managing a dot-com …collaboration is the key john dielsi [email protected]
Post on 20-Dec-2015
214 views
TRANSCRIPT
Managing a Dot-Com …collaboration is the key
http://www.mercynet.edu/faculty/dielsi/MISoverview
John [email protected]
John DiElsi 2
“It’s easy to get good players. Getting ‘em to play together, that’s the hard part.”
Casey Stengel
John DiElsi 4
What Is It?
originally available at one sitepopularity caused distribution to manyeventually settled at many sitesbusiness focus on building repeat customersused banners for publicitybrowsers encouraged to visit site
John DiElsi 6
Distributing Information
media natural (mountains, cave walls, sand) manufactured (clothing, paper,
billboards, instruments, monitors, TVs, )
communication tools natural (smoke, sand, charcoal, etc.) manufactured (ink, paint, pencil,
keyboards, cameras, electron beams, etc.)
John DiElsi 7
Distributing Informationconcerns/issues using the media distributing information duplicating information protecting the creator rights quality of product information channels transforming the information for the
media
John DiElsi 8
The Web as Mediacompare to software, advertising, traditional projects development schedules changes during implementation phase pricing models standards for development process team roles, specialization project manager responsibilities
John DiElsi 9
Can you do it all?
time to collect information to organize information to display information
quality of information collected of organization of information of display of information
John DiElsi 10
Design: An Art and a Science
must follow rules, guidelinescompare to building architecturestrategic values long-range goals
tactical values short-range goals
John DiElsi 11
Strategic Valuesbranding easy identification with service/site
impact/news fresh, new – to attract new visitors and
retain old ones
audience/community give audience what they want
competitive make site more attractive than
competitors
John DiElsi 12
Tactical Valuesdesign goals visual experience
content what site has to say
production how site is put together
utility what visitors can do on site
John DiElsi 13
Why Design It Right
good design cannot guarantee success; poor design will make it difficultusability an important factorwhy build a site? save money make money provide information, news publicize cause
John DiElsi 14
Saving Money – Reducing Support Costs
FAQsprint/mailing costs of catalogues
tracking packagesphone center, help line
direct capture of data; database
John DiElsi 15
Making Money – Sales and Distribution
decreased cost to process orderreplacing expensive proceduresweb advertising – careful!!disintermediation travel car sales office supplies
John DiElsi 16
Solving the Business Problem
must know business objectives before using site effectively to meet thembest solution not always one using most technology – need strategic planningmust know marketing goals before knowing how web can be used to improve itbudget comes last
John DiElsi 17
Align Business Goals With Usability
business goals make money? sell product directly? support distribution/sales channels?
marketing goals increase strength of brand
design goals attractive, aesthetic
John DiElsi 18
Site Business Goals
raison d’etredesign can’t begin until designers understand why site existsknowing how site contributes to bottom line cues designers to design decisionseach design element should support goal
John DiElsi 19
Business Models
Commercial Sitesell productsgoals: help users choose products speed users through process help develop trust
John DiElsi 20
Business Models
Advertiser Paid Sitesgoals: provide content that keeps users
returning -- “stickiness” provide outlet for advertisers paid by impressions integrated design increases ad
impressions 2 masters -- the user and the advertiser
John DiElsi 21
Business Models
Corporate Sites
promote business and brandgoal: increase revenue via branding reduce costs
improve communication between channels and consumers
reduce call center intake
John DiElsi 22
Business Goals and Usability Testing
must know business goals to create aligned designuse goals to develop usability tests
John DiElsi 23
How much is quality?wide cost range for creating websitesEstimation, timeline based on personnel number of pages complexity of pages features
expensive functionality – database, shopping cart, etc.
expensive content – media used, expert advice, etc.
web price index http://www.btobonline.com http://www.brennerbooks.com/sampleprices.html
John DiElsi 24
Communication is the Keyclient-contractor relationships internal or external client
broad expertise (business, tech, design)
John DiElsi 25
Client Team
client team members project leader (producer, team leader,
…) coordinates efforts of client organization liaison to developer
decision maker(s) needs information
webmaster(s) manages/maintains site hosting
John DiElsi 26
Client Team
client team members contentmasters
responsible for providing content
other content contributors writers, photographers,
artists, designers, etc.
timely coordination important
John DiElsi 27
Types of Developer Teams
proprietors individual or small group only interested in creating site not much interest in administrative
aspects
partnerships more serious about developing sites usually start with small projects
John DiElsi 28
Types of Developer Teamsboutiques larger partnerships (10+ people) that
includes administrative and sales personnel
many design-oriented jobs or some technically-oriented jobs
agencies multidisciplinary; go after larger jobs usually outsource many design functions look for accounts rather than single jobs
John DiElsi 29
Development Teamformal teams more productiveIT or advertising often vie for site controlclassification of team members core
key personnel for all kinds of web development examples: producer, designers
extended personnel not always needed or have cross-
functional roles examples: programmer, network engineer
special have skills not part of core or extended team examples: audio engineering, security specialist
John DiElsi 30
Developer Team management development team client liaison
creative design team writers, illustrators
technical hardware support network support programming
John DiElsi 31
Building a Team
identify necessary skillsassessing skills of personnelother considerations critical deadline? risks interpersonal skills
cross-functional capabilities
John DiElsi 32
Building a Team
professional motivation task-oriented
motivated by work self-oriented
motivated by personal success, recognition
interaction-oriented motivated by presence, actions of co-
workers
John DiElsi 33
Building a Teamwork habits programmers
solitary, usually work alone ask about risks, concerns
designers usually perfectionists keep on task
writers solitary must know who audience is, project
objectives
John DiElsi 34
Leading a Team
provide motivation and supportbalance timeline with budgetkeep goals in minddon’t let personal attributes get in way of completing project
John DiElsi 35
Management Musts
set clear guidelines production guide that
documents who does what, when, how
create project site for development team and client link to development site
work with client collaborate
John DiElsi 36
Outsourcing
hire outside resources or form strategic partnershipsuse web to find contractors check backgrounds check quality of work if use outsourcing firm, ask for
client referral list
John DiElsi 37
Business Cycle
periods of uneven workloadcan be due to lack of new jobs too many jobs delay in communication between
client and developer
can be affected by e-commerce failures
John DiElsi 38
The Business Goes Home at Night
very risky, labor intensive businessmust be good to survivegenerally creative but low profitin smaller companies, team members many have multiple tasksmust know company strengths and go after customers that need those strengths
John DiElsi 39
False Economies of Web Design
can adapt text, graphics from print piecesmore people, faster jobno planning involved, just try things and see what worksdocumentation is waste of time and effort
John DiElsi 40
False Economies of Web Design
anyone can design site; just need someone to implement designask for price quotes and get ideas for freemaintenance is easy and fun; can do it ourselvessite producer not really that important
John DiElsi 41
Talk the Talk, Walk the Walk
communication key to successfocus on process, not deliverablesgood process is adaptabledeliverables just show progress made by process
John DiElsi 42
Web Developmentwebsites require frequent change, as do development toolsdevelopers must be open to learning from clients, customers, other developersstructured process is importantbeing aware of landscape is critical