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To Hit, or not to Hit, that is the question! Improved cube handling in races Agenda

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To Hit, or not to Hit, that is the question!

Improved cube handling in races

Quiz

Agenda

To Hit, or not to Hit, that is the question!

YES or NO?

1

result

2

result

3

result

4

result

5

result

Improved Cube Handling in Races

Isight Theory with Formula 62

Adjusted Pip Counts

For each player, start with a straight pip count and:

• add 1 pip for each additional checker on the board compared to theopponent;• add 2 pips for each checker more than 2 on point 1;• add 1 pip for each checker more than 2 on point 2;• add 1 pip for each checker more than 3 on point 3;• add 1 pip for each empty space on points 4, 5, or 6 (only if the otherplayer has a checker on his corresponding point);• add 1 pip for each additional crossover compared to the opponent.

Formula 62

a) When the leader’s adjusted pip count is 62 or less subtract 5 and divide by 7, rounding down and add result to the leader’s adjusted pip count

Formula 62

b) When the leader’s adjusted pip count is higher than 62

divide by 10, round up and add 1, and then add result to the leader’s adjusted pip count

http://www.bkgm.com/articles/Reichert/insights-with-isight.pdf

http://chrisbraybackgammon.com/

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Quiz

Answer C

Answer B

Answer D

Answer 13/9 12/9

Answer C

Answer A

Answer B

Answer C

Answer A

Answer 6/5(2)* 5/4* 2/1