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SIM2 Multimedia Lumis 3D-S User Guide

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Page 1: Lumis 3D-S User Guide - SIM2 Extranetsim2-extranet.com/files/downloads/Lumis 3D-S User Guide...3D content Discomfort (such as eye strain, headaches, motion sickness, nausea, dizziness,

SIM2 Multimedia

Lumis 3D-SUser Guide

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Contents3 Important information

Safety3D contentEnvironmentNotice

7 Chapter 1: IntroductionKey Features and BenefitsSystem ComponentsOptional Accessories

9 Chapter 2: OverviewRemote ControlProjector KeypadConnections3D IR Emitter3D Glasses

13 Chapter 3: InstallationLocationMountingConnectionsSwitching On and Off

19 Chapter 4: OperationViewing 3D Content3D MenuInput MenuMain MenuPictureImageSetupMenuMemoriesInfoQuick MenusMessages

35 Chapter 5: Troubleshooting37 Chapter 6: Specifications39 Chapter 7: Projection Distances40 Chapter 8: Dimensions

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Important information

SafetyTo reduce the risk of electrocution, disconnect the power cord on the rear panel before removing the top cover of the projector. For technical service refer to trained personnel authorized by the manufacturer.

If the lamp suddenly explodes with a loud bang, turn off the projector immediately and air the room thoroughly. Do not attempt to restart the projector and do attempt to replace the bulb: contact your local service center.Read this manualRead all chapters of this manual carefully before switching on the projector. This manual provides basic instructions for operating the Lumis 3D-S projector. Installation, preliminary adjustments and procedures that necessitate the removal of the top cover and contact with electrical components must be performed by authorized, trained technicians. To ensure safe operation and long term reliability use only the power cords supplied by the manufacturer. Observe all warnings and precautions. Keep the manual for future consultation.Do not touch internal parts of the projectorInside the housing there are electrical parts carrying dangerously high voltages and parts operating at high temperature. Never open the housing. Entrust all servicing and repair work to a SIM2 Authorized Service Center. Opening the housing voids the war-ranty.Disconnect the appliance from the power supplyThe device that disconnects the projector from the mains is the power plug. Ensure that the power cord plugs and the electrical outlets are easily accessible during install-ation operations. Pull the plug, not the cord, to disconnect the projector from the mains. Use only the specified power supply. Connect the projector to a mains electric-al supply with rated voltage of between 100-240 V AC, 50/60 Hz and equipped with a protective earth connection. If you are not sure of your domestic mains rating, contact an electrician. Take care to avoid overloading the power socket and any extension leads.Switching the projector offPay attention to the switch off procedure for the projector. The projector must always be brought back to the standby state to allow the projector to carry out the cooling procedure. Should this not happen, for example due to a power cut, the projector may enter a state of protection that leads to switch-on being blocked. This block will last until the internal components of the projector have completely cooled down.Changing the fusesBefore changing the fuse, disconnect the projector from the mains power supply. The fuse compartment is next to the power supply connector. Remove the fuse holder

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with a flat head screwdriver and replace the fuse. Fit the replacement fuse. Use only type T 10 A L H fuses for the projector.Be careful with cablesMake sure cables are routed so that people are not impeded or become a trip hazard. Keep all cables away from children. Install the projector as close to the wall socket as possible. Avoid stepping on power cords, make certain they do not become tangled, and never jerk or tug them; do not expose them to sources of heat, and make sure they do not become knotted or crimped. If the power cords become damaged, stop using the projector and request the assistance of an authorized technician.Disconnect the projector from the mains power during electrical storms and when not in useTo prevent damage from lightning strikes in the vicinity, disconnect the projector dur-ing storms or when the projector is going to be left unused for a long time.Avoid contact with liquids and exposure to dampDo not use the projector near water (sinks, tubs and so on); do not place objects con-taining liquids on or near the projector and do not expose it to rain, humidity, drops of water or sprays; do not use water or liquid detergent to clean it.Place the projector on a stable surfacePlace the projector on a stable surface or use a suitable ceiling mounting bracket. Nev-er place the projector on its side or rear, on the lens or top panel.Do not allow the projector to overheatTo prevent overheating, allow a free space of at least 0.25 m (10 in.) on the left, right and rear sides of the projector. Do not obstruct the ventilation slots. Do not place the projector near heat sources such as heaters, radiators or other devices (including amplifiers) that generate heat. Do not place the projector in an area where there is insufficient space (shelving units, bookshelves and so on) and in general avoid placing it in poorly ventilated areas as this may prevent sufficient cooling and significantly reduce lamp life.Never look directly at the projection lampNever look directly into the lens when the lamp is on as the intense light may damage your eyes. Take particular care that children cannot do so.Take special care regarding movement of the lensDo not place objects in the slots on the side of the lens and also ensure that vertical lens movements are not impeded by external objects.Do not insert objects through the openings in the projectorMake sure that no objects are inserted inside the projector. If this should occur, dis-connect the projector from the power supply immediately and call an authorized tech-nician.Power savingWe advise disconnecting the projector from the power supply when not in use. In this way you will achieve considerable power savings while at the same time protecting in-ternal electrical parts from wear.

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3D contentDiscomfort (such as eye strain, headaches, motion sickness, nausea, dizziness, disori-entation) may be experienced while watching 3D content. In this case, stop watching and consult a doctor if symptoms are severe.Consult a doctor before allowing young children (especially those under six years old) to watch 3D content as their visual system is still under development. Monitor children (including teenagers) watching 3D content, as they are more at risk of experiencing discomfort and less inclined to report symptoms. Individuals who may be susceptible to epileptic seizures or strokes (on the basis of personal and family history) should consult a doctor before watching 3D content.All viewers should take regular breaks from watching 3D content. Length and fre-quency of these breaks may vary from person to person.

EnvironmentThis product contains materials derived from natural resources during its manufac-ture. It may contain materials that constitute a health and environmental hazard. To prevent harmful materials from being released into the environment and to promote the use of natural materials, SIM2 provides the following information regarding the disposal and recycling of the product.

Waste electrical and electronic materials (WEEE) should never be disposed of in nor-mal urban waste disposal facilities.

The label on the product, shown here, indicating a canceled garbage can, is intended to remind you that the product requires special handling at the end of its service life. Materials such as glass, plastic and some chem-ical compounds are recoverable and can be recycled for reuse.

Observe the following instructions:• When you no longer wish to use your electrical and electronic equipment,

take it to your local waste disposal facility for recycling.• You may return your old equipment to your SIM2 Authorized Dealer free of

charge when you buy a new product that is equivalent or has the same func-tions as the old one. Contact SIM2 to find your local dealer.

• If you need more information regarding recycling, reuse and product ex-changes, contact SIM2 customer service.

Lastly we suggest further measures to safeguard the environment, such as recycling of internal and external packaging (including that used for shipping) in which the product was delivered. With your help, we can reduce the amount of environmental resources required to make electric and electronic equipment, reduce the use of waste tips for used equipment and, in general, improve our quality of life by making sure that haz-ardous materials are correctly scrapped. Incorrect treatment of the product at the end of its service life and failure to follow the above disposal instructions are punishable under local legislation.

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Product disposalThe lamp inside this projector contains mercury and may be subject to special disposal or recycle regulations. Dispose or recycle in accordance with local laws. For more information contact the Electronic Industries Alliance at www.eiae.org or check www.lamprecycle.org

NoticeThe appliance has been subjected to exhaustive operating tests by SIM2 to guarantee the highest quality. The projector bulb life should thus initially be around 30-60 hours. In addition to the customary checks, the Quality Control department also runs addi-tional statistical tests before shipment. In such cases, the packaging may show signs of having been opened, and the hours of lamp operation may prove to be higher than those normally shown when only standard tests are performed.

As the optical system of the Lumis 3D-S is extremely compact and has the purpose of developing very high brightness and contrast, it is possible that a small quantity of light is visible outside of the projection area and will vary depending on the type of lens used and the zoom and shift setup. This characteristic of the optical system is to be deemed as normal. In order to reduce this effect SIM2 recommends that the area surrounding the projection screen is as dark as possible.

