kickstarting design thinking

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KICKSTARTING DESIGN THINKING Davide ‘Folletto’ Casali

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Page 1: Kickstarting Design Thinking

KICKSTARTING DESIGN THINKING

Davide ‘Folletto’ Casali

Page 2: Kickstarting Design Thinking

UX Redirector Advisor

NIGHT.EU

Page 3: Kickstarting Design Thinking

F E L L O W

Page 4: Kickstarting Design Thinking

@Folletto

Page 5: Kickstarting Design Thinking

WHY DESIGN?PART I

Page 6: Kickstarting Design Thinking

Complex Systems

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No simplification BanalizationSimplification

Thanks to Tullio Tinti

UNMANAGEABLE UNUSEFUL

Page 8: Kickstarting Design Thinking

”H. Rittel, M. Webber

Societal problems are inherently different from the problems

that scientists and perhaps some classes of engineers deal with.

They are inherently ‘wicked’.

H. Rittel, M. Webber (1973) Dilemmas in a General Theory of Planning

Page 9: Kickstarting Design Thinking

Wicked problems

don’t have clearly defined boundaries.

Wicked problems

don’t have a point when they are solved.

Wicked problems

have always more than one explanation.

Wicked problems

solution attempts change the problem definition.

Wicked problems

require full responsibility.

Wicked problems

bleed into one another.

Wicked problems

have no solution template.

Wicked problems

are interconnected to each other.

Wicked problems

have no scientific approach.

Wicked problems

are unique.

Page 10: Kickstarting Design Thinking

12. Constants 11. Buffers 10. Material 09. Delays 08. Negative loops 07. Positive loops 06. Information 05. Rules 04. Change & self-organize 03. Goals 02. Paradigms 01. Trascend paradigms

Meadows D. (1999) Leverage Points, places to intervene in a system

10

2

8

713

11 4

12

56

9

MEADOW’S 12 LEVERAGE POINTS

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FOUNDATION OF DESIGN THINKING

PART II

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”John Chris Jones, Design Method

Designers are forever bound to treat as real that which exists only in an imagined

future and have to specify ways in which the foreseen thing can be made to exist.

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Humans

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Solution First vs ProblemISSUE

No real understanding

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Too close to the problemISSUE

No view of context

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”Manifesto Ibridi

Keeping up with global complexity demands a conscious understanding of our

cognitive, psychological, physiological peculiarities, and of their limits.

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Open → Close

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ISSUE Opening without closing

No Focus, No Goal

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ISSUE Closing too soon

Bias, Prejudice

Page 20: Kickstarting Design Thinking

“”Dave Gray

The most enlightening moments came from understanding and applying

the Open – Explore – Close phases.

Page 21: Kickstarting Design Thinking

Iterate

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ISSUE Iteration of one

Not really a loop

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ISSUE Iterate without vision

Not going anywhere

Page 24: Kickstarting Design Thinking

“”Bruce Lee

Be water my friend.

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Incremental + Radical Innovation

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ISSUE Fear of jumping

No real change

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ISSUE People resistance to change

Expect and manage

Page 28: Kickstarting Design Thinking

”Verganti & Norman

Incremental innovation is necessary to transform the radical idea into a form that is acceptable

to those beyond early adopters.

Verganti & Norman, Incremental and Radical Innovation

Page 29: Kickstarting Design Thinking

Experiment

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ISSUE Fear of failure

Failure is intrinsic

Page 31: Kickstarting Design Thinking

ISSUE Failing without learning

Learn and build up

Page 32: Kickstarting Design Thinking

”Sarah Soule

Design thinking stresses the need to rapidly prototype the solution

so that the designers can get feedback as quickly as possible.

Page 33: Kickstarting Design Thinking

DESIGN THINKINGPART III

Page 34: Kickstarting Design Thinking

”Tim Brown, IDEO

Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and

the requirements for business success.

Page 35: Kickstarting Design Thinking

Understand & specify the

context of use

Specify the user &

organizational requirements

Produce design

solutions

Evaluate design against

requirements

Identify need of user centered design

System meets specified functional, user & organizational requirements

USER CENTERED DESIGN: ISO 13407 (1999)

Page 36: Kickstarting Design Thinking

Stephanie Gioia (2011) http://www.visualmba.info.

XPLANE Discover Concept DoDesign

CHESKIN Envision Explore InspireCreate Express

CONIFER Research Catalog Synthesis Insights

COOPER Research Modeling, Scenarios DesignFramework Communicate

IDEO Inspiration Ideation Implementation

FROG Discover Design Deliver

FITCH Discover Define DoDesign

N MELVILLE Explore Discover Implement & AssessConcept & Design

DIFFERENT MODELS TO DO DESIGN THINKING

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from An Introduction to Design Thinkin

Empathize Define Ideate Prototype TestStanford

Seek Build Imagine Plan MakeFrog CAT

Discovery Interpretation Ideation Experimentation EvolutionIDEO Ed.

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Empathize

Define

Ideate

Prototype

Test

from An Introduction to Design Thinkin

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Empathize Observe Engage Listen

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Define Patterns Insight Focus

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Ideate Generate Explore Visualize

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Prototype Build Hypothesis Quick

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Test Show Behaviour Compare

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DESIGN THINKING SPEED RUN

PART IV

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“”Confucio

I hear and I forget. I see and I remember. I do and I understand.

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THIS IS A SPEED RUN

There are many more kinds of activities that can be done.

Page 47: Kickstarting Design Thinking

© Sunni Brown

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from An Introduction to Design Thinkin

Empathize

Define

Ideate

Prototype

Test

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Form a team

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Pick a challenge

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Empathize Un/Knowns

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Unknowns Knowns

Inspiring People

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Empathize Speak To

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Identify the people you want to speak to

AffectedInvolved Experts

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Define Empathy Map

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Hears Sees

Thinks & Feels

Pains Goals

Thanks to James Macanufo

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Ideate Generate Ideas

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10’ individually · alone · no speaking

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share ideas

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vote ideas

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Prototype Storyboarding

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create a storyboard

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Test Try with another team

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find another team, and share your storyboard

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show and tell

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WRAP UPPART V

Page 68: Kickstarting Design Thinking

from An Introduction to Design Thinkin

Empathize

Define

Ideate

Prototype

Test

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do

observe

think

dotL OOP

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www.frogdesign.com/work/frog-collective-action-toolkit.html

Page 72: Kickstarting Design Thinking

”Bruno Munari

To complicate is easy, to simplify is hard. To complicate, just add,

everyone is able to complicate. Few are able to simplify.

Page 73: Kickstarting Design Thinking

Thanks.

@Folletto

INTENSEMINIMALISM.COM