interactive learning perspectives on innovation

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Interactive learning perspectives on innovation Bