it's time to change the rules of work

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It’s Time To Change The Rules Of Work Tom Grant, Senior Analyst Forrester Research

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It’s Time To Change The Rules Of Work

Tom Grant, Senior Analyst

Forrester Research

2© 2012 Forrester Research, Inc. Reproduction Prohibited

Software innovation could be a lot more successful

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Dad, why do people hate your

software?

Problem #1: COMPLEXITY

Complexity leads to failure

• 32% succeeded.• 44% were challenged.• 24% failed.

Standish Group CHAOS

Summary 2009 report

• Iterative: 71% succeeded.• Agile: 70% succeeded.• Traditional: 66% succeeded.• Ad hoc: 62% succeeded.

Dr. Dobb’s Project Success

Survey

• Nearly one-half of the respondents experienced a project failure the year before.

• 86% reported losses of as much as 25% of targeted benefits across the portfolio.

KPMG Global IT Project

Management Survey 2005

Problem #2: POOR CUSTOMER INSIGHT

We’re not like our customers

Customers don’t tell us everything

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We don’t see them in their natural habitat

And we don’t take enough time to learn

Problem #3: TEAM DYSFUNCTION

OVERBEARINGPERSONALITIES

Compartmentalization

Poor morale

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Unwilling to challenge

assumptionsGroupthink

No time for

retrospection

You must

change

the rules

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Innovators need serious games

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Invention and innovation are not the same

John Woodall

Publishes his findings about the origins of

scurvy

1617James Lind

Convinces the

Admiralty to adopt a

simple cure

1787Some time passes…

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Innovation depends on adoption

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Companies take adoption seriously

User experience

Design

Usage analytics

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Companies need to be adoption-driven

The old rules won’t make this possible

How do serious games change the rules of innovation?

StructuredRules, but often no winners

PurposefulDefinite outcome

Time-boundBy definition, a time-boxed

exercise

ParticipatorySuccess depends on

everyone participating.

Reducing complexity

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Gaining better insights

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Challenging team dynamics

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Serious games face innovation challenges

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At the large and small scale

SMALL

Using serious games in my organization

LARGE

Making serious games generally successful

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AT THE SMALL SCALE…

Speak the words your audience wants to hear

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COMPLEXITY: How do we arrive at the minimum viable product?

PRODUCT BOX

GENERIC

THING

Now with

more stuff!

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CUSTOMER INSIGHT: How can we change the conversation with the customer?

BUY A FEATURE

Android app for activity management

Custom pipeline stages

More complex lead-scoring options

More canned reports

$5,000

$2,000

$3,500

$1,500

FEATURE COST

-

$500

-

$300

SPENT

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TEAM DYSFUNCTION: Do we share the same vision and priorities?

KNOWSY

Quality

FeaturesEase of use

ReliabilityCustomizabil

ity

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AT THE LARGE SCALE…

Use the same techniques as previous

innovators

A familiar challenge

Market sh

are

Innovators

2.5%

Early

adopters

13.5%

Early

majority

34%

Late

majority

34%

Laggards

16%

You are here

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We’ve been here before

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Agile improves processes

Serious games improve decisions

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How do you move to the next stage?

Go forth and tell these stories

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To help people find the right game

Gameification Advergames

Training simulations

Role-playing

Innovation games

Persuasive games

Wargames

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http://[email protected]

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Be an adoption-driven organization

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And be like Luke

MORDE FORTITER

Thank youTom Grant

+1.650.581.3846

[email protected]

http://blogs.forrester.com/tom_grant

@TomGrantForr