines a rec-tangular base of various thickness and length, terminating only on each other or the edge of the base. The second layer is a wood frame built upon the base which responds to the lines, feed-ing off of the linearity and lift implied by them, ramifying two dimensions into a third. Throughout the frame are volumetric planes which exist in juxtaposition to it, representing the flow created by the frame, magnifying its innuendo of movement.
lines: are intrinsic elements of the base. The lines are not conceptual indications of any other forces, yet are collected towards one quadrant of the base in a natural and asymmetrical fashion.
frame: is a natural extension of the planar base lines, thus designed from a conceptual basis of nature, as in being irregular and irreproducible in the exact, yet harmonious and precise. Harmony was produced by precise rep-etition of the frame elements, preserv-
ing angles, spacing, and orientation. Irregularity was held by implementing
asymmetrical changes along the frame, where elements are unexpectedly miss-ing or changing direction.
planes: existence is in theory, con-tingent on the existence of the frame, they are the kinetic indication of the potential energy carried by it. In a constant tense and top heavy situation, the planes dynamically flow through and around the frame, directly fol-lowing its lead in movement. Usually staying close in tension, the planes will diverge from the frame when it indicates that the necessary forces are upon them.
media: Basswood, Chipboard, Foam-core, Google SketchUp, and Indigo Renderer.
three-dimensional design course | spring 2009
jack gaumer | m.arch iii application portfolio
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rendering of final composition
studio image of frame during model construction
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studio image of frame during model construction