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  • 8/4/2019 Leauge of Legends - Stats Spread

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    Health Health Regen. Energy / Mana

    Base Per Level Base Per Level Base Per Level

    Galio 520 (+85) 7.45 (+0.75) 235 (+50)Yorick 501 (+85) 8.5 (+0.7) 265 (+35)

    Gangplank 495 (+81) 4.25 (+0.75) 215 (+40)Amumu 472 (+84) 7.45 (+0.85) 220 (+40)

    Blitzcrank 468 (+100) 7.25 (+0.75) 260 (+40)

    Nunu 437 (+108) 7.05 (+0.8) 213 (+42)Sion 403 (+104) 7.9 (+0.95) 175 (+25)

    Alistar 442 (+102) 7.25 (+0.85) 215 (+38)Blitzcrank 468 (+100) 7.25 (+0.75) 260 (+40)

    Udyr 427 (+99) 7.45 (+0.75) 220 (+30)

    Tryndamere 461 (+98) 10 (+0.9) 100Garen 455 (+96) 9 (+0.85)

    Leona 430 (+87) 9 (+0.85) 235 (+40)Yorick 501 (+85) 8.5 (+0.7) 265 (+35)

    Trundle 455 (+96) 8 (+0.85) 206 (+45)

    Sion 403 (+104) 8 (+0.95) 175 (+25)Nasus 410 (+90) 8 (+0.9) 200 (+45)

    Olaf 441 (+93) 7 (+0.9) 225 (+45)Tryndamere 461 (+98) 10 (+0.9) 100Alistar 442 (+102) 7 (+0.85) 215 (+38)

    Janna 356 (+78) 4.5 (+0.55) 302 (+64)Kog'Maw 440 (+84) 5.0 (+0.55) 295 (+40)

    Karthus 390 (+75) 5.5 (+0.55) 270 (+61)

    Sona 380 (+70) 4.5 (+0.55) 265 (+45)Yorick 501 (+85) 8.5 (+0.7) 265 (+35)

    Heimerdinger 350 (+75) 4.5 (+0.55) 240 (+65)Janna 356 (+78) 4.5 (+0.55) 302 (+64)

    Karthus 390 (+75) 5.5 (+0.55) 270 (+61)

    Karma 410 (+86) 4.7 (+0.55) 240 (+60)Morgana 403 (+86) 4.7 (+0.6) 240 (+60)

    Kog'Maw 440 (+84) 5 (+0.55) 295 (+40)Urgot 437 (+89) 6 (+0.6) 220 (+55)

    Cassiopeia 380 (+75) 5 (+0.5) 250 (+50)Evelynn 414 (+86) 7 (+0.55) 180 (+42)

    Warwick 428 (+98) 7 (+0.8) 190 (+30)

    Cassiopeia 380 (+75) 4.9 (+0.5) 250 (+50)Galio 520 (+85) 7.5 (+0.75) 235 (+50)

    Gangplank 495 (+81) 4.3 (+0.75) 215 (+40)Kog'Maw 440 (+84) 5.0 (+0.55) 295 (+40)

    Leona 430 (+87) 9.0 (+0.85) 235 (+40)

    Tryndamere 461 (+98) 10.0 (+0.9) 100Maokai 421 (+90) 7.3 (+0.85) 250 (+46)

    Taric 468 (+90) 7.1 (+0.5) 255 (+56)Garen 455 (+96) 9.0 (+0.85)

    Warwick 428 (+98) 7.1 (+0.8) 190 (+30)

    Cho'Gath 440 (+80) 7.5 (+0.85) 205 (+40)Skarner 440 (+96) 7.5 (+0.85) 205 (+40)

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    Kassadin 433 (+78) 7.0 (+0.5) 230 (+45)Amumu 472 (+84) 7.5 (+0.85) 220 (+40)

    Alistar 442 (+102) 7.3 (+0.85) 215 (+38)Rammus 420 (+86) 5 (+0.55) 255 (+33)

    Galio 520 (+85) 7 (+0.75) 235 (+50)Cho'Gath 440 (+80) 8 (+0.85) 205 (+40)

    Garen 455 (+96) 9 (+0.85)

    Skarner 440 (+96) 8 (+0.85) 205 (+40)Anivia 350 (+70) 4.7 (+0.55) 257 (+53)

    Annie 348 (+76) 4.5 (+0.55) 250 (+50)Cassiopeia 380 (+75) 4.9 (+0.5) 250 (+50)

    Evelynn 414 (+86) 7.0 (+0.55) 180 (+42)

    Katarina 395 (+83) 7.0 (+0.55)Akali 425 (+85) 7.3 (+0.65) 200

    Mordekaiser 421 (+80) 7.5 (+0.55)Olaf 441 (+93) 7.0 (+0.9) 225 (+45)

    Shaco 421 (+80) 7.5 (+0.55) 210 (+40)

    Kennen 403 (+79) 4.7 (+0.65) 200Evelynn 414 (+86) 7 (+0.55) 180 (+42)

    Kassadin 433 (+78) 7 (+0.5) 230 (+45)Orianna 385 (+79) 6 (+0.55) 250 (+50)Nasus 410 (+90) 8 (+0.9) 200 (+45)

    Jax 423 (+83) 7 (+0.55) 200 (+35)Akali 425 (+85) 4.5 (+0.65) 200

    Alistar 442 (+102) 5.1 (+0.85) 215 (+38)

    Amumu 472 (+84) 7.5 (+0.85) 220 (+40)Anivia 350 (+70) 5.5 (+0.55) 257 (+53)

    Annie 348 (+76) 4.5 (+0.55) 250 (+50)Akali 425 (+85) 4.5 (+0.65) 200

    Blitzcrank 468 (+100) 6.0 (+0.75) 260 (+40)

    Evelynn 414 (+86) 0.0 (+0.55) 180 (+42)Gangplank 495 (+81) 0.0 (+0.75) 215 (+40)

    Garen 455 (+96) 0.0 (+0.85)Caitlyn 390 (+80) 5.1 (+0.55) 255 (+35)

    Annie 348 (+76) 4.5 (+0.55) 250 (+50)Anivia 350 (+70) 5.5 (+0.55) 257 (+53)

    Ashe 359 (+79) 4.5 (+0.55) 173 (+27)

    Zilean 380 (+71) 0.0 (+0.5) 260 (+60)Master Yi 444 (+86) 0 (+0.65) 199 (+36)

    Pantheon 433 (+87) 0 (+0.65) 210 (+34)Akali 425 (+85) 5 (+0.65) 200

    Jax 423 (+83) 0 (+0.55) 200 (+35)

    Katarina 395 (+83) 0 (+0.55)

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    Energy / Mana Regen. Attack Damage Armor Attack

    Base Per Level Base Per Level Base Per Level Base

    7.00 (+0.7) 56.30 (+3.375) 21 (+3.5) 0.646.50 (+0.45) 51.50 (+3.5) 18 (+3.6) 0.63

    6.50 (+0.7) 54.00 (+3) 17 (+3.3) 0.656.50 (+0.525) 47.00 (+3.8) 18 (+3.3) 0.64

    6.60 (+0.5) 55.66 (+3.5) 15 (+3.5) 0.63

    6.60 (+0.5) 51.60 (+3.4) 17 (+3.5) 0.616.30 (+0.4) 55.52 (+3.1875) 18 (+3.25) 0.6

    6.45 (+0.45) 55.03 (+3.62) 15 (+3.5) 0.636.60 (+0.5) 55.66 (+3.5) 15 (+3.5) 0.63

    6.40 (+0.45) 52.91 (+3.2) 15 (+4) 0.66

    59.33 (+3.2) 15 (+3.1) 0.6357.66 (+3) 19 (+2.7) 0.63

    7.00 (+0.7) 55.00 (+3) 18 (+3.1) 0.636.50 (+0.45) 51.50 (+3.5) 18 (+3.6) 0.63

    6.90 (+0.6) 54.66 (+3) 19 (+2.7) 0.67

    6.30 (+0.4) 55.52 (+3.1875) 18 (+3.25) 0.66.60 (+0.5) 53.30 (+3.5) 15 (+3.5) 0.64

    6.50 (+0.575) 54.10 (+3.5) 14 (+3) 0.6959.33 (+3.2) 15 (+3.1) 0.63

    6.45 (+0.45) 55.03 (+3.62) 15 (+3.5) 0.63

    6.90 (+0.6) 49.00 (+2.95) 9 (+3.8) 0.637.50 (+0.7) 46.00 (+3) 13 (+3.53) 0.67

    6.50 (+0.6) 42.20 (+3.25) 11 (+3.5) 0.63

    7.00 (+0.65) 47.00 (+3) 8 (+3.3) 0.646.50 (+0.45) 51.50 (+3.5) 18 (+3.6) 0.63

    7.00 (+0.65) 49.24 (+3) 7 (+3) 0.636.90 (+0.6) 49.00 (+2.95) 9 (+3.8) 0.63

    6.50 (+0.6) 42.20 (+3.25) 11 (+3.5) 0.63

    6.80 (+0.65) 50.00 (+3.3) 15 (+3.5) 0.636.80 (+0.65) 51.58 (+3.5) 15 (+3.8) 0.58

    7.50 (+0.7) 46.00 (+3) 13 (+3.53) 0.677.50 (+0.65) 48.00 (+3.6) 15 (+3.3) 0.64

    7.10 (+0.75) 47.00 (+3.2) 12 (+4) 0.647.10 (+0.6) 48.00 (+3.3) 13 (+4) 0.66

    7.10 (+0.6) 56.76 (+3.375) 16 (+3.5) 0.67

    7.10 (+0.75) 47.00 (+3.2) 12 (+4) 0.647.00 (+0.7) 56.30 (+3.375) 21 (+3.5) 0.64

    6.50 (+0.7) 54.00 (+3) 17 (+3.3) 0.657.50 (+0.7) 46.00 (+3) 13 (+3.53) 0.67

    7.00 (+0.7) 55.00 (+3) 18 (+3.1) 0.63

    +59 (+3.2) 15 (+3.1) 0.636.45 (+0.45) +58 (+3.3) 18 (+4) 0.63

    4.10 (+0.4) +58 (+3.5) 17 (+3.2) 0.61+58 (+3) 19 (+2.7) 0.63

    7.10 (+0.6) +57 (+3.375) 16 (+3.5) 0.67

    6.15 (+0.45) 54.10 (+4.2) 19 (+3.5) 0.636.45 (+0.45) 54.10 (+4.2) 19 (+3.8) 0.63

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    6.90 (+0.6) 52.30 (+3.9) 14 (+3.2) 0.646.50 (+0.525) 47.00 (+3.8) 18 (+3.3) 0.64

