ltms 531 week 4: once upon a time
Post on 21-Oct-2014
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DESCRIPTION
This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.TRANSCRIPT
LTMS 531: Designing
Games & Simulations Class 4
Review
Pitch, Executive Summary,
Learning Objectives
• Pitch feedback / grade
• Learning objectives
• Executive summary
• Instructional Strategy
1. What were some of the storytelling elements (based on the Chapter 4 reading) that were clearly present in the game you played OR the game you found?
2. How were those storytelling elements
represented and how effectively were they represented?
Storytelling: How Snooki was our inspiration . . .
. . . for Amazing Makeover: Healthcare Edition
Sparking and building a story
Connect acts to heroes journey
Chapter
Serious Game / Learning Design Story Tips
Focus on the audience Make bad choices an option
Consider time to play Change the story view
Story is dialogue / conversation / interaction
Apply contextual application
Use distraction Create emotion
Environmental Considerations
Platform What devices or technology is needed to facilitate play How will players communicate with: •Game characters •The Game system •Each other
Physicality / Location Where will the game take place, how will it be effected by: •Weather •Crowds •Noise •Personal safety (traffic, hazards, political unrest, …)
Transfer to the real world How well do the real world activities map to the virtual tasks? Does the real world negatively affect the game play?
Technology Wifi vs Cellular Mobile app vs Web
LTMS 531: Designing
Games & Simulations
1. Create three story ideas for your
game/sim design.