late hit
DESCRIPTION
It is very important to know the correct cube action in Late Hit game as it happens very often and the equity on the line is usually big. To know when to double and take, I presented the easiest way.TRANSCRIPT
LATE HIT BY MOCHY 2014/9/13 at Georgian Championship
PROBLEM 1 (4 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 1 REDOUBLE – HUGE PASS
PROBLEM 2 (4 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 2 REDOUBLE – CLOSE TAKE
4 OFF
4 off is a Huge pass provided spares distributed normally.
Having no spare on 6p and 5p is Really bad.
Obviously 3 off or less is even bigger pass.
PROBLEM 3 (5 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 3 REDOUBLE BOARDER LINE TAKE / PASS
PROBLEM 4 (5 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 4 NO REDOUBLE - TAKE
5 OFF
5 off is a Boarder line decision.
You have to wait before doubling until you have bear them in.
PROBLEM 5 (6 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 5 NO REDOUBLE – TAKE
PROBLEM 6 (6 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 6 REDOUBLE – PASS
WHEN IS DOUBLE – TAKE?
When Yellow has N-4 checkers off, it is a Double and Take.
*N = number of checkers Black bear off
**It applies from 0 off to 9 off. 10 or more you should use N-5.
EXAMPLE 1 (6 OFF)BLACK HAS 6 OFF, SO 6 - 4 = 2. YELLOW HAS 2 OFF !
EXAMPLE 2 (7 OFF)BLACK HAS 7 OFF, SO 7-4=3. YELLOW HAS 3 OFF.
6 OFF
6 off is a big no double until you have two men off.
N-4 is an Double-Take. (it applies 0 off to 9 off)
PROBLEM 7 (1P IS OPEN, 7 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 7 REDOUBLE – CLOSE TAKE
1P OPEN IS REGARDED AS 0.5 LESS MEN OFF
PROBLEM 8 (5P IS OPEN, 7 OFF)YELLOW ON ROLL. CUBE ACTION?
ANSWER 8 NO REDOUBLE – TAKE
5P OPEN IS REGARDED AS 0.5 LESS MEN OFF