make games, not war

75
Make Games, Not War Jesse Schell

Upload: jesse-schell

Post on 29-Aug-2014

2.596 views

Category:

Technology


3 download

DESCRIPTION

Jesse Schell's closing keynote from Games4Change 2011

TRANSCRIPT

Page 1: Make Games, Not War

Make Games, Not War

Jesse Schell

Page 2: Make Games, Not War

A Simple Survey

1) In terms of their ability to change people’s behavior, video games are:

a) Less powerful than other media

b) More powerful than other media

2) Videogames tend to change people:

a) For the worse

b) For the better

Page 3: Make Games, Not War
Page 4: Make Games, Not War
Page 5: Make Games, Not War

Now the hard question

3) Playing videogames tends to make people:

a) More likely to reason and promote peace

b) More likely to fight and promote war

c) Neither

d) I have no idea

Page 6: Make Games, Not War
Page 7: Make Games, Not War
Page 8: Make Games, Not War
Page 9: Make Games, Not War
Page 10: Make Games, Not War
Page 11: Make Games, Not War
Page 12: Make Games, Not War
Page 13: Make Games, Not War

Why are videogames so violent?

• A world where…

– You can do anything

– No one gets hurt

– Verbal communication is awkward or impossible

Page 14: Make Games, Not War
Page 15: Make Games, Not War
Page 16: Make Games, Not War
Page 17: Make Games, Not War
Page 18: Make Games, Not War

Opinion Scorecard

Peace War• Violence comes easily

Page 19: Make Games, Not War

Is simulated violence bad?

Page 20: Make Games, Not War

Jackie Kashian

It’s true that there are plenty of videogames that tiny children shouldn’t play. I am a grown up lady, and I need to shoot people.

I think It’s best if it occurs fictionally.

Page 21: Make Games, Not War

0

0.5

1

1.5

2

2.5

3

3.5

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010

Violent Crime

Millions of Violent Crimes

0

5

10

15

20

25

30

1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010

Videogame Revenues

Billions of US Revenues

Page 22: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

War• Inherently violent

Page 23: Make Games, Not War
Page 24: Make Games, Not War

Desensitization to Violence

Page 25: Make Games, Not War
Page 26: Make Games, Not War
Page 27: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

War• Violence comes easily

• Desensitization to violence

Page 28: Make Games, Not War
Page 29: Make Games, Not War
Page 30: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

War• Violence comes easily

• Desensitization to violence

• Videogames train you to kill

Page 31: Make Games, Not War

“Exploring, in a safe and controlled context, what is impossible or too dangerous or forbidden is a crucial tool in accepting the limits of reality. Playing with rage is a valuable way to reduce its power. Being evil and destructive in imagination is a vital compensation for the wildness we all have to surrender on our way to being good people.” – Kutner and Olson

Page 32: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

• Control

War• Inherently violent

• Desensitization to violence

• Videogames train you to kill

Page 33: Make Games, Not War

The Orc

Page 34: Make Games, Not War
Page 35: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

• Control

War• Violence comes easily

• Desensitization to violence

• Videogames train you to kill

• Humans inherently racist?

Page 36: Make Games, Not War
Page 37: Make Games, Not War
Page 38: Make Games, Not War
Page 39: Make Games, Not War
Page 40: Make Games, Not War
Page 41: Make Games, Not War
Page 42: Make Games, Not War

Dani Bunten Berry

CGDC 1991 CGDC 1992

Page 43: Make Games, Not War
Page 44: Make Games, Not War
Page 45: Make Games, Not War
Page 46: Make Games, Not War
Page 47: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

• Control

• No more race / language barriers?

War• Violence comes easily

• Desensitization to violence

• Videogames train you to kill

• Humans inherently racist?

Page 48: Make Games, Not War

Hayley’s Story

Page 49: Make Games, Not War
Page 50: Make Games, Not War
Page 51: Make Games, Not War
Page 52: Make Games, Not War

Opinion Scorecard

Peace• Catharsis

• Control

• No more race / language barriers?

• See others POV

War• Violence comes easily

• Desensitization to violence

• Videogames train you to kill

• Humans inherently racist?

Page 53: Make Games, Not War

What drives real world violence?

Page 54: Make Games, Not War

Violence is Communication

Page 55: Make Games, Not War
Page 56: Make Games, Not War
Page 57: Make Games, Not War

“Long experience has taught me that the

crux of my fortunes is whether I can radiate

good will toward my audience. There is only

one way to do it and that is to feel it. You

can fool the eyes and minds of the audience,

but you cannot fool their hearts.”

- Howard Thurston

Page 58: Make Games, Not War

“I believe that those of us who are the producers and purveyors of television -- or video games or newspapers or any mass media -- I believe that we are the servants of this nation.”

“I got into television because I hated it so. And I thought there was some way of using this fabulous instrument to be of nurture to those who would watch and listen."

Page 59: Make Games, Not War
Page 60: Make Games, Not War

Persuaders Fulfillers

Artists Humanitarians

Page 61: Make Games, Not War

Persuaders

Page 62: Make Games, Not War

Fulfillers

Page 63: Make Games, Not War

Artists

Page 64: Make Games, Not War

Humanitarians

Page 65: Make Games, Not War

Persuaders Fulfillers

Artists Humanitarians

Page 66: Make Games, Not War
Page 67: Make Games, Not War
Page 68: Make Games, Not War
Page 69: Make Games, Not War
Page 70: Make Games, Not War
Page 71: Make Games, Not War
Page 72: Make Games, Not War
Page 73: Make Games, Not War
Page 74: Make Games, Not War
Page 75: Make Games, Not War

Email: [email protected]: @jesseschell

Slides: jesseschell.com

Thanks!