kansei-related design information exchange during concept creation phases

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KANSEI-RELATED DESIGN INFORMATION EXCHANGE DURING CONCEPT CREATION PHASES Authors: Alexandre Gentner Arts&Métiers ParisTech, Ph.D. Carole Bouchard Arts&Métiers ParisTech, Professor Carole Favart Toyota Motor Europe, General Manager KEER2014 conference, LINKÖPING | JUNE 11-13 2014

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Presentation material used at Kansei Engineering and Emotional Research conference in Linköping (KEER2014)

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Page 1: Kansei-related design information exchange during concept creation phases

Kansei-related design information exchange during concept creation phases

Authors: Alexandre Gentner Arts&Métiers ParisTech, Ph.D. Carole Bouchard Arts&Métiers ParisTech, Professor Carole Favart Toyota Motor Europe, General Manager

KEER2014 conference, LINKÖPING | JUNE 11-13 2014

Page 2: Kansei-related design information exchange during concept creation phases

KANSEI-rElAtEd dESIgN INformAtIoN ExchANgE durINg coNcEpt crEAtIoN phASESContextLiterature review industriaL design proCess Users’experienceswithprodUcts experienCe-Centred design aCtivities researchqUestionandhypothesisexperiment researchprotocoL “expLoratoryconcept”projects “prodUctLiningstrategy”projects “pre-deveLopmentdirection”projects overviewConCLusion aCademiC Contributions industriaL Contributions ConCLusion and perspeCtives

Page 3: Kansei-related design information exchange during concept creation phases

Literature review research question eXPeriMent concLusion

3

ToyoTa moTor corporaTion• Automotive context• R&D centres distributed around the globe• “Engineering-driven” corporation

ToyoTa moTor europe - Kansei design• Unique within the Toyota group• “Kansei-driven” division• Evolution in terms of approach taken and fields takled

TME-KD over time

Toyota R&D in the world

IndustrIal and research context

conTexT

Toyota Motor North America, Inc(TMA)

Toyota Motor Europe NV/SA(TME)

Toyota Motor Corporation(TMC)

Toyota Motor Asia PacificPte Ltd (TMAP-MS)

Timeline2003 2014

Present Ph.D. research

Approach taken

Fields tackled

Experience-based and intuitive thinking

Analytic thinking

Multi-sensory perceptionResponse to perception

Interaction

Integrative thinking

Experience

Page 4: Kansei-related design information exchange during concept creation phases

Literature review research question eXPeriMent concLusion

4

IndustrIal and research context

conTexT

ENG. PRE-DEVELOPMENT

STYLING

ENG. DEVELOPMENT

projecT researched: early phase of a vehicle developmenT process

Target user experienceCONCEPT STAGE

target design brief

confirm target

Page 5: Kansei-related design information exchange during concept creation phases

Context ReseaRCh question exPeRiMent ConClusion

5

ncd and npd sTages• Two from the four major stages of the industrial design process• NCD: creation of intellectual property Koen et al. 2002

• NPD: design of consumable artifacts Ulrich & Eppinger 2000

IndustrIal desIgn process

liTeraTure review

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Page 6: Kansei-related design information exchange during concept creation phases

Context ReseaRCh question exPeRiMent ConClusion

NCD NPD

CommercialisationProduct use

5

ncd and npd sTages• Two from the four major stages of the industrial design process• NCD: creation of intellectual property Koen et al. 2002

• NPD: design of consumable artifacts Ulrich & Eppinger 2000

• Innovation process: uptake of intellectual property into new product develpment (NPD) Van de Ven 1986, Gero 2010

IndustrIal desIgn process

liTeraTure review

Link and differences between NCD and NPD (Gero 2010, Koen et al. 2002,Kim & Wilemon 2002, Sandemeier et al. 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Page 7: Kansei-related design information exchange during concept creation phases

Context ReseaRCh question exPeRiMent ConClusion

6

user experience and Kansei process• Occurs when a human interacts with his environ-ment Desmet & Hekkert 2007, Hassenzahl 2010, Ortíz Nicólas 2013

• Complementary to rational processes leading to understanding Lévy, Lee, & Yamanaka 2007

• Kansei process as a link between the different entities Lévy, Lee, & Yamanaka 2007, Ortíz Nicólas 2013

Kansei-Experience descriptive framework (adaped from the literature)

liTeraTure review

Users’ experiences with prodUcts

• Meaning• Emotion

• Sensory attributes• Technical attributes...

• Action enabled• Type of interface...

• Temporal• Situational...

• Age, gender• Nationality• Values and personality• Mindset• Memory

PERSONALCHARACTERISTICS

PERCEIVED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT.

