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Lecture L21 GAMES

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The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits. he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions. In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.

TRANSCRIPT

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Lecture L21 GAMES

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Games are the one of the most powerfulforce in the world

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Games are universal

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Games areeverywhere

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Games are played by anyone

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Games are part ofgrowing up

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Computer Game History

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Early GamesCathode ray tube amusement device, 1947

Analog game, purely electromechanical

Controlled by control knobs which influences the trajectory of the CRT's light beam

Player controls a reticle and aligns it to an airplane to shoot down

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Early Games

Noughts And Crosses, 1952 !

A Tic-Tac-Toe game

Ran on EDSAC!

Used the tank display CRT as 35 x 16 pixel screen for displaying his game!

Game did not get well known

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Early GamesSpaceware! 1961

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Early GamesSpaceware! 1961

Programmed on PDP-1 in MIT in 1960!

One of the first time-sharing computers!

Space game where two players try to shoot each others without being drawn to the sun in the center!

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Arcades

Special purpose machines!

Most popular game was PONG!

Arcades became popular amongstyoung in 1971-1974!

2-D boards and movementof objects!

Special controls and buttons

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Pong 1974

Atari VCS 2600 1977

Game ConsolesIn 1974 game consoles start to appear!

Computer games market emerges!

Atari became the industry leaderVCS – Video Computer System 1974 – 1984Discontinued in 1991

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The Video Game CrashIn 1983 the computer game market crashed !

Throughout the 1984 and 1985, the home video game industry was nearly dead Too much supply of similar games Low quality The public lost interest!

Atari did not want to credit developers

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Game Consoles Come BackNintendo Entertainment System, 1986!!

Started the second computer console revolution !

Changed the way games were marketed Strict control of what games were produced and sold Instituted quality standards Instituted content standards

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Enter the Personal ComputerIn the 80s Personal computers become more wide spread Games slowly appear in the PCs

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Interactive fictionIn the 80s Interactive fiction games became popular!!

Role-playing game in which the player moves around in imaginative adventure world and solves mysteries !

Early games where text games with simple commands !

Slowly graphics was added

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Enter CD-ROM

With CD-ROM new types of games became possible!!

More graphic !

The 7th guest from 1992 !

Myst from 1993 became an unexpected huge success

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Multiplayer and 3-D GamesEarly games were multiplayer games!!

Pong and Spacewar! were multiplayer !

Most games after that were single player games where player plays against the computer or players take turn !

In the late 80s and early 90s networks start to appear Ethernet LANs, then the Internet

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DOOM introduced 3-D graphics and multiplayer capabilities in 1993 !

3D game where the player moves around in a 3-D world!

Breakthrough graphicsMultiplayer capability on a LAN

Multiplayer and 3-D Games

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Timeline

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Addiction!!

Some games are highly addictive !

!

Role playing games, MUD (Multiple User Dialog) Example: EverQuest !

Games with progression, construction and commands Examples: WarCraft, CounterStrike, Sims

Impact of Computer Games

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Really simple game, but highly addictive

Released on May 24, 2013, discontinued Feb 8, 2014

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Violence!!

Some games are violent, made for matureadult audience !

Most games are not violent !

!

Impact of Computer Games

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“In twenty years, games will have taken over the world and everything will be virtual reality.”

-- Ray Kurzwiel

The Gaming Market

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Who plays computer and video games?

51%of US households have a dedicated game console

Source: ESA Essential facts, US data

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Average Game Player Age

30

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The  Gaming  Market

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The  Gaming  Market

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The  Gaming  Market

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The  Gaming  Market

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The  Gaming  Market

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1990

$10 bn

2000 2010

$20 bn

$50 bn

Games

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2014

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The Market

PlayStation 2 is still on top

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The  Market

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Nintendo

• Products  – GameCube  – GameBoy  – Wii  – DS  

• Appeal  to  families  – Apply  strict  standards  

• Do  most  of  the  games  themselves  – Difficult  for  others  to  enter  

– Wii  got  a  very  good  start  – Wii  Remote

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Sony

▪ Products  – PlayStation,  PlayStation2  – PlayStation  Portable  ▪ Have  the  broadest  market  

– Has  most  of  the  games  ▪ PlayStation3  

– With  IBM’s  Cell  and  Blue-­‐ray  Optical  Disk  – Movie  and  TV  show  downloads

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XBox

• Products  – XBox,  XBox  360,  XBox  720  

• Appeal  to  hard-­‐core  games  – Most  powerful  console  – Xbox  Live  –  online  gameservice  

– Microsoft  is  promotingxbox  as  entertainment  device

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           Games  Drive  Technology

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Source:  Economist:  Play  to  Win

Graphics

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Bjarni  Þór  Árnason:  Evolution  of  Physics  in  Video  Games

Physics Processor

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Source:  When  looks  are  no  longer  enough,  Play  to  win Hannes  Högni  Vilhjálmsson

Artificial Intelligence

Virtual Worlds

Characters that behave human