lesson 5 - pomo videogame o and i

11
Learning Objectives 1. To be ab le to di scuss o pe n-en de dn ess and interactivity in postmodern videogames Year 13 OCR Media Studies Postmodern Videogames: Open-endedness and Int eractivity

Upload: miss-odell

Post on 08-Apr-2018

218 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 1/11

Learning Objectives

1. To be able to discuss open-endedness andinteractivity in postmodern videogames

Year 13 OCR Media Studies

Postmodern Videogames:Open-endedness and Interactivity

Page 2: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 2/11

Wh at makesvideogames

postmodern?

Page 3: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 3/11

Wh at makes a videogame

postmodern?F ragmentation of representations

- characters, settings, events

Intertextuality and extra-textual references- genre hybridity, media interdependence, immersion and rabbit holes

Lack of Verisimilitude- machinima, shifting contexts, temporal mastery

Open-endedness- micro-narratives, sandbox style vs. linearity

Interactivity- player agency and emergent gameplay

Page 4: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 4/11

Wh y is t h e videogame

postmodern?³ The videogame GTA4 is consideredpostmodern because, it is includes

fragmented representations of charactersand settings, it makes explicit intertextualand extra-textual references, it creates aloss of context through a sandbox stylenarrative structure, which is driven byincreased player agency and immersionwithin the open world game.´ ± Miss O

Page 5: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 5/11

Page 6: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 6/11

How does open-endedness= a postmodern videogame?

³ These narrative components - character, storyworld, emotion,narrative interface, and micro-narrative - are useful channels for

focusing a more accurate analysis of the role of narrative withinthe design of the game and the experience of gameplay.´ ± Bizzocchi, J

Page 7: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 7/11

Page 8: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 8/11

H ow does interactivity =a postmodern videogame?

³ Interaction necessarily interferes with authorial control over thetiming and the details of the narrative arc, and makes it a

misleading focus for analysis or understanding of game narrative.´

- Bizzocchi, J

Page 9: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 9/11

Emergent gameplay

Machinima

Micro-narratives

Player agency

Page 10: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 10/11

Your Case Study

1. What is the narrative structure of your chosen videogame?

2. H ow can the player immerse themselvesin the videogame?

TASK: Provide examples from your videogame case study.Consider player agency?

Affect, change or choose the plot

Page 11: Lesson 5 - PoMo Videogame O and I

8/6/2019 Lesson 5 - PoMo Videogame O and I

http://slidepdf.com/reader/full/lesson-5-pomo-videogame-o-and-i 11/11

Y ou h ave 1 h r to answer t h e

question below«

D escribe two media texts which could beconsidered to be Postmodern, and explainwhy you would give them this label.