ltms 531 week 10: creating the connection (interface & feedback)
DESCRIPTION
This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.TRANSCRIPT
LTMS 531: Designing
Games & Simulations Class 10
Review
• Gameplay / Levels
• Mechanics as metaphor
• Game balance
• Deconstructing games
• A deck of lenses
Game Balance
Learning
Fun
Validity
Flow Theory
Mihály Csíkszentmihályi (pronounced chick-sent-me-high-ee)
Your Game/Sim Design
1. Describe the game you played OR the game you found as a review of the interface (chapter 8).
2. What guidelines of a great interface were present and which were not?
3. Were there elements of the interface that were dysfunctional from a usability perspective? How and what would you do to fix them?
Wireframing
Interface
Environment as Interface
Environment as Interface
Environment as Interface
Feedback in Interface
“In entertainment games the interface is primarily about the action. In serious games the interface is primarily about the feedback.”
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Writing Feedback
Feedback Type Example for a Score-Based Element Technical Demands
Evaluative You’re score is 120/200 Measure variables
Interpretive You’re score is 120/200 because you failed to respond quickly enough
Measure variables and model their relationships
Supportive You’re score is 120/200, and you need to improve your response time to challenges
Present and format measured data in a form relevant to the learner
Probing You’re score is 120/200, because your response times were too low, was this because the user interface was too complex, or due to the game being too hard, or was it something else?
User interaction model and support for dynamicism and adaptivity in content through intelligent agency
Understanding You’re score is 120/200, because you found the user interface too complex, as a result you responded too slowly to the challenges, you should complete the tutorial on the user interface
Link expert knowledge and experience to understanding of root causes of failure
“Four-dimensional consideration of feedback in serious games”, http://bit.ly/171Ft2n
Writing Feedback Show don’t’ Tell
• You failed to meet the objectives
of the interaction with this
customer.
• Before you’ve finished your
explanation of the story policy,
the customer turns abruptly,
slams the products she was
going to buy on the counter and
storms out the door. Before the
door store closes, he’s on the
phone with his brother telling him
about the bad experience he just
had at the store.
Writing Feedback Use Dialogue
• The SME reacts negatively to
your suggestion.
• “I’m not sure why you think you
know more about xyz than I do. I
have over 20 years of
experience in this industry and I
am not going to waste my time
being lectured at by someone
who is a junior instructional
designer! What is your boss’s
extension?”
Writing Feedback Show Consequences
• Incorrect, a better choice would
be to establish a perimeter
before proceeding into the
secure area.”
• BLAM! You just triggered a
secondary device killing yourself
and several bystanders.
Julie Dirksen, Storytelling: Narrative Techniques for Learning, http://bit.ly/1bDiN8F
LTMS 531: Designing Games & Simulations
1. Create the Gameplay Section of the Design
Document: Game Structure, Game
Progression, Game Balance, Game
Technology & Functionality (including
tracking & scoring) – Due on or before
Nov. 20