isd ambience and atmosphere part 2
DESCRIPTION
Lecture given as part of the Interactive Space Design module at Newcastle University school of Architecture Planning and LandscapeTRANSCRIPT
ARC8027 | Ambience and Atmospheres (Part 2) Newcastle University 02//2011
1 | UPDATE AND HOUSEKEEPING 2 | BEN SALEM: ACTIVE FORMS 3 | AMBIENCE AND ATMOSPHERES PART 2 4 | PROJECT: SITE ANALYSIS
UPDATE | HOUSEKEEPING
BLOG
BLOG | Remember to Use Categories
BLOG |
1st Feb | Introduction 8th Feb | Architecture and Interaction Design 15th Feb | Ambience and Atmospheres + Newcastle Council Visit 22nd Feb | Active Forms + Ambience and Atmospheres 2 29th Feb | Workshop 1 7th March | Fields and Thresholds 14th March | Proposal Reviews EASETER VACATION: Project Development 18th April | Intelligence and Sentience 25th April | Tutorials 2nd May | Technical Review 9th May | No formal session 16th May | Final Review
KEY Tutor Led
Workshops Student Led
BEN SALEM | Senior Lecturer in Experience Prototyping at Northumbria University School of Design
HOMEWORK | BEYOND AMBIENT COMPUTING
THEME 1 | SURFACE IN CONTEXT
THEME 2 | BEYOND THE VISUAL
THEME 3 | EMERGENT INTERACTIVITY
PROJECT | Site Analysis
GROUPS OF THREE
Look at the site like an interaction designer: As architects you are used to looking at spaces, observing people and how they interact with each other and the material world. As Interaction designers you will want to extend these skills. This week I want you to perform a site analysis of the Central Station and its surroundings - looking for interaction design opportunities.
Tip 1: Act like an ethnographer Imagine you are in an alien country (or perhaps alien world) and that you are observing strange ritual practices for the very first time. Take up positions in café or a bench and just watch. Take notes of what you see. Even things that seem routine or everyday can provide great insights. Don’t take anything for granted.
Tip 2: Look for slow and fast spaces Where do people pause or stop and where do they hurry. Where does the infrastructure create speed or stagnation. What sorts of interactions are appropriate in each context? Are there spaces which need speeding up or slowing down?
Tip 3: Look for slow and fast spaces The station and its surrounds are full of surfaces of different qualities and offering different opportunities. Some are mobile, some are static. Some are temporary and some are sacred (remember that parts of this site are listed). Which sites might offer opportunities for augmentation or enhancement. Which surfaces should be left.
Tip 4: Look for information spaces Where do sources of information collide with space. There are obvious places in the station like the departures board but what else is there. Where is information exchanged? Where do people gossip? Where do people people check their email? Where might information come from? Where might it become grounded?
Tip 5: Public and Private While the this new master plan is ostensibly about the public realm our use of technologies alters this relationship. We can be in an intensely private world whilst being on show. Think about ways in which you might map or understand when where and how people use there existing technologies. How much of this use is private and how much is public.
Next week: Bring plenty of notes, sketches, photographs, videos….and anything else you can think of. In this first design phase we will act as a single team and start to brainstorm our analysis and ideas.
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