lighting-up geometry: accurate 3d modelling with a torch and a camera george vogiatzis, carlos...
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Lighting-up geometry: accurate 3D modelling with
a torch and a camera
George Vogiatzis, Carlos Hernández, Roberto CipollaUniversity of Cambridge, Toshiba Research
Our technique• Aquire high-res mesh from images taken
under changing camera position and illumination
• Changing illumination uncovers fine geometric detail
• Assumptions:– Lambertian surface,
isolated highlights– Single, distant light-source– Silhouettes of object can be
extracted
Image Acquisition Setup
In a nutshell:In a nutshell:
• Estimate light direction in each image• With known light directions can estimate
surface normals n from pixel intensities i• Integrate normals to get geometry
n
il
• Calibration object– Fully known geometry– Light can be estimated from intensity of all points
Light estimation
• Visual hull
Light estimation
Light estimation• Virtual calibration object
– Partially known geometry– Light can be estimated from intensity of correct points
Surface Evolution: Deformable 3D Mesh
Evolve mesh until it is predicted appearance under recovered illumination matches images
Results
Results
Results
Results
Results
Results
Results
Advantages
– Fully uncalibrated. Camera position and illumination are recovered from images alone
– Low cost, practical and efficient alternative to laser range scanning
– First image based method to obtain full 3D geometry of untextured objects