KANSEI PROCESS

user enVIronMent

Page 8: Kansei-related design information exchange during concept creation phases

Context ReseaRCh question exPeRiMent ConClusion

7

design informaTion Bouchard et al 2009, Kim et al. 2009

• Exchanged by a design team in early design stages• Three levels of abstraction identified

liTeraTure review

experIence-centred desIgn actIVItIes

Design information (Bouchard et al 2009, Kim et al. 2009)

design informationcategories example related ux entity

H(High level)

Value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSector/object Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

Page 9: Kansei-related design information exchange during concept creation phases

H

Value

Semantic word

Analogy

Style

MContext

Functionality

Sector/object

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

H

Value

Semantic word

Analogy

Style

MContext

Functionality

Sector/object

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

Context ReseaRCh question exPeRiMent ConClusion

7

design informaTion Bouchard et al 2009, Kim et al. 2009

• Exchanged by a design team in early design stages• Three levels of abstraction identified

represenTaTion of design inTenTions• Communication activities (exchange of design info.)• Five types of representation: - Text-based Buijs 2012, Pruitt & Adlin 2006

- Picture-based Baxter 1995, Eckert & Stacey 2000

- Multi sensory Schifferstein & Desmet 2008

- Narrative Sanders 2006, Buxton 2007, Sears & Jacko 2007

- Interactive Koskinen & Lee 2009, Buchenau et al. 2000

• Differences in terms of design information communicated

Characteristics of two types of early representation

liTeraTure review

experIence-centred desIgn actIVItIestitle Visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

covered ux entities

Page 10: Kansei-related design information exchange during concept creation phases

Context Literature review exPeriMent ConCLusion

8

hypoThesis

H - The design information exchanged during early design activities depends on the typology of the project

in which these activities take place.

research quesTion

“What are the design information categories that kansei-focused activities can cover in the

concept creation phase?”

research questIon & hypothesIs

research quesTion

Structure of the experiments

NCD NPD

Project context UX intentions/Concept directions

H

Value

Semantic word

Analogy

Style

MContext

Functionality

Sector/object

LForm

Colour

Texture

H

Value

Semantic word

Analogy

Style

MContext

Functionality

Sector/object

LForm

Colour

Texture

desIgn InForMatIon exchanged?

Page 11: Kansei-related design information exchange during concept creation phases

Context Literature review researCh question ConCLusion

9

daTa gaThering• Interview and report analysis related to 27 projects• Main focusing points: - Context (purpose, design team) - Design information conveyed

experimenT

research protocol

Repeat for the 27 projects

1/ Project identification

2/ Analysis of reports

3/ Inteviews with team members

4/ Compari-son of the info.

gathered

Page 12: Kansei-related design information exchange during concept creation phases

Context Literature review researCh question ConCLusion

9List of categories of design information (*originally “functionality”)

daTa gaThering• Interview and report analysis related to 27 projects• Main focusing points: - Context (purpose, design team) - Design information conveyed

experimenT

research protocolcategories related ux entity

Value User’s personal characteristics

Semantic descriptor User’s perceived kansei quality

emotion User’s perceived kansei quality

Style Product attributes

lifestyle User’s personal characteristics

interface characteristic* interaction attributes

Action enabled* interaction attributes

product characteristic* product attributes

Sector/object Product attributes

physical context context attributes

temporal context context attributes

culture User’s personal characteristics

Morphology User’s personal characteristics

Gesture* interaction attributes

Feedback* interaction attributes

Visual attribute Product attributes

Tactile attribute Product attributes

Auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

Page 13: Kansei-related design information exchange during concept creation phases

Context Literature review researCh question ConCLusion

9List of categories of design information (*originally “functionality”)

daTa gaThering• Interview and report analysis related to 27 projects• Main focusing points: - Context (purpose, design team) - Design information conveyed

analysis• Three types of projects could be identified: - “Exploratory concept” projects - “Product lining strategies” projects - “Pre-developement direction” projects

experimenT

research protocolcategories related ux entity

Value User’s personal characteristics

Semantic descriptor User’s perceived kansei quality

emotion User’s perceived kansei quality

Style Product attributes

lifestyle User’s personal characteristics

interface characteristic* interaction attributes

Action enabled* interaction attributes

product characteristic* product attributes

Sector/object Product attributes

physical context context attributes

temporal context context attributes

culture User’s personal characteristics

Morphology User’s personal characteristics

Gesture* interaction attributes

Feedback* interaction attributes

Visual attribute Product attributes

Tactile attribute Product attributes

Auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

Page 14: Kansei-related design information exchange during concept creation phases

H- Value- Semantic word- Analogy

M- Lifestyle- Interface chara.- Action enabled- Sector object- Physical contxt- Temp. contxt

L- Culture- Gesture- Feedback

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

Context Literature review researCh question ConCLusionexperimenT

10

“exploratory concept” projects

Design information conveyed

Video screenshots, storyboard, and interactive prototype

conTexT• purpose: Propose new experience concepts for future breakthrough products• design team members: Multi-cultural, internal and external to TME• audience: - Managerial level - Wide but fuzzy

design informaTion conveyed• representation-type: Narrative, interactive• design info: Mainly abstract, not much focus on product at-tributes

design information categories

covered ux entities

Page 15: Kansei-related design information exchange during concept creation phases

H- Value- Semantic word- Analogy- Style

M- Action enabled- Sector object- Product chara.

L- Culture- Morphology- Gesture- Feedback- Multi sensory attri.