    6.45 (+0.45) 55.03 (+3.62) 15 (+3.5) 0.634.50 (+0.3) 55 (+2.75) 21 (+3.8) 0.63

    7.00 (+0.7) 56 (+3.375) 21 (+3.5) 0.646.15 (+0.45) 54 (+4.2) 19 (+3.5) 0.63

    58 (+3) 19 (+2.7) 0.63

    6.45 (+0.45) 54 (+4.2) 19 (+3.8) 0.637.00 (+0.6) 48.00 (+3.2) 10.5 (+4) 0.63

    6.90 (+0.6) 48.00 (+2.625) 8.5 (+4) 0.587.10 (+0.75) 47.00 (+3.2) 11.5 (+4) 0.64

    7.10 (+0.6) 48.00 (+3.3) 12.5 (+4) 0.66

    53.00 (+3.2) 14.8 (+4) 0.6653.00 (+3.2) 13.5 (+3.5) 0.69

    51.70 (+3.5) 15.0 (+3.5) 0.696.50 (+0.575) 54.10 (+3.5) 14.0 (+3) 0.69

    6.40 (+0.45) 51.70 (+3.5) 15.0 (+3.5) 0.69

    51.30 (+3.3) 14.0 (+3.75) 0.697.10 (+0.6) 48 (+3.3) 13 (+4) 1

    6.90 (+0.6) 52 (+3.9) 14 (+3.2) 14.50 (+0.45) 44 (+2.6) 8 (+3) 16.60 (+0.5) 53 (+3.5) 15 (+3.5) 1

    6.40 (+0.45) 56 (+3.375) 18 (+3.2) 153.00 (+3.2) 13.5 (+3.5) 0.69

    6.45 (+0.45) 55.03 (+3.62) 14.5 (+3.5) 0.63

    6.50 (+0.525) 47.00 (+3.8) 18.0 (+3.3) 0.647.00 (+0.6) 48.00 (+3.2) 10.5 (+4) 0.63

    6.90 (+0.6) 48.00 (+2.625) 8.5 (+4) 0.5853.00 (+3.2) 13.5 (+3.5) 0.69

    6.60 (+0.5) 55.66 (+3.5) 14.5 (+3.5) 0.63

    7.10 (+0.6) 48.00 (+3.3) 12.5 (+4) 0.666.50 (+0.7) 54.00 (+3) 16.5 (+3.3) 0.65

    57.66 (+3) 19.0 (+2.7) 0.636.50 (+0.55) 47.00 (+3) 13.0 (+3.5) 0.67

    6.90 (+0.6) 48.00 (+2.625) 8.5 (+4) 0.587.00 (+0.6) 48.00 (+3.2) 10.5 (+4) 0.63

    6.30 (+0.4) 46.30 (+2.85) 9.3 (+3.4) 0.66

    6.95 (+0.65) 48.60 (+3) 6.8 (+3.8) 0.636.50 (+0.45) 55 (+3.1) 16 (+3.7) 1

    6.60 (+0.45) 51 (+2.9) 17 (+3.9) 153 (+3.2) 14 (+3.5) 1

    6.40 (+0.45) 56 (+3.375) 18 (+3.2) 1

    53 (+3.2) 15 (+4) 1

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    Speed Magic Res. Range Mov. Speed

    Per Level Base Per Level

    (+1.2%) 30 125 310(+3%) 30 (+1.25) 125 320

    (+2.35%) 30 (+1.25) 125 320(+2.18%) 30 100 310

    (+1.13%) 30 (+1.25) 125 300

    (+1.08%) 30 100 315(+1.63%) 30 125 315

    (+2.13%) 30 125 305(+1.13%) 30 (+1.25) 125 300

    (+2.67%) 30 (+1.25) 125 320

    (+2.9%) 30 (+1.25) 125 320(+2.9%) 30 (+1.25) 125 320

    (+2.9%) 30 125 310(+3%) 30 (+1.25) 125 320

    (+2.9%) 30 (+1.25) 125 325

    (+1.63%) 30 125 315(+3.48%) 30 (+1.25) 125 325

    (+2.7%) 30 (+1.25) 125 320(+2.9%) 30 (+1.25) 125 320(+2.13%) 30 125 305

    (+2.61%) 30 475 310(+2.65%) 30 500 305

    (+2.11%) 30 450 310

    (+2.3%) 30 550 305(+3%) 30 (+1.25) 125 320

    (+1.21%) 30 550 300(+2.61%) 30 475 310

    (+2.11%) 30 450 310

    (+2.3%) 30 425 310(+1.53%) 425 310

    (+2.65%) 30 500 305(+2.9%) 30 425 310

    (+1.68%) 30 550 310(+3.84%) 30 (+1.25) 125 315

    (+2.88%) 30 (+1.25) 125 320

    (+1.68%) 30 550 310(+1.2%) 30 125 310

    (+2.35%) 30 (+1.25) 125 320(+2.65%) 30 500 305

    (+2.9%) 30 125 310

    (+2.9%) 30 (+1.25) 125 320(+2.13%) 30 125 310

    (+2.02%) 125 315(+2.9%) 30 (+1.25) 125 320

    (+2.88%) 30 (+1.25) 125 320

    (+1.44%) 30 130 315(+1.44%) 30 (+1.25) 125 320

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    (+3.7%) 30 (+1.25) 125 315(+2.18%) 30 100 310

    (+2.13%) 30 125 305(+2.22%) 30 125 310

    (+1.2%) 30 125 310(+1.44%) 30 130 315

    (+2.9%) 30 (+1.25) 125 320

    (+1.44%) 30 (+1.25) 125 320(+1.68%) 30 600 300

    (+1.36%) 30 625 310(+1.68%) 30 550 310

    (+3.84%) 30 (+1.25) 125 315

    (+2.74%) 30 (+1.25) 125 325(+3.1%) 30 (+1.25) 125 325

    (+3%) 30 (+1.25) 125 315(+2.7%) 30 (+1.25) 125 320

    (+3%) 30 (+1.25) 125 325

    (+3.4%) 30 575 310(+3.84%) 30 (+1.25) 125 315

    (+3.7%) 30 (+1.25) 125 315(+3.5%) 30 550 300(+3.48%) 30 (+1.25) 125 325

    (+3.4%) 30 (+1.25) 125 325(+3.1%) 30 (+1.25) 125 325

    (+2.13%) 30 125 305

    (+2.18%) 30 100 310(+1.68%) 30 600 300

    (+1.36%) 30 625 310(+3.1%) 30 (+1.25) 125 325

    (+1.13%) 30 (+1.25) 125 300

    (+3.84%) 30 (+1.25) 125 315(+2.35%) 30 (+1.25) 125 320

    (+2.9%) 30 (+1.25) 125 320(+3%) 30 650 305

    (+1.36%) 30 625 310(+1.68%) 30 600 300

    (+3.34%) 30 600 300

    (+2%) 30 600 310(+2.98%) 30 (+1.25) 125 330

    (+2.95%) 30 (+1.25) 150 330(+3.1%) 30 (+1.25) 125 325

    (+3.4%) 30 (+1.25) 125 325

    (+2.74%) 30 (+1.25) 125 325

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    Summary

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    Champions Health Health Regen. Energy / Mana

    Base Per Level Base Per Level Base Per LevelAkali 425 (+85) 7.25 (+0.65) 200 (Manaless)Alistar 442 (+102) (3) 7.25 (+0.85) (5) 215 (+38)Amumu 472 (4) (+84) 7.45 (+0.85) 220 (+40)

    Anivia 350 (+70) 4.65 (+0.55) 257 (+53)Annie 348 (+76) 4.50 (+0.55) 250 (+50)Ashe 359 (+79) 4.50 (+0.55) 173 (+27)Blitzcrank 468 (5) (+100) (4) 7.25 (+0.75) 260 (+40)Brand 380 (+76) 4.50 (+0.55) 250 (+45)Caitlyn 390 (+80) 4.75 (+0.55) 255 (+35)Cassiopeia 380 (+75) 4.85 (+0.50) 250 (+50)Cho'Gath 440 (+80) 7.50 (+0.85) 205 (+40)Corki 375 (+82) 4.50 (+0.55) 243 (+37)Dr. Mundo 433 (+89) 6.50 (+0.75) (Manaless)Evelynn 414 (+86) 6.95 (+0.55) 180 (+42)Ezreal 350 (+80) 5.50 (+0.55) 235 (+45)

    Fiddlesticks 390 (+80) 4.60 (+0.60) 251 (+59)Galio 520 (1) (+85) 7.45 (+0.75) 235 (+50)Gangplank 495 (3) (+81) 4.25 (+0.75) 215 (+40)Garen 455 (+96) 9.00 (2) (+0.85) (Manaless)Gragas 404 (+89) 7.25 (+0.85) 221 (+47)Heimerdinger 350 (+75) 4.50 (+0.55) 240 (+65) (1)Irelia 430 (+85) 6.50 (+0.65) 230 (+35)Janna 356 (+78) 4.50 (+0.55) 302 (1) (+64) (2)Jarvan IV 420 (+90) 7.00 (+0.70) 235 (+30)Jax 423 (+83) 7.45 (+0.55) 200 (+35)Karma 410 (+86) 4.70 (+0.55) 240 (+60) (4)Karthus 390 (+75) 5.50 (+0.55) 270 (3) (+61) (3)

    Kassadin 433 (+78) 6.95 (+0.50) 230 (+45)Katarina 395 (+83) 6.95 (+0.55) (Manaless)Kayle 418 (+93) 7.00 (+0.75) 255 (+40)Kennen 403 (+79) 4.65 (+0.65) 200 (Manaless)Kog'Maw 440 (+84) 5.00 (+0.55) 295 (2) (+40)LeBlanc 390 (+75) 4.50 (+0.55) 250 (+50)Lee Sin 428 (+85) 6.25 (+0.70) 200 (Manaless)Leona 430 (+87) 9.00 (3) (+0.85) 235 (+40)Lux 345 (+79) 4.50 (+0.55) 250 (+50)Malphite 423 (+82) 7.45 (+0.55) 215 (+40)Malzahar 380 (+80) 4.50 (+0.55) 250 (+45)Maokai 421 (+90) 7.25 (+0.85) 250 (+46)

    Master Yi 444 (+86) 6.75 (+0.65) 199 (+36)Miss Fortune 435 (+85) 5.10 (+0.65) 212 (+38)Mordekaiser 421 (+80) 7.45 (+0.55) (Manaless)Morgana 403 (+86) 4.70 (+0.60) 240 (+60) (5)Nasus 410 (+90) 7.50 (+0.90) (2) 200 (+45)Nidalee 370 (+90) 5.00 (+0.60) 220 (+45)Nocturne 440 (+85) 7.00 (+0.75) 215 (+35)Nunu 437 (+108) (1) 7.05 (+0.80) 213 (+42)

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    Olaf 441 (+93) 7.00 (+0.90) (3) 225 (+45)Orianna 385 (+79) 5.95 (+0.55) 250 (+50)Pantheon 433 (+87) 6.75 (+0.65) 210 (+34)Poppy 423 (+81) 7.45 (+0.55) 185 (+30)Rammus 420 (+86) 5.00 (+0.55) 255 (+33)

    Renekton 426 (+87) 6.70 (+0.75) 100 (Manaless)Rumble 450 (+80) 7.00 (+0.70) 100 (Manaless)Ryze 360 (+86) 4.35 (+0.55) 250 (+55)Shaco 421 (+80) 7.45 (+0.55) 210 (+40)Shen 428 (+85) 7.45 (+0.55) 200 (Manaless)Singed 366 (+82) 7.10 (+0.55) 215 (+45)Sion 403 (+104) (2) 7.90 (+0.95) (1) 175 (+25)Sivir 378 (+82) 4.25 (+0.55) 203 (+43)Skarner 440 (+96) 7.50 (+0.85) 205 (+40)Sona 380 (+70) 4.50 (+0.55) 265 (4) (+45)Soraka 359 (+67) 4.50 (+0.55) 240 (+60)Swain 385 (+78) 6.75 (+0.65) 240 (+50)

