iray plug-ins & mental ray for maya - gtc on-demand...
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Iray plug-ins & mental ray for Maya
Phillip Miller & Peter De Lappe
SIGGRAPH 2016 July 26, 2016
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NVIDIA Iray and mental ray
For the Design Industry
NVIDIA’s best solution for designers wanting
to predict and present their designs
Bookends covering the widest range of rendering needs
For the M&E Industry
NVIDIA’s best solution for those needing
complete freedom for film-quality production
MDL
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NVIDIA Iray®
Used Across the Industry for 7 Years
The renderer of choice by major software companies for their industry leading products
Used in flagship products like Dassault Systems Catia, SolidWorks and Siemens NX
Also in mainstream products like Substance Designer & Painter and DAZ Studio
Used in custom applications within major corporations for critical decision making (Honda, Lockheed Martin, Old Castle, etc.)
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NVIDIA Iray Shipping Integrally within Commercial Products
Catia V6 and
Industrial Designer
SketchUp
3ds Max (in mental ray)
migenius
NX 11
PLM
DAZ Studio Patchwork 3D
Substance Designer & Painter Visualize
SOLIDWORKS
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NVIDIA now Providing Iray Directly to End Users
Enabling Everyone with the Latest Iray Technology and Capabilities
BUT APPLICATION OPPORTUNITIES ARE INFREQUENT
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Iray for Maya
(2016, 2017, Win & Linux))
Iray for Cinema 4D
(Win & Mac)
Iray for Rhino
(v5 WIndows)
Iray for 3ds Max
(2015, 2016, 2017)
Iray Server
(Win & Linux)
NVIDIA Iray Plug-In Offerings Bringing the Very Latest Iray Technology
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IRAY FOR RHINO
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Bringing the “Full” Iray to 3ds Max
For 3ds Max 2016 & 2015 & 2014 Improvements over native:
Faster interaction & “start up”
New fast ray tracing mode
MDL materials and layering
MDL import/export
VR Camera Support
Distributed rendering to Iray Server cluster or VCAs
Remote streaming to Iray Server machine or VCAs
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vMaterials – Verified for Accuracy +800 of Free to Use MDL Materials
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The loading and exchanging of materials, lights, and measurements
Native
Iray Integrations
NVIDIA Iray Product Scalability Scaling out of the box, into the data center, and into the cloud
Queued Batch & Interactive Streaming
Maya
3ds Max
Cinema 4D
Rhino
Daz Studio Siemens NX etc.
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Iray Server Queuing and Streaming Across Your Network
Stream from a Single Machine
Batch to a Cluster of Machines
Cluster setup is fast, no networking expertise req’d
Central, web-based Queue Manager
Modify & resubmit jobs without going back to host
Interactive image stream H264, JPG, PNG, or EXR
Single Machine of Quadro/Tesla GPUs
Scene is synchronized Small incremental updates
Job is quickly processed Only new data is sent
One or more networked machines using any GPU/CPU combination
All work together on the same image
Queuing Streaming
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CPU
K1200
K2200
M4000
M5000
2x M4000
M6000
2x M5000
2x M6000
VCA
IRAY: SCALABLE PERFORMANCE With Iray, You can always go faster
14 core, 3.6 GHz
1 to All Processors – Windows, Linux, MacOS Users have control over which to processor(s) to use
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0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
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Machines of Equal Performance
Cluster Effeciency as Compared to 1 Machine
3,000 itter. 6,000 itter. 10,000 itter. 20,000 itter.
Iray Server – Cluster Efficiency
The longer the render the more efficient the cluster
Industry efficiency target is typically 70% - which Iray Server can exceed
Only dipping below 70% for <3minute renders
2.7 minutes
Efficiency measured in: iterations/minute/machine
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Now also in VR
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Understanding the Different VR Types
VR Snapshots
Pre-rendered, static result
You can look around but you can’t move
Transition to any number of views with NVIDIA “Pro VR Viewer”
Iray VR
Pre-rendered, explorable result
You can move and see from any vantage point (within your viewing volume)
Merges Iray accuracy with VR freedom
Render time – similar to a turntable animation Render time tied to resolution
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NVIDIA Rendering Product Interoperability The loading and exchanging of materials, lights, and measurements
NVIDIA
vMaterials
Maintaining Efficiency and Intent
Native
Iray Integrations
Maya
3ds Max
Cinema 4D
Rhino
Daz Studio Siemens NX etc.
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IRAY – EVOLVING QUICKLY
Plug-ins will continue to evolve at their own pace, including the latest Iray functionality along the way, and supporting multiple host versions
All future updates are included in the annual license– you just need to be current.
Plug-Ins are Ideal for Keeping Pace
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mental ray
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mental ray® for Maya
Starting with Maya 2017
mental ray will be available directly from those creating it
mental ray for Maya plug-in product coming in late summer
Now improving the workflow in ways we’ve wanted to for years
New version brings many workflow improvements
and meaningful GPU acceleration
In Beta since August with +100 sites
Users of Maya 2016, 2016.5 & 2017 encouraged to join our Beta:
Pricing and policies to be announced closer to availability
Soon Coming Directly to End Users from NVIDIA
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mental ray® for Maya
GI-Next for Global Illumination
2-4X faster
than previous GI of equal quality
FAR easier to use
– now just a quality slider
GPU accelerated
4-5X from adding a top end GPU
Any scene setup for GI can switch to
GI-Next in a minute
GPU notes:
Uses CPUs with GPUs
Same results from CPU and GPU
Only geometry is loaded on GPU
(textures are free)
Works with all mental ray shaders
and in-camera effects
Now interactive in Maya viewport, with progressive feedback
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Interior Scene Benchmark
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Final GatherForce
GI NextCPU-Only
QuadroM6000
2 QuadroM6000s
Perf
orm
ance r
ela
tive t
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inal G
ath
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Forc
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GI Technique and Machine Resources
Source: Internal NVIDIA ARC performance tests
2.5X vs. Old
13.3X vs Old
5.3X vs CPU
25.9X vs Old
10.4X vs CPU
Typical interior with mostly indirect lighting coming from off-camera windows
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10
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Final GatherForce
GI NextCPU Only
QuadroM6000
2 QuadroM6000s
Exterior Scene Benchmark
GI Technique and Machine Resources
Source: Internal NVIDIA ARC performance tests
Perf
orm
ance r
ela
tive t
o F
inal G
ath
er
Forc
e
4X vs. Old
15.7X vs Old
3.9X vs CPU
28.9X vs Old
7.2X vs CPU
Typical exterior showing that even day lit scenes employ global illumination
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NVIDIA Iray and mental ray
For the Design Industry
NVIDIA’s best solution for designers wanting
to predict and present their designs
Bookends covering the widest range of rendering needs
For the M&E Industry
NVIDIA’s best solution for those needing
complete freedom for film-quality production
MDL
Phillip Miller & Peter De Lappe
SIGGRAPH 2016 July 26, 2016
Thank you for your time Questions?
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NVIDIA Iray®
Accurate Rendering Made Easy
Key things to know about:
Physically-Based Simplicity: works like the real-world, so you work like a photographer
Highly Interactive: see results as you adjust cameras, DOF, materials, lights, geometry
Interactive = Final: you’re always working within the final renderer and not a preview
Tightly Integrated: working the way you’d expect within the hosting application
Highly Scalable: in the machine or across the network so you can always go faster