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Jay Wright Innovative Late Game Sets - pg. 1 All Contents Proprietary Jay Wright Innovative Late Game Sets Table of Contents 1. SLOBS 2 2. Man Sets / Situations 7 3. Driving Situations 16 4. Post and Rip 22 5. Zone Sets / Situations 27

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Page 1: Jay Wright Innovative Late Game Sets - fip.it wright innovative late game sets.pdf · Jay Wright Innovative Late Game Sets - pg. 8 All Contents Proprietary Man Sets / Situations Special

Jay Wright Innovative Late Game Sets - pg. 1

All Contents Proprietary

Jay Wright InnovativeLate Game Sets

Table of Contents

1. SLOBS 2

2. Man Sets / Situations 7

3. Driving Situations 16

4. Post and Rip 22

5. Zone Sets / Situations 27

Page 2: Jay Wright Innovative Late Game Sets - fip.it wright innovative late game sets.pdf · Jay Wright Innovative Late Game Sets - pg. 8 All Contents Proprietary Man Sets / Situations Special

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SLOBS

Table of Contents

Late Game SLOB 3

Fist 5

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SLOBSLate Game SLOB

3 5 4 12

- 2 should take his time and act busy (tie shoes...)before taking the ball from the ref. Want to besure that everyone is in their positions beforetaking the ball- 3 steps to the ball- 5 dives hard to the rim to post up

3

5

4 12

- 4 spints to elbow and then back screens for 3for the lob

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SLOBSLate Game SLOB

35

412

- 4 immediately sprints to screen for 1- 4 then comes back to the ball

35

4

1

2 x1

- If the pass goes to 4 adn 1 is being denied, hecan back cut hard to get a pass from 4- 3 needs to space out

Page 5: Jay Wright Innovative Late Game Sets - fip.it wright innovative late game sets.pdf · Jay Wright Innovative Late Game Sets - pg. 8 All Contents Proprietary Man Sets / Situations Special

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SLOBSFist

2 15 43

- If 2's defender is not guarding him and helpingto deny the ball to 1, 2 should signal "FIST" tothe other team members

2 1

5

43

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SLOBSFist

2 1

5

4

3

- 4 sprints to screen for 1 who V cuts to sprint tothe ball- 4 comes back to get the ball from 2

2

1

5

4

3

- 2 steps in and gets a pass back from 4 for a 3

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Man Sets / Situations

Table of Contents

Special 8

Special Dribble At Adjustment 11

Clear 13

3 Man Clear 15

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Man Sets / SituationsSpecial

2

1 4

5

3x4

x1

- If they dont score out of your SLOB and there isenough time to run a set, they will run SPECIAL- 4 sets a high ball screen for 1- Coming out of time outs, many teams will try totrap ball screens. If a team does try and trap theball screen1. Get a ball reversal to the other side of the floor2. Make a play based on the player's strength

2

14

5

3x4

x1

- Ball gets reversed to 2 who can1. Shoot the 32. Drive the middle3. Post entry

Page 9: Jay Wright Innovative Late Game Sets - fip.it wright innovative late game sets.pdf · Jay Wright Innovative Late Game Sets - pg. 8 All Contents Proprietary Man Sets / Situations Special

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Man Sets / SituationsSpecial

2

1 4

5

3

- 4 sets a high ball screen for 1 who looks to getto the rim

2

14

5

3

- 5 and 4 set a staggered ball screen for 2

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Man Sets / SituationsSpecial

2 1

4

5

3

- 1 and 2 interchange- 5 dives to the post to post up- 4 spaces out- Players need to know which player has theadvantage in a particular situation and get themthe ball- 5 needs to post up on a player, not post up ona spot. Find the defender and pivot into him toseal

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Man Sets / SituationsSpecial Dribble At Adjustment

1 4

3

5

2

- 4 sets a high ball screen- 2 drifts to corner

14

3

52x2

- 4 and 5 stagger for 2- If 2's defender sags to take away the drive from1, 2 dribbles at 2- 2 fills behind to receive the pass back from 1- 2 can shoot the 3 or drive the middle

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Man Sets / SituationsSpecial Dribble At Adjustment

14

3

52x2

- 4 and 5 stagger for 2- If 2's defender sags to take away the drive from1, 2 dribbles at 2- 2 fills behind to receive the pass back from 1- 2 can shoot the 3 or drive the middle

14

3

52

x2

- If 2's defender hugs to take away the kick to 2,2 can back cut to the basket

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Man Sets / SituationsClear

1 4

32

5

- 3 clears to the opposite block which gives opensthe driving lane for 1 coming off of the high ballscreen- A good adjustment if a post player is in foultrouble- 1 needs to attack the knees of the post playerhedging out on the screen to draw the contact andthe foul- If X5 is in foul trouble, have 4 adn 5 switch so5 is setting the ball screen

14

32 5

- If 1 does not get to the rim, 5 and 4 stagger for2

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Man Sets / SituationsClear

1

4

3

2

5

- 5 and 4 set a staggered screen for 3

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Man Sets / Situations3 Man Clear

1 4

3

5

2

- On the ball screen, 3 back cuts to the low blockand posts up

14

352

- 4 and 5 stagger for 2- 3 looks for high low seal

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Driving Situations

Table of Contents

Driving Situations (Slot Drive) 17

Driving Situations (Wing Drive) 19

Driving Situations (Baseline Drive) 21

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Driving SituationsDriving Situations (Slot Drive)

