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Serious Play Conference DigiPen Institute of Technology August 2013 Designing Leadership Training in 3D Virtual Worlds

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"Designing Leadership Training in 3D Virtual Worlds" Designing instructional events for virtual worlds requires new competencies for even the most experienced instructional systems designers. The environments, the courses, and the interactions are limited only by one’s imagination. Practice your emergency response to a virtual bioterrorism in a NY city subway with key players from around the world. Teach a medical student how to stop a heart attack from inside a virtual heart/classroom. Do old instructional design strategies even apply? In this highly interactive game-board session, we will see if Robert Gagné’s classic Nine Events of Instruction apply to 3D virtual worlds.

TRANSCRIPT

Page 1: Lee Taylor-Nelms- Booz Allen Hamilton

Serious Play Conference

DigiPen Institute of Technology

August 2013

Designing Leadership Training in

3D Virtual Worlds

Page 2: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

Welcome and Introductions

2

Lee Taylor-Nelms

“SKYLAR 82”

Trey Reyher

@treyher

Page 3: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

e

3

Who Are You?

• Select the option that best

describes your experience

with 3D Virtual Worlds

• Select the option that best

describes your knowledge

of Robert M. Gagné

Welcome and Introductions

http://www.polleverywhere.com/multiple_choice_polls/LTExMDcyNzE5NTM

Page 4: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

• An educational psychologist

• Well-known for his book, “Conditions of Learning”

• Pioneered research on what is considered to be

good instruction

• Developed the “Nine Events of Instruction” or nine

key elements training should include to be effective

4

e Who is Robert Mills Gagné?

Page 5: Lee Taylor-Nelms- Booz Allen Hamilton

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By the end of this session, you will be able to:

• Describe Gagné’s nine events of instruction

• Apply Gagné’s events to training in a 3D virtual world (VW)

• Demonstrate effective leadership strategies for 3D VW trainings

Learning Objectives

Page 6: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

1. Gain Attention

2. Inform Learner of Objectives

3. Stimulate Recall of Prior Learning

4. Present Stimulus Material

5. Provide Learner Guidance

6. Elicit Performance

7. Provide Feedback

8. Assess Performance

9. Enhance Retention and Transfer

6

e Gagné’s Nine Events of Instruction

Page 7: Lee Taylor-Nelms- Booz Allen Hamilton

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e The Game Board

Page 8: Lee Taylor-Nelms- Booz Allen Hamilton

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e Which One of Gagné’s Nine Events Best Fits?

HINT:

Focus on Cards 5

and 1

Page 9: Lee Taylor-Nelms- Booz Allen Hamilton

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9

5. Provide Learning Guidance

Users are able to select

the level of intensity they

want to experience. Signs,

by nature, act as guiding,

visual symbols.

1. Gain Attention

Page 10: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

10

e Which One of Gagné’s Nine Events Best Fits?

HINT:

Focus on Events

9 and 2.

Page 11: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

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2. Inform Learners of Objectives

Learning Objectives

don’t need to be just

a list of words.

Page 12: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

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e Which One of Gagné’s Nine Events Best Fits?

HINT:

Focus on Cards

2 and 6

Page 13: Lee Taylor-Nelms- Booz Allen Hamilton

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6. Elicit Performance

Learner is asked to

demonstrate new learning

in simulated roleplay.

Page 14: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

14

e Which One of Gagné’s Nine Events Best Fits?

HINT:

Focus on Cards

3 and 7

Page 15: Lee Taylor-Nelms- Booz Allen Hamilton

Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds

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7. Provide Feedback

Offer multiple forms

of feedback and leverages

prior knowledge to

successfully complete

mission.

3. Stimulate Recall of Prior Learning

Page 16: Lee Taylor-Nelms- Booz Allen Hamilton

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e Which One of Gagné’s Nine Events Best Fits?

HINT:

Focus on Cards

4 and 7

Page 17: Lee Taylor-Nelms- Booz Allen Hamilton

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4. Present Stimulus Material

Gives learners a visual

picture of what should be

learned.

Page 18: Lee Taylor-Nelms- Booz Allen Hamilton

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In this session, we have learned how to:

• Describe Gagné’s nine events of instruction

• Apply Gagné’s events to training in a 3D virtual world (VW)

• Demonstrate effective leadership strategies for 3D VW trainings

Summary

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Let’s take some time to answer any questions you may have.

Questions & Answers

Page 20: Lee Taylor-Nelms- Booz Allen Hamilton

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For more information, please contact:

Contact Us

Lee Taylor-Nelms, Ph.D. Serious Games Team

Booz Allen Hamilton Phone: 703-904-0000

Email: [email protected]

Twitter: tsn122

Trey Reyher Serious Games Team

Booz Allen Hamilton Phone: 703-377-5505

Email: [email protected]

Twitter: @treyher