labeling images with a computer game

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Center for Computational Analysis of Social and Organizational Systems http://www.casos.cs.cmu.edu/ Labeling images with a computer game By von Ahn & Dabbish

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Labeling images with a computer game. By von Ahn & Dabbish. Motivation. ‘Our goal is ambitious: to label the majority of images on the World Wide Web.’ Machine learning to identify and label image components is generally ineffective. Past Work. Lempel & Soffer , 2002 - PowerPoint PPT Presentation

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Page 1: Labeling images with a computer game

Center for Computational Analysis of Social and Organizational Systems

http://www.casos.cs.cmu.edu/

Labeling images with a computer game

By von Ahn & Dabbish

Page 2: Labeling images with a computer game

Motivation• ‘Our goal is ambitious: to label the majority of

images on the World Wide Web.’• Machine learning to identify and label image

components is generally ineffective.

Peter Landwehr 2

Page 3: Labeling images with a computer game

Past Work

Peter Landwehr 3

• Lempel & Soffer, 2002• Duygulu et al., 2002

Page 4: Labeling images with a computer game

Peter Landwehr 4

Page 5: Labeling images with a computer game

Implementation notes• Image reintroduction possibility• Age restriction possibility• Play alone possibility• Taboo threshold (X=1)• Image completion• Randomized partners• 350K images from random.bounceme.net• 73K word dictionary• ‘[T]he game doesn’t ask the players to describe

the image: all they are told is that they have to “think like each other” and type the same string.’

Peter Landwehr 5

Page 6: Labeling images with a computer game

August 9 – December 10, 2003

• 13,360 Players• 1,271,451 labels for 293,760 images• 80% of players returned at least once, 33 spent

50 hours playing• Mean = 3.89 labels/image/minute of play, std.

dev = 0.69.

Peter Landwehr 6

Page 7: Labeling images with a computer game

Peter Landwehr 7

Validation (1)

car dogman woman

stamp Witherspoonsmiling Aliascartoon green

Page 8: Labeling images with a computer game

1. ‘Please type the six individual words that you feel best describe the contents of this image. Type one word per line below; words should be less than 13 character’– For all of the images…

• at least 5 (83%) of the 6 labels produced by the game were entered by at least one participant.

• the three most common words entered by participants were contained among the labels produced by the game.

Peter Landwehr 8

15 participants aged 20-25, 20 images with >5 labels

Validation (2)

Page 9: Labeling images with a computer game

1. ‘How many of the words above would you use in describing this image to someone who couldn’t see it?’– Mean = 5.105, std. dev = 1.3087 (85% useful)

2. ‘How many of the words have nothing to do with the image (i.e., you don't understand why they are listed with this image)?’– Mean = 0.105, std. dev = 0.2529 (1.7%

useless)

Peter Landwehr 9

15 participants aged 20-25, 20 images with >5 labels

Validation (3)

Page 10: Labeling images with a computer game

Broad implications• ‘At this rate, 5,000 people playing the ESP game

24 hours a day would label all images on Google (425,000,000 images) [with one tag] in 31 days.’

• ‘…[O]ur main contribution stems from the way in which we attack the labeling problem. …[W]e have shown that it’s conceivable that a large-scale problem can be solved with a method that uses people playing on the Web. We’ve turned tedious work into something people want to do.’

Peter Landwehr 10

Page 11: Labeling images with a computer game

Peter Landwehr 11

‘The ESP game can be used, with minor modifications, to label sound or video clips (i.e., there is nothing inherent about

images).’

Page 12: Labeling images with a computer game

Peter Landwehr 12

‘Other problems that could be solved by having people play games include categorizing web pages into topics and monitoring security

cameras.’

Page 13: Labeling images with a computer game

More recent work

Peter Landwehr 13

Walsh & Golbeck, 2010

Page 14: Labeling images with a computer game

Recent Work• McGonigal, 2003• Law, von Ahn, Dannenberg, and Crawford, 2007• Hacker and von Ahn, 2009• Dong and Fu, 2010• Walsh and Golbeck, 2010

Peter Landwehr 14

Page 15: Labeling images with a computer game

Center for Computational Analysis of Social and Organizational Systems

http://www.casos.cs.cmu.edu/

Questions?