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TRANSCRIPT
RefereesLevel 1 Coursefile://localhost/Users/pauladams/Desktop/frfight%5B1%5D.mov
Agenda
• Licensing• Principles of Refereeing• Match Preparation• Communication• Tackle• Ruck• Maul• Scrum• Lineout• Kick Off & Restarts• Drop Out• Offside & Onside in general play• Advantage• Foul Play• Exam
Welcome
• This course is designed for new referees who wish to referee in the future.
• The primary purpose of this course is to give new referees a solid understanding of the main areas of refereeing.
• It has been specifically designed to explain and simplify the laws of the game and to focus on their application during a match.
Insurance Cover
• June 1st 2006 ALL REFEREES MUST BE LICENCED. (16-‐ 70) +70 individual Registration
• There are 3 Levels• Level 1-‐ Junior games u/16s &
School games• Level 2 – Youth & Seniors
(District & WRU 2nd Teams)• Level 3-‐ WRU 1st Teams
Insurance Cover
• LEVEL 1-‐ Register via Club or School
• LEVEL 2-‐ Join District Referee Society,Go through practical Induction .
• LEVEL 3-‐ WRU, invite only.
Insurance Cover
• When registering for first time at Level 1, a passport size photograph with name and date of birth on reverse is required.
• PLEASE REMEMBER • DO NOT REFEREE WITHOUT A LICENCE.• NO LICENCE, NO INSURANCE.
Child Protection
• Don’t share changing room• Studs/talk, before or after all children changed• Do not use same showers• WRU Child Protection Policies on web site www.wru.co.uk
Coaches code of conduct applies to RefereesCross Gender games same applies.All Referees must have a CRB check ????
Principles of Refereeing
• Safety• Consistency• Laws
• Standards• Enjoyment
Practical 1 – Touch Rugby
• Referee Touch Rugby• Two-‐handed touch below the waste• Defending side retreat 5m• 5 touches then turnover
Communication
• Voice
• Whistle
• Signals/Body Language.
Communication
Voice
• Clear And Calm
• Authoritative But Not Officious
• Understanding And Empathetic
• Firm But Not Aggressive
Communication
Whistle
• Light Blow……………………..Ball In Touch
• Medium Blow…………………Scrum
• Loud Blow…………………….Penalty
• Very Loud Blow………………Foul Play
Mixed under 9’s Early Contact Rugby
EARLY CONTACT RUGBY RULES:• For all free passes a player must place the ball on the floor and tap it
forward with the foot. If the pass is taken incorrectly it must be taken again
• Defenders must retreat 5m when a free pass is awarded• Defenders can only advance when the ball has been passed• If a player is held in the tackle then he must pass or place the ball after 3
seconds• After the 6th tackle the opposition receive the ball• Acting scrum half must pass the ball without delay (no pick and go)• The off side line are 1m back from the rear most part of the body at the
tackle area• A player may not fend or hand off a player in any wayClothing• Players are allowed to wear approved leggings (single seam)
Tackle (law 15)
Definition;
“A tackle occurs when a ball carrier is simultaneously held by one or more opponents and is brought to ground. That player is known as the tackled player. Any opponents of the tackled player who go to ground are known as the tacklers.”
file://localhost/Users/pauladams/Desktop/Tackle Laws.mp4
Tackle
Clear Release
Hands on the Ground
• When a player is touched to simulate a tackle. The touched player and tackler go to ground and the tackler presents the ball
• Acting scrum half must pass the ball• After 6 tackles turnoverNB off side lines
Practical 2
Priorities at the Ruck
Priorities at the Ruck
• Ensure That Arriving Players Do So From An Onside Position.
• Players may only join alongside or behind their hindmost team mate in that ruck.
• Police Offside Lines.
Priorities at the Ruck
• Be aware of players entering side of Ruck • Prevent Careless And Dangerous Use Of The Boots.
• Blow Whistle If Ball Becomes Unplayable. • When ball available, Use It, team has 5 secs, then turnover
Positioning at the Ruck
• Be mobile and try to always maintain sight of the ball.
• Generally move to the side of the team winning the ball, turning towards their opponents.