The Lumis 3D-S is a three chip DLP projector and uses three high resolution DMD (red, green, blue). These three DMD are precisely aligned through a high precision process that reduces the alignment error to within the foreseen limits of tolerance. The max-imum limits of misalignment are the following:

• Screen Center: up to 0.7 pixels between each color • Screen Borders: up to 2 pixels between each color

These limits are perfectly normal for this optical system and will not be considered as a malfunction of the product.Note: One pixel corresponds to 10 thousandths of a millimeter on the DMD.

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1 IntroductionThe Lumis 3D-S is a high-end compact 3-chip DLP 3D single unit projector that utilizes SIM2’s state-of-the-art optical technologies to produce images with exceptional black level and contrast performance.The Lumis 3D-S is able to emulate the best 3D cinema projection systems, in terms of color fidelity, definition and depth of image. These are all conveyed accurately, as is the fluid motion of fast-action movies and sports. This all adds up to an incredible 3D experience at home.The Lumis 3D-S is designed for use with large screen sizes – up to 5 m (16.5 ft.) wide. A choice of three high quality glass lenses (T1, T2 and T3) is available, giving the pro-jector a total throw ratio of 1.37-3.90:1.To aid calibration SIM2’s Live Color Calibration software enables complete control over:

• primary, secondary and white point color coordinates• gamma tables

allowing calibration experts to accurately calibrate the final image via a user-friendly application for Windows-based computers.

Key Features and Benefits• high picture quality: SIM2 renown image processing and the latest 0.95 in.

1080p DarkChip4 DMD from Texas Instruments• precision optics: SIM2 ALPHAPATH light engine• high brightness: 3-chip DLP projector• artifact-free fast-action images: SIM2 PureMotion processing• high resolution: actual full HD 3D images, without blur and ghosting• comfortable 3D viewing: high brightness ghost-free sharp images• immersive 3D effect: large screen sizes thanks to high brightness images• 3D wide viewing angle: stereo separation independent from viewing angles• screen flexibility: no constraints in the choice of the screen material• compatibility: no need of dedicated sources and preprocessing for 3D viewing• longer lamp life: affordable and reliable UHP lamps

System ComponentsYour Lumis 3D-S DLP projector ships with the following items:

• 1 x backlit remote control unit (with four AAA/LR03 batteries)• 1 x SIM2 3D sync IR emitter (E103-S)• 2 x pairs of SIM2 103-S active shutter glasses (including CR2032 batteries)• 3 x AC power cords (US, EU and UK), 2 m (6.6 ft.) long• 3 x jacks for 12 V output connectors• 1 x 4.0-millimeter Hex wrench (for lens shift adjustment)• 1 x User guide (this document)• 1 x CD with Live Color Calibration software (for Windows-based computers)

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If any items are missing or damaged, contact your SIM2 Authorized Dealer as soon as possible. Keep the original packaging in case anything has to be shipped.

Optional Accessories• Additional SIM2 103-S active shutter glasses for E103-S IR emitter (part num-

ber 78 024 2000)• Xpand X103 universal active shutter glasses (part number 78 024 1000) for

Xpand AE110 IR emitter• Xpand AE110 IR emitter (part number 79 021 0000). Requires Xpand X103 uni-

versal active shutter glasses• Projector ceiling bracket• Anamorphic lens systems (fixed or motorized)

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2 Overview

Remote Control

❶ Turn backlight on for about 5 seconds

❾⓫

⓬⓮

⓰⓯

❷ turns the projector off

❸ 1-9 select inputs and turn the projector on

❹ 0 enters OSD Input menu and turns the projector on

❺ ● OK enters submenus, confirms ac-tions

❻ ESC exits OSD

❼ ▴ ◂ ▸ ▾

select menu items, adjust settings or cycle through the test patterns

MENU + / -

enter OSD Main menu and select the desired section, each press of the key selects the next tab in the menu

❾ II 3D enters 3D menu

❿ Memory enters Memories menu

⓫ ⓬ F1, F2perform user-defined actions (de-fault assignments are: F1 = Zoom, F2 = Focus)

⓭ Info displays projector Info

⓮ A Auto performs Auto Adjustment

⓯ Aspect enters Aspect Quick menu

⓰ Not used

Custom RemotesYou can use your own IR remote control to control your Lumis 3D-S projector.

• If you are using a remote control with learning capabilities, use the projector remote control to teach the commands to your remote.

• If you are using a programmable remote control, the setup software probably allows importing of Pronto Hex codes. See SIM2 Lumis 3D-S IR Control for a list of all the projector codes in Pronto Hex format, including a number of discrete codes for:◦ Aspects

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◦ Memories◦ 3D Controls (3D Mode and Input Formats)

OperationThe Lumis 3D-S projector has two IR receivers, one on the front and one on the back of the unit. The operative range of the remote control is approximately 10 m (33 ft.). Make sure that there is nothing obstructing the infrared beam between the remote control and the IR receiver you are pointing to. You can point the remote control to-wards the screen, as the IR beam is reflected by the screen towards front IR receiver of the projector. In this case the effective range of the remote control may be smaller than declared.BatteriesTo install batteries in the remote control:

1. Open the battery cover.2. Insert four AAA (LR03) batteries making sure the polarities match the + marks

inside the battery compartment.3. Replace the cover.

Replace the batteries with new ones when the operating range of the remote control decreases. Dispose of used batteries according to local regulations. Make sure you do not mix old and new batteries or different types of batteries.Warning: If you will not use the remote control for a long time, remove the batteries to avoid battery leakage.

Projector Keypad

turns the projector on or off

◂ ▸ ▴ ▾ select menu items, adjust settings or switch test patterns

MENU enters OSD Main menu and selects the desired section

ESC exits OSD

SOURCE/O enters OSD Input menu/selects a menu item

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Connections❶ ❷ ❸ ❹ ❺ ❻

❼ ❽

Inputs ❶ HDMI 1HDMI 2

Accept both HDMI and DVI digital video inputs.

❷ Components/RGB-HV Four RCA connectors. They accept both standard and high-definition component (YPrPb) and RGB-HV signals. Also used as RGB input for SCART RGBS signals.

❸ Video One RCA connector. Accepts composite video sig-nals. Also used as composite sync input for SCART RGBS signals.

❹ Graphics RGB One D-Sub 15-pin female connector. Accepts component or RGB high-definition signals.

Control/Service

❺ USB USB 1.1 (type B) port for serial commands and firmware upgrade.

❻ RS-232 RS232 (female D-Sub 9-pin) port for serial commands and firmware upgrade.

Outputs ❼ TRIG 1 12 V 100 mA max output, for motorized screen control. Activates when the projector is switched on.

TRIG 2 12 V 100 mA max output, for motorized screen masking systems control. See “Screen” on page 27.

TRIG 3 12 V 100 mA max output, for motorized ana-morphic lens position control. See “AnamorphicLens” on page 27.

❽ 3D Sync OUT VESA DIN-3 connector for 3D IR Emitter cable.

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3D IR EmitterThe 3D infrared emitter is designed to be placed near the projector and aimed at the screen. It receives the 3D sync signal from the projector and emits infrared pulses that bounce off the screen and the walls to reach the 3D glasses infrared receiver.Note: The emitter emits sync pulses only when the projector displays 3D content.

3D GlassesWhen displaying 3D content, the projector alternately displays one image for the left eye and one image for the right eye in rapid succession. The 3D glasses turn on and off their lenses, in sync with the projector, so that each eye receives exactly the image in-tended for it. The sync is possible thanks to the infrared pulses received by the glasses from the 3D IR emitter.