    Taric 468 (+90) 7.10 (+0.50) 255 (+56)Teemo 383 (+77) 4.65 (+0.65) 200 (+40)Tristana 415 (+82) 5.10 (+0.65) 193 (+32)Trundle 455 (+96) 8.00 (5) (+0.85) 206 (+45)Tryndamere 461 (+98) 10.00 (1) (+0.90) (4) 100 (Manaless)Twisted Fate 384 (+82) 4.50 (+0.60) 202 (+38)Twitch 356 (+78) 5.10 (+0.65) 180 (+35)Udyr 427 (+99) (5) 7.45 (+0.75) 220 (+30)Urgot 437 (+89) 5.50 (+0.60) 220 (+55)Vayne 359 (+83) 4.50 (+0.55) 173 (+27)Veigar 355 (+82) 4.50 (+0.55) 250 (+55)Vladimir 400 (+85) 6.00 (+0.60) (Manaless)

    Warwick 428 (+98) 7.05 (+0.80) 190 (+30)Wukong 435 (+85) 5.10 (+0.65) 202 (+38)Xin Zhao 445 (+87) 7.00 (+0.70) 213 (+31)Yorick 501 (2) (+85) 8.50 (4) (+0.70) 265 (5) (+35)Zilean 380 (+71) 4.60 (+0.50) 260 (+60)

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    Energy / Mana Regen. Attack Damage Armor Attac

    Base Per Level Base Per Level Base Per Level Base(+0.00) 53.00 (+3.20) 13.50 (+3.50) 0.694 (1)

    6.45 (+0.45) 55.03 (+3.62) 14.50 (+3.50) 0.636.50 (+0.525) 47.00 (+3.80) 18.00 (+3.30) 0.64

    7.00 (+0.60) 48.00 (+3.20) 10.50 (+4.00) (1) 0.636.90 (+0.60) 48.00 (+2.625) 8.50 (+4.00) (2) 0.586.30 (+0.40) 46.30 (+2.85) 9.30 (+3.40) 0.666.60 (+0.50) 55.66 (+3.50) 14.50 (+3.50) 0.637.00 (+0.60) 51.66 (+3.00) 12.00 (+3.50) 0.636.50 (+0.55) 47.00 (+3.00) 13.00 (+3.50) 0.677.10 (3) (+0.75) (1) 47.00 (+3.20) 11.50 (+4.00) (3) 0.646.15 (+0.45) 54.10 (+4.20) (1) 19.00 (3) (+3.50) 0.634.00 (+0.35) 48.20 (+3.00) 13.50 (+3.50) 0.66

    (+0.00) 56.23 (+3.00) 17.00 (+3.50) 0.67.10 (4) (+0.60) 48.00 (+3.30) 12.50 (+4.00) (4) 0.667.00 (+0.65) 47.20 (+3.00) 12.00 (+3.50) 0.67

    6.90 (+0.65) 45.95 (+2.625) 11.00 (+3.50) 0.637.00 (+0.70) (2) 56.30 (+3.375) 20.50 (2) (+3.50) 0.646.50 (+0.70) (3) 54.00 (+3.00) 16.50 (+3.30) 0.65

    (+0.00) 57.66 (4) (+3.00) 19.00 (4) (+2.70) 0.636.45 (+0.45) 55.78 (+3.375) 16.00 (+2.70) 0.657.00 (+0.65) 49.24 (+3.00) 7.00 (+3.00) 0.637.00 (+0.65) 53.30 (+3.30) 15.00 (+3.75) 0.676.90 (+0.60) 49.00 (+2.95) 9.00 (+3.80) 0.636.00 (+0.45) 50.00 (+3.40) 14.00 (+3.00) 0.666.40 (+0.45) 56.30 (+3.375) 18.00 (+3.20) 0.646.80 (+0.65) 50.00 (+3.30) 15.00 (+3.50) 0.636.50 (+0.60) 42.20 (+3.25) 11.00 (+3.50) 0.63

    6.90 (+0.60) 52.30 (+3.90) (3) 14.00 (+3.20) 0.64(+0.00) 53.00 (+3.20) 14.75 (+4.00) (5) 0.66

    6.90 (+0.525) 53.30 (+2.50) 17.00 (+3.50) 0.64(+0.00) 51.30 (+3.30) 14.00 (+3.75) 0.687 (5)

    7.50 (1) (+0.70) (4) 46.00 (+3.00) 13.00 (+3.53) 0.676.90 (+0.60) 51.00 (+3.10) 12.00 (+3.50) 0.63

    (+0.00) 55.80 (+3.20) 16.00 (+3.70) 0.657.00 (+0.70) (5) 55.00 (+3.00) 18.00 (+3.10) 0.635.00 (+0.60) 50.00 (+3.30) 8.00 (+4.00) 0.636.40 (+0.55) 56.30 (+3.375) 13.00 (+3.75) 0.647.00 (+0.60) 51.66 (+3.00) 15.00 (+3.50) 0.636.45 (+0.45) 58.00 (2) (+3.30) 18.00 (+4.00) 0.63

    6.50 (+0.45) 55.12 (+3.10) 16.30 (+3.70) 0.686.95 (+0.65) 46.50 (+3.00) 15.00 (+3.00) 0.66

    (+0.00) 51.70 (+3.50) 15.00 (+3.50) 0.694 (2)6.80 (+0.65) 51.58 (+3.50) 15.00 (+3.80) 0.586.60 (+0.50) 53.30 (+3.50) 15.00 (+3.50) 0.647.00 (+0.50) 49.00 (+3.50) 11.00 (+3.50) 0.676.00 (+0.45) 54.00 (+3.10) 17.00 (+3.50) 0.676.60 (+0.50) 51.60 (+3.40) 16.50 (+3.50) 0.61

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 4

    6.50 (+0.575) 54.10 (+3.50) 14.00 (+3.00) 0.694 (3)4.50 (+0.45) 44.00 (+2.60) 8.00 (+3.00) 0.666.60 (+0.45) 50.70 (+2.90) 17.10 (+3.90) 0.686.40 (+0.45) 56.30 (+3.375) 18.00 (+4.00) 0.644.50 (+0.30) 55.32 (+2.75) 21.00 (1) (+3.80) 0.63

    (+0.00) 53.12 (+3.10) 15.20 (+3.80) 0.67(+0.00) 55.66 (+3.20) 16.00 (+3.50) 0.647.00 (+0.60) 50.00 (+3.00) 11.00 (+3.90) 0.636.40 (+0.45) 51.70 (+3.50) 15.00 (+3.50) 0.694 (4)

    (+0.00) 53.80 (+3.075) 18.00 (+4.00) 0.656.60 (+0.55) 56.65 (+3.375) 18.00 (+3.50) 0.616.30 (+0.40) 55.52 (+3.1875) 17.75 (+3.25) 0.66.50 (+0.50) 52.11 (+2.90) 12.75 (+3.25) 0.686.45 (+0.45) 54.10 (+4.20) (2) 19.00 (5) (+3.80) 0.637.00 (+0.65) 47.00 (+3.00) 8.00 (+3.30) 0.644.30 (+0.45) 48.80 (+3.00) 7.40 (+3.80) 0.636.80 (+0.65) 49.00 (+3.00) 12.00 (+4.00) 0.63

    4.10 (+0.40) 58.00 (3) (+3.50) 16.50 (+3.20) 0.613.95 (+0.25) 44.50 (+3.00) 14.00 (+3.75) 0.693.95 (+0.25) 44.50 (+3.00) 15.00 (+3.00) 0.666.90 (+0.60) 54.66 (+3.00) 19.00 (+2.70) 0.67

    (+0.00) 59.33 (1) (+3.20) 14.90 (+3.10) 0.634.00 (+0.30) 46.41 (+3.30) 11.25 (+3.20) 0.653.95 (+0.25) 51.56 (+3.15) 14.00 (+3.30) 0.686.40 (+0.45) 52.91 (+3.20) 14.75 (+4.00) 0.667.50 (2) (+0.65) 48.00 (+3.60) 15.00 (+3.30) 0.646.30 (+0.40) 50.00 (+3.25) 9.30 (+3.40) 0.666.90 (+0.60) 48.30 (+2.625) 12.25 (+3.75) 0.63

    (+0.00) 45.00 (+3.00) 12.00 (+3.50) 0.66

    7.10 (5) (+0.60) 56.76 (5) (+3.375) 16.00 (+3.50) 0.676.90 (+0.65) 54.00 (+3.20) 15.00 (+3.50) 0.666.60 (+0.45) 56.00 (+3.10) 16.20 (+3.70) 0.666.50 (+0.45) 51.50 (+3.50) 18.00 (+3.60) 0.636.95 (+0.65) 48.60 (+3.00) 6.75 (+3.80) 0.63

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 5

    k Speed Magic Res. Range Mov. Speed

    Per Level Base Per Level(+3.10%) 30 (+1.25) 125 325 (3)(+2.13%) 30 125 305(+2.18%) 30 100 310

    (+1.68%) 30 600 (3) 300(+1.36%) 30 625 (2) 310(+3.34%) 30 600 (4) 300(+1.13%) 30 (+1.25) 125 300(+1.36%) 30 550 315(+3.00%) 30 650 (1) 305(+1.68%) 30 550 310(+1.44%) 30 130 315(+2.30%) 30 550 300(+2.50%) 30 (+0.75) 125 320(+3.84%) (1) 30 (+1.25) 125 315(+2.80%) 30 550 305

    (+2.11%) 30 480 310(+1.20%) 30 125 310(+2.35%) 30 (+1.25) 125 320(+2.90%) 30 (+1.25) 125 320(+2.05%) 30 125 315(+1.21%) 30 550 300(+3.20%) 30 (+1.25) 125 320(+2.61%) 30 475 310(+2.50%) 30 (+1.25) 175 315(+3.40%) (5) 30 (+1.25) 125 325 (4)(+2.30%) 30 425 310(+2.11%) 30 450 310

    (+3.70%) (2) 30 (+1.25) 125 315(+2.74%) 30 (+1.25) 125 325 (5)(+2.00%) 30 (+0.75) 125 310(+3.40%) 30 575 310(+2.65%) 30 500 305(+1.40%) 30 525 310(+3.00%) 30 (+1.25) 125 325(+2.90%) 30 125 310(+1.36%) 30 550 315(+3.40%) 30 (+1.25) 125 310(+1.36%) 30 550 315(+2.13%) 30 125 310

    (+2.98%) 30 (+1.25) 125 330 (1)(+3.01%) 30 550 300(+3.00%) 30 (+1.25) 125 315(+1.53%) 425 310(+3.48%) (4) 30 (+1.25) 125 325(+3.22%) 30 (+0.75) 525 (125 - cougar) 310 (330 - cougar)(+2.70%) 30 (+1.25) 125 320(+1.08%) 30 100 315

