learning by doing

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TELL ME project - Technology Enhanced Learning Living Lab for Manufacturing Environments Fridolin Wild 1) , Alan Fletcher 1) , Jaakko Karjalainen 2) , Ambjoern Naeve 3) 1) The Open University, 2) VTT, 3) KTH Learning by Doing JTEL summer school, 26.4.-3.5. 2014, Malta

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Presentation given to the JTEL joint European doctoral summer school in technology enhanced learning (April 27 to May 2, 2014, Malta).

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TELL ME project - Technology Enhanced Learning Living Lab for Manufacturing Environments

Fridolin Wild1), Alan Fletcher1), Jaakko Karjalainen2), Ambjoern Naeve3)

1) The Open University, 2) VTT, 3) KTH

Learning by DoingJTEL summer school, 26.4.-3.5. 2014, Malta

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“Complexity is free”

Luana IorioTechnology Leader –

Manufacturing Technologies at GE Global Research

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3

Experience is not.

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Probability of Computerisation

4

Manufacturing

(Frey & Osborne, 2013, p.37)

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The skills gap

(Dobbs et al., 2012, p.15)

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rapid exploration: designed for situations of ill-defined learning needs

… including advanced motoric, artistic, and technical skills

Individual AND team creativity

Manage switching between focus-mode and serendipity-mode

• ICT skills (!)• Self-management and self-

regulation skills

High skills: 21st century skills

6

Build and sustain professional social network, develop Social Capital; communication skills

Allow rigorous ‘testing’ of work-in-progress using ‘preview audiences’.

(Wild et al., 2013, p. 12)

( )

( )

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BLUE COLLAR WORKER EXPERIENCE

Enquire

Mix

Match

Optimise

?

Traces

Need, Problem

ActivityXML incl.

Constraints

Report, Analytics

Suggestion, Recommendation

Classifiable? Known? Unknown?

• Navigational positioning in taxonomy

• Discovery support

• Selection of existing mixes with ranked search

• Authoring of new or modified mixes

• Personalised suggestions for improvement of mix / experience

tracking

Constraints:• e.g. returned tool 15• e.g. watched video A• e.g. 14/15 in PT session• e.g. 0 FOD problems• e.g. energy < daily limit

activities:• e.g. job cards• e.g. tasks• e.g. learning paths

• Queries• (Reasoning)

Learning by Experience

(Wild et al., to appear; Wild et al., 2013)

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Problem

Summer /Winter cycle

Functional fabrics

Set up of the weaving mill.Each topic may hav.)

Prevent potential defects before they happen.

Failed step: waste of resources.

SB: Improve manufacturing process with attribute changes

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The situation: as-is

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PROFESSIONAL QUALIFICATION(e.g. courses, titles)

MATERIALS (e.g. yarn 76/2 710)

MACHINE

to-be: do-torial (1)

Each topic may have several alternative learning contents attached (objects, actions, choices...)

DornierMTV38

Yarn76/2 710

Machine parts Materials

OCCUPATIONAL HEALTH AND SAFETY

3D MODEL

Schlagbaum

SET UP PARAMETERS

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PAINT GUN USE

PROFESSIONAL QUALIFICATION(e.g. courses, titles)

FURNITURE MODEL, 3D MODEL

MATERIALS (e.g. Pinewood)

to-be: do-torial (2)

SOLVENTS, CATALYSTS & VARNISHES

PAINTS

Each topic may have several alternative learning contents attached (objects, actions, choices...)

Tinting and Varnishing (all spraying benefit from same technology)

OCCUPATIONAL HEALTH AND SAFETY

LOCATION

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Basic UI Model

TELL ME project8 Apr 2023

‘Traditional’ AR layero markerso 3D objectso Tied to object

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DEMO video

TELL ME project8 Apr 2023

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Link to EMEMO

TELL ME project8 Apr 2023

Persona-

lisation

Tracking

Feedback

Spacifi-

cation

Contextu-

alisation

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15TELL ME project8 Apr 2023

Player

workplace XML activity XML

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Authoring<activity id="fodw109” name="do-torial: learn about preventing FOD while changing a rotor blade in AW-109” start="SprayGun” viewport="actions”> <action id="SprayGun” viewport="actions" type="findtool” location="SprayBooth"> <tool id="SprayGun" /> <message type="invoke" channel="rpc">user %u% searches for tool spraygun</message> <summons type="onClick" removeSelf="true"> <summon viewport="actions" type="action">video15</summon> <summon viewport="objects" type="object">SprayGun</summon> <message type="exit" channel="rpc">user %u% found object spraygun</message> </summons> <constraint channel="rpc">user %u% found object spraygun</constraint> <instruction><![CDATA[<h1>Find the Spray Gun</h1><p>bla…</p>]]></instruction> </action>

<action id="video15" viewport="actions” type="widget” location="SprayBooth"> <widget type="smartplayer" id="15” /> <message type="invoke" channel="rpc">user %u% accesses video 15</message> <summons type="onClick" removeSelf="true"> <summon viewport="actions" type="action">microass1</summon> <message type="exit" channel="rpc">user %u% watched video 15</message> </summons> <constraint channel="rpc">user %u% performed action video15</constraint> <instruction><![CDATA[<h1>Well done!</h1><p>…!</p> ]]></instruction> </action></activity>

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Workplace: Unified Reference Model<?xml version="1.0" encoding="utf-8"?><Workplace xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><Tangibles>

<Tangible Name="SprayBooth" Category="Place" MarkerID="007"> <YesNoOverlay IsEnabled="true” X_Offset="0” Y_Offset="0” Z_Offset="0” /> <Labels IsEnabled="false">

<Label Name="Name“ X_Offset="0” Y_Offset="0” Z_Offset="0” /> </Labels> </Tangible>

<Tangible Name="SprayGun" Category="Tool" MarkerID="011" Thumbnail="data/tangibles/pistol-blue-small.png">

<YesNoOverlay IsEnabled="true” X_Offset="0” Y_Offset="0” Z_Offset="0” /><Labels IsEnabled="false">

<Label Name="Name“ X_Offset="0” Y_Offset="0” Z_Offset="0” /></Labels>

</Tangible>

<Tangible Name="Jake" Category="Person" MarkerID="012"><YesNoOverlay IsEnabled="true” X_Offset="0” Y_Offset="0” Z_Offset="0” /><Labels IsEnabled="false">

<Label Name="Name“ X_Offset="0” Y_Offset="0” Z_Offset="0” /></Labels>

</Tangible> </Tangibles></Workplace>

TELL ME project8 Apr 2023