learning interactive graphics through huge live demos
TRANSCRIPT
KTH ROYAL INSTITUTE
OF TECHNOLOGY
Learning Interactive Graphics
through Huge Live DemosMario Romero, Assoc. Prof. HCI & Graphics2017/01/18
Activities
• Research
• Education
• Outreach
Infrastructure
• Engineer
• Hardware
• Software
Visualization Studio VIC
• 4K wall
• HTC VIVE
• Oculus Rift
• 3D audio
• Multi-touch interactive tabletop surfaces
• Eye tracking
• GPU-based computing cluster
• Haptic Devices
• 3D printers
• Epson Moverio
Technologies in the Studio
Andreas Niklas Eric
Johan Robert Joakim Emil André Elvira Jonas
Students in Advanced Graphics and
Interaction 2012 (AGI12) in
ForskarFredag - 10
It’s all about the students
Students in Advanced Graphics and Interaction
2013 (AGI13) in the Visualization Studio VIC - 26
Students in Advanced Graphics and Interaction
2014 (AGI14) in the Visualization Studio VIC - 14
It’s all about the students
It’s all about the students
Students in Advanced Graphics and Interaction
2015 (AGI15) at ForskarFredag - 28
Expo-Based Learning
Project-Based Learning augmented with constructively
aligned public expos.
Focus on accountability and adaptability.
Build an object that becomes a portfolio.
¡Hice lo que quise! (I did what I wanted!)
Nicholas Hogan - Space Bar ©2012Nicholas Hogan ©1992
Embodied Sculpting
MegaMind Tekniska Museet – Forma i Luften
Hands-on interaction with 3D, haptics, sound
PodRacer
YA3
InvadAR
DangeRoads
FaceUp
“You have to be confident to explain to people this is what I have done, this is how it
works in a public environment. At KTH all the lab assignments are in front of the
computers which you know work. And the person you are presenting to knows what you
are doing. What we do in this course is present to people who don’t have the same
understanding of what you are doing. So you have to explain to people in a different
way. Also, it is much more likely to break if you are presenting for a long time to a lot of
people. You have to be sure that your code doesn’t break and know what to do when
your code breaks. It is most definitely worth the extra effort.”
Romero, M. , Thuresson, B., Peters, C., Kis, F., Coppard, J., Andrée, J. and Landazuri, N., 2014, June.
Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy. In
Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 15-
20). ACM.
Thank you!
kth.se/profile/marior marioromero73
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VisualizationStudio