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 6

    (+2.70%) 30 (+1.25) 125 320(+3.50%) (3) 30 550 300(+2.95%) 30 (+1.25) 150 330 (2)(+3.35%) 30 125 320(+2.22%) 30 125 310

    (+2.65%) 30 (+1.25) 125 320(+1.85%) 30 (+1.25) 125 320(+2.11%) 30 550 310(+3.00%) 30 (+1.25) 125 325(+3.40%) 30 125 310(+1.81%) 30 100 320(+1.63%) 30 125 315(+3.28%) 30 425 310(+1.44%) 30 (+1.25) 125 320(+2.30%) 30 550 305(+2.14%) 30 550 310(+2.11%) 480 310

    (+2.02%) 125 315(+3.38%) 500 305(+3.01%) 30 550 300(+2.90%) 30 (+1.25) 125 325(+2.90%) 30 (+1.25) 125 320(+3.22%) 30 510 305(+3.38%) 30 500 305(+2.67%) 30 (+1.25) 125 320(+2.90%) 30 425 310(+3.10%) 30 550 305(+2.24%) 30 525 315(+2.00%) 450 310

    (+2.88%) 30 (+1.25) 125 320(+3.00%) 30 (+1.25) 175 320(+2.60%) 30 (+1.25) 175 320(+3.00%) 30 (+1.25) 125 320(+2.00%) 30 600 (5) 310

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 7

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 8

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 9

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Summary

    Page 10

  • 8/4/2019 Leauge of Legends - Stats Spread

    20/1002

    Champion Skills

    Page 11

    Champions Skill

    Akali

    Innate Twin Disciplines

    Active Mark of the Assassin

    Active Twilight Shroud

    Active Crescent Slash

    Active Shadow Dance

    Alistar

    Innate Trample

    Active Pulverize

    Active Headbutt

  • 8/4/2019 Leauge of Legends - Stats Spread

    21/1002

    Champion Skills

    Page 12

    Active Triumphant Roar

    Active Unbreakable Will

    Amumu

    Innate Cursed Touch

    Active Bandage Toss

    Toggle Despair

    Passive

    Tantrum

    Active

    Active Curse of the Sad Mummy

    Anivia

    Innate Rebirth

  • 8/4/2019 Leauge of Legends - Stats Spread

    22/1002

    Champion Skills

    Page 13

    Active Flash Frost

    Active Crystallize

    Active Frostbite

    Toggle Glacial Storm

    Annie

    Innate Pyromania

    Active Disintegrate

    Active Incinerate

    Active Molten Shield

    Active Summon Tibbers

    Ashe

  • 8/4/2019 Leauge of Legends - Stats Spread

    23/1002

    Champion Skills

    Page 14

    Innate Focus

    Toggle Frost Shot

    Active Volley

    Passive

    Hawkshot

    Active

    Active Enchanted Crystal Arrow

    Blitzcrank

    Innate Mana Barrier

    Active Rocket Grab

    Active Overdrive

    Active Power Fist

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Champion Skills

    Page 15

    Passive

    Static Field

    Active

    Brand

    Innate Blaze

    Active Sear

    Active Pillar of Flame

    Active Conflagration

    Active Pyroclasm

    Caitlyn

    Innate Headshot

    Active Piltover Peacemaker

  • 8/4/2019 Leauge of Legends - Stats Spread

    25/1002

    Champion Skills

    Page 16

    Active Yordle Snap Trap

    Active 90 Caliber Net

    Active Ace in the Hole

    Cassiopeia

    Innate Deadly Cadence

    Active Noxious Blast

    Active Miasma

    Active Twin Fang

    Active Petrifying Gaze

    Cho'Gath

    Innate Carnivore

  • 8/4/2019 Leauge of Legends - Stats Spread

    26/1002

    Champion Skills

    Page 17

    Active Rupture

    Active Feral Scream

    Toggle Vorpal Spikes

    Active Feast

    Corki

    Innate Hextech Shrapnel Shells

    Active Phosphorus Bomb

    Active Valkyrie

    Active Gatling Gun

    Active Missile Barrage

    Dr. Mundo

  • 8/4/2019 Leauge of Legends - Stats Spread

    27/1002

    Champion Skills

    Page 18

    Innate Adrenaline Rush

    Active Infected Cleaver

    Toggle Burning Agony

    Active Masochism

    Active Sadism

    Evelynn

    Innate Determined Killer

    Active Hate Spike

    Active Shadow Walk

    Active Ravage

    Passive

  • 8/4/2019 Leauge of Legends - Stats Spread

    28/1002

    Champion Skills

    Page 19

    Active

    Ezreal

    Innate Rising Spell Force

    Active Mystic Shot

    Active Essence Flux

    Active Arcane Shift

    Active Trueshot Barrage

    Fiddlesticks

    Innate Dread

    Active Terrify

    Active Drain

  • 8/4/2019 Leauge of Legends - Stats Spread

    29/1002

    Champion Skills

    Page 20

    Active Dark Wind

    Active Crowstorm

    Galio

    Innate Runic Skin

    Active Resolute Smite

    Active Bulwark

    Active Righteous Gust

    Active Idol Of Durand

    Gangplank

    Innate Grog Soaked Blade

    Active Parrrley

  • 8/4/2019 Leauge of Legends - Stats Spread

    30/1002

    Champion Skills

    Page 21

    Active Remove Scurvy

    Passive

    Raise Morale

    Active

    Active Cannon Barrage

    Garen

    Innate Perseverance

    Active Decisive Strike

    Passive

    Courage

    Active

    Active Judgment

    Active Demacian Justice

  • 8/4/2019 Leauge of Legends - Stats Spread

    31/1002

    Champion Skills

    Page 22

    Gragas

    Innate Happy Hour

    Active Barrel Roll

    Active Drunken Rage

    Active Body Slam

    Active Explosive Cask

    Heimerdinger

    Innate Techmaturgical Repair Bots

    Active H-28G Evolution Turret

    Active Hextech Micro-Rockets

    Active CH-1 Concussion Grenade

  • 8/4/2019 Leauge of Legends - Stats Spread

    32/1002

    Champion Skills

    Page 23

    Passive

    UPGRADE!!!

