ltms 531 week 4: once upon a time

13
LTMS 531: Designing Games & Simulations Class 4

Post on 21-Oct-2014

328 views

Category:

Entertainment & Humor


0 download

DESCRIPTION

This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.

TRANSCRIPT

Page 1: LTMS 531 Week 4: Once Upon a Time

LTMS 531: Designing

Games & Simulations Class 4

Page 2: LTMS 531 Week 4: Once Upon a Time

Review

Pitch, Executive Summary,

Learning Objectives

• Pitch feedback / grade

• Learning objectives

• Executive summary

• Instructional Strategy

Page 3: LTMS 531 Week 4: Once Upon a Time

1. What were some of the storytelling elements (based on the Chapter 4 reading) that were clearly present in the game you played OR the game you found?

2. How were those storytelling elements

represented and how effectively were they represented?

Page 4: LTMS 531 Week 4: Once Upon a Time
Page 5: LTMS 531 Week 4: Once Upon a Time

Storytelling: How Snooki was our inspiration . . .

. . . for Amazing Makeover: Healthcare Edition

Page 6: LTMS 531 Week 4: Once Upon a Time
Page 7: LTMS 531 Week 4: Once Upon a Time

Sparking and building a story

Page 8: LTMS 531 Week 4: Once Upon a Time

Connect acts to heroes journey

Page 9: LTMS 531 Week 4: Once Upon a Time

Chapter

Page 10: LTMS 531 Week 4: Once Upon a Time
Page 11: LTMS 531 Week 4: Once Upon a Time

Serious Game / Learning Design Story Tips

Focus on the audience Make bad choices an option

Consider time to play Change the story view

Story is dialogue / conversation / interaction

Apply contextual application

Use distraction Create emotion

Page 12: LTMS 531 Week 4: Once Upon a Time

Environmental Considerations

Platform What devices or technology is needed to facilitate play How will players communicate with: •Game characters •The Game system •Each other

Physicality / Location Where will the game take place, how will it be effected by: •Weather •Crowds •Noise •Personal safety (traffic, hazards, political unrest, …)

Transfer to the real world How well do the real world activities map to the virtual tasks? Does the real world negatively affect the game play?

Technology Wifi vs Cellular Mobile app vs Web

Page 13: LTMS 531 Week 4: Once Upon a Time

LTMS 531: Designing

Games & Simulations

1. Create three story ideas for your

game/sim design.