kars alfrink - moving stories

27

Upload: virtueelplatform

Post on 08-May-2015

1.052 views

Category:

Design


8 download

TRANSCRIPT

Page 1: Kars Alfrink - Moving Stories
Page 2: Kars Alfrink - Moving Stories

On museumgames…

Moving Stories, March 2013 Kars Alfrink (Hubbub)

Page 3: Kars Alfrink - Moving Stories
Page 4: Kars Alfrink - Moving Stories

http://hbbb.nl/be

Page 5: Kars Alfrink - Moving Stories
Page 6: Kars Alfrink - Moving Stories
Page 7: Kars Alfrink - Moving Stories
Page 8: Kars Alfrink - Moving Stories

Three museum games

that I like.

Page 9: Kars Alfrink - Moving Stories

Tate Trumps. http://hbbb.nl/et

Page 10: Kars Alfrink - Moving Stories

FLX. http://hbbb.nl/eu

Page 11: Kars Alfrink - Moving Stories

Google Chrome Web Lab. http://hbbb.nl/es

Page 12: Kars Alfrink - Moving Stories

1. exhibits as tools2. play as performance

3. onsite and online

Page 13: Kars Alfrink - Moving Stories

The story behind

Beestenbende.

Page 14: Kars Alfrink - Moving Stories
Page 15: Kars Alfrink - Moving Stories
Page 16: Kars Alfrink - Moving Stories

cabinet is tool

Page 17: Kars Alfrink - Moving Stories

intergenerational

Page 18: Kars Alfrink - Moving Stories

Doug Wilson. http://hbbb.nl/ev

deputize players

Page 19: Kars Alfrink - Moving Stories

Things we learnt along

the way.

Page 20: Kars Alfrink - Moving Stories

Invent shared artifacts.

Page 21: Kars Alfrink - Moving Stories

Prototypes in stead of ideas.

Page 22: Kars Alfrink - Moving Stories

Test early, test often.

Page 23: Kars Alfrink - Moving Stories

When in doubt, shorten loops.

Page 24: Kars Alfrink - Moving Stories

Rules outside of software.

Page 25: Kars Alfrink - Moving Stories

Your players are

your partners.

Page 27: Kars Alfrink - Moving Stories