    Active

    Irelia

    Innate Ionian Fervor

    Active Bladesurge

    Passive Hiten Style: Passive

    Active Hiten Style

    Active Equilibrium Strike

    Active Transcendent Blades

    Janna

    Innate Tailwind

  • 8/4/2019 Leauge of Legends - Stats Spread

    33/1002

    Champion Skills

    Page 24

    Active Howling Gale

    Passive

    Zephyr

    Active

    Active Eye Of The Storm

    Active Monsoon

    Jarvan IV

    Innate Martial Cadence

    Active Dragon Strike

    Active Golden Aegis

    Passive

    Demacian Standard

    Active

  • 8/4/2019 Leauge of Legends - Stats Spread

    34/1002

    Champion Skills

    Page 25

    Active Cataclysm

    Jax

    Innate Equipment Mastery

    Active Leap Strike

    Active Empower

    Passive

    Counter Strike

    Active

    Passive

    Relentless Assault

    Active

    Karma

    Innate Inner Flame

  • 8/4/2019 Leauge of Legends - Stats Spread

    35/1002

    Champion Skills

    Page 26

    Active

    Heavenly Wave

    Mantra Bonu

    Active

    Spirit Bond

    Mantra Bonu

    Active

    Soul Shield

    Mantra Bonu

    Active Mantra

    Karthus

    Innate Death Defied

    Active Lay Waste

    Active Wall of Pain

  • 8/4/2019 Leauge of Legends - Stats Spread

    36/1002

    Champion Skills

    Page 27

    Toggle - Off

    Defile

    On

    Active Requiem

    Kassadin

    Innate Void Stone

    Active Null Sphere

    Passive

    Nether Blade

    Active

    Active Force Pulse

    Active Riftwalk

    Katarina

  • 8/4/2019 Leauge of Legends - Stats Spread

    37/1002

    Champion Skills

    Page 28

    Innate Voracity

    Active Bouncing Blade

    Passive

    Killer Instincts

    Active

    Bouncing Bla

    Shunpo

    Active Shunpo

    Active Death Lotus

    Kayle

    Innate Holy Fervor

    Active Reckoning

  • 8/4/2019 Leauge of Legends - Stats Spread

    38/1002

    Champion Skills

    Page 29

    Active Divine Blessing

    Active Righteous Fury

    Active Intervention

    Kennen

    Innate Mark of the Storm

    Active Thundering Shuriken

    Passive

    Electrical Surge

    Active

    Active Lightning Rush

    Active

    Slicing Maelstrom

  • 8/4/2019 Leauge of Legends - Stats Spread

    39/1002

    Champion Skills

    Page 30

    Kog'Maw

    Innate Icathian Surprise

    Passive

    Caustic Spittle

    Active

    Active Bio-Arcane Barrage

    Active Void Ooze

    Active Living Artillery

    LeBlanc

    Innate Mirror Image

    Active Sigil of Silence

  • 8/4/2019 Leauge of Legends - Stats Spread

    40/1002

    Champion Skills

    Page 31

    Active Distortion

    Active Ethereal Chains

    Active Mimic

    Lee Sin

    Innate Flurry

    Active Sonic Wave

    Active Resonating Strike

    Active Safeguard

    Active Iron Will

    Active Tempest

    Active Cripple

  • 8/4/2019 Leauge of Legends - Stats Spread

    41/1002

    Champion Skills

    Page 32

    Active Dragon's Rage

    Leona

    Innate Sunlight

    Active Shield of Daybreak

    Active Eclipse

    Active Zenith Blade

    Active Solar Flare

    Lux

    Innate Illumination

    Active Light Binding

    Active Prismatic Barrier

  • 8/4/2019 Leauge of Legends - Stats Spread

    42/1002

    Champion Skills

    Page 33

    Active Lucent Singularity

    Active Finales Funkeln

    Malphite

    Innate Granite Shield

    Active Seismic Shard

    Passive

    Brutal Strikes

    Active

    Active Ground Slam

    Active Unstoppable Force

    Malzahar

    Innate

  • 8/4/2019 Leauge of Legends - Stats Spread

    43/1002

    Champion Skills

    Page 34

    Summon Voidling

    Voidlings' Ar

    Voidlings' Ma

    Voidlings' Att

    Voidlings' Mo

    Active Call of the Void

    Active Null Zone

    Active Malefic Visions

    Active Nether Grasp

    Maokai

  • 8/4/2019 Leauge of Legends - Stats Spread

    44/1002

    Champion Skills

    Page 35

    Innate Sap Magic

    Active Arcane Smash

    Active Twisted Advance

    Active Sapling Toss

    Toggle Vengeful Maelstrom

    Master Yi

    Innate Double Strike

    Active Alpha Strike

    Active Meditate

    Passive

    Wuju Style

    Active

  • 8/4/2019 Leauge of Legends - Stats Spread

    45/1002

    Champion Skills

    Page 36

    Active Highlander

    Miss Fortune

    Innate Strut

    Active Double Up

    Passive

    Impure Shots

    Active

    Active Make It Rain

    Active

    Bullet Time

    Mordekaiser

    Innate Iron Man

  • 8/4/2019 Leauge of Legends - Stats Spread

    46/1002

    Champion Skills

    Page 37

    Active Mace of Spades

    Active Creeping Death

    Active Siphon of Destruction

    Active Children of the Grave

    Morgana

    Innate Soul Siphon

    Active Dark Binding

    Active Tormented Soil

    Active Black Shield

    Active Soul Shackles

    Nasus

  • 8/4/2019 Leauge of Legends - Stats Spread

    47/1002

    Champion Skills

    Page 38

    Innate Soul Eater

    Active Siphoning Strike

    Active Wither

    Active Spirit Fire

    Active Fury of the Sands

    Nidalee

    Innate Prowl

    Active Javelin Toss

    Active Takedown

    Active Bushwhack

    Active Pounce

  • 8/4/2019 Leauge of Legends - Stats Spread

    48/1002

    Champion Skills

    Page 39

    Active Primal Surge

    Active Swipe

    Toggle Aspect of the Cougar

    Nocturne

    Innate Umbra Blades

    Active Duskbringer

    Passive

    Shroud of Darkness

    Active

    Active Unspeakable Horror

    Active Paranoia

    Nunu

  • 8/4/2019 Leauge of Legends - Stats Spread

    49/1002

    Champion Skills

    Page 40

    Innate Visionary

    Active Consume

    Active Blood Boil

    Active Ice Blast

    Active Absolute Zero

    Olaf

    Innate Berserker Rage

    Active Undertow

    Active Vicious Strikes

    Active Reckless Swing

    Passive

  • 8/4/2019 Leauge of Legends - Stats Spread

    50/1002

    Champion Skills

    Page 41

    Active

    Orianna

    Innate Clockwork Windup

    Active Command: Attack

    Active Command: Dissonance

    Passive

    Command: Protect

    Active

    Active Command: Shockwave

    Pantheon

    Innate Aegis Protection

    Active Spear Shot

  • 8/4/2019 Leauge of Legends - Stats Spread

    51/1002

    Champion Skills

    Page 42

    Active Aegis of Zeonia

    Passive Certain Death

    Active Heartseeker Strike

    Active Grand Skyfall

    Poppy

    Innate Valiant Fighter

    Active Devastating Blow

    Passive

    Paragon of Demacia

    Active

    Active Heroic Charge

    Active Diplomatic Immunity

  • 8/4/2019 Leauge of Legends - Stats Spread

    52/1002

    Champion Skills

    Page 43

    Rammus

    Innate Spiked Shell

    Active Powerball

    Active Defensive Ball Curl

    Active Puncturing Taunt

    Active Tremors

    Renekton

    Innate Reign of Anger

    Active

    Cull the Meek

    Active

  • 8/4/2019 Leauge of Legends - Stats Spread

    53/1002

    Champion Skills

    Page 44

    Slice Active

    Slice and DiceDice Active

    Active Dominus

    Rumble

    Innate Junkyard Titan

    Active

    Flamespitter

    Active

    Scrap Shield

  • 8/4/2019 Leauge of Legends - Stats Spread

    54/1002

    Champion Skills

    Page 45

    Active

    Electro-Harpoon

    Active

    The Equalizer

    Ryze

    Innate Arcane Mastery

    Passive

    Overload

    Active

    Active Rune Prison

    Active Spell Flux

    Passive

  • 8/4/2019 Leauge of Legends - Stats Spread

    55/1002

    Champion Skills

    Page 46

    Active

    Shaco

    Innate Backstab

    Active Deceive

    Active Jack In The Box

    Passive

    Two-Shiv Poison

    Active

    Active Hallucinate

    Shen

    Innate Ki Strike

    Active Vorpal Blade

  • 8/4/2019 Leauge of Legends - Stats Spread

    56/1002

    Champion Skills

    Page 47

    Active Feint

    Active Shadow Dash

    Active Stand United

    Singed

    Innate Empowered Bulwark

    Toggle Poison Trail

    Active Mega Adhesive

    Active Fling

    Active

    Insanity Potion

    Sion

  • 8/4/2019 Leauge of Legends - Stats Spread

    57/1002

    Champion Skills

    Page 48

    Innate Feel No Pain

    Active Cryptic Gaze

    Active Death's Caress

    Toggle Enrage

    Active Cannibalism

    Sivir

    Innate Fleet of Foot

    Active Boomerang Blade

    Toggle Ricochet

    Active Spell Shield

    Active On The Hunt

  • 8/4/2019 Leauge of Legends - Stats Spread

    58/1002

    Champion Skills

    Page 49

    Skarner

    Innate Energize

    Active

    Crystal Slash

    Active Crystalline Exoskeleton

    Active Fracture

    Active Impale

    Sona

    Innate Power Chord

    Stance - Pers

    Hymn of ValorActivation

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Champion Skills

    Page 50

    Power Chord

    Stance - Pers

    Aria of PerseveranceActivation

    Power Chord

    Stance - Pers

    Song of CelerityActivation

    Power Chord

    Active Crescendo

    Soraka

    Innate Consecration

    Active Starcall

  • 8/4/2019 Leauge of Legends - Stats Spread

    60/1002

    Champion Skills

    Page 51

    Active Astral Blessing

    Active Infuse

    Active Wish

    Swain

    Innate Carrion Renewal

    Active Decrepify

    Active Nevermove

    Active Torment

    Toggle Ravenous Flock

    Taric

    Innate Gemcraft

  • 8/4/2019 Leauge of Legends - Stats Spread

    61/1002

    Champion Skills

    Page 52

    Active Imbue

    Passive

    ShatterPassive Aura

    Active

    Active Dazzle

    Toggle Aura Radiance

    Teemo

    Innate Camouflage

    Active Blinding Dart

    Passive

    Move Quick

    Active

  • 8/4/2019 Leauge of Legends - Stats Spread

    62/1002

    Champion Skills

    Page 53

    Passive Toxic Shot

    Active Noxious Trap

    Tristana

    Innate Draw a Bead

    Active Rapid Fire

    Active Rocket Jump

    Passive

    Explosive Shot

    Active

    Active Buster Shot

    Trundle

    Innate Decompose

  • 8/4/2019 Leauge of Legends - Stats Spread

    63/1002

    Champion Skills

    Page 54

    Active Rabid Bite

    Active Contaminate

    Active Pillar of Filth

    Active Agony

    Tryndamere

    Innate Battle Fury

    Passive

    Bloodlust

    Active

    Active Mocking Shout

    Active Spinning Slash

    Active Undying Rage

  • 8/4/2019 Leauge of Legends - Stats Spread

    64/1002

    Champion Skills

    Page 55

    Twisted Fate

    Innate Loaded Dice

    Active Wild Cards

    Active Pick a Card

    Blue Card

    Red Card

    Gold Card

    Passive Stacked Deck

    Active Destiny

    Active Gate

    Twitch

  • 8/4/2019 Leauge of Legends - Stats Spread

    65/1002

    Champion Skills

    Page 56

    Innate Deadly Venom

    Active Ambush

    Active Debilitating Poison

    Active Expunge

    Active Spray and Pray

    Udyr

    Innate Monkey's Agility

    Stance - Acti

    Tiger Stance

    Persistent eff

    Stance - Acti

    Turtle Stance

    Persistent eff

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Champion Skills

    Page 57

    Stance - Acti

    Bear Stance

    Persistent eff

    Stance - Acti

    Phoenix Stance

    Persistent eff

    Urgot

    Innate Zaun-Touched Bolt Augmenter

    Active Acid Hunter

    Active Terror Capacitor

    Active Noxian Corrosive Charge

    Active Hyper-Kinetic Position Reverser

    Vayne

  • 8/4/2019 Leauge of Legends - Stats Spread

    67/1002

    Champion Skills

    Page 58

    Innate Night Hunter

    Active Tumble

    Passive Silver Bolts

    Active Condemn

    Active Final Hour

    Veigar

    Innate Equilibrium

    Passive

    Baleful Strike

    Active

    Active Dark Matter

    Active Event Horizon

  • 8/4/2019 Leauge of Legends - Stats Spread

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    Champion Skills

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    Active Primordial Burst

    Vladimir

    Innate Crimson Pact

    Active Transfusion

    Active Sanguine Pool

    Active

    Tides of Blood

    Active Hemoplague

    Warwick

    Innate Eternal Thirst

    Active Hungering Strike

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    Active Hunters Call

    Toggle Blood Scent

    Active Infinite Duress

    Wukong

    Innate Stone Skin

    Active Crushing Blow

    Active Decoy

    Active Nimbus Strike

    Active Cyclone

    Xin Zhao

    Innate Tireless Warrior

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    Active Three Talon Strike

    Passive

    Battle Cry

    Active

    Active Audacious Charge

    Active Crescent Sweep

    Yorick

    Innate Unholy Covenant

    Active Omen of War

    Active Omen of Pestilence

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    Active Omen of Famine

    Active Omen of Death

    Zilean

    Innate Heightened Learning

    Active Time Bomb

    Active Rewind

    Active Time Warp

    Active Chrono Shift

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    Description

    Innate

    (Active): Akali flourishes her kamas, hitting nearby units for physical damage.

    (Innate): Discipline of Force - Upon obtaining 19.5 ability power, Akali's auto attacks deal 10%bonus magic damage, increasing by 1% for every 5 ability power gained thereafter. (Magic damagedoesn't affect towers, but it affects other structures.)

    (Active): Akali throws her kama at a target enemy, dealing magic damage and marking the targetfor 6 seconds. Akali's melee attacks against a marked target will consume the mark dealing thesame magic damage again and restoring energy.

    (Active): Akali throws down a circular cover of smoke that lasts for 8 seconds. While inside the area,Akali gains armor and magic resistance and becomes stealthed. Attacking or using abilities willbriefly reveal her for 0.5 seconds. Enemies are slowed while inside the smoke.

    (Active): Akali moves through the shadows to quickly to deal magic damage to the target andappear next to it. Akali gains an Essence of Shadow once every few seconds up to a total of 3,affected by cooldown reduction. The time to gain a charge doesn't count when at maximum

    charges. Additionally, Akali gains an Essence of Shadow for a kill or an assist.

    (Innate): Each time Alistar casts a spell he will be able to move through units and will deal 9 + (1 xlevel) + (0.1 per ability power) magic damage per second to nearby enemy units and structures for3 seconds. It deals double damage to minions and monsters.

    (Active): Alistar smashes the ground where he is standing, dealing magic damage to all enemies inthe area and knocking them up for 1 second and stunning them upon landing for 0.5 seconds.

    (Active): Alistar rapidly charges at an enemy, taking its position, and rams them, dealing magicdamage and knocking them back a set distance.

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    (Passive): Amumu takes reduced damage from physical attacks.

    (Active): Alistar instantly restores health to himself, healing nearby friendly units for half of thatamount. The cooldown is reduced by 2 seconds each time a nearby enemy unit dies.

    (Active): Alistar instantly removes all crowd control effects from himself. He also gains bonus attackdamage and takes 75% reduced physical and magic damage for a few seconds.

    (Innate): Amumu's attacks reduce the target's magic resistance by 15 / 25 / 35 for 4 seconds. Thedebuff doesn't stack but it refreshes with every attack.

