joy street - olympics of digital games and education
TRANSCRIPT
“The use of processes of 'gami�cation' can help transformschool in an immersive learning adventure”
Luciano Meira, Ph.D. in Mathematics Education(Pátio Ensino Médio Magazine, ano 5, no. 19, 2014, p. 8)
Joy Street - R. Domingos José Martins, 75, Recife, PE, Brasil - 50030-200 | CNPJ: 12.054.898/0001-60.
The school makes learning atiresome and uninteresting
activity.
The classroom is still disconnected from theemerging culture of the Internet, social networksand digital games that are part of the language
and the daily life of young people, andincreasingly of children and teachers.
A great opportunity to explorehuman potential is lost.
what'swrong withour schools?
Click to watch the video: http://bit.ly/1lPmNuT
Joy Street designs, develops and operatesDIGITAL LEARNING PLATFORMthat foster the engagement of students andteachers through GAMES that improveACADEMIC PERFORMANCE.
In other words, Joy Street uses GAMESarquitecture to engage students and teachers withthe subjects of the curriculum.
"Awakening students' interest in school"
information technology
games
educational innovation
education
With re�erence to the success of Science Olympics, Joy Street created the Olympics ofDigital Games and Education (OJE), a collaborative and online learning challenge that:
(1) increases the engagement and overall use of young people with the school´s equipmentand practices;(2) supports the teaching and learning processes through fun educational technologies,improving students and teachers performance..
Through a continuous set of tournaments throughout the school year, we provide digitaleducational objetcs that mirror the entire array of skills and subjects of all disciplines requiredby the Brazilian Elementary and Secondary Education (ENEM and Saeb Exams).
how does it work?
Individually or in teams, supported by allied teachers, students participate in onlinetournaments inside a social network environment �lled with digital games.
Digital games are thematized with the content of school subjects.
It is a tournament of continuous learning in which the activity of teams is ranked by theirengagement and performance.
Learning with dialogue and fun
LearningWe turn school tasks into missions thatimprove the engagement of studentswith the subjects of the curriculum.
Dialoguewe encourage collaboration
between students and teachersin �nding solutions to the
challenges presented.
We use mechanics of successfulknown games which narratives
give purpose to studentparticipation.
Fun
The OJE adventure
MinigamesDigital Games thematized with the
subjects of the curriculum, using funand engaging mechanics of classic
videogames.
Quiz Original questions inspired by the
array of skills of the BrazilianElementary and Secondary Education
Exams (ENEM).
Textual challenges that useWikipedia to stimulate reading and
quali�ed information search.
OJEPath
OJE is a great adventure in which students need toovercome the following challenges to earn points and
reach new stages:
Actions taken topromote membership (registration)
and engagement (participation)of the network.
Operation and Mobilization
Quali�ed visitation in order toa�lliate schools, focusing on
adherence and e�ectiveengagement of students in OJE.
Registration andengagement
Live eventsand Final Tournament
Organization and conduction of liveevents, including the �nal
tournament with distribution ofprizes to the winners.
Di�erentiated visitations with a focuson monitoring and guidance of
managers, teachers and students inthe use of the platform.
Pedagogicalfollow up
The platform automatically monitors allstudents and teachers activities,providing users and publicadministrators with important analyticson engagement and performance.
The performance data on the platformhave shown a high correlation with thescores obtained by the schools in theBrazilian Education Exams (ENEM).Thus, OJE has proven to be anexcellent tool for data analysis.
Automatic and Accurate Analytics
Bene�ts of OJE
“OJE encourages students toresearch. Students who did not use tovisit the library ended up going,asking directions, where to search fora given subject, so it helps a lot.”
M.J., Escola Lions Antônio Moreno –Recife/PE
"In our team, each studentcomes from a di�erentclassroom. We tried to pick thebest, the ones that stood outmost in games ... I met him, Igor,because of OjE.”
F.E., Escola Dom Henrique Ruth –Cruzeiro do Sul/Acre
“Our relationship has de�nitelyimproved ... the teacher is not only 'Iforward content'... They alwayscame to clarify doubts in puzzles,looking for us, so we used to go tothe computer room...”
A.P., Escola Ministro Marcos Freyre – Cabrobó/PE
Developement of skills required in the Brazilian Elementary andSecondary Education (ENEM and Saeb Exams).
Improvement of the teacher-student relation.
Modi�cation of the social arrangement in the classroom.
Mobilization and visibility of the education networkand management.
Automatic monitoring and accurate performance ofschools.
The ecosystem of OJE
André NevesLuciano Meira Fred Vasconcelos
Claudio MarinhoSilvio Meira Sérgio Cavalcante
Click to watch the video: http://bit.ly/1iiNpld
Research Associate at Joy Street andAssociate Professor at UFPE.
Ph.D. in Mathematics Education
Founding partner and Chief ExecutiveO�cer. Vice President at
ABRAGAMES.
Research Associate at JoyStreetand Associate Professor at UFPE.
Ph.D. in Computer Science.
Counselor of JoyStreetand Professor at UFPE.
Chief scientist atC.E.S.A.R.
Counselor at JoyStreetand Senior Strategist
at Porto Marinho.
Counselor atJoyStreet andAssociate Professor at UFPE.Superintendent at C.E.S.A.R.
Impact
150.000 studants
5.000 teachers
3.100 schools
We have won several awards, but want even more!
JOIN [email protected] | +55 81 3224-0548 | +55 81 8258-4274