libraries in the teeth of change

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es in es in the the Teeth Teeth of of Change Change NYLA - October 2015

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Page 1: Libraries in the teeth of change

Libraries Libraries in the in the

Teeth of Teeth of ChangeChange

NYLA-

October 2015

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Four parts

1. Education contexts

2. Technology

3. Education meets technology

4. Stories

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3

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Not a librarian, but a shameless fanboy

4

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ETH Zurich: “new ways to write [to] and read DNA”

http://www.pbs.org/wgbh/nova/next/physics/reed-solomon-codes/

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How to get at the future while How to get at the future while avoiding Black Swans?avoiding Black Swans?

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Monthly environmental scan report

Trends identified, tested, projected

Part 1: present future Part 1: present future trendstrends

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Education contexts: trendsEducation contexts: trendsEducation systemsReform movements (K-12,

higher ed) continueRising student debt ($1.3

trillion)Alternative certification pilots

(competency, badges)

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Global higher educationGlobal higher education

More international students heading to the US

International higher ed systems building up

US campuses expanding overseas presence

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Contextual trendsContextual trends

Demographics:Youth population

shrinkage, esp. NE + midwest

Ballooning senior population…

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Racial Racial transformationtransformation

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Education contextsEducation contextsEconomics: US labor changes

› manufacturing->service› 1 job/career->many gigs› declining participation› Automation rising

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Top and bottom vs middleTop and bottom vs middle

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Enrollment changesEnrollment changes Spending less Swirling

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Student Student population population changeschanges Majority adult Increasing

first-generation students

Veterans Learning

disabilities18https://www.flickr.com/photos/un_photo/67089140

25/

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Enrollment decline?Enrollment decline?

Spending less per family

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Education trendsEducation trendsAdjunctification rising

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Bad forecastingBad forecasting

Inter-institutional collaboration (except SUNY)

Senior admin compensation

Intergenerational strife

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Athletics are doing just Athletics are doing just finefine

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Technology trendsTechnology trends

Rise of the stacks

Post-Snowden

Hardware + networks: multiple ecosystems

Digitization

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Technology trendsTechnology trends

digital video

cloud migration continues

automation and artificial intelligence

AR approach

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New device ecosystemNew device ecosystem

Android battles iOS Wearable computing Very small cameras and

computers Internet of Things

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Technology ecosystemTechnology ecosystem

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Design for mobile *first *

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PCs getting crowded out

Mouse and keyboard declining

3d printing mainstreaming

3d tv dying

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Technology trendsTechnology trendssocial media triumphing

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3d printing3d printing

https://www.flickr.com/photos/collegeofsanmateolibrary/15373589050/

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Away from physical mediaAway from physical media

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Technology trendsTechnology trends crowdfunding growing copyright battles

continue open struggle ongoing durability of Moore’s Law office versus Web office

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Did ebooks plateau?Did ebooks plateau?

Nicholas Carr, linked http://bryanalexander.org/2013/08/15/have-ebooks-plateaued/

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Reading and/versus digitalReading and/versus digital

How much reading is being done?

How is digital reading different?

Literacies changing?

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Weaker tech trendlinesWeaker tech trendlines

the limits of the Web

onshoring hardware production

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3. Teaching and learning and 3. Teaching and learning and techtech

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Teaching and learning and Teaching and learning and techtech

blended/flipped classroom rise of the net.generation distance learning grows gaming in education

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Teaching and learning and Teaching and learning and techtech

educational entrepreneurship

big data and data analytics develop

campus digital security threats growing

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Uses of social media

Uses of Web video

Changes in the LMS world

Blended learning

Learning analytics

Changes in library role

Digital humanities (in classroom)

The rise of the Maker movement

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Credit for MOOCs STEM vs humanities Sustainability? xMOOC vs cMOOC Liberal arts campuses

entering

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Changes in scholarship Changes in scholarship

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Open content Possible divide growing

between research and teaching

Changes to the scholarly publication ecosystem

Rise of the digital humanities (as scholarly work)

The library role

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Extrapolations: Transnational

campuses Average

student age: 40

Hourly faculty

Privatizing public universities

Hogwarts vs CCs

What comes next?What comes next?