3

1

2

4

5

- If a perimeter does not have a shot, he canmiddle drive (slot drive)- 1 stays and spots up- 4 comes behind- 5 stays if he is opposite- 2 reads defender

3

1

2

4

5

- If the ball is driven at the post player, he goesunder to the opposite block

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Driving SituationsDriving Situations (Slot Drive)

31

24

5

- If 3 cannot finish or does not have a pass to ateammate, he needs to come to a jump stop- Everyone else needs to read their defenders andmake a second cut

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Driving SituationsDriving Situations (Wing Drive)

1

3

5

2

4

- On a middle wing drive, the post playerstays/goes opposite if the driver is going to get tothe rim- 3 fills behind- 4 fills the top of the key- 2 reads defender and spaces

1

3

5

2

4

- If 1 drives across the lane, 5 goes under to theopposite block- Everyone else runs same rotations

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Driving SituationsDriving Situations (Wing Drive)

13

5

2

4

- Players should second cut if there is no initalpass available

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Driving SituationsDriving Situations (Baseline Drive)

1

4 3

2

5

- On a baseline drive, the post player cuts up tothe dottle half circle- 2 drifts to the corner- 4 fills the top of the key- 3 fills behind

- The person driving should look first to the post,then the baseline pass, then the top of the key,and last the man filling behind (he will ALWAYSbe open)

1

4

32

5

- Players should use second cuts if no scoringopportunity

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Post and Rip

Table of Contents

Entry from 1 23

Entry from 2 24

Entry from 3 25

Entry from 4 26

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Post and RipEntry from 1

1

5

4

3

2

- 4 cuts the to the opposite elbow and dives down- 3 cuts to the the opposite slot position and divesto the middle- 2 and 1 fill the weak side wing and the top ofthe key

1

5 4

32

- This gives time for 5 to make a post move,dump to 4 on the dive, dump to 3 on the flash orkick to 1 and 2- It also creates good offensive reboundingopportunities

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Post and RipEntry from 2

2

43

1

5

- On the post entry, 4 dives to the opposite block- 3 cuts to the opposite slot and flashes middle- 2 fills the top of the key- 1 stays

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Post and RipEntry from 3

3 4

2 1

5

- On the post entry, 4 cuts to the weak sideelbow and dives down- 3 cuts to the weak side slot and flashes middle- 2 stays- 1 cuts to the weak side wing

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Post and RipEntry from 4

4

5

3

2 1

- On the post entry, 4 cuts through to the oppositeblock and dives down to the low post- 3 cuts to the opposite slot and flashes middle- 2 stays- 1 spaces to the weak side wing

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Zone Sets / Situations

Table of Contents

Set vs Zone Defense 28

Zone Post Entry Rotations 31

Zone Set for Lob 32

Handling Zone a Blitz 33

Short Corner Entries (Pourch) 35

Drive and Space Against the Zone 36

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Zone Sets / SituationsSet vs Zone Defense

x1 x2

x5 x3x4

1 4

5

32

- 4 ball screens the ball defender in the zone

x1 x2

x5 x3x4

1 4

5

32

- A lot of times, the screens will be open on slips- 4 can look to slip if X1 fights through the screen

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Zone Sets / SituationsSet vs Zone Defense

x1 x2

x5 x3x4

14

5

3

2

- 4 and 5 screen the closest man in the zoen for2 to pop up to the wing

x1 x2

x5 x3x4

14

53

2

- X4 releases to cover the wing pass

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Zone Sets / SituationsSet vs Zone Defense

x1 x2

x5 x3

x4

14

5

32

- On X4's release, 5 immediately finds the middledefender of the zone and posts up

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Zone Sets / SituationsZone Post Entry Rotations

2x4

x4x55

4 1

x1x2

3

- On the post entry against a zone, players stillrun the same Rip actions4 cuts to the opposite elbow of the low post anddives down3 cuts to the opposite slot and flashes to themiddle1 and 2 fill top of key and opposite wing

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Zone Sets / SituationsZone Set for Lob

1 3

24

5

x1 x2

x3x5

x4

- 2 is a shooter- 5 ducks in to occupy the middle of the defense- 3 ball screens and then sprints ahead which willoften cause X4 to come up- 4 back cuts to look for lob from 2

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Zone Sets / SituationsHandling Zone a Blitz

5

2x3

x5 x4

x1x2

4 1

3

- On the post entry, run Rip actions

5

2

x3x5 x4

x1x2

4

13

- Defense runs a blitz on the 5 in the low post- 5 dribbles out of the blitz to create a passingangle to 2- 2 reverses the ball to 1 for 1 to make a playbased on defensive reads and player strength

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Zone Sets / SituationsHandling Zone a Blitz

5

2

x3 x5 x4

x1 x2

4

1

3

- If 3 is not a scorer, he should dribble at 1 for adribble hand-off- In this instance, 3 is called a naked screenerbecause there is no one to help or extend thescreen- After the naked screen, 1 should look to pull fora jumper before the help closes out out on him- The naked screener should always crash theoffensive rebound- Often this causes a switch which will have aguard trying rebound against your big

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Zone Sets / SituationsShort Corner Entries (Pourch)

5

4

3

2

1

- Anytime the the ball is entered into the Pourch(short corner) players run Rip actions

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Zone Sets / SituationsDrive and Space Against the Zone

1 4

32

5

x1 x2

x5x4 x3

- The ball screen also forces match ups- On driving situations, players still run manrotations- Often, the player filling behind will be open for ashot