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Just Another Meme Vector v 1.0

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Just Another Meme Vector. v 1.0. Coming up. Game demographics: Who plays?. Game dynamics: What makes games fun?. Some examples of a maturing medium. The future: Where games are going. Demographics – Who?. The average age of a British gamer is 31. What age is the average gamer?. - PowerPoint PPT Presentation

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Page 1: Just Another Meme Vector

Just Another Meme Vector

v 1.0

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Coming up

Game demographics: Who plays?

Game dynamics: What makes games fun?

Some examples of a maturing medium

The future: Where games are going

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Demographics – Who?

What age is the average gamer? The average age of a British gamer is 31.

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What percentage of the UK’s population is composed of “gamers”?

Gamer = has played video games in the last 6 months, on any platform

There are currently over 27 m gamers in the UK.

Demographics – How Many?

12%40%

59%89%

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How much do they play?

Of the UK’s entire population (gamers and non-gamers combined):

. . . 48% play at least once per week

. . . 7% play 1-3 times per month

. . . 4% play less than once a month

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97100

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6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65

. . . what’s behind the shape of the distribution?

% of each age group in UK playing games, 2005:

Demographics – Who?

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97100

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grew up without video games

grew up with ‘niche’ games

Grew up with video games everywhere

Demographics – Who?

. . . this shape is a growth bulge.

Every year the distribution shifts up the age brackets

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What about the girls?

52 5356 56 55

5248 47

44 44 4548

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6 to 10 11 to 15 16 to 24 25 to 35 36 to 50 51 to 65

Male Female

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STATEMENTS % AGREE 6-10 11-15 16-24 25-35 36-50 51-65

I get more enjoyment out of video games than other forms of entertainment

33 45 25 25 18 19

I spend more time playing video games than watching TV

19 26 20 16 15 13

Gaming Attitudes

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STATEMENTS % AGREE 6-10 11-15 16-24 25-35 36-50 51-65

I prefer playing video games with friends as a social activity rather than on my own

54 44 53 34 21 13

I think games could be used for education as well as for entertainment

76 67 69 78 80 68

Gaming Attitudes

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The gender split is pretty even

Most people take games seriously

The average game buyer is 38

We are in the middle of a demographic shift from a society of non-gamers to a society of gamers.

Summing Up - Gaming Demographics

Gaming isn’t just for kids

Gaming isn’t just for boys

The average game player is 31

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Coming up

Game demographics: Who plays?

Game dynamics: What makes games fun?

A maturing medium: Some examples

The Future: Where games are going

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Why does this game suck?

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Why are games fun (or boring)?

Games are puzzles

Once you’ve got the pattern, the game is boring

In tic-tac-toe, there are only 26,830 possible games

Games are about pattern recognition

. . . so it gets boring pretty fast.

(Chess = 1050 possible games)

Raph Koster, Game Designer

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This game is about the geometry of tetrads

Once you can rotate tetrads in your sleep, the game becomes boring

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This game is about precise aim and timing

Once you can shoot so straight you’re invincible, the game becomes boring

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This game is about thorough explorationOnce you’ve explored everywhere, the game becomes boring

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Fun is Learning

Games are challenges

That’s why key moments in gameplay are achievements: “I got it! I beat level 10!”

The process of gaining skills is what makes games fun.

To overcome the challenges, you must develop skills

Gameplay is the process of practising and applying these skills

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This feeling is your brain’s reward for success.

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Three Learning Modes

Storytelling Playing

Lecturing

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Games are the most advanced form of investigation.

-Albert Einstein

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That’s why we’re interested.

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But can a game really deliver journalism?

. . . or any serious message, for that matter?

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Games are stupid, right?

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Not all of them.

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In some games you have to perform subtle, complex tasks.

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Sim City Is About

And it sold 18 million copies

Tax policy

Infrastructure networks

Zoning laws

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Game challenges can be very sophisticated.

To complete them successfully, you have to learn.

You can learn about all sorts of things.

How about some examples of games teaching socially relevant lessons?

Games are Teachers

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Coming up

Game demographics: Who plays?

Game dynamics: What makes games fun?

A maturing medium: Some examples

The Future: Where games are going

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Darfur is Dying Cost £25,000

Took 10 weeks

250,000 hits per month

Over 2 m unique viewers in 2006

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Conflict Resolution

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The War on Terror

A game making an editorial point . . .

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Fast Food Economics

(Another editorial point . . .)

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Coming up

Game demographics: Who plays?

Game dynamics: What makes games fun?

A maturing medium: Some examples

The Future: Where games are going

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Prediction is very difficult, especially about the future.

- Neils Bohr

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The medium will mature further

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Movies, 1927

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The Return of Social Gaming

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-20

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DVD Sales CD Sales Video Game Sales

A Good Year% growth in each medium in UK, 2007:

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Virtual WorldsNormalized Integrated Taxed

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Ubiquitous Gaming

Convergence – waning of the console

Browser-based, Flash taking over

Reality is the interface

This woman (and others like her) is hacking real life to become more game like

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Alternate Reality Games

Using massively multiplayer game dynamics to motivate, inspire, lead large numbers of people

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Further Reading

Raph Koster, A Theory of Fun for Game Design

Steven Johnson, Everything Bad is Good For You

Jane McGonigal, Why I Love Bees

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For links, slides and more info,

http://trippenbach.wordpress.com