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What comes next?What comes next? Rich

multimedia environment

Some gamification

Student as producer

Disintegrated computing as a service

Extensive data analysis, surveillance, creativity

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Which of these trends are the most powerful?

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Which of these trends are the

most unpredicatble?

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How does your life change?How does your life change?

1. Peak Higher Education

2. Health Care Nation3. Tutor me, Siri4. Renaissance

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Peak higher educationPeak higher education

Academia experiences a serious correction

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The bubble burstThe bubble burst

http://research.studentclearinghouse.org/

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Grad programs checkedGrad programs checked

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Perfect stormPerfect storm Demographic decline Accelerated prices + sunk

costs Low public funding Alternatives rising

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How does this impact How does this impact campuses?campuses?

Fewer, less crowded campuses

Very international student body

Low-cost programs ($10K BA)

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How does this impact How does this impact campuses?campuses?

Increased remedial programs

College generally seen as job training

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How does this impact How does this impact learning?learning?

More alternatives:Maker movement expandsMore DIY learning,

unschooling

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Vocational tech classes are widespread in K-12

Apprenticeships are accepted in career paths

Colleges have always been transnational

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II: II: Health care Health care nationnation

Medical sector grows into leading US industry

45% of GDP

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A new economyA new economy

Ageing population

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A new economyA new economy Byzantine finances Treatment improvements Greater presence in society Baumol’s disease

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How does this impact How does this impact campuses?campuses?

More programs, more people, more tech

Increased feminization of student body

Space sharing w/clinics + hospitals

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Some took premed-themed classes in high school

Medical heroes loom as large as sports figures

Many already familiar with eldercare practices

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III. Tutor me, SiriIII. Tutor me, Siri Tutoring

software Commodi

ty and enterprise versions

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How it happenedHow it happened

Continuous developments in AI, HCI, learning science

Commercial, governmental, academic projects

Open education to draw upon

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Higher education landscape:Two Cultures

implementation divideBoom in CS, robotics

departmentsScholarship battles

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Higher education landscape:

Further adjunctificationF2f undergrad, grad

enrollments drop Math Emporium model

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Expanded study halls in high school

Beloved tutors carried to college, life

Value humans for eccentricity, style

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IV. RenaissanceIV. Renaissance

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Gaming world

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Gaming as part of mainstream Gaming as part of mainstream cultureculture

Median age of gamers shoots past 30

Industry size comparable to music

Impacts on hardware, software, interfaces, other industries

Large and growing diversity of platforms, topics, genres, niches, players

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Games serious, public, and political

• Oiligarchy, Molle Industries• Jetset, Persuasive Games• The Great Shakeout, California• DimensionM, Tabula Digita

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Classroom and coursesCurriculum contentDelivery mechanismCreating games

Peacemaker, Impact GamesRevolution (via Jason Mittell)

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•Joost Raessens and Jeffrey Goldstein, eds, Handbook of Computer Game Studies (MIT, 2005)•Frans Mayra, An Introduction to Game Studies (Sage, 2008)•Pat Harrigan and Noah Wardrip-Fruin, eds. Third Person: Authoring and Exploring Vast Narratives (MIT, 2009)

Game studies as academic Game studies as academic fieldfield

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How is gaming used now?How is gaming used now?

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Use games to impact society

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Some impacts on campusesSome impacts on campuses

Changes in hardware, software

Part of undergraduate life Learning content, both

informal and formal Career paths

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Interface changesInterface changes

Gartner: end of the mouse

Touch screen (iOS) Handhelds (Wii) Nothing (Kinect)

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Higher education landscape: Accreditation: drives project-

based, studio-style pedagogy Libraries: rare and/or smaller Professional development:

distance, DiY Faculty multimedia production is

the norm› Both sides of the API

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War on IP rages Nostalgia waves for

old media Competing

storytelling schools

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Most students identified with one+ game characters in K-12

Leading game developers are as well known as movie directors

Most of their work and school is gamified

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How does your life change?How does your life change?

1. Peak Higher Education

2. Health Care Nation3. Tutor me, Siri4. Renaissance

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http://bryanalexander.org

[email protected]

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