❶ ❷

❸ ❹ ❺

❶ Indicator light Indicates glasses status

❷ Battery compartment For CR2032 (3 V DC / 0.2 A) batteries

❸ IR receiver Receives infrared signals from the 3D Emitter

❹ Lens Liquid crystal shutter

❺ Button Button for on and off

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3 InstallationThis section provides instructions for the installation of the Lumis 3D-S projector.Important: Installation procedures should be performed by a qualified AV system spe-cialist.

LocationWhen installing the Lumis 3D-S projector, take the following considerations into ac-count.Installation TypeSelect the installation type that best suits your needs:

• front or rear projection• floor or ceiling mount

Lens TypeChoose the desired distance from the screen and select the lens type (T1, T2 or T3) that determines the desired screen size.CoolingMake sure that the planned location for the projector has adequate ventilation. Check that room temperature is below 35° C and that the projector is away from heating vents. Ensure a minimum 0.25 m (10 in.) clearance on the left, right and rear sides of the projector.Power OutletsVerify that the powers outlets are grounded and preferably shielded from power surges and fluctuations. A UPS is optional. Lumis 3D-S power supply operates on any nominal line voltage between 100-240 V AC, 50-60 Hz.CablesCheck planned cable lengths for video and control cables and make sure these lengths do not exceed specifications.Ambient LightAvoid or minimize light sources directed at the screen to preserve the quality of the projected image.

MountingThe projector can be Floor mounted (upright) or Ceiling mounted (inverted). Choose the method that best suits your installation.Important: The projection lens is not centered to the chassis (it is off-center horizont-ally by 75 mm or 2.95 in., see “Dimensions” on page 40 for details). Make sure the centerline of the lens is centered horizontally to the center of the screen.Floor MountingPosition the projector on a secure and flat surface (such as a table or a shelf). Adjust the three feet at the bottom of the projector until the projector is level on all sides.

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Ceiling MountingInvert the projector and suspend it from the ceiling using a specific bracket.

• To fit the bracket unscrew and remove the 3 rubber feet• Attach bracket by using 3 x M6 screws not exceeding 15 mm in length

For ceiling mounting use only SIM2-approved ceiling brackets and adhere to the installation instructions and safety guidelines provided with the bracket. Do not over-tighten the screws.

OrientationBy default, the Lumis 3D-S is configured for a Front installation (projector installed up-right and in front of the screen). If the projector is installed behind the screen or inver-ted, you can use the image orientation function of the projector (see “Orientation” on page 29)Vertical Lens ShiftIdeally, the projector should be positioned at a right angle to the screen and in such a way that:

• the lens center and screen center are aligned with each other• the projected image fills the screen perfectly

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If it is not possible to position the projector perpendicular to the projection screen (so that the lens center and screen cen-ter are aligned with each other) you can use the mechanical lens control at the top of the projector to shift the projected image vertically:

• insert the provided hex wrench into the vertical lens shift adjuster

• turn the wrench to shift the lens in the desired direc-tion

The Lumis 3D-S provides up to 50% of vertical lens shift up. For example, with a 16:9 150 in. diagonal size screen, you can shift the image up to 0.93 m (36.8 in.) above the screen center (see “Projection Distances” on page 39).KeystoneIf the projector is ceiling-mounted and the screen is lower than the projector, you may need to tilt the projector by adjusting the ceiling mount. If you do so:

• the top and bottom borders of the image will be unequal in length• the sides of the image will be inclined

If the tilt is not excessive, you can use the Keystone function of the projector to cor-rect the image shape. See “Keystone” on page 29.Note: Keystone correction may cause artifacts in the image and may not be available when displaying specific 3D content (see Table 4.2).Zoom and FocusThe Lumis 3D-S provides motorized Zoom and Focus controls. You can access these adjustments through the remote control directly:

• F1 key for optical Zoom• F2 key for Focus

See “F1-F2 Keys” on page 31 for details.

ConnectionsProceed as follows to connect the Lumis 3D-S to video sources, control devices, screen control systems, 3D sync emitter and AC power.When connecting your equipment:

• turn off all equipment before making any connections• use the correct signal cables for each source• make sure cables are routed so that people are not impeded or become a trip

hazard• ensure that the cables are securely connected (tighten the thumbscrews on

connectors that have them)VideoOften the sources (Blu-ray Players, Set Top Boxes, Game Consoles and so on) have sev-eral outputs. Choose HDMI whenever possible.

• HDMI The major benefits of this signal type are:◦ best image quality, because the signal is carried in the digital domain

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throughout the entire signal path◦ highest available resolution, because video sources can deliver full resolu-

tion content via HDMI only◦ availability of 3D content, because most 3D compatible sources deliver 3D

content from HDMI only◦ optimization of several image parameters (2D/3D content, color space, as-

pect, signal range, over scan), thanks to auxiliary information (AVI in-foframe) sent by the source device together with the signal.

If your source has dual HDMI outputs, we would recommend direct connec-tion to the projector from one of the HDMI connections and the second HDMI output to the input of an appropriate AV receiver/processor for audio.Sources with a DVI-D output can be connected to the HDMI input of the pro-jector using a suitable DVI-D to HDMI cable. In this case no auxiliary informa-tion is sent from the source to the projector.Note: HDMI uses a code known as HDCP (High-bandwidth Digital Copy Protec-tion), which protects the recorded supports from being copied illegally. The connection between the source and display require that the two devices per-form a handshake and exchange code keys before being able to display an im-age. The InstaPort technology allows a simultaneous pre-authentification of every attached device at the same it is connected, reducing drastically the time required for HDMI source switching. For this reason you may note a slight delay before the image appears on the screen, but it is perfectly normal.

• Graphics RGB Input for Personal Computer and other sources that outputs RGB or YPrPb signals. These sources must be able to provide separate H/V sync or composite H+V sync.

• RGB/YPrPb Input for DVD Players, Set Top Boxes and other sources that output one of the following signals:◦ Component (YPrPb)◦ RGB with composite sync on green (RGsB)◦ RGB with HV composite syncRGB connectors also provides RGB input for SCART RGBS sources. See “Video” below and “RGBS Sync” on page 29.

• Video This is the the input for composite video sources (such as VCR or camcorders). This connector is also the composite sync input for SCART RGBS sources. See “RGB/YPrPb” above and “RGBS Sync” on page 29.

ControlYou can connect the Lumis 3D-S projector to a Personal Computer or a control system through one of the following methods:

• RS-232 port, using a standard 9-pin straight serial cable• RS-232 port, using a USB to serial converter cable. In this case, installation of a

device driver provided by the cable manufacturer may be required• USB port, using a USB Type A (rectangular) to Type B (square) cable connector.

In this case, installation of a device driver provided by SIM2 may be required – ask your SIM2 Authorized Dealer

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Note: RS-232 communications are limited to 15 m (50 ft.), whereas USB are limited to 5 m (16 ft.).TriggersSome Home Theater devices can be controlled through a 12 V signal. The projector can output three 12 V (100 mA max) signals:

• TRIG1 for motorized screens control• TRIG2 and TRIG3 are for motorized screen masks and anamorphic lens motors

control. See “Screen” and “Anamorphic Lens” on page 27 for instructions on how to do configure them from OSD

Note: Three jack adapters are shipped with the projector.IR EmitterThe IR emitter sends the infrared pulses that sync the 3D glasses. Proceed as follows to install the emitter:

1. place the emitter near the projector on a secure surface or use an appropriate mount kit

2. connect the supplied 3D IR emitter to the projector 3D Sync Out output3D GlassesThe glasses are shipped with the battery already inserted in its compartment:

1. Remove the battery insulating sheet by pulling it. As a result of this, the glasses turn on.

2. Press the button once (for less than 1 second) to turn them off. You will see the indicator light ramp from bright to off.

For more information on glasses status and transitions, refer to “3D Glasses” on page 20.To install the battery:

1. Open the battery cover.2. Insert one CR2032 battery making sure the polarity match the mark inside the

battery cover.3. Replace the cover.

Replace the battery with a new one when the glasses fail to work prop-erly. Dispose of used battery according to local regulations. Keep away from children.

