macadamian product camp sv-2011

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User Centered Design: How to please users and get the CEO off your back Dan Arra San Jose, CA 650-218-4444 [email protected]

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  • 1. User Centered Design: How to please users and get the CEO off your back
    Dan ArraSan Jose, CA
    650-218-4444
    [email protected]
  • 2. Selective Attention Test, by Daniel Simons
    2
    Confidential 4/2/2011
  • 3. Agenda
    Demystify User Centered Design (UCD)
    Support your choices with data
    Differentiate your product
    3
    Confidential 4/2/2011
  • 4. Demystify UCD
    Users
    Who are they? What do they care about?
    How do they actually interact with your product?
    How would they interact with a new version/feature?
    Centered on value to actual users
    Product Strategy Workshop
    Key business objectives
    User requirements
    Design to illustrate value to users
    Design, test, incorporate feedback
    Rinse and repeat
    4
    Confidential 4/2/2011
  • 5. Demystify UCD
    Users
    Personas context, context, context
    Centered on value to actual users
    Usage Scenarios
    Your business objectives their value
    Still gotta have documented requirements
    Design to illustrate value to users
    Wireframes, models, mockups
    Visual concepts
    5
    Confidential 4/2/2011
  • 6. Demystify UCD
    6
    Confidential 4/2/2011
  • 7. Demystify UCD
    7
    Confidential 4/2/2011
  • 8. Support your choices with data (and process)
    Gain agreement thru metrics
    Simplify your decisions
    Justify your choices
    8
    Confidential 4/2/2011
  • 9. Gain agreement thru metrics
    Define objective measurable targets
    Express from the customers/users perspective
    Both qualitative AND quantitative are good
    9
    Confidential 4/2/2011
  • 10. Simplify your decisions
    With success metrics in hand
    Obtained from actual users
    You have confidence about what to include
    And what to remove
    10
    Confidential 4/2/2011
  • 11. Justify your choices (aka defend yourself)
    Charts, data During our first round of testing
    time on task was x seconds
    # of errors was reduced by y%
    Narratives We watched the users actually smile and relax when then completed this task
    Storyboards As you can see from this diagram, the new path to the reservation screen is
    11
    Confidential 4/2/2011
  • 12. Gain agreement thru metrics
    Organizational Confidence
    Success is often a matter of confidence
    If Sales believes in the product (based on metrics), they will do a better job selling it.
    If Management trusts youvemade the right decisions, youll get the resources you need
    If Support understands the training issues, theyll be more effective
    12
    Confidential 4/2/2011
  • 13. Differentiate your product
    13
    Features are important IF they are valuable to users
    Confidential 4/2/2011
  • 14. Identify Goals & Tasks
    Users dont approach with a feature in mind think goals and tasks
    More isnt always better. More often leads to:
    Clutter
    Bloat
    Complicated
    14
    Confidential 4/2/2011
  • 15. Differentiate based on those goals & tasks
    Feature war Bad User Experience
    Study real behavior needs, goals, workflow, workplace processes through:
    Direct observation of users
    Feedback from users
    Organize tasks, sub-tasks by:
    Order of importance
    Frequency performed
    Map relationships & dependencies between tasks:
    Flowcharts
    Mapping diagrams
    15
    Confidential 4/2/2011
  • 16. Information architecture & task relationships diagrams
    16
    Confidential 4/2/2011
  • 17. Differentiate your product and sell more of it
    If it looks good, you will get more interest
    Its a process
    Good design can be measured
    Removes opinion and conjecture
    Requires expertise to test (Blink, by Malcolm Gladwell puppies, kitties and Aeron Chair)
    17
    Confidential 4/2/2011
  • 18. Who is Macadamian?
    Software Products Consultancy
    When the user experience is key
    Full scope of software development life cycle
    UX Design & User Research
    Software Engineering
    QA Testing
    Increasing customer adoption
    14 Year Track Record, over 150 staff
    Hybrid Onshore/Offshore - Ottawa(HQ), Romania, Armenia
    Experience across multiple markets and products
    Wide range of skills and processes:
    UX design + Software Engineering + Test/QA
    Desktop (Win, Mac OS)
    Mobile (iPhone/iPad, Blackberry, Android, WP7)
    SaaS (.NET, LAMP, J2EE, RIA, Flash/Flex)
    Strobe/Sproutcore Partner
    18
    Confidential 4/2/2011
  • 19. What have we done lately?
    New Product Development, Extensions, Re-designs
    Mobile client development iPad, iPhone, Android phone & tablet
    Web development Web 2.0 apps with mobile companion products
    Desktop Clients Windows and Mac
    User Experience Design & Usability Testing
    Product Families Desktop, Web, Mobile Clients
    User Research including
    Usability walk-throughs
    Usability Testing
    Ethnographic research or job shadowing
    Examples
    Cisco FlipShare Mobile, Umi home telepresence
    Juniper Re-design of existing app to include web, mobile, desktop
    BitTorrent Macintosh client & Android Tablet (both design & build)
    Varian Medical Electronic Medical Record for iPad (proto-type)
    19
    Confidential 1/18/2011
  • 20. Our sweet spot
    End-to-end: from napkin sketch to release (and anywhere along your software development life cycle)
    Creativity: innovating in design and technology
    User Research: Validate user needs, usability, market, etc.
    Uncharted territory: dealing with technical uncertainty & potential for change
    Intense deadlines need for rapid response times
    Experience required theres no time for ramp-up
    20
    Confidential 1/18/2011