lewis marketing keynote
DESCRIPTION
TRANSCRIPT
Morkim’s DemisePresentation
ByZack Barton
& Lewis Moran
Wednesday, 10 July 2013
Brief
The product we are trying to promote is our game called Morkim’s Demise, which is a fantasy game.
Wednesday, 10 July 2013
Product
PRODUCT - We will be handing out the game in cambridge at places such as the cinema, GAME, Forbidden Planet.
Wednesday, 10 July 2013
PRICE
PRICE - The price of the game will be free, but in the future, we may have game add on’s.
Wednesday, 10 July 2013
Place
PLACE - Our target audience is twine game players and potential online PC/Laptop players
Wednesday, 10 July 2013
Promotion
PROMOTION - We’ll be promoting our game online using social network sites such as Facebook, Twitter and some blogs.
Wednesday, 10 July 2013
Target Audience
TARGET AUDIENCE
TWINE PLAYERS
ONLINE PLAYERS
NEW PLAYERS
WORLD OF WARCRAFT
PLAYERS
NO DOWNLOAD
FREEEASY TO MAKE
BLOGGERS
TWITTERFACEBOOK
AGE, POSSIBLY 12-18
SHOPS
FORBIDDEN PLANET
GAMES WORKSHOP
Wednesday, 10 July 2013
Market Research
As a pair, we have done a lot of research into finding out what we need to do to make this game work. We started off by looking into successful game developers, a variety of genre’s and platforms. After finding out what genre game we wanted to do, we researched games such as World of Warcraft and Diablo as this is how we wanted our game to be like.
Wednesday, 10 July 2013
Marketing Segmentation
21%
5%
15%
12%
26%
21%
REWARDS FANTASY CREATURES FACTIONAL REPUTATIONSADVENTURES ONLINE PLAY 2012
What would you like in medieval video game?
1) Fantasy creatures (dragons, trolls, etc..) = 22
2) Factional reputations (Quests) = 10
3)Adventures = 13
4)Rewards = 18
5)Online play = 4
Wednesday, 10 July 2013
Advertising Aims
- To get over 50 likes on our Facebook page.
- To get over 75 followers on our Twitter page.
- Make more people aware of Twine games.
Wednesday, 10 July 2013
Direct Marketing
Here is a billboard showing the date the game when it’s releases, and showing our Facebook and Twitter page. I deliberately made the font size bigger on the date so it’s the main focus, so people know when to get the game.
Wednesday, 10 July 2013
Direct Marketing
I figured if I used the same design/lay out as billboard, this will make people who have seen the it before aware that there areposters.
Wednesday, 10 July 2013
Indirect Advertising
Here is our Facebook and Twitter which we will use to promote our game. The idea of this is build a fan base which then will be behind the company and game.
Wednesday, 10 July 2013
Indirect Advertising
This is a competition set for any Facebook users to enter. This will help promote the game by getting more people involved.
As well as promoting the game,it also helps promote GallantGames, which is the companywho made Morkims Demise.
Wednesday, 10 July 2013
Feedback
- “Change the font so it’s easier to read”
- “You understand the game is Fantasy”
- “Helps promotion with links to Facebook and Twitter”
- “More detail on the Billboard”
- “Keep the same fonts for all promo ideas”
For Poster & Billboard
Wednesday, 10 July 2013
Feedback Changes
From the results of the feedback, I change the Billboard and the poster to make the mountains look more like mountains, and the font so it’s easier to read.
Wednesday, 10 July 2013
Promotion
Here is out print for at-shirt for Morkims. Ithought this was a gooddesign because if fans are purchasing t-shirts, it helps promote the game without us doinganything.
Wednesday, 10 July 2013