AC PowerChoose the AC power cord that is appropriate in your area among those shipped with the product. Plug the female end of the power cord to the AC receptacle located on the right hand side of the projector (100-240 V AC, 50-60 Hz) and the other end into a grounded AC outlet. An high-quality surge protector is recommended while a UPS is optional.

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Switching On and OffSwitching On

1. Turn on the main power switch on the right hand side of the projector. The projector enters the low power Standby status. The indicator light on the left hand side of the projector turns red and the status display next to it shows . .

2. Press any of the numeric keys (0-9) on the remote control or the I/O button on the projector keypad to switch on the projector.

3. The indicator light turns green and red and the status display shows 88 for a while.

4. When the projector is ready for use an image appears on screen (this can take approximately one minute).

5. If a valid signal is detected, an image appears on the screen, otherwise a black screen with a “No Signal” message is displayed.

Switching Off1. Press and hold the Off key on the remote control or the I/O button on the

projector keypad.The indicator light flashes green and red to indicate that the projector is cool-ing down. Cooling fans remain on for approximately four minutes to cool the lamp. In the meanwhile the projector cannot be turned on again.

2. After cooling is complete the projector enters Standby status. The indicator light turns solid red and the status display turns black, unless an error or warning code is displayed.

Warning: Wait for the cooling fans to turn off before turning off the main power switch or unplugging the projector.

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4 Operation

Viewing 3D Content3D stereo visualization offers clear and sharp 3D images thanks to 3 chip DLP Imaging technology. This technique achieves channel separation using Xpand active shutter glasses.

• Active shutter glasses turn on and off in rapid succession and stop light reach-ing your eyes. The glasses are synced using a IR emitter connected to the pro-jector.

• When an image is destined for the left eye, the right lens of the glasses goes dark preventing any of the image for your left eye from reaching the right eye. The left lens is completely open.

• The process repeats very quickly (up to 144 times per second) for each eye.• The human brain combines the two images and creates the illusion of 3D.

Important: Read 3D safety information at the beginning of this User Manual before viewing 3D content.

Your Lumis 3D-S projector is capable of displaying 3D Images of exceptional high qual-ity; to ensure maximum enjoyment and trouble free viewing we recommend the fol-lowing guidelines.

• You will need a Blu-ray player or equivalent that is capable of play-ing 3D content and is HDMI 1.4 compliant plus of course a copy of a film that has released on Blu-ray in 3D. Only films with the 3D logo are com-patible.

• Ensure your player has the latest software installed.• If your Blu-ray Player has dual HDMI outputs, we would recommend direct

connection to the projector from one of the HDMI connections and the second HDMI output to the input of an appropriate AV receiver/processor for audio.

• If you are routing all of your HDMI sources through an AV receiver/processor the product must be 3D compatible and HDMI 1.4 compliant. Ensure your equipment has the latest firmware installed (refer to the manufacturer for fur-ther information).

• Other 3D content providers are available such as Satellite Broadcasters, Cable providers, VOD and Streaming services, gaming consoles such as PlaySta-tion 3. Details of the 3D service provided can be obtained by contacting your local/regional operators.

To watch 3D Content via Blu-ray• Switch on the Lumis 3D-S and all other relevant products such as Blu-ray

player and AV receiver and ensure the correct inputs have been selected.• Insert your 3D Blu-ray disc and press play, follow the on-screen menus.

Note: Some discs contain both the 3D and 2D versions of the film, ensure you

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select the correct one.• Switch on your 3D glasses. Refer to the instructions supplied with the glasses

to ensure correct operation.• The projector will automatically detect the 3D signal and you will be prompted

to wear your glasses via the OSD.To Watch 3D Content via Satellite, Cable and Games Console

• Switch on the Lumis 3D-S and all other relevant products such as Satellite receiver and AV receiver and ensure the correct inputs have been selected.

• Select the appropriate 3D channel.• If the projector displays two distorted images side by side or one on top of

each other, select the 3D menu by pressing II on the remote control.• Select 3D mode via the OSD (this will expand the menu). Select the correct

version of the 3D format using the up/down/left/right keys.• Switch on your 3D glasses. Refer to the instructions supplied with the glasses

to ensure correct operation.Important: All 3D technologies currently available today filter out a large amount of light. Therefore it is perfectly normal for the 3D image to be noticeably dimmer when compared to the picture in 2D mode. Adjust the 3D picture and lamp settings accord-ingly for 3D viewing.

3D GlassesFollow the simple instructions below to operate your 3D glasses:

• On Press the button once (see “3D Glasses” on page 12). You will see the indicator light ramp from off to bright, and then turn off again. You are now in SIM2 Cinema mode and the glasses and the projector are synced. If, for any reason, the glasses behave differently, reset them (see below).

• Off Press the button once. You will see the indicator light ramp from bright to off.Note: Glasses will turn themselves off after a few minutes without the sync signal.

• Reset In the unlikely event that you need to reset your glasses, remove the battery from its compartment, and then replace it.

Note: For battery replacement refer to “3D Glasses” on page 17.

3D MenuTo view 3D content additional adjustments are required. With 3D content playing, press II on the remote to access the OSD 3D menu.3D Mode

• 3D Activates 3D mode and the IR emitter will be activated. Automatic selec-tion is determined by the source sending the projector the correct informa-tion. If the incorrect 3D image is displayed after approximately 10 seconds go to the 3D Input Format and manually select the correct 3D mode for the in-coming signal.

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• 2D display mode for normal 2D material. 3D Input Format adjustment is un-available. PureMotion adjustment is available.

3D Input FormatThe Lumis 3D-S checks AVI infoframe data and input signal resolution in order to de-termine the appropriate 3D format. When automatic detection of 3D format is not possible, choose one of the following options:

• (S-S) Side by Side Left and right halves of the image are separated, rescaled and displayed. This mode should be applied to 3D images composed of two stereoscopic images compressed to half of their original horizontal resolution and sent simultaneously.

• (T-B) Top and Bottom Top and bottom halves of the image are separated, res-caled and displayed. This mode should be applied to 3D images composed of two stereoscopic images compressed to half of their original vertical resolu-tion and sent simultaneously.

• (F-S) Frame Sequential This mode should be applied to 3D images that consist of a sequence of alternating frames wherein each successive frame carries the image meant for one or the other eye.Note: You may need to change the order in which left and right frames are displayed. See “3D Left/Right” below.

3D Left/RightUse this setting if the 3D effect has an uncomfortable look about it. This setting will change the perception of depth. It is important that the image destined for the left/right eye reaches the correct eye. Sometimes the easiest way to check is to pause the program content to check. For the effect to change you must press Esc to exit from the OSD.

• Normal Left and right frames are displayed in the native sequence.• Swapped Left and right frames are swapped. Use this setting if image does

not give the correct sense of depth.Supported 3D Video FormatsCompatible 3D formats are listed in Table 4.1.

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Table 4.1

Signal 3D Format HDMI 1.4a DVB1920 x 1080p @ 23.98/24 Hz Frame Packing Yes

Side by Side YesTop and Bottom Yes Yes

1920 x 1080p @ 25 Hz Side by SideTop and Bottom

1920 x 1080p @ 29.97/30 Hz Side by SideTop and Bottom

1920 x 1080p @ 50 Hz Side by SideTop and Bottom

1920 x 1080p @ 59.94/60 Hz Side by SideTop and Bottom

1920 x 1080i @ 50 Hz Side by Side Yes YesTop and Bottom

1920 x 1080i @ 59.94/60 Hz Side by Side Yes YesTop and Bottom

1280 x 720p @ 50 Hz Frame Packing YesSide by Side YesTop and Bottom Yes Yes

1280 x 720p @ 59.94/60 Hz Frame Packing YesSide by Side YesTop and Bottom Yes Yes

Some adjustments may not be available, depending on the 3D signal format. Refer to Table 4.2 for details.The items that cannot be adjusted are not displayed in the menu. When Aspect is not available is it fixed at Normal. When Keystone is not active, its value is 0 (no correc-tion).

