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  • 7/27/2019 Learn Times 1

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    Learn TimesJust as Disciplines can take a great deal of time to learn, so to do

    Abilities & Lores. Below are the Learning Times forraising Abilities & Lores.

    Note: You may notice that it is a lot easier to learn Abilities than it is Lores. Thereasoning behind this is Lores are

    considered highly specialized information, and as such the research necessary togo from one level of the Lore to the

    next progressively gets harder.

    Abilities & LoresAbilities Learn Times Lores Learn Times

    1 1 Wk

    2 2 Wk

    3 3 Wk

    4 1 Mnth

    5 2 Mnth

    1 1 Wk

    2 2 Wk

    3 3Mnth

    4 6 Mnth

    5 1 Yr

    Learning DisciplinesAll Disciplines take time to learn. A character cant simply jump up in power levels at aninsane rate in only 2-3 months.

    The same goes for Rituals. Here's how it goes.

    Learning Time for DisciplinesDiscipline Levels Learning Times

    Basic Disciplines 2 weeks to learn

    Intermediate Disciplines 1 month to learn

    Advanced Disciplines 2 months to learn

    Elder Disciplines 4 months to learn

    Master Disciplines 6 months to learn

    Ascendant Disciplines 10 months to learn

    Methuselah Disciplines 25 months to learn

    Anything over Methuselah is at ST discretion

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    14th & 15th Generation Learn Times

    Discipline Levels Learning Times

    Basic Disciplines 1 Month to learnIntermediate Disciplines 2 Months to learn

    Advanced Disciplines N/A

    Learning Time for RitualsIn the case of Rituals, its handled similar to Disciplines. The student has to find a teacher for the Ritual they seek. Then

    it is handled like Disciplines, except the student does not need to ingest a trait of the teachers blood to learn Rituals.

    Ritual Levels Learning Times

    Basic Ritual 1 week

    Intermediate Ritual 1 month

    Advanced Ritual 3 Months

    Elder Ritual 6 months

    Master Ritual 9 months

    Ascendant Ritual 1 year

    Methuselah Ritual 2 years

    Anything over Methuselah is at St Discretion

    The Following Rules have been taken from the Dark Epics rulebook but are listed here to help those who may

    not have that sourcebook considering much of its content is directed to those that run a LARP rather thanthose who participate in one.

    Teaching Disciplines: (As per "Dark Epics" rulebook page 75) All teachers must be active characters, and theymay teach up to one level less than they posses of their in-clan Disciplines. For example, a vampire who possesses anintermediate level of his clan Discipline may teach basic levels. To Teach Advanced Necromancy or Thaumaturgy, theteacher must be a sixth or seventh generation vampire, and he must have the advanced level in at least two paths ofthe Discipline. A character who possesses the Advanced level in two paths may teach the advanced level in bothpaths, provided they are of the appropriate generation.

    Noticing Powers in Effect: (As per "Dark Epics" rulebook page 72) When a power is used unsuccessfully upon acharacter, that character can initiate a Static Mental Challenge to detect its use. (The difficulty equals the Mental Traitsof the character using the power.) The Awareness Ability may be used to retest this challenge. If the Original character

    wins the Static Challenge, he might also recognize the power and/or who used it on him (At the Narrator's discretion).Some powers are also obvious in their effect/target/source and the narrator may rule that any of the pertinentinformation is available without testing.