war games in context - victoria and albert museum · war games in context investigate how toys and...
TRANSCRIPT
War Games in ContextInvestigate how toys and games reflectwar and land acquisition for one conflict.You will need to consider when they wereproduced (before, during or after theconflict), and the extent to which war and land acquisition is presented as realor fantastical.
Key TermsAs you investigate toys and games ofdifferent wars and geopolitical changeyou may wish to refer to some of thesekey terms.Territory RealityTerrain FantasyBorders ConflictBoundaries CommunismPopulation CapitalismDisplacement EmpireInfer Propaganda
1. Boer War 1904
2. World War One 1914-1918
3. World War Two 1939-1945
4. Cold War 1945-1990
5. 1st Gulf War 1991
Chart changes in territory and effects of war on a world map.
Toy soldierB.704:1-2010
RISK Game1980sB.939-1999
Tank with concealed sniper1918MISC.50-1975
Spitfire1940sB.100-1, 2-2010
WAR comic1954
Submarine1950sB.360-2012
Corgi Corporal missile1950sB. 361:1 to 8-2012
Bunker1920sB. 86: 1 to 13-2010
Questions to askFor each object you must consider these questions
What is it? Is it educational? What skills or ideologies does it teach? When and why was it made? What inferences can you make about the owner? (age, sex, class, background, ideology) Use three words to describe it, this can be your initial reactions or ideas. Does it represent a real or fantastical view of conflict and acquiring territory?