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

Inspiration atmosphere for styling designers Brief for material engineers

Context Literature review researCh question ConCLusionexperimenT

11

“product lInIng strategIes” projectsconTexT• purpose: Identify user experience logics and directions for future platform products• design team: Multi-cultural, mostely internal to TME• audience: - Managerial & working level - Clear and rather large

design informaTion conveyed• representation-type: Narrative (limited), multi sensory, visual• design info: Combining concrete and abstract design infor-mation. Only limited consideration of context and interac-tion

Design information conveyed

design information categories

covered ux entities

Page 16: Kansei-related design information exchange during concept creation phases

H- Value- Semantic word- Analogy- Style

M- Lifestyle - Sector object- Product chara.

L- Culture- Visual attri.- Tactile attri.

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

Context Literature review researCh question ConCLusionexperimenT

12

“pre-deVelopMent dIrectIons” projectsconTexT• purpose: Prepare grade and character strategies of future incremental products• design team: Multi-cultural, only internal to TME• audience: - Managerial & working level - Clear and specific

design informaTion conveyed• representation-type: Multi sensory (limited), visual• design info: Mainly combining user-related and product re-lated design information with intention in terms of kansei qualities.

Design information conveyed

design information categories

covered ux entities

Workshop and directions for wheel design

Page 17: Kansei-related design information exchange during concept creation phases

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

H- Value- Semantic word- Analogy- Style

M- Lifestyle - Sector object- Product chara.

L- Culture- Visual attri.- Tactile attri.

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

H- Value- Semantic word- Analogy- Style

M- Action enabled- Sector object- Product chara.

L- Culture- Morphology- Gesture- Feedback- Multi sensory attri.

Personal characteristics Kansei qualities

Product att.

Context att.

Interaction att.

H- Value- Semantic word- Analogy

M- Lifestyle- Interface chara.- Action enabled- Sector object- Physical contxt- Temp. contxt

L- Culture- Gesture- Feedback

Context Literature review researCh question ConCLusion

discussion• Three project-types dealing with UX-intentions• Described in terms of context and design information conveyed• Differences and similarities can be observed

=> Permits to discuss and validate the hypothesis

overview

experimenT

Design info. focus of the 3 typologies of projects

13

project type

design information categories

covered ux entities

EC

PLS

PDD

Page 18: Kansei-related design information exchange during concept creation phases

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product & static context)

Abstract

- Value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sector/object- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- Visual att.- Tactile att.- Auditory att.- Olfactory att.- Other sensory att.

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMent conclusion

14

model of Kansei design informaTion• Model representing categories of design information exchanged in early design activities• Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

acadeMIc contrIbutIons

Page 19: Kansei-related design information exchange during concept creation phases

Context Literature review researCh question exPeriMent conclusion

15

IndustrIal contrIbutIons

Exampe of prescription and guidelines documents

improve The flow of design informaTion • Lead to higher reciprocal understanding within the de-sign teams• Different functional divisions are able to take ownership of the design information conveyed by the representations• Shared intention, different expertises

Characteristics of the main types of early representation

Level of focus:

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STYLING DESIGNER

PRODUCT PLANNER

ENGINEER

Page 20: Kansei-related design information exchange during concept creation phases

Context Literature review researCh question exPeriMent

Toyota Motor Europe’s design centre (top), head office (middle), and R&D centre (bottom)

16

perspecTive• Comparison with other organisations

• Link between intentions and final products: - Use along the design process - Break-down in function-specific requirements

conclusion• Link kansei studies and the industrial design process• Definition and representation of UX intentions: - Representations, design information - Descriptive model of design information exchanged

conclusIon and perspectIVes

conclusion

Page 21: Kansei-related design information exchange during concept creation phases

thank you!!!

tIMe For questIons

Contact:[email protected] material available on slideshare.net

Page 22: Kansei-related design information exchange during concept creation phases

Kansei-related design information exchange during concept creation phases

Authors: Alexandre Gentner Arts&Métiers ParisTech, Ph.D. Carole Bouchard Arts&Métiers ParisTech, Professor Carole Favart Toyota Motor Europe, General Manager

KEER2014 conference, LINKÖPING | JUNE 11-13 2014

Page 23: Kansei-related design information exchange during concept creation phases

Context Literature review researCh question ConCLusion

+

resulTs & discussionsoverview

experimenT

“exploratory concept” (ec) projectspurpose: Propose new experience concepts for future breakthrough productsdesign team members: Multi-cultural, internal and external to TME

audience: Managerial level/ Wide but fuzzy

final representations: Narrative, interactive

Mainly abstract, not much focus on prod-uct attributes

“product lining strategy” (pLs) projectspurpose: Identify user experience logics and directions for future platform productsdesign team: Multi-cultural, mostely internal to TME

audience: Managerial & working level/ Clear and rather largefinal representations: Narrative (limited), multi sensory, visual

Combining concrete and abstract design information. Only limited consideration of context and interaction

“pre-development direction”(pdd) projectspurpose: Prepare grade and character strate-gies of future incremental productsdesign team: Multi-cultural, only internal to TME

audience: Managerial & working level/ Clear and specificfinal representations: Multi sensory, visual

Mainly combining user-related and prod-uct related design information with inten-tion in terms of kansei qualities.D

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