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INTRODUCTION Warhammer World’s first Necromunda event is a FREE one day tournament open to all. Whether you are just starting out on your journey in the hive, or if you are a seasoned ganger with turf and reputation aplenty, get ready to stake your claim from the underhives to the far-reaching spires of Necromunda. In the shadows of the hive, only the strongest endure. Held from Games Workshop’s very own Warhammer World, each player will play 4 games of Necromunda Gang War on our specially designed Necromunda tables built by the Warhammer World Studio. Expect high-rise buildings set in Sector Mechanicus, heart-wrenching drops and choke points, suitably grim pools of toxic waste and ooze, precarious gangways and vantage points, and even the firing lanes and close confines of Zone Mortalis. Each table will be different, so come prepared to battle on any and all kinds of turf. EVENT ESSENTIALS SCHEDULE DATE: 21 st April 2018 SYSTEM: Necromunda Gang War GANG SIZE: 1,250 Credits SCENARIOS: Selected on the day from Gang War (pages 52 – 65) FORMAT: Resurrection - Pre-determined advancements and no Lasting Injuries NUMBER OF GAMES: Four PUBLICATIONS IN USE: Necromunda Underhive, Gang War, Gang War II, White Dwarf and the Legacy Gangs PDF. In addition, any publications and PDFs released before the event will be in use unless their release falls on the weekend of the event 9.00AM – 10.00AM Registration in Bugman’s 10.00AM Events Hall and Stores open 10.20AM Event brief 10.30AM – 12.00PM Game 1 12.00PM – 2.00PM Lunch and the ‘Best Gang’ painting competition 2.00PM – 3.30PM Game 2 3.45PM – 5.15PM Game 3 5.30PM – 7.00PM Game 4 7.30PM Award Ceremony 8.00PM Warhammer World closes ®

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INTRODUCTIONWarhammer World’s first Necromunda event is a FREE one day tournament open to all. Whether you are just starting out on your journey in the hive, or if you are a seasoned ganger with turf and reputation aplenty, get ready to stake your claim from the underhives to the far-reaching spires of Necromunda. In the shadows of the hive, only the strongest endure. Held from Games Workshop’s very own Warhammer World, each player will play 4 games of Necromunda Gang War on our specially designed Necromunda tables built by the Warhammer World Studio. Expect high-rise buildings set in Sector Mechanicus, heart-wrenching drops and choke points, suitably grim pools of toxic waste and ooze, precarious gangways and vantage points, and even the firing lanes and close confines of Zone Mortalis. Each table will be different, so come prepared to battle on any and all kinds of turf.

EVENT ESSENTIALS SCHEDULEDATE: 21st April 2018

SYSTEM: Necromunda Gang War

GANG SIZE: 1,250 Credits

SCENARIOS:Selected on the day from Gang War (pages 52 – 65)

FORMAT:Resurrection - Pre-determined advancements and no Lasting Injuries

NUMBER OF GAMES: Four

PUBLICATIONS IN USE:

Necromunda Underhive, Gang War, Gang War II, White Dwarf and the Legacy Gangs PDF. In addition, any publications and PDFs released before the event will be in use unless their release falls on the weekend of the event

9.00AM – 10.00AM Registration in Bugman’s

10.00AM Events Hall and Stores open

10.20AM Event brief

10.30AM – 12.00PM Game 1

12.00PM – 2.00PMLunch and the ‘Best Gang’ painting competition

2.00PM – 3.30PM Game 2

3.45PM – 5.15PM Game 3

5.30PM – 7.00PM Game 4

7.30PM Award Ceremony

8.00PM Warhammer World closes

®

MODEL REQUIREMENTSPlaying exciting, atmospheric games with fully painted miniatures is a big part of our events at Warhammer World. Therefore all miniatures in your collection must be 100% Games Workshop miniatures and be fully assembled, painted and based. Each model must, where possible, represent what you have presented on your gang roster. This includes all weapons and grenades, but wargear, weapon attachments and special ammunition DOES NOT need to be included (although feel free to model them if you wish).

Furthermore, you need to contact us to let us know about any conversions or proxies you are planning on using, and provide us with photos of the models in question where possible. Don’t worry, we fully appreciate awesome hobby skills and cool models, but we just want to make sure everything is super clear for your opponent and no confusion can arise during games.

We will politely ask you to remove any models that don’t meet these above standards to protect everyone’s experience. If you would like more information on Warhammer World’s model requirements then read our guide here: https://warhammerworld.games-workshop.com/wp- content/uploads/Model-Requirements.pdf

RESURRECTION FORMATAll gangs are founded before the event and any Advancements are pre-determined (see below) and last for the whole event. In addition, when a fighter is taken Out Of Action during a game, there is no need to roll on the Lasting Injury table. Instead, it is assumed that all fighters are (12-26) Out Cold on the Lasting Injury table and return healthy with all of their skills and characteristics intact for the next game. This is referred to as ‘Resurrection format’, or ‘Resurrection play’.

FOUNDING A GANGPlayers have 1250 credits with which to found their gang. Gangs use the Campaign House Lists contained in Gang War, Gang War II, and those printed in White Dwarf, as well as any from the Legacy Gangs pdf not yet updated elsewhere. Gangs must consist of between 8 and 12 fighters, of which 3 Gangers may be designated as Specialists. Gangs must abide by the gang composition rules as detailed in the gang list.

LEADERS As normal, the Leader should gain a free starting skill when founding the gang.

EQUIPMENTGangs should be equipped from their own equipment list following the usual rules. Additionally, gangs may purchase any item from the Rare Trade chart at the cost specified that is Rare (9) or below, including all items listed as Common, to be distributed amongst fighters.

HIRED GUNS AND HANGERS ON

These may be included. Hired Guns do not count towards the minimum number of fighters, but both Hired Guns and Hangers On do count towards the maximum number of fighters. Miniatures and fighter cards are required for all Hangers On.

REPUTATION Gangs have a Reputation of 5. Note this will mean that only 1 Hanger On per gang is permitted.

TURF SIZE: All gangs have a Turf Size of 3.

EXTRA SKILLS: You may choose 5 Primary skills to distribute between your fighters. No fighter may be given more than 1 extra skill other than the Leader who gains a free Starting Skill, meaning they may be given 2 in total.

CHARACTERISTIC INCREASES:

2 of the fighters in your gang may be given a single characteristic increase.

OTHER ACTIVITIESTicket holders are able to enter the ‘Best Gang’ painting competition. This is open entry for the gang you have been using during the weekend. Players will then vote for their favourite and the winner will be given an award. Please note that to enter the competition you must have built and painted your gang personally.

Players will be able to experience the Warhammer World facilities on the day as well as taking part in the Necromunda tournament. Games Workshop, Forge World and Black Library stores are on site. Tickets to the miniatures exhibition are available to purchase separately. Food and drink is available to purchase from Bugman’s Bar (lunch is not provided with your ticket).

CONTACT USIf you wish to ask any questions, discuss any conversions or to find out more about our events, you can contact us through these channels:

Phone: 0115 9004994 Email: [email protected] Write: Warhammer World Events Team, Games Workshop, Willow Road, Nottingham, NG7 2WS Catch up on all the latest Warhammer World news by finding us on at Games Workshop: Warhammer World

© Copyright Games Workshop Limited 2018. Necromunda, Citadel, Games Workshop, GW and all associated logos, names, races, vehicles, weapons and characters are either ® or TM, and/or © Games Workshop Limited.