Table 4.2

3D Format Signal Aspect KeystoneFrame Packing 1920 x 1080p @ 23.98/24 Hz ● ●

Others - -Side by Side All ● 1 -Top and Bottom All - -Notes:1. except Panoramic

Input MenuThe desired input can be selected by pressing the corresponding number key on the remote control or through the Input menu.

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• To enter the Input menu press:Key 0 on the remote control or Source on the projector keypad.

• To select an input press the corresponding number on the remote control, or:1. ▴ or ▾ on the remote control or on the keypad to highlight the input2. ● on the remote control or on the projector keypad to confirm

• To turn off the Input menu press:Esc on the remote control or on the keypad

Each time an Input is changed an information window appears on the screen and re-mains there until a valid signal is detected (this feature can be disabled in the Setup section of the main menu, see “Source Information” on page 31). If no signal is detected on the selected input, an appropriate message is displayed.

Main MenuThe main menu gives access to all projector adjustments. It is divided in four main sec-tions (Picture, Image, Setup and Menu) with various item and submenus in each of them.

• To enter the main menu and select the desired section press:MENU + or MENU - on the remote control or on the keypad

• To enter a submenu (when available) press:● on the remote control or on the keypad

• To return to the previous menu when in a submenu press:MENU + on the remote control or ● on the keypad

• To select menu items press:MENU + or MENU - on the remote control or on the keypad

• To turn off the main menu press:Esc on the remote control or on the keypad

• To change settings or select an item on a list press:◂, ▸, ▴ or ▾ on the remote control or on the keypad

Note: Depending on the selected input source and signal characteristics, some adjust-ments may not be available.

Picture and Image menu sections provide access to most commonly-used projector adjustments. Note that:

• you can enter these sections only when an image is displayed• the controls in these sections only operate on the active input• when you select another input or change mode (2D/3D), all the settings in

these sections are automatically saved• each time you select an input or change mode (2D/3D), the previously saved

settings for that input or mode will be automatically recalled• if a finer control over saved settings is desired, use the Memory management

function (see “Memories” on page 32) Setup and Menu sections provide access to installation and OSD adjustments. The set-tings in these sections are global (for all inputs and modes, not just the active one).

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PictureThis menu section provides access to common image quality adjustments. Adjust-ments not available for a given input are not displayed in the menu (See Table 4.3 for details).

Table 4.3

Video RGBSYPrPb

RGB Graphics HDMI 1/2

Brightness ● ● ● ●Contrast ● ● ● ●Color ● ● ● ● 3

Tint ● 1

Sharpness ● ● ● ●Filter ●Sharpness Mode ● ● ●Cinema Mode ● ●Video ModeNoise Reduction ● ● 2 ● ●Mode ● ● ● ● 4

DynamicBlack ● ● ● ● 4

PureMotion ● ● ● ● 4

Notes:1. NTSC only2. YPrPb Interlaced only3. YPrPb only4. 2D only

BrightnessUse this control to adjust the darker areas of the picture (black level), without affect-ing bright areas. Increasing the value will give more detail in darker parts of the pic-ture. For correct adjustment it may prove useful to display a gray scale test pattern with at least twenty bands. Now try to reduce the brightness of the black band as much as possible while ensuring that it can still be distinguished from the adjacent band with brightness slightly higher than black. Alternatively use a scene composed of black objects alongside other dark colored objects and try to ensure that all the ob-jects can be separately identified.ContrastUse this control to adjust the image's white level without affecting its dark areas. For correct adjustment it may prove useful to display a gray scale test pattern with at least twenty bands. Now try to increase the brightness of the white band as much as pos-sible while ensuring that it can still be distinguished from the adjacent band with brightness slightly less than white. Alternatively use a scene composed of well-lit white objects surrounded by light objects with lower level lighting, and try to ensure that all the objects can be separately identified.

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ColorThis control (also called Saturation) increases or decreases the picture color intensity. When set to zero, color images are shown in black and white. Increase the value until the colors appear natural: suitable references include skin tones and the green in grass in landscape shots.TintThis adjustment controls the purity of colors. Basically it determines the red-green ra-tio of the picture. Decreasing the value increases the red content of the image, in-creasing it increases the green content. For this adjustment use skin tones or a test card image with color bars as a reference. This adjustment is primarily used for NTSC sourced material.SharpnessThis adjustment increases or decreases the level of picture detail. When the sharpness value is reduced the image details appear less pronounced, while increasing the value raises image definition, making the outline of objects sharper. Note that an excessively large value may result in a noisy picture and the outline of images will have a high amount of edge enhancement.Sharpness ModeThis adjustment selects the type of processing associated with sharpness adjustment. For an interlaced or progressive video signal, set to Video; for PC graphics signals, set to Graphics. If the Video option is set, it applies Noise Reduction to increase the clar-ity of the image.Noise ReductionThis adjustment lets you choose the value of the noise reduction filter.FilterThis adjustment selects the mode in which the input signal is processed. Selecting the most appropriate value for a given input signal ensures the best horizontal and vertical definition and makes the picture sharper.Cinema ModeUse this option if the video signal source is a movie film (obtained from a Telecine device with 3:2 or 2:2 pull-down). In this case a deinterlace algorithm optimized for this type of signal is applied. Selecting Auto mode causes the deinterlacer to analyze signal characteristics and apply the correct deinterlace mode automatically.ModeWhen viewing 2D contents, you can choose between two user modes:

• PureMovie allows a pure and unprocessed presentation of the signal coming from your source. You can then choose whether or not to engage the Dynam-icBlack function

• PureMotion specifically created for fast-action material, yields smooth mo-tion, free from smear or judder

Note: When viewing 3D contents, the PureMotion3D mode is automatically activated.

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DynamicBlackThis function improves the level of black and increases the depth and the detail of the image especially in parts with low and medium brightness. DynamicBlack regulateslight based on the informative content of the image being projected. Available settings are Off, Video and Movie. Off is recommended when using test pattern for measure-ment or calibration purposes.PureMotionActivates the motion estimation/motion compensation function, which suppresses motion judder. Settings available are Off, Low, Medium, or High. Default setting is Low.

ImageThis menu section provides access to some advanced image settings. Adjustments not available for a given input are not displayed in the menu. See Table 4.4 for details.

Table 4.4

Video RGBSYPrPb

RGB Graphics HDMI 1/2

Aspect ● ● ● ●Color Management ● ● ● ●Gamma Correction ● ● ● ●Over scan ● ● ●Position ● ● ●Frequency ● ●Phase ● ●Y/C Delay ●Signal Range ● 1

Lamp Power ● ● ● ●Notes:1. when RGB or AVI infoframe missing or incomplete

AspectThis adjustment changes the dimensions and aspect ratio (relationship between width and height) of the displayed image. There are six default aspects available and three user aspects (with user-settable parameters). You can select a different aspect for each source: the selected aspect ratio will be automatically applied the next time the relative source is displayed. You can also select the required aspect ratio from the re-mote control by repeatedly pressing or by pressing and one of the number 1-9. The following aspects are available:

• Normal projects the image occupying the full height of the screen while main-taining the aspect ratio of the input signal. When the input signal aspect ratio is 4:3, black vertical bands are displayed on the right and left of the picture.

• Anamorphic correctly displays a 16:9 image with over scan.

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• Letterbox displays a 4:3 letterbox image (source signal with black bands above and below the picture) in such a way that it fills the 16:9 screen and maintains the correct aspect. This aspect ratio is also recommended when using Ana-morphic Lenses.

• Panoramic widens the 4:3 image cutting off a strip from the top and bottom. Panoramic is ideal for displaying a 4:3 image on the 16:9 screen of the display.

• Subtitles moves the image upwards, making enough space for the subtitles to be seen.

• Pixel to Pixel makes a pixel to pixel map of the image, without introducing any alteration or over scan to adapt it to the screen. The image is projected in the center of the screen and if its horizontal and vertical dimensions are smaller than the display, it is bordered by vertical and horizontal black bands.

