learning game development - whizzzzzz

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6 Learning Game Development Lesson s

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A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool .Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. . Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device.These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks.

TRANSCRIPT

Page 1: Learning Game Development - Whizzzzzz

6Learning Game Development

Lessons

Page 2: Learning Game Development - Whizzzzzz

BE ABSOLUTELY CERTAIN ABOUT THE

GAME OBJECTIVE

LESSON 1

Page 3: Learning Game Development - Whizzzzzz

Make sure to tie down to a

singular objective;

One that is achievable given the game mechanics

Page 4: Learning Game Development - Whizzzzzz

Eliminate game mechanics that

do not explicitly tie to the outcome

Page 5: Learning Game Development - Whizzzzzz

THE GAME ENVIRONMENT NEEDS TO BE

DYNAMIC

LESSON 2

Page 6: Learning Game Development - Whizzzzzz

Even in non-play condition,

the game environment must still change

Page 7: Learning Game Development - Whizzzzzz

There must be some

penalization of the player

for not making moves

Page 8: Learning Game Development - Whizzzzzz

BE SURE OF HOW YOU

SCORE PLAYERS

LESSON 3

Page 9: Learning Game Development - Whizzzzzz

Decide on what variables the score will depend

Page 10: Learning Game Development - Whizzzzzz

Decide what clearly defines a winning score

Page 11: Learning Game Development - Whizzzzzz

Decide how the system

will compute it

Page 12: Learning Game Development - Whizzzzzz

Work out the formulae to calculate the

score right at the beginning

Page 13: Learning Game Development - Whizzzzzz

Ensure that the player understands how actions in the game relate to an increase/decrease in score

Page 14: Learning Game Development - Whizzzzzz

INCLUDE A

HOW-TO-PLAY

LESSON 4

Page 15: Learning Game Development - Whizzzzzz

Do not take the game play experience of other

stakeholders for granted

Page 16: Learning Game Development - Whizzzzzz

Right from prototyping stage

include instructions on how to play the game

Page 17: Learning Game Development - Whizzzzzz

DESIGN IS ONE THING; DEVELOPMENT IS ANOTHER

LESSON 5

Page 18: Learning Game Development - Whizzzzzz

Know the budget and timelines and tailor your game design

around it

Page 19: Learning Game Development - Whizzzzzz

Be practical during development. Do not get carried

away by the vision of

the game designer

Page 20: Learning Game Development - Whizzzzzz

PLAY TEST EARLY,

PLAY TEST OFTEN

LESSON 6

Page 21: Learning Game Development - Whizzzzzz

To avoid incurring huge costs on play testing,

use paper prototypes that model game-play

Page 23: Learning Game Development - Whizzzzzz

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