learning insights live nov 14 - gamification - good for the blend?
DESCRIPTION
Our Learning Insights Report shows the rising of gaming. It can be great - as McDonald's have already seen with a Gold Elearning Awards win and savings of over £23m. But are games worth investing in, and are they good for the blend?TRANSCRIPT
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Gamification – Good For the Blend?
November 25th, 2014
Paul Westlake - Solutions Consultant
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What is a ‘Game’
“an activity that one engages in
for amusement”
“a form of competitive activity played according to rules”
“A game is structured playing, usually undertaken for
enjoyment and sometimes used as an educational tool”
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What Components Does a Game Need?
• Something you are trying to achieve, the anticipated outcome
Goals
• A method you should follow – a guideline
Rules
• A bid to overcome something, to achieve something ‘better’
Challenge
• An action that occurs as two or more objects have an effect upon one another
Interaction
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Who Are McDonald's?
The world’s largest restaurant chain – more than 34,000 restaurants across 119 countries
In the UK employ 91,000 staff across 1230 restaurants, serving 2.5 million customers on a daily basis
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Why Look at Gaming?
The challenge
Provide training to over 91,000 employees on a new till system as quickly and efficiently and for it to be as engaging and effective as possible. Retain high customer satisfaction.
The solution
For the first time ever McDonald’s opted for a game based approach, as part of a blended solution to get their staff up to speed
The results
On another level…
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The Challenge
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Highly competitive market
• Operating within a low margin/high volume,
maintaining and increasing market share is vital
• Need to enable restaurants to enhance customer experience and maximise sales
• No honeymoon period to practice in
Utilising latest technology
In 2011 McDonald’s introduced a new till system into
the UK restaurants called NP6 with two key
objectives:
• Improved order accuracy
• Reduced service times
Setting the Scene
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Training
• The key challenge faced was how to train 91,000 UK crew members as quickly
and effectively as possible
• Training must not to impact customer service and reputation
• Till training – technical and dry – how can it be brought alive, made exciting?
Options
• Shoulder-to-shoulder training - too slow, expensive, would impact the business
and customer service
• Elearning was a possibility, but that only delivered the theory - McDonald’s
wanted something more than that and something different
The solution
• Very short initial elearning module – covering why the change and basic till
function
• Online game
Challenge
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Embedded in BAU
Introduction PDF
Elearning and Game
On floor practice
Feedback with coach
Verification
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Why Choose a Gaming Approach?
• Key objective was to provide learning that people want to do
• Fun, engaging, memorable, tap into people’s competitive nature
• Employees predominantly from the ‘Net Generation’ (85% under 29 years old)
• Provides a safe practice environment – multiple attempts encouraged
• Allows a realistic, scenario based approach
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The Solution
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Business Objectives:
• Increase speed of service
• Improve order accuracy
• Enhance customer experience
• Increase order spend
• Increase employee engagement
• Reduce cost of existing training
Success Metrics:
• Reduced average service times
• Reduced customer complaints
• Improved mystery shopper scores
• Increased average cheque
• Significant completions
• Positive employee feedback
• Reduced training costs
Objectives and Measurement Metrics
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Game Components
Main aimCrew member to enter as many customer orders as accurately as possible into the new system within 20 mins
Levels4 levels each with 5 customers – orders get increasingly more complex
ScoringBased upon speed and accuracy – each user gets a completely unique score
Life linesUsers can choose to use throughout the game to help them complete orders
BonusesUsers can win throughout the game if they meet certain game criteria
Customer satisfactionCustomer satisfaction thermometer and facial expressions of customers, spot check challenge screens
Audio effectsCustomer giving order, slurping noises, booing/cheering crowd
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Game Interface
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Game Interface
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Life lines and Bonuses
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Learning From Mistakes
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Hospitality Spot Checks
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Customer Satisfaction and Audio Effects
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Score Updates
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Going to the Next Level
Final ScoreOverall unique score is calculated using:
• how long it has taken them to complete all orders
• accuracy of entering the orders
• their customer service responses
• life lines used
• bonuses awarded
Keep them coming backAt the end of all four levels they are encourage to try again to improve their score and
beat their colleagues
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Competitive Spirit
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McDonald's Till Game Components
• Serve 20 customers within the time limit
Goals
• Work within hospitality guidelines, entering order in the optimum way to reduce service times
Rules
• Customers changing orders, adding in times, becoming frustrated
Challenge
• Feedback from customers based on how you are greeting them, and how efficiently you are taking their order
Interaction
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The Results
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Caught by Surprise
Mark ReillyCorporate Training Managerand the project sponsor
“This tool was placed quietly on our crew website
with no advertising or direction to the restaurants.
The crew found it, played it, re-played it and shared
it. Its power was in the fact that it challenged people
to try-out and experiment to succeed and improve,
which is what the most effective learning is all
about”
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Business Highlights
1,300 daily hits since launch in June 2012
24,000 hours of trainingequivalent delivery via the game
80%Said it helped them understand
new till system and to perform
£23.4MIncrease in cheque across UK
restaurants, £18K av. per
restaurant
205,216 hitsby June 2014
£125,000+savings in direct
training costs
“The learning was really fun – it felt more like a game than
actual learning”
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Longer Term Impact
Mark ReillyCorporate Training Managerand the project sponsor
“As a business, we have seen significant
improvements in customer service, sales and profit
results. The success of the project has led to a
wider cascade of the till game across European
markets, and to the development of further game-
based learning to support the introduction of new
initiatives across the business.”
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In Summary, Game Success …
• McDonald’s needed quick and efficient way to let staff practice
on a new till system
• Online game approach taken
• Little shoulder-to-shoulder training been needed
• Most successful online tool McDonald’s UK have ever
launched despite no marketing or launch campaign
• Excellent results been achieved for business and game
continues to be big hit
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Improving performance through
learning and technology