• User 1, 2, 3 can be used if none of the preset formats are satisfactory. You change the size and shape of the image (and hence the aspect ratio) through the Horizontal and Vertical adjustments.Note: With Progressive HDMI signals of any resolution, the horizontal adjust-ment of the User aspect works only for negative values.

You can assign one or more trigger outputs to each aspect ratio. Those triggers are then activated by selecting that aspect ratio:

• Screen controls TRIG2 and be should be used for the control of a screen mask-ing system

• Anamorphic Lens controls TRIG3 and should be used for the control of a mo-torized anamorphic lens mount

See “Connections” on page 11 for a description of Triggers and their functions.Color ManagementThis menu is divided in three sections. Choose:

• 1 on the remote control to activate the first column on the left (Primaries), Here you can select one of the five preset settings for primary color coordin-ates:◦ Native the projector native primary color coordinates ◦ HDTV, EBU, SMPTE-C the primary color coordinates defined by the stand-

ards◦ Auto the appropriate primary color coordinates for the current input

signal (automatically identified)Note: When using Live Color Calibration software, two additional custom modes will become available. Live Color Calibration lets you define a custom color gamut in terms of primaries (red, green and blue), secondaries (yellow, cyan and magenta) and white color coordinates. Therefore when one of these custom modes is selected, sections 2 and 3 are disabled.

• 2 on the remote control to activate the central column (White Point), where you can select one of the nine preset settings of the white point:◦ Standard the white point associated to the value selected in column 1◦ High, Medium, Low default white balance levels◦ Native the projector native white point◦ D75, D65, D50 the C standard CIE illuminants

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◦ User a white point that can be adjusted according to your personal prefer-ences as follows:▪ press the number 3 on the remote control to activate the User

column▪ position the white point within the CIE chromaticity diagram

Note: To accurately set the Primaries and White Point you will need access to special-ized color measuring equipment and also the knowledge to use such equipment. Al-ternatively, contact the SIM2 Authorized Dealer where you purchased your product and ask them to arrange for an ISF certified calibrator to set up your projector.Gamma CorrectionDetermines the projector response to the gray scale, emphasizing or attenuating the different grades of brightness (blacks, dark, medium and light grays, whites) in the projected image. Choose the setting that is appropriate to the type of video source, the ambient lighting and your subjective preferences. The available settings are:

• Natural the default preset curve, appropriate for most situations• Dynamic the preset curve that increases the detail in the dark areas of the im-

age• Parametric that lets you select the coefficient that determines the curve.

Coefficient values smaller than 2.2 emphasize the detail of dark images, while reducing overall contrast. Values larger than 2.2 increase overall contrast, but reduce the detail of dark areas. For the most common video sources, if you set the parameter to 2.2 you obtain pleasant and well-contrasted images.

Note: When using Live Color Calibration software, Natural and Dynamic preset curves can be replaced by two custom curves.OverscanRemoves the outer edges of the image and magnifies the remaining portion of the im-age to fill the display area. It is useful with sources that output images with imperfec-tions around their borders.PositionUse this adjustment to position the image vertically and horizontally. These paramet-ers do not normally require adjustment because the projector checks the input signal and automatically sets the most suitable values. However, if the image is not perfectly centered it may prove useful to make the projector repeat the input signal analysis and image positioning, activating the automatic adjustment procedure with the Auto key on the remote control. When this procedure is requested it is helpful to have a white or light colored background in the current picture on the screen.Frequency/PhaseThese adjustments, available for progressive signals and for signals from a PC, ensure correspondence between the number of pixels making up the signal and the number of pixels that make up the projected image. The projector usually detects the most suitable values but, if the image is disturbed (loss of resolution between equidistant vertical bands or instability and lack of detail in thin vertical lines), you can press Auto on the remote control to activate the automatic adjustment function. If the automatic procedure fails to achieve the required effect, enter the Frequency and Phase values

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manually and move sufficiently close to the screen to observe the effects of the ad-justments.Y/C DelayWhere Video signals are concerned, use this adjustment to correct horizontal color misalignment within the projected image. For a given video standard (for example PAL or NTSC) the stored value does not normally require further adjustment, unless the source or connection cable is changed.Signal RangeDetermines the signal data range of HDMI signals. It is available when the HDMI signal comes from a RGB source or when the AVI (Auxiliary Video Information) infoframe of the HDMI signal is missing or inconsistent.

• Auto determines the signal range using the information provided by the AVI infoframe of the HDMI signal. If the AVI infoframe is missing or incosistent, the projector uses values 0-255. Auto (which is the default setting) usually selects the correct signal range but you can force either 16-235 or 0-255

• 16-235 sets black at R, G, B = 16 and white at R, G, B = 235, to match the lu-minance values of digital component standards

• 0-255 sets black at R, G, B = 0 and white at R, G, B = 255Lamp PowerUse this control to adjust the lamp output level in 10 W increments from 230 W to 280 W. Lower values decrease brightness but extend the life of the lamp.

SetupThis menu section provides access to installation adjustments.OrientationSelects the orientation of the projected image. Available settings are: Floor, Ceiling, Floor Rear and Ceiling Rear.KeystoneThis adjustment compensates the distortion resulting from the angle of projection.Note: Keystone may cause artifacts in the image and may not be available when dis-playing specific 3D content (see Table 4.2). SIM2 recommends that you use this fea-ture only when necessary.Variable IrisControls the iris in the the optical engine. Larger values increase brightness and smal-ler values increase contrast in the projected image. RGBS SyncThis setting indicates where the sync relative to the RGB signal is supplied. Choose:

• HV when the HV connector is used for the RBGS sync signal• Video when the RGB sync signal originates from a SCART outlet (via the

SCART/R-G-B-sync conversion cable). In this case the R, G and B signals are connected to the specific RCA connectors and the sync signal is connected to the Video input

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3D GlassesSelects the type of active shutter glasses you are using. Choose:

• SIM2 (the default setting) when you are using the 3D glasses (103-S) and the 3D emitter (E103-S) provided with the projector

• Universal if you are using the optional Xpand Universal glasses (X103) and Xpand 3D emitter (AE110). For more information refer to “OptionalAccessories” on page 8.

Important: Make sure the 3D glasses type is set correctly to achieve best synchroniza-tion, stereo separation, and image quality.Test PatternsEnters internal test patterns, that are needed for installation or calibration purposes. Press ▴ or ▾ on the remote control or on the projector keypad to cycle through the test patterns. To exit test patterns press Esc on the remote control or on the projector keypad.Note: OSD menus are not available while test patterns are displayed.Initial SettingsResets most projector settings to their factory presets. The settings in the following list are not reset:

• Serial Number and Model name• Lamp Hours• User Memories (including Memories Names)• Source List (including Source Names)• Orientation• Zoom and Focus• Y/C Delay• Position

Note: Before performing this operation, a confirmation message appears. Press ▸ to Confirm and continue with the reset or press ◂ to Cancel.

MenuThis menu section provides access to OSD adjustments.LanguageSelects the desired OSD language. The Lumis 3D-S can display the menus in English, Italian, French, German, Spanish, Swedish, Portuguese, Russian and Simplified Chinese.Source ListAllows customization of the Input list. To change the status of an input:

1. highlight the input2. use the ◂ and ▸ keys to Enable or Disable the input.

Disabled inputs are not shown in the input selection menu and cannot be selected via keys 1-5 of the remote control.Important: Active inputs are numbered according to their position in the list. Chan-ging the status of an input modifies the numbers assigned to the inputs that follow

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(which is undesirable if you are using a custom control system).You can change the label of each input (for example assigning the name of the device it is connected to). To rename an input:

1. highlight the input2. press ● on the remote control to enter Text Entry menu3. use the ◂ and ▸ keys to underline the character you would like to change4. enter the desired symbol using keys 1-9 on the remote control5. cycle through steps 3 and 4 until you have finished entering your custom label6. press ● on the remote control to save the label you have entered, or Esc to

discard your changesF1-F2 KeysYou can have direct access to some functions through the F1 and F2 keys on the re-mote control. The default assignments are: F1 = Zoom, F2 = Focus.To assign a different function to one of these keys:

1. highlight the function using ▴ or ▾2. press F1 or F2 to set the key assigned to that function.