    (Active): Amumu tosses a sticky bandage towards a target location. If it contacts an enemy, Amumupulls himself to it and will deal magic damage and stun the target for 1 second.

    (Toggle): While active, nearby enemies will be dealt a percentage of their maximum health plus abase amount as magic damage each second.

    (Active): Amumu deals magic damage to surrounding units. Each time Amumu is hit by anautoattack, the cooldown on Tantrum's active is reduced by half a second.

    (Active): Amumu entangles surrounding enemy units, dealing magic damage and rendering themunable to attack or move for 2 seconds.

    (Innate): Upon dying, Anivia will revert into an egg and will get an armor and magic resistancemodifier of -40 / -25 / -10 / +5 / +20. If the egg can survive for six seconds, she is reborn with thesame percentage of health that her egg had left. This can only happen once every four minutesregardless of cooldown reduction.

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    (Innate): After every 5 spell casts, Annie's next offensive spell will stun its target for 1.75 seconds.

    (Active): Annie casts a cone of fire in front of her, dealing magic damage to all enemies in the area.

    (Active): Anivia summons a shard of ice that flies on a line. The shard will deal magic damage andslow by 20% for 3 seconds to anyone in its path. The shard will detonate when reaching its maxrange or if the ability is activated again. When the shard explodes it will deal magic damage to allenemies nearby, stunning them for 1 second. The magic damage done by both the shard and thedetonation is the same, and both will apply the "chilled" debuff on enemies hit for 3 seconds.

    (Active): Anivia condenses the moisture in the air into an impenetrable wall of ice to block themovement of all units. The wall lasts 5 seconds before it melts.

    (Active): Anivia blasts her target with a freezing wind, dealing magic damage. If the target has been"chilled" by Anivia's other abilities, they will take double damage.

    (Toggle): Anivia summons a driving rain of ice and hail on a nearby target area to continuously dealmagic damage to enemies on it, slowing their movement and attack speed by 20% for 1 second,and "chilling" them.

    (Active): Annie shoots a mana infused fireball, dealing magic damage to her target. The mana cost

    is refunded if it kills the target.

    (Active): Places a shield around Annie for 15 seconds that increases her armor and magicresistance. Additionally, enemies will be dealt magic damage whenever they use autoattacks on herwhile the shield is active.

    (Active): Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy unitsin the summon area. For a limited time of 45 seconds, Tibbers can move and attack at Annie's will,while continually dealing magic damage to surrounding enemies.

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    (Passive): Ashe gains bonus gold each time she kills a unit.

    (Innate): While not auto attacking, Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18 %every 3 seconds. It is removed after her next attack.

    (Toggle): While active, each of Ashe's basic attacks slow her target's movement speed for 2seconds.

    (Active): Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. It also applies aslow equal to the one in her current level of Frost Shot even if it is not active.

    (Active): Ashe sends her Hawk Spirit on a scouting mission, revealing terrain as it travels andgranting vision of the end area for 5 seconds.

    with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it dealsmagic damage, stuns and adds a slow to the champion hit, it also explodes after hit to slow anddeal half damage to all other enemies in a small area around the champion hit. The duration of thestun is based on how far the arrow has traveled and caps at 3.5 seconds. Both slows are 50% and

    (Innate): When Blitzcrank's life is brought below 20% health he activates Mana Barrier, creating ashield that lasts 10 seconds. The shield strength is equal to 50% of Blitzcrank's current mana.There is a one minute cooldown before Blitzcrank can activate this effect again. The temporaryhealth from this shield doesn't benefit from any resistances.

    (Active): Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters anenemy unit it will stun them, deal magic damage, and pull the enemy unit to him.

    (Active): Blitzcrank super charges himself to gain dramatically increased movement and attackspeed for 8 seconds.

    (Active): Blitzcrank charges up his fist to make his next attack deal double his total attack damageand pop his target up in the air.

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    (Passive): Blitzcrank causes lightning bolts to deal a small amount of magic damage to one nearbyenemy unit every 2.5 seconds (affected by cooldown reduction).

    (Active): Blitzcrank can activate this ability to deal a huge amount of magic damage to nearbyenemies and silence them for 0.5 seconds. This won't damage stealthed enemies. Activating itremoves the passive lightning bolts until Static Field becomes available again.

    (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum health as magicdamage per second for 4 seconds.

    (Active): Brand launches a fireball forward that deals magic damage to the first enemy it hits. If thetarget is ablaze, the target will be stunned for 2 seconds.

    (Active): After a short delay, Brand blasts a target area, dealing magic damage to enemy unitswithin the area. Units that are ablaze take an additional 25% damage.

    (Active): Brand conjures an instant blast at his target, dealing magic damage to it. If the target is

    ablaze the conflagration will also damage nearby enemies, as well as setting the units ablaze.

    (Active): Brand unleashes a devastating torrent of fire to a target that will bounce between enemies,dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. Itwill bounce up to four times for a total of five hits, and can hit the same enemy up to three times.

    (Innate): Every 8 / 7 / 6 attacks (attacks while in brush count as 2), Caitlyn's attack will be enhancedto be a headshot, dealing either 50% bonus damage to a champion or 150% bonus damage to aminion.

    (Active): Caitlyn revs up her rifle for 1 second to unleash a penetrating shot in a line which will dealphysical damage to all targets hits. It will deal 15% less damage for each subsequent target hit,down to a minimum of 40% damage dealt.

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    (Active): Caitlyn sets a trap at the target nearby location. The traps triggers when a champion walksover it. When sprung, the trap immobilizes the champion for 1.5 seconds, dealing magic damageover the duration and additionally revealing the target for 9 seconds. Caitlyn can set up to 3 trapsand they last 4 minutes. When she sets a trap once the cap has been reached, the oldest trap willdeactivate itself.

    (Active): Caitlyn fires a heavy net in front of her. The net will slow down the first target hit by 50%and will deal magic damage to it. Upon firing it, the recoil will knock Caitlyn back.

    (Active): Caitlyn marks an enemy champion at a huge range and channels for 2 seconds to line upthe perfect shot, providing vision of the target for the duration. She then fires the projectile to dealmassive physical damage. Enemy champions can intercept the bullet for their ally.

    (Innate): After casting a spell, any subsequent spellcasts will cost 10% less for 5 seconds. Thisability stacks up to 5 times.

    (Active): After a brief delay, Cassiopeia blasts a small target area with a explosion of poison. Alltargets hit are poisoned and dealt magic damage over 3 seconds. Cassiopeia is granted amovement speed boost for 3 seconds if she hits a champion with the spell.

    (Active): Cassiopeia throws a growing cloud of poison to a target location. The area lasts for 7seconds and provides vision over it for the duration. Any enemy that passes through it is poisoned

    for 2 seconds that is renewed by continual exposure. Enemies poisoned are dealt magic damageeach second and are slowed.

    (Active): Cassiopeia deals magic damage to her target. If the target is poisoned when hit then TwinFang's cooldown is reduced to 0.5 seconds (affected by cooldown reduction).

    (Active): Cassiopeia deals magic damage to all enemies in a cone in front of her. Enemies facingher when damaged are stunned for 2 seconds, while enemies facing away are slowed by 60% forthe same duration.

    (Innate): Whenever Cho'Gath kills a unit, he restores 32 + (2 x level) health and 3.25 + (0.25 xlevel) mana.

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    (Active): Ruptures the ground at a target location. After a delay of 0.75 seconds, enemies in thearea are dealt magic damage, knocked into the air for 1 second, and slowed by 60% for another 3seconds.

    (Active): Cho'Gath screams in a cone in front of him, dealing magic damage to enemies andsilencing them for a few seconds.

    (Toggle): Whenever Cho'gath uses basic attacks, he will launch spines which deal magic damage ina line in front of him.

    (Active): Devours a target nearby enemy unit dealing true damage. Feast always deals 1000 truedamage to minions and monsters. If the target is killed, Cho'Gath grows and gains extra health.This effect stacks up to 6 times and Cho'Gath loses half his stacks rounded up upon death.

    (Innate): Corki's autoattacks deal 10% of his attack damage as additional true damage to minions,monsters, and champions.

    (Active): Corki blasts a target area, revealing it for 5 seconds and dealing magic damage to all

    enemies hit.

    (Active): Corki surges to target location with a speed of 650, dropping bombs on its path that createa trail of fiery destruction for 5 seconds. Opponents take damage each second they stay in the trail.

    (Active): Corki's gatling gun begins firing at enemies in front of him automatically every half secondfor a short period of time, dealing 20% of his attack damage and shredding the armor of enemieswho are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keepattacking and using other abilities while Gatling Gun is in effect.

    (Active): Corki fires a missile in a line that will explode and deal magic damage in an area uponcolliding with the first enemy it hits.

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    (Innate): Damage received by enemy minions (not jungle monsters) is reduced by 50%.

    (Passive): Each time Evelynn scores a kill or assist she regains health.

    (Innate): Dr. Mundo is granted 0.3% of his maximum health as bonus health regeneration persecond.

    (Active):Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damageequal to a portion of the enemy's current health and slowing them by 40% for 2 seconds, it has aminimum damage threshold. If Infected Cleaver hits a target, it refunds 50% of the cost.

    (Toggle): Dr. Mundo drains his health every second to activate Burning Agony. While active, it willdeal continual magic damage to nearby enemies and reduces the duration of stuns and slows usedon Dr. Mundo.

    (Active): Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, Dr.Mundo also gains additional damage for each percent of health he is missing for the duration.

    (Active): Dr. Mundo regenerates a portion of his maximum health over 12 seconds. Additionally, hegains extra movement speed for the duration.

    (Active): Instantly spikes the closest enemy unit dealing magic damage and 50% of that damage toa secondary nearby target.

    (Active): After a 1.5 seconds delay, that is reduced further by taking damage, Evelynn enters stealthfor some time. Evelynn's next attack or damage ability will slow her target for 3 seconds, instantlyending her stealth form. Evelynn can cast Shadow Walk while stealthed to destealth.

    (Active): Deals magic damage to target unit and reduces the target's armor and magic resistancefor 5 seconds.

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    (Innate): Nearby enemies have their magic resistance reduced by 10. (800 range)

    (Active): Evelynn gains attack speed and movement speed for 10 seconds. Malice and Spite'scooldown refreshes every time an enemy champion dies. Malice and Spite can be casted duringShadow Walk without destealthing, and it's bonuses won't stack if you cast the ability again.

    (Innate): Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6seconds, this effect stacks up to 5 times.

    (Active): Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effectsto the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1second.

    (Active): Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealtmagic damage and have their attack speed slowed for 5 seconds, while any allied champions ittravels through have their attack speed increased for 5 seconds.

    (Active): Ezreal instantly teleports to a nearby target location and fires a homing arrow at thenearest enemy unit, dealing magic damage to it.

    (Active): Ezreal casts for 1 second to fire a powerful broad energy missile that will travel in a line bythe whole map and will deal magic damage to each enemy unit they pass through. It will deal 8%

    less damage for each subsequent target hit, down to a minimum of 30% damage dealt.

    (Active): Strikes a target unit with fear, preventing it from taking any actions and causing it to runabout aimlessly in fear for the duration of the fear.

