learning game development - whizzzzzz
DESCRIPTION
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool .Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. . Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device.These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks.TRANSCRIPT
6Learning Game Development
Lessons
BE ABSOLUTELY CERTAIN ABOUT THE
GAME OBJECTIVE
LESSON 1
Make sure to tie down to a
singular objective;
One that is achievable given the game mechanics
Eliminate game mechanics that
do not explicitly tie to the outcome
THE GAME ENVIRONMENT NEEDS TO BE
DYNAMIC
LESSON 2
Even in non-play condition,
the game environment must still change
There must be some
penalization of the player
for not making moves
BE SURE OF HOW YOU
SCORE PLAYERS
LESSON 3
Decide on what variables the score will depend
Decide what clearly defines a winning score
Decide how the system
will compute it
Work out the formulae to calculate the
score right at the beginning
Ensure that the player understands how actions in the game relate to an increase/decrease in score
INCLUDE A
HOW-TO-PLAY
LESSON 4
Do not take the game play experience of other
stakeholders for granted
Right from prototyping stage
include instructions on how to play the game
DESIGN IS ONE THING; DEVELOPMENT IS ANOTHER
LESSON 5
Know the budget and timelines and tailor your game design
around it
Be practical during development. Do not get carried
away by the vision of
the game designer
PLAY TEST EARLY,
PLAY TEST OFTEN
LESSON 6
To avoid incurring huge costs on play testing,
use paper prototypes that model game-play
Play-test all through
design and development
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