Available functions are:• Zoom Activates the optical zoom control, where the ◂ and ▸ keys zoom out

and in respectively. By pressing ● on the remote control a specific internal test pattern is displayed. This is the default function for key F1.

• Focus Once selected, ◂ and ▸ allow the image to be focused. By pressing ● on the remote control a pattern a specific internal test pattern is displayed. This is the default function for key F2.

• Blank Turns off the video signal on-screen. Press Esc to restore video to the screen.

• Gamma correction Activates Gamma Correction quick menu. Use ▴ or ▾ to cycle through available Gamma tables.

• Freeze Turns on or off picture still mode.Source InformationWhen enabled (Yes), the projector displays information about the current input signal every time a new signal is detected. If disabled (No) no information is displayed.Help MenuWhen enabled, the Help bar (providing tips for menu navigation) is displayed at the bottom of the main menu.OSD BackgroundSelects the background of the OSD (Clear or Solid).OSD PositionChanges the location for the display of the Main Menu OSD.To select one of the nine preset positions:

• press 1-9 on the remote controlTo create a custom position:

1. select the preset that is closest to the desired position

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2. use ◂, ▸, ▴ or ▾ for a finer adjustmentNote: Avoid locations too close to corners or edges to prevent cropping of larger menus.OSD Display TimeoutSets duration OSD is visible after the last event. Adjust in 10 second increments from 10 to 200 seconds.

MemoriesYou can store and recall at a later time up to six different sets of values (Memories) per input type, so that you have customized setups for each viewing condition. Each memory saves the main image settings that are available for a given input type. Refer to Table 4.5 for details.

Table 4.5

Settings Video RGB/YPrPbGraphics RGB

HDMI 1/2 2D

HDMI 1/23D

Brightness ● ● ● ●Contrast ● ● ● ●Color ● ● ●1 ●1

Sharpness ● ● ● ●Sharpness Mode ● ● ●Filter ●Cinema Mode ● ●Noise Reduction ● ● ●DynamicBlack ● ● ●PureMotion ● ● ●Aspect ● ● ● ●2

Color Primaries ● ● ● ●Color White ● ● ● ●Gamma ● ● ● ●Lamp Power ● ● ● ●Variable Iris ● ● ● ●3D Input Format ●Notes:1. YPrPb only2. See Table 4.2 on page 22 for more information

The Memory Management function menu page is activated by pressing the Memory key on the remote control.Save Current SettingsTo save the current settings for the active input in Memory (1-6):

1. press the Memory key on the remote to display Memories menu2. press ▴ and ▾ to highlight the desired memory

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3. press ● to open the corresponding pull-down menu4. press ▴ and ▾ to highlight Save current settings5. press ▸ to execute

The confirmation message “Current settings saved in Memory (1-6)” is displayed. The icon at the left of the memory name now indicates that custom values are stored. If desired, repeat the steps above to save additional memories in different locations.Note: You can change the name of each memory. See “Rename” below for details.RecallTo recall the settings for the current input you have previously saved in a Memory:

1. press the Memory key on the remote to display Memories menu2. press ▴ and ▾ to highlight the desired memory3. press ▸ to execute

The confirmation message “Memory (1-6) recalled” is displayed. The last memory you have recalled becomes the active memory for the current input (the memory that is automatically recalled each time that input is selected). If this behavior is not desired:

1. recall the desired memory as described above2. select Auto (the line numbered 0 in the Memory menu) and press ▸

Note: If you are using a custom control system, discrete codes for recalling Memories are available.Save Initial SettingsTo restore factory-default settings for a previously saved memory:

1. press the Memory key on the remote to display Memories menu2. press ▴ and ▾ to highlight the desired memory3. press ● to open the corresponding pull-down menu4. press ▴ and ▾ to highlight Save initial settings5. press ▸ to execute

The confirmation message “Initial settings saved in Memory (1-6)” is displayed. The memory icon now indicates that the memory does not store custom values.Note: The other memories are unaffected.RenameTo change the name of each memory:

1. press the Memory key on the remote to display Memories menu2. press ▴ and ▾ to highlight the desired memory3. press ● to open the corresponding pull-down menu4. press ▴ and ▾ to highlight Rename5. press ● on the remote control to enter Text Entry menu6. use ◂ and ▸ to underline the character you would like to change7. enter the desired symbol using 1-9 on the remote control8. cycle through steps 6. and 7. until you have finished entering your custom la-

bel9. press ● on the remote control to save the label you have entered, or Esc to

discard your changes

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Important: When you enter the Memories menu, a copy of the current setting for the active input is saved in a temporary memory, numbered 0 and called Auto. After re-calling one or more memories for the current input, you will be able to revert to Auto settings at any time, provided that you do not exit Memory menu by pressing Esc.

InfoDisplays a summary of the projector settingsThis function is displayed by pressing Info on the remote control.

Quick MenusThe quick menus provide access to the main adjustments that affect image quality without opening the main menu. The adjustments Brightness, Contrast, Color, Tint, Sharpness, Filter and Noise Reduction will appear on after the other in the lower part of the screen by pressing ▴ or ▾.

MessagesThe following messages may appear on your screen:

• No signal. The projector does not recognize any signal applied to the selected input. In this case:◦ make sure the selected input is connected to a video or graphic signal and

that this source is functioning correctly.◦ check the condition of the cables used to connect the system to the vari-

ous sources.◦ make sure the video or graphic signals supplied by the source are compat-

ible with the system technical specifications and, in particular, with those of the selected input.

• Out of range. This message appears when either the resolution or the vertic-al/horizontal frequency of the input signal exceeds system specifications (for example a QXGA graphic signal).

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5 TroubleshootingThe projector does not turn on

• Make sure the main power switch (at the rear of the projector) is in the On position.

• Ensure the projector is connected to an electrical outlet and the outlet is working.

• Check the fuse located near the AC receptacle on the right hand side of the projector.

• Replace the fuse with one of the same type and rating (T 10 A L H 250 V).• If the fuse blows repeatedly, contact an authorized technical center.

Lamp does not turn on• If the projector is cooling down (indicator light flashing green and red), wait

until cooling is complete. After Standby mode is entered (indicator light solid red), turn projector on again.

• The lamp may have overheated. Check that the air inlets and outlets are not blocked and that room temperature is within specifications. Wait at least 30 minutes and then turn the projector back on.

• Check the Status Display for any errors. Contact your SIM2 Authorized Dealer for assistance if the error persists.

• Lamp may need replacement. Contact your SIM2 Authorized Dealer for assist-ance.

“No Signal” Message is displayed• Make sure the correct Input is selected.• Make sure the desired video source is on and its output is configured cor-

rectly.• Check cable connection from the desired video source to the projector.

Remote control does not work• When using the remote, point it directly at the front of the projector.• Remove any obstacles between the remote and the infrared sensor in the

front of the projector.• Make sure the remote control batteries are in good condition and are inserted

correctly.3D content cannot be displayed

• Turn the projector off and the 3D source off.• Ensure your source is 3D compatible and the 3D output is enabled. Ensure

1080p resolution and 24 Hz options are enabled in the 3D source to enjoy full HD 3D viewing. (See your 3D source user guide).

• Turn the projector on first and then turn the 3D source on. Try to play 3D con-tent again.

• Ensure your glasses are switched on and set to SIM2 3D mode.

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3D content is displayed as two near-identical images• If they are next to each other, press the 3D key on the remote control and

then choose Side by Side 3D Input Format.• If they are one above the other, press the 3D key on the remote control and

then choose Top and Bottom 3D Input Format.3D image lacks depth

• Press the 3D key on the remote control, highlight the 3D Left/Right setting and then choose the value (either Normal or Swapped) that restores the correct sense of depth in the image.