Positioning at the Ruck
• Scan offside lines close to ruck and also in midfield. Be particularly aware of “fringer’s”who are loitering in front of the back foot while not being bound.
file://localhost/Users/pauladams/Desktop/U10 Competing for ball.m4v
MIXED UNDER 10’S – EARLY CONTACT RUGBY
WORLD RUGBY under 19 Laws apply apart from:EARLY CONTACT RUGBY RULES:• For all free passes and free kicks a player must place the ball on the floor and tap it
forward with the foot. If pass is taken incorrectly it must be taken again• Defenders must retreat 5m when a free pass is awarded• Defenders can only advance when the ball has been passed or the attacking player
choses to run• 1st player to the breakdown can pick and go before the ruck has formed• Acting scrum half must pass the ball after a ruck has been formed• The off side lines are 1m back from the rear most part of the body at the tackle
area• The opposing scrum half must remain at the tunnel otherwise a free kick will be
awarded• A player may not fend or hand off a player in any wayClothing• Players are allowed to wear approved leggings (single seam)
Activity 3
Under 10’s• When touched tackler and tackled player go to ground
• Allow 1 v 1 contest over the ball
Lineout/
MIXED UNDER 11’s CONTACT RUGBY
• Defending team must retreat 5m when a free pass is awarded
• 1st player to the breakdown can pick and go before the ruck has formed
• Acting scrum half must pass the ball after a ruck has been formed
• The off side line are 1m back from the rear most part of the body at the tackle area
• The opposing scrum half must remain at the tunnel otherwise a free kick will be awarded
• A player may not fend or hand off a player in any way
LINE OUT:• Four man uncontested. No catch and drive permitted• The line out will consist of the thrower plus four in the line• No lifting allowed• The ball must enter the line out above head height.• If the throwing in team knock on the throw is taken again.• Participants in the lineout are not allowed to peel• Off side lines remain until the scrum half passes or runs with
the ball the ball.
MIXED UNDER 12’s (15-‐A-‐SIDE) CONTACT RUGBY
SCRUM HALF:The offside line for the scrum half at a scrum is the mid line of the scrummageThe scrum half may pass or run from the scrum
LINEOUT:• Full lineout, uncontested, no catch and drive.• No lifting• Penalty: Penalty kick to the non offending team• The ball must enter the lineout above head height.• If the ball is knocked on the opposition will have the choice of a lineout or scrum.• The ball must be passed from the lineout• No shortened lineouts• The lineout ends according to World Rugby laws
HAND OFF:A hand off to the chest is permitted. There will be no hand off to the face.
PENALTY:• Penalties may be kicked from the hand• For tap penalties, a player must place the ball on the ground and
tap it forward with the foot• A penalty kick at goal will be allowed for offences committed only in
the 22m area.• If a try is scored beyond the 15m area the kick at goal will be taken
from the 15m line
Maul (Law 17)
Definition;
“A maul occurs when a player carrying the ball is held by one or more opponents, AND, one or more of the ball carriers team-‐mates bind on the ball carrier. All the players involved are on their feet and moving towards a goal line”
Priorities at the Maul
• Arrive Early.
• Gain An Early Sight Of The Ball.
• Communicate In Order To Prevent Infringements.
Priorities at the Maul
• Ensure That Arriving Players Do So From An Onside Position.
• Players may only join alongside or behind their hindmost team mate in that maul.
• Police Offside Lines• Head and shoulders above hips.• No collapsing.
Positioning at the Maul
• Be mobile and try to always maintain sight of the ball.
• Generally move to the side of the team winning the ball, turning towards their opponents.
Positioning at Maul
• Scan offside lines close to ruck and also in midfield. Be particularly aware of “fringer’s”who are loitering in front of the back foot while not being bound.
• Move with play as ball emerges.
Maul
A moving maul that becomes stationary can move forward again providing it does so within five seconds of becoming stationary. The referee shall say “Use It Or Move It”, on the SECOND occasion the referee shall say “Use It or Lose It”.
If the ball in a maul becomes unplayable the resultant scrum is awarded to the side not in possession at the formation of the maul, UNLESS a player, having caught the ball directly from an opponents kick, is immediately held by the opposition and a maul forms. If the ball then becomes unplayable the resultant scrum is awarded to the team of the player who caught the ball.
Offside at the Ruck/Maul
• The offside line for players not joined to the ruck or maul is the feet of the hindmost player of their own team.
• Players leaving a ruck or maul must immediately retire behind the back foot.
• file://localhost/Users/pauladams/Desktop/Mauls.mp4
Scrum Numbers
• Max ?• 8• Min ?• 5• Less than 15 players.• Seniors ?• U/19s ?
Priorities at the Scrum
• Explain the reason for the stoppage.
• Signal to that side with a horizontal arm.
• Indicate the mark for the position of the scrum.
Priorities at the Scrum
• Ensure that both front rows bind correctly and form up an equal distance from the mark.
• Ensure that the second and Back rows are bound in.
• Ensure that the scrum half is ready to throw the ball in.
Priorities at the Scrum
• Engagement Process
CrouchBindSet
• This is same for all Levels
After Scrum Engagement
§ Props are pushing “forward” and not “boring in” or “pushing out” of the scrum.
§ Ensure no downward pressure by props.
After Scrum Engagement
§ The scrum cannot go through more than 90 degrees. (Front Row)
§ Watch feet positions to prevent wheel.
§ Under 19 scrums cannot go further than 45 degrees.
