interactive multimedia sound mikael fernström. data sources microphones and transducers –sample...
DESCRIPTION
Primary processing Recording –Get clear recordings! –Signal-to-noise ratio –Acoustics Filtering –Supressing or emphasizing parts of the spectrum Mixing –Blending of several sounds sources, foreground, background, speech, music, f/xTRANSCRIPT
![Page 1: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/1.jpg)
Interactive MultimediaSound
Mikael Fernström
![Page 2: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/2.jpg)
Data sources
• Microphones and transducers– Sample acoustic reality
• Synthesis– Simulate reality (and beyond ;-)– Many different forms of synthesis, e.g.
additive, subtractive, FM, FOF, PM…• Algorithms
– e.g. auralisation/sonification
![Page 3: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/3.jpg)
Primary processing
• Recording– Get clear recordings!– Signal-to-noise ratio– Acoustics
• Filtering– Supressing or emphasizing parts of the spectrum
• Mixing– Blending of several sounds sources, foreground,
background, speech, music, f/x
![Page 4: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/4.jpg)
Sampling
• “So called” CD quality– 16 bit, 44.1 kHz– => 90 dB dynamic range– Does not match normal human perception!
• Current professional standards– 24 bit, 96 kHz– => 138 dB dynamic range
![Page 5: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/5.jpg)
Sampling…
• 8 bit sounds crackling, noisy• Sample rates lower than 44.1 kHz, loss of
treble• Example:
– Lowest standard encoding for human speech approx 6 bits 5 kHz (sounds like bad CB radio)
![Page 6: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/6.jpg)
Quantisation
![Page 7: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/7.jpg)
Simple sine wave
![Page 8: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/8.jpg)
Spectrum of sine
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Noise spectrum
![Page 10: Interactive Multimedia Sound Mikael Fernström. Data sources Microphones and transducers –Sample acoustic reality Synthesis –Simulate reality (and beyond](https://reader035.vdocuments.us/reader035/viewer/2022081806/5a4d1af47f8b9ab059980a61/html5/thumbnails/10.jpg)
Aliasing
sound
FFT
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Aliasing
Half of the FFT array gets reflected into the other half of the array
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Hearing threshold
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Masking
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Formats
• Common formats:– WAV, AIFF, RAW…– Stores data “as is”
• Masking is used in perceptual compression, e.g. MP3, AAC, etc…
• MP3 is not MPEG!– It’s Layer 3 of MPEG-1 standard
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Streaming
• Download complete file before playing• Start playing file when length of file is
sufficient to accommodate rest of download• Start playing when length of buffer matches
data rate
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Streaming
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MIDI
• Musical Instrument Digital Interface• Only contains control info, no sound!
– e.g. note-on, note-off, velocity/loudness
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MIDI
• Sounds different depending on User synth, mapping, etc.
• General MIDI “standard”, GM• Lack of expression, only 7 bit• Sometimes problems with latency, 32.5 kb/s
– Playing 10 notes simultaneously => 9.2 ms