    (Active): Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage eachsecond and healing himself for a percentage of the damage done. If the target leaves the range ofFiddlesticks leash, he will stop channeling.

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    (Innate): Galio receives 50% of his total magic resistance as additional ability power.

    (Active): Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from thatenemy unit to another nearby enemy unit 4 times dealing magic damage and silencing for 1.2seconds each strike. Dark Wind may strike the same target multiple times.

    (Active): Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After thechannel, he then flashes to the target location with a flock of crows flying wildly around him for 5seconds, dealing magic damage to all enemy units in the area each second.

    (Active): Galio fires a concussive blast from his eyes to a target location, dealing magic damage toall enemies hit and reducing their movement speed for 2.5 seconds.

    (Active): Galio shields an allied champion for 4 seconds, increasing their armor and magicresistance. Each time that unit suffers damage, Galio is healed (-20% healing for each consecutivehit).

    (Active): Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path.A directional draft remains for 5 seconds, increasing the movement speed of allies passing through

    it.

    (Active): Galio channels for 2 seconds, taunting nearby foes and reducing 50% of incomingdamage.

    (Innate): Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.

    (Active): Gankplank shoots a target enemy with his pistol, dealing physical damage. If it kil ls it, hegains extra gold. This ability can critically strike and applies on-hit effects, including his passive.

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    (Active): Gangplank instantly removes all crowd control effects on him and heals him.

    (Passive): Gangplank's attack damage and movement speed are increased permanently.

    (Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gainadditional attack damage and movement speed, with nearby allied champions receiving half thatamount, for 7 seconds.

    (Active): Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25cannonballs will drop over the duration and each will deal magic damage to all enemies hit.Enemies in the area of this ability are slowed by 25% for 1.25 seconds with the duration refreshingif one stays in the area.

    (Innate): Garen will regenerate 0.5% of his maximum health per second after not receiving ordealing damage for 7 seconds. The regenerative state will stop if Garen receives damage.

    (Active): Garen gains movement speed for 4 seconds. His next melee attack within 6 seconds will

    deal physical damage and silence his target for 2.5 seconds.

    (Passive): Garen's armor and magic resistance are permanently increased by 0.5 every time he killsan enemy unit. Garen can gain a maximum of 25 armor and magic resistance.

    (Active): Garen places a defensive shield on himself, decreasing all damage taken by a percentagefor 3 seconds.

    (Active): Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows

    and reducing the duration of new slows by 50%, plus dealing physical damage to nearby enemiesevery half second. Minions only take half damage from this ability. Garen can deactivate Judgementearly by activating the ability again. Garen can't use Decisive Strike or Demacian Justice whileJudgement is in effect.

    (Active): Garen brings down Demacian Justice on his opponent, dealing magic damage, plusadditional magic damage per amount of health his opponent has already lost.

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    (Active): Heimerdinger fires 3 long range rockets that hit the enemies closest to him.

    (Innate): Gragas takes a drink from his cask every time he uses an ability, restoring 2% of hismaximum health over 4 seconds.

    (Active): Gragas rolls his cask to a location, which can be activated again to explode or will explodeon its own after 5 seconds. Enemies struck by the blast have their attack speed slowed for 3seconds.

    (Active): Gragas guzzles down brew from his cask, channeling for 1 second. He gains mana whilechanneling, and becomes empowered after finishing, increasing attack damage, and reducingdamage taken for 20 seconds.

    (Active): Gragas charges forward, colliding with the first enemy unit he hits, dealing magic damageto enemies in the area. Damage is split amongst targets hit. Units hit by Body Slam are slowed by35% for 2.5 seconds.

    (Active): Gragas throws his cask to a location, which explodes on impact, dealing magic damage toenemy units in the area and knocking them back.

    (Innate): Heimerdinger gives himself and nearby allied structures and units 10 / 15 / 20 / 25 healthregeneration per 5 seconds.

    (Active): Heimerdinger constructs a Machine Gun Turret with 260 + (15 x level) health that dealsmagic damage (half damage to towers and inhibitors). Heimerdinger stores enough parts for a newturret every 25 seconds (affected by cooldown reduction). Turrets attack 50% faster for the first 6seconds after placement. Turrets dissapear automatically when Heimerdinger dies. Turrets receiveupgrades and transform with every ability rank.

    (Active): Heimerdinger lobs a grenade at a targeted location, dealing magic damage to enemy unitsand blinding them. Enemies who are directly hit are stunned for 1.5 seconds.

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    (Passive): Heimerdinger gains cooldown reduction.

    (Passive): Irelia's autoattacks restore health to her.

    (Active): Irelia's autoattacks deal additional true damage for 6 seconds.

    (Active): All active Evolution Turrets are healed for 100% of their maximum health. Also for the next6 seconds all of his abilities are improved. His turrets turn blue and fire slowing frost shots, newlycreated turrets also have this property, he now fires 5 Hextech Micro-Rockets instead of 3 and themissile speed on CH-1 Concussion Grenade is increased to 1,000 from 750.

    (Innate): Reduces the duration of stuns, slows, taunts, fears, snares, and immobilizes for eachnearby enemy champion.

    (Active): Irelia dashes forward to strike her target, dealing physical damage. This applies on-hiteffects. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 mana.

    (Active): Irelia pierces her target, dealing magic damage and slowing the target by 60% for fewseconds. If the target has a higher health % than Irelia, she stuns the target for the duration instead.

    (Active): Irelia summons 4 spirit blades which she can fling individually to deal physical damage toenemies they pass through, and she heals for 25% of that damage vs champions and 10% vsminions.

    (Innate): Increases the movement speed of all allied champions by 3%, the bonus is lost whenJanna is dead.

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    (Passive): Permanently grants Jarvan IV some bonus attack speed and armor.

    (Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm.On release the storm will fly towards the direction it was cast in, dealing magic damage andknocking any enemies in its path into the air for 0.8 seconds. The damage done and the distancetraveled by the whirlwind increases for each second it channels to a maximum of 3.

    (Passive): Janna summons an air elemental that increases her movement speed and enables herto pass through units.

    (Active): Janna launches her elemental to deal magic damage and slow an enemy's movementspeed for 4 seconds. The passive is not active while the ability is on cooldown.

    (Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5seconds. The target will also gain an attack damage bonus for 5 seconds. It can target turrets.

    (Active): Janna knocks surrounding enemies back and channels healing winds, restoring health tonearby allies each second for 4 seconds.

    (Innate): Jarvan IV's first attack on a target deals 8% of their current health as bonus magic damage

    (max 400 damage). This effect cannot occur on the same target for 6 seconds.

    (Active): Jarvan IV extends his lance, dealing physical damage and lowering the Armor of allenemies in its path for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pullJarvan to it, knocking up enemies in his path.

    (Active): Jarvan IV forges a shield for 5 seconds, which slows surrounding enemies for 2 secondsupon activation. The shield has more health for every enemy champion nearby when activating.

    (Active): Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies inthe area. The flag will stay on the location for 8 seconds granting armor and attack speed to allnearby allies as an aura.

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    (Innate): Jax's prowess with weapons and armor increase his fortitude as he gains equipment:

    (Passive): It permanently increases Jax's dodge chance.

    (Active): Grants a magic resistance bonus for few seconds.

    (Active): Jarvan IV heroically leaps to an enemy champion, dealing physical damage and creating acircle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy theimpassable terrain by activating this again.

    (Active): Jax leaps towards a target. If it's an enemy, he smacks it in the face with his weapon,dealing magic damage.

    (Active): Jax charges his weapon with energy, causing his next autoattack or Leap Strike to dealadditional magic damage.

    (Active): Jax stuns surrounding enemies for 1 second and deals magic damage to them. Usable

    only within 7 seconds of dodging an attack.

    (Passive): Jax's basic attacks increase his attack speed for 2.5 seconds. This bonus stacks up to10 times. Additionally, every third consecutive attack will deal bonus magic damage.

    (Innate): Karma gains up to 30 / 50 / 70 / 90 / 110 / 130 increased ability power corresponding toher percentage of missing health.

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    Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

    (Active): Karma sends forth a wave of hidden blades from her fans, dealing magic damage to unitsin a cone in front of her.

    Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal Karma andher allies in the cone. An additional 5% (+1% per 50 ability power) of health the targets are missingis added to the heal.

    (Active): Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors movefaster and enemy anchors are slowed. The beam deals magic damage to enemies and applies thesame movement speed adjustment anchors receive to any champion it passes through for 3seconds. The beam breaks if the bonded target is stealthed.

    (Active): Karma summons a protective shield on an ally or herself that absorbs damage for 5seconds.

    Mantra Bonus: In addition to casting the shield, a surge of energy bursts out from the shield dealingmagic damage to enemy units around her target.

    (Active): Karma empowers her next ability to do an additional effect. Karma gains a charge overtime and stores up to 2 charges. The refresh rate is reduced by cooldown reduction and does not

    progress when having max charges.

    (Innate): Upon dying, Karthus enters a spirit form, which allows him to continue casting spells for 7seconds. During this time his abilities cost no mana.

    (Active): Creates a delayed blast at Karthus' cursor position. After a half a second delay, it will dealmagic damage to each nearby enemy. The damage is doubled if it hits only a single unit.

    (Active): Karthus creates a wall between 2 obelisks at target position. Any enemy passing this wallhave their armor, magic resistance, and movement speed reduced for 5 seconds. The wall lasts 7seconds.

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    (Toggle) - Off: When Karthus kills a unit, he restores mana.

    On: Drains mana to deal magic damage to nearby enemies each second.

    (Active): After channeling for 3 seconds, Karthus deals magic damage to all enemy champions.

    (Active): Kassadin's normal attacks become charged, dealing bonus magic damage for 5 seconds.

    (Innate): Kassadin takes 10% reduced magic damage and transforms this damage into bonusattack speed. This effect lasts up to 4 seconds.

    (Active): Kassadin fires an ethereal bolt of void energy, dealing magic damage and silencing thetarget for a few seconds.

    (Passive): Kassadin's melee attacks restore mana. This effect returns triple the mana against

    champions.

    (Active): Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spellis cast near him, including his own spells. Upon reaching 6 charges, Kassadin can use Force Pulseto deal magic damage and slow enemies in a cone in front of him for 3 seconds.

    (Active): Kassadin blinks to a nearby location, dealing magic damage to surrounding enemy units.Each subsequent Riftwalk in the next 7 seconds costs 100 additional mana and deals additionaldamage. The cost and damage can stack up to 10 times.

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    (Active): Katarina's next basic ability has a bonus effect:

    Shunpo: Katarina takes reduced damage from enemy attacks for 3 seconds.

    (Innate): After a kill or an assist, Katarina gains 25 gold and her cooldowns are reduced by 15seconds.

    (Active): Katarina throws a dagger that will bounce from enemy to enemy, dealing magic damage.Each subsequent hit deals 10% less damage. The blade won't bounce to hit the same enemy morethan once on the same cast.

    (Passive): Each of Katarina's autoattacks and abilities will deal extra damage per hit. This givesextra damage to each of Bouncing Blade bounces and each of Death Lotus daggers.