§ Under 19 scrums cannot be pushed more than 1.5 metres.
After Scrum Engagement
§ Ensure that all players remain bound until the scrum ends.
§ No player may use his hands in the scrum.
§ The referee must blow immediately if/when the scrum collapses or players stand up.
Non Contestable Scrums
If a team is unable to replace injured or sent off front row players with suitably trained replacements, the referee MUST order non-‐contestable scrums.
A match can start with non contested scrums.
Non-‐Contestable scrums
§ There is no contest for the ball.
§ The team throwing in must win it.
§ Neither team is allowed to push or wheel the scrum.
§ Be aware Substitute restrictions.
Positioning at Scrums
• Be on same side as throw-‐in.
• Stand behind and slightly to one side of team throwing the ball in.
• When the ball is hooked, move further away from the scrum and to the side of the team winning the ball. Turn towards their opponents to monitor offside lines.
Positioning at Scrums
• Move with play when ball emerges.
• If there are problems with binding on the far side of the scrum, the referee may take up a position on that side. He should delay the throw-‐in until he/she is positioned correctly.
Offside at the Scrum
• For scrum halves, the offside line is the ball. In this instance the scrum halves must stay within close proximity (1 metre) to the scrum.
• The scrum half must stay on the side of the throw in. If he/she retreats behind back foot, he can drift along the backfoot line.
• All other players must remain 5 metres back from the hindmost foot of the scrum.
file://localhost/Users/pauladams/Desktop/Scrums.mp4
Line-‐out
The ball is in touch when;
§ It is not being carried by a player and it crosses plane of touch and touches a touchline or the ground or a person or object on or beyond the touchline.
§ It is being carried by a player and it (or the player carrying it) touches the touchline or the ground beyond it.
Quick Throw In
• Ensure that a quick throw in complies with law.
• It must be the same ball.
• It must only be handled by the thrower
Quick Throw In
• It must be thrown in straight or towards your own goal line and travel at least 5 metres before touching the ground or being played.
• It must be taken from any point along the touchline between line of touch and the goal-‐line of the thrower.
Before the Ball is Thrown In
How Many Players Are Required In Order To Have A Formed Line-‐Out?
• A formed line-‐out requires a minimum of two players from each team.
• Max Number players ?• Establish and maintain a full one metre gap between the teams at a formed line-‐out.
Before the ball is Thrown In
Who Determines The Maximum Number Of Players In The Line-‐Out?
• Throwing in side, opponents can match or have less.
• Ensure that the thrower stands behind the line of touch, midway between the two teams.
• His opponent may stand in the 5 metre area but must be back 2 metres from the lineout.
Before the Ball is Thrown In
• Must you have a Receiver?• No• If you do they must be 2 metres from the lineout.
• Pre gripping of jumpers is allowed. • Lifting of lineout jumpers is allowed.
Before the Ball is Thrown In
• Ensure that non-‐participants are at least 10 metres away from the line-‐out in a direction towards their own goal line, unless their goal-‐line is nearer.
• They must remain there until lineout ends
The Line-‐out begins when………….
• The ball leaves the hands of the player throwing it into the line-‐out.
• Be alert to early jumping.
After the Ball is Thrown In
• Ensure the throw in is straight.• Ensure the ball travels at least 5 metres before it is played.
• Ensure that jumpers are not impeded by opponents.
• Check for illegal interference on jumpers and support players.
• Be aware of the actions and positions of players not competing for the ball
The Line-‐out ends when………
• A ruck or a maul is formed and the hindmost foot moves beyond the line of touch.
• A player carrying the ball leaves the line-‐out.• The ball is thrown or travels beyond the 15 metre line
• The ball is passed, kicked or knocked from the line-‐out.
• Play moves into 5 metre area.
Positioning at Line-‐out
• The referee should vary his/her position at the line-‐outs and be ready to move as the ball is thrown.
• The referee should concentrate his/her vision primarily where the ball alights, focusing on the actions of the players contesting for the ball
• In the early stages of the match, the referee should position him/herself at the front of the line-‐out on most occasions. If the players can clearly see the referee, they are less likely to offend.
Positioning at Line-‐out
• Generally stand on the side of the throwing in team.
• At the front of the line-‐out, stand to the side of the thrower in and be approximately 5 metres in from the touchline.
• At the back of the line-‐out stand to the side of the last man, but not more than 2/3 metres away. This will allow the referee to ensure that all players are within the 15 metre line, and will also allow for close scrutiny of both
Positioning at Line-‐out
• For line-‐outs close to a goal line, the referee should always position him/herself goal-‐line side, irrespective of who is throwing in.
• WHY ?
Offside at the Line-‐out
• There are two offside lines at the line-‐out. The first applies to those players participating in the line-‐out. The second applies to those not participating in the line-‐out (i.e. backs)
Offside at the Line-‐out
Participating Players are;§ Players actually standing in the line-‐out§ The player throwing the ball in and his immediate opponent.