HDMI Connection Issues• 3D requires a substantial data throughput therefore use a good quality High

Speed HDMI cable – with or without Ethernet.• Avoid using excessively long HDMI cables as this contributes to poor connec-

tion issues.◦ Cable lengths over 10 m are not recommended.◦ Avoid using HDMI cables that have illuminated plugs or active systems

that draw on the 5 V supply rail. If the 5 V drops lower than 4.7 V you will not get any picture!

• Sparkles of random color on screen. This usually means that the cable doesn’t have the bandwidth capabilities to handle the signal.◦ Try changing the cable or use a shorter cable.◦ Try using a lower resolution for example if you are using 1080p try switch-

ing to 1080i. If this solves the problem the cable is the likely culprit.• When switching inputs on either the projector or the AV Receiver/Processor

sometimes the picture is either green or pink. This usually means the incor-rect color standard has been selected. This is sent automatically every time you switch HDMI inputs but sometimes the information is not received by the display.◦ Reselect input, if problem persists disconnect the HDMI cable to either

the display or output of the receiver and reconnect – this instigate a hot-plug detect and should resolve the issue.

◦ If the problem persists check with your AV receiver/processor/Blu-ray manufacturer for the latest software updates.

◦ Try a different HDMI cable.• Snowy picture. This means that the HDCP system has not authorized the play-

back of the material.◦ Usually re-selecting the input will resolve the problem.◦ If the problem persists then it is more than likely to be cable related. Try

other cables.◦ Try bypassing other product in the system chain. For example connect the

Blu-ray player direct to the projector.

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6 Specifications

Projection Type Digital Light Processing (DLP), 3-chip

DLP Type: 0.95 in., 1920 x 1080, DC4

Optical Engine Die cast, based on SIM2 patented ALPHAPATH

Projection Lens High-quality glassThrow ratio: T1: 1.37-1.66:1 T2: 1.75-2.48:1 T3: 2.54-3.90:1

Lens shift Manual (Vertical, up to +50% of image height with standard lens)

Zoom and Focus Motorized (controlled via remote control and OSD)

Lamp High pressure 280 W (dimmable to 230 W)

Inputs 1 x Composite Video (RCA) 1 x Component - Analog YPrPB/RGBS (4 x RCA) 1 x RGBHV (D-Sub 15-pin female) 2 x HDMI 1.4 with 3D, DeepColor and InstaPort

Controls IR remote Keypad on rear panel RS-232 Serial commands

Communication Ports 1 x USB 1.1 (type B) for serial commands and firmware upgrade 1 x RS232 (female D-Sub 9-pin) for serial commands and firmware upgrade

Outputs 1 x VESA DIN-3 for 3D sync Out 1 x 12 V 100 mA jack for system on/off 1 x 12 V 100 mA jack for 4:3/16:9 aspect ratio 1 x 12 V 100 mA jack for anamorphic lens driving

Frequency Horizontal: 15-80 kHz Vertical: 24-30 Hz and 48-120 Hz

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Video Standards Composite: NTSC 3.58/4.43, PAL B/G/H/I/M/N/60, SECAM (automatically selected) Components/RGBHV: 480i, 576i, 480p, 576p, 1080i 50/60, 720p 50/60, 1080p 24/25/30/50/60, VGA, SVGA, XGA, SXGA, UXGA HDMI: 480i, 576i, 480p, 576p, 1080i 50/60, 720p 50/60, 1080p 24/25/30/50/60, VGA, SVGA, XGA

3D Formats All HDMI 1.4a mandatory formats All DVB formats Others (refer to Table 4.1)

Aspect Ratios Normal (Full Height), Anamorphic, Letterbox, Panoramic, Pixel to pixel, Subtitle, User (3)

Color Gamut Includes REC 709, fully adjustable with presets (HDTV, EBU, SMPTE-C)

Power Requirement: 100-240 V AC ±10% @ 48-62 Hz Operating Consumption: 440 W Standby Consumption: < 1 W

Size and Weight Depth: 455 mm (17.9 in.) Width: 460 mm (18.1 in.) Height: 210 mm (8.3 in.) Weight: 11 kg (24.3 lb.) approx.

Temperature Operating: 10° C to 35° C Storage: -15° C to 55° C

Certifications Low Voltage Directive: EN 60950-1/UL60950 EMC Directives: EN 55022, EN 55022 A1 A2, EN61000-3-2, EN61000-3-3

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7 Projection Distances

1.78:1 (16:9) Screen

ScreenProjection Distance

VerticalOffset

(m)

T1 (1.37-1.66:1) T2 (1.75-2.48:1) T3 (2.54-3.90:1)

Diagonal Size (in.)

Width(m)

Height(m)

Min(m)

Max(m)

Min(m)

Max(m)

Min(m)

Max(m)

100 2.21 1.25 3.03 3.73 3.92 5.22 5.76 8.63 0.62

120 2.66 1.49 3.65 4.48 4.72 6.38 6.91 10.36 0.75

150 3.32 1.87 4.58 5.62 5.93 8.24 8.63 12.95 0.93

180 3.98 2.24 5.52 6.76 7.13 9.96 10.36 15.54 1.12

200 4.43 2.49 6.14 7.52 7.94 11.07 11.51 17.27 1.25

220 4.87 2.74 6.75 8.28 8.74 12.18 12.66 18.99 1.37

250 5.53 3.11 7.68 9.41 9.96 13.84 14.39 21.58 1.56

280 6.20 3.49 8.60 10.56 11.15 15.50 16.12 24.17 1.74

300 6.64 3.74 9.22 11.32 11.94 16.60 17.27 25.90 1.87

ScreenProjection Distance

VerticalOffset(in.)

T1 (1.37-1.66:1) T2 (1.75-2.48:1) T3 (2.54-3.90:1)

Diagonal Size (in.)

Width(in.)

Height(in.)

Min(ft.)

Max(ft.)

Min(ft.)

Max(ft.)

Min(ft.)

Max(ft.)

100 87.2 49.0 9.9 12.2 12.9 17.1 18.9 28.3 24.5

120 104.6 58.8 12.0 14.7 15.5 20.9 22.7 34.0 29.4

150 130.7 73.5 15.0 18.4 19.5 27.0 28.3 42.5 36.8

180 156.9 88.2 18.1 22.2 23.4 32.7 34.0 51.0 44.1

200 174.3 98.1 20.1 24.7 26.0 36.3 37.8 56.6 49.0

220 191.7 107.9 22.1 27.2 28.7 40.0 41.5 62.3 53.9

250 217.9 122.6 25.2 30.9 32.7 45.4 47.2 70.8 61.3

280 244.0 137.3 28.2 34.6 36.6 50.8 52.9 79.3 68.6

300 261.5 147.1 30.2 37.1 39.2 54.5 56.7 85.0 73.5

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8 DimensionsLumis 3D-S dimensions in millimeters and (inches).

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SIM2 Multimedia S.p.a.Viale Lino Zanussi, 11 33170 Pordenone – ITALYPhone: + 39 434 383256 Fax: +39 434 383260Email: [email protected]

SIM2 USA10108 USA Today Way Miramar, FL 33025 USAPhone: + 1 954 4422999 Fax: + 1 954 4422998Email: [email protected]

SIM2 BRIONVEGA Co., LtdRoom 303-304, No. 244 Liaoning RoadShanghai 200080 – CNPhone/Fax: 86 1 62881991Email: [email protected]

SIM2 UKSteinway House Worth FarmLittle Horsted Nr. UckfieldEast Sussex TN22 5TT – UKPhone: + 44 0182 5 750850Fax: + 44 0182 5 750851Email: [email protected]

SIM2 Deutschland GmbHArndtstrasse 34-3660325 Frankfurt Am Main – DEPhone: 0800 800 7462 (Germany) + 49 163 500 7462 (Int.)Fax: 0800 900 7462Email: [email protected]

460993000(en/2.5)