    Bouncing Blade: Deals full damage to every target it hits and applies 50% healing reduction for 5seconds.

    (Active): Katarina moves to her target's location. If the target is an enemy, she deals magic damage

    to the target.

    (Active): Katarina channels for 3 seconds, throwing 30 daggers over the duration to the 3 closestenemy champions in a nearby area around her. Each enemy champion can be hit by a maximum of10 daggers.

    (Innate): Kayle's basic attacks against enemy champions reduces their armor and magic resistanceby 3% for 5 seconds (stacks up to 5 times).

    (Active): Blasts a target, dealing magic damage and slowing its movement speed by 35% for 4seconds. While the target is slowed, Kayle inflicts 5% more damage to the target. Damage increaseapplies to summoner spells and items used by Kayle.

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    (Active): Blesses a target allied champion, healing them and increasing their movement speed for2.5 seconds.

    (Active): Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10seconds. These attacks splash, dealing additional magic damage to her target and nearby unitstake a percent of her attack damage plus magic damage. This splash damage does not affectturrets.

    (Active): Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to alldamage for a few seconds.

    (Innate): Kennen's abilities add Marks of the Storm to opponents which last for 8 seconds. Anopponent is stunned for 1 second upon receiving 3 Marks of the Storm, and Kennen receives 25energy. The stun has a diminished effect if applied more than once within 7 seconds.

    (Active): Kennen throws shuriken in a line in front of him, dealing magic damage and adding a Markof the Storm to the first opponent that it hits.

    (Passive): Every 5 attacks, Kennen next attack will deal extra magic damage equal to a percentage

    of his attack damage and adds a Mark of the Storm to his target.

    (Active): Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing magicdamage and adding another mark.

    (Active): For 4 seconds Kennen gains his base movement speed again as a flat movement speedbonus, as well as increased armor and magic resistance and the ability to pass through units, buthe is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to anyhostile unit he passes through; but it only deals half damage to minions.

    (Active): Kennen summons a magical storm that deals magic damage to a random enemychampion near Kennen every few seconds. The storm hits several times, increasing with level, andcannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each timethey are hit.

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    (Passive): Permanently increases Kog'Maw's attack speed.

    (Innate): Upon dying, Kog'Maw starts a chain reaction in his body which allows him to move fasterfor 4 seconds and detonate at the end of the duration, dealing 100 + (25 x level) true damage tosurrounding enemies.

    (Active): Kog'Maw launches a corrosive projectile at a single target which deals magic damage andreduces its armor and magic resist for 4 seconds.

    (Active): For 10 seconds, Kog'Maw's autoattacks gain range and deal additional magic damagewhich is equal to a percentage of the target's max health. The damage caps at 100 against minionsand monsters.

    (Active): Kog'Maw launches a projectile in aline in front of him which deals magic damage to all

    enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.

    (Active): Kog'Maw throws a living artillery shell to a target location at a great distance and falls aftera small delay dealing magic damage to all enemies hit and revealing them for 4 seconds. It deals2.5 times as much base damage to champions.

    (Innate): When LeBlanc is brought below 40% health, she instantly becomes stealthed for half asecond. When the stealth fades, she creates a Mirror Image that deals no attack damage, has lesshealth, and lasts for up to 8 seconds. This can only occur once per minute, regardless of cooldownreduction. The illusion's basic attacks will proc on-hit effects (including damage).

    (Active): LeBlanc projects an orb towards her target, dealing magic damage and marking the targetfor 3.5 seconds. If the target takes damage from one of LeBlanc's abilities, the mark will trigger,dealing magic damage and silencing the target for 2 seconds.

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    (Active): LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In thefollowing 3 seconds, she can activate Distortion again to return to her starting location.

    (Active): LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it willdeal initial magic damage and slow their movement speed by 25%. If the target remains shackledfor 2 seconds, the target takes additional magic damage and is unable to move for a few seconds.

    (Active): LeBlanc casts the previous spell she cast. The mimicked spell deals significantly increaseddamage.

    (Innate): After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 50% attackspeed and return 15 energy each.

    (Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealingphysical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast ResonatingStrike for the next 3 seconds.

    (Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 10% of their

    missing health as physical damage.

    (Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

    (Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gainslifesteal, spell vamp, and armor.

    (Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage andreveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for thenext 3 seconds.

    (Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement andattack speed for 4 seconds. Movement and attack speed recover gradually over the duration.

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    (Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physicaldamage to the target and any enemies they collide with. Enemies the target collides with areknocked into the air for a short duration.

    (Innate): Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When alliedchampions deal any damage to those targets they consume the Sunlight to deal 20 / 35 / 50 / 65 /80 / 95 / 110 / 125 / 140 additional magic damage. This additional damage is counted as the ally'sdamage and it will benefit from their magic penetration. Leona is unable to activate the additionaldamage herself.

    (Active): Leona's next autoattack will deal additional magic damage and stun the target for 1.25seconds.

    (Active): Leona raises her shield to gain bonus armor and magic resistance for 3 seconds. Whenthe effect ends she deals magic damage to nearby enemies and prolongs the effect for a bonus 3seconds if any enemies are damaged.

    (Active): Leona projects a solar image of her sword, which deals magic damage to all enemies in aline. When the image fades, the last enemy champion struck will be immobilized for 0.5 secondsand Leona will dash to them.

    (Active): Leona calls down a beam of solar energy to a target location. After a brief delay, it dealsmagic damage to all enemies in it and slows them by 80% for 1.5 seconds. Enemies in the center of

    the area are stunned instead of slowed.

    (Innate): Lux's damaging spells charge the enemies hit with energy for 6 seconds. Lux's next attackwill ignite the energy, dealing 10 + (10 x level) magic damage to the target.

    (Active): Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touchesand half that damge to a second nearby unit. Additionally, the first unit struck is immobilized for 2seconds, and the second unit only for 1 second.

    (Active): Lux throws her wand to a target location and back, bending the light around herself andany friendly champions it touches, shielding them from damage for 3 seconds.

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    (Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.

    (Active): Lux sends an anomaly of twisted light to a target area, which slows enemies on the zone.The zone will deal magic damage to the enemies on the area upon detonation. The zone willdetonate itself after 5 seconds or it can be detonated early by Lux.

    (Active): After gathering energy for half a second, Lux will fire a broad and long-range beam of lightin a line that will instantly deal magic damage to all enemies in the area. In addition, the beam willtrigger Lux's innate ability and re-apply the Illumination debuff again.

    (Innate): Malphite innately produces a shield of rock which absorbs damage up to 10% of hismaximum health. The shield will recharge if Malphite has not received damage in the last 10seconds.

    (Active): Malphite sends a shard of the earth through the ground at his target, dealing magicdamage upon impact and stealing their movement speed for 4 seconds.

    (Passive): Malphite's autoattacks splash, dealing a percentage of his attack damage to nearbyenemies.

    (Active): Malphite slams the ground, dealing magic damage to all nearby enemies and reducingtheir attack speed for 4 seconds.

    (Active): Malphite charges to the target location, dealing magic damage to all enemies in the area,knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interruptedduring his charge.

    (Innate): After casting 4 spells, Malzahar summons a Voidling for 21 seconds. Voidlings have 200 +(50 x level) health and 20 + (5 x level) attack damage. Additionally, the voidlings have hidden bonusattack damage equal to Malzahar's bonus attack damage and they benefit from Malzahar's armorpenetration.

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    Voidlings' Armor: 30 (45 after 7 seconds)

    Voidlings' Magic Resistance: 50

    Voidlings' Attack Speed: 0.831 (1.496 after 14 seconds)

    Voidlings' Movement Speed: 451

    Voidlings grow after 7 seconds (+50% base damage/armor), and Frenzy after 14 seconds(increased attack speed).

    Voidlings will always attack the target affected by Malzahar's most recently cast Malefic Visions. Ifthere are no targets affected by Malefic Visions, it will attack random targets.

    (Active): Malzahar opens up two portals to the Void. After a short delay, power erupts from them,

    dealing magic damage and silencing all enemies caught between the portals.

    (Active): Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damageto enemies that stand in it for percentage of their max health each second. (damage to monsters iscapped)

    (Active): Malzahar infects his target's mind, dealing magic damage each second for 4 seconds. Ifthe target dies while afflicted by the visions, they pass the curse on to a nearby enemy unit,refreshing the duration and restoring mana to Malzahar. Malzahar's Voidlings are attracted toaffected units.

    (Active): Malzahar grips his target in an engulfing void of energy and begins channeling, dealingmagic damage every half second while suppressing the target for up to 2.5 seconds.

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    (Innate): Master Yi strikes twice every 7th attack.

    (Passive): Increases attack damage for as long as Wuju Style is not on cooldown.

    (Innate): Each time a spell is cast near Maokai, he gains a charge of Magical Sap. When he has 5charges his next melee attack heals him for 7% of his maximum health.

    (Active): Maokai slams the ground and sends an arcane shockwave forward, damaging and slowinghis enemies for 2 seconds. Enemies close to Maokai are knocked up briefly.

    (Active): Maokai transforms into a cloud of arcane energy, quickly traveling to a target enemy. OnceMaokai reaches it, the target takes magic damage and is rooted in place.

    (Active): Maokai hurls a sapling, dealing magic damage on impact. The sapling becomes implantedin the ground, warding a nearby area for 35 seconds. When enemies approach, the sapling willchase for up to 2.5 seconds and explodes in an arcane blast that deals more magic damage toenemies.

    (Toggle): Maokai creates a great vortex of natural energy on a nearby area reducing non-towerdamage done to allied champions in the area by 20%. Maokai can prolong the effect as long as hehas mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to dealdamage to enemies within the vortex.

    (Active): Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage toeach enemy with a chance to deal 400 bonus magic damage to minions.

    (Active): Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gainsarmor and magic resistance.

    (Active): Master Yi can activate this ability to receive bonus attack damage equal to double thepassive bonus for 10 seconds.

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    (Active): Increases Master Yi's movement speed by 40% and attack speed for a few seconds, aswell as making him immune to any slow effects for the duration. Additionally, killing a championduring the duration will refresh all of Master Yi's ability cooldowns, while assists will refresh them byhalf.

    (Innate): Miss Fortune gains an additional 25 (+4 each second) movement speed after not takingany damage for 7 or more seconds, increasing up to 70 maximum bonus speed.

    (Active): Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of thatdamage to another enemy target behind the first. Both hits apply on-hit effects.

    (Passive): Miss Fortune deals magic damage to her target with each attack, cumulatively stackingup to 4 times on the same target.

    (Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lowerhealing received and health regeneration by the target by 50% for 3 seconds.

    (Active): Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5

    seconds, dealing magic damage over 2 seconds and slowing enemies hit for 1 second.

    (Active): Miss Fortune channels a flurry of bullets into a cone in front of her for 2 seconds, dealinglarge amounts of magic damage to enemies.

    (Innate): 25 / 27.5 / 30% of the damage dealt from abilities is converted into a temporary shield,absorbing incoming damage. Maximum shield strength is 90 + (30 x level). The shield decays by3% per second.

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    (Innate): Morgana is granted 15 / 25 / 35% spell vamp.

    (Active): On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals 75% moredamage.

    (Active): Unleashes a protective cloud of metal shards to surround an ally or