§ The players who assume the scrum half position
§ For these players the offside line is the line of touch.
Offside at the Line-‐out
All other players are non-‐participants in the line-‐outThe offside line for non-‐participants is a line parallel to the goal-‐line and ten metres behind the line of touch, or the goal line. These players must remain at the offside line until the line-‐out ends.
Managing the Lineout
Offside exception.It applies if the ball is thrown beyond the 15 metre line. As soon as the ball leaves the throwers hands , any players of the throwers team may run for the ball.If this happens then an opponent is entitled to do the same.What if the ball does not reach the attacking player???
Kick offs and Restarts
At all kick-‐offs the kickers team must be behind the ball when it is kicked.
§ Kick-‐offs must travel at least 10 metres, unless the opposition choose to play the ball first. In this instance the referee will play on.
§ If the kick off reaches the 10 metre line and is subsequently blown backwards, the referee will play on.
Kick Offs and Restarts
If the ball is kicked directly into touch, the opposition way choose one of three options;
• Request the kick be taken again.• Opt for a scrum at the centre of the halfway line.
• Accept the kick and play on with a line-‐out or quick throw in.
Kick-‐offs and Restarts
If the ball is kicked dead. ie over dead ball line or touch in goal line, without being played by opposition.Options
§ Scrum back at centre of half way line.
§ Kick again
Kick-‐offs and Restarts
• Ball kicked into in-‐goal area without being played.
• If Opposition make ball dead immediately, they have options.
• Scrum at centre of half way line.• Kick again.
Drop-‐out
• The ball must cross the 22 metre line. If it fails to cross the 22 metre line, the opposition have two choices;
• Have the drop out taken again• Have a scrum at the centre of the 22 metre line, their throw in.However the referee should be aware of the possibility of advantage to the non-‐offending team, and should only blow the whistle when it is clear that no advantage will be forthcoming.
Drop-‐out
If the ball crosses the 22 metre line and is subsequently blown back, the referee will play on.
At all Drop Outs the kickers team must be behind the ball when it is kicked
Exception
Quickly taken kicks
Offside & Onside in General Play (Law 11)
Definition;
“In general play a player is offside if he/she is in front of a team-‐mate who is carrying the ball or in front of a team mate who last played the ball.”
Offside & Onside in General Play (Law 11)
An offside player should not be penalised unless he/she;
§ Wilfully plays the ball.§ Moves towards a player waiting to play the ball.
§ Obstructs an opponent or interferes with play.
Offside & Onside in General Play (Law 11)
§ Does not retire immediately to an imaginary line across the field, 10 metres in front of an opponent waiting to play the ball or where the ball may land.
Offside & Onside in General Play (Law 11)
Actions required by the offside player or team-‐mates in order to become onside…….
Offside & Onside in General Play (Law 11)
§ The offside player retreats behind the team-‐mate who has kicked the ball or who is carrying the ball.
§ A team-‐mate who is carrying the ball runs past the offside player.
§ The kicker (or a team-‐mate who was level or behind the kicker) runs past the offside player.
Offside & Onside in General Play (Law 11)
• Actions By An Opponent That Will Put The Offside Player Onside…….
Offside & Onside in General Play (Law 11)
§ The player carrying the ball runs at least 5 metres.
§ The player who gathers the ball passes or kicks the ball.
§ The player intentionally touches the ball but fails to gather.
Offside & Onside in General Play (Law 11)
Please Note!
An offside player within 10 metres of an opponent waiting to play the ball and, who does not retire at least 10 metres away from that opponent, CANNOT be put onside by the actions of ANY player.
Advantage (Law 8)
Definition;“The law of advantage takes precedence over most other laws and its purpose is to encourage more continuity and fewer stoppages.Players are encouraged to play to the whistle despite infringements by their opponents.When the result of an infringement by one team is that the opposing team may gain an advantage, the referee should not blow immediately for the original infringement.”
Advantage (Law 8)
§ The referee should signal advantage with a horizontal arm pointing towards the goal-‐line of the non-‐offending team.
§ If advantage is not taken, the referee must return to the original offence.
§ The referee should not put the non-‐offending team under pressure in the hope that advantage will materialise.
Advantage (Law 8)
• As a rule of thumb, if a clear advantage has not been taken after two phases of play (i.e. tackles or rucks etc’) then the referee should return to the original offence.
Advantage (Law 8)
Advantage cannot be played when:• The ball or ball carrier touches the referee.• The ball emerges from either end of the scrum tunnel.
• Foul play has occurred.• A player has been seriously injured• A scrum collapses or has been forced up.• The safety of any player is in jeopardy
Foul Play (law 10)
file://localhost/Users/pauladams/Desktop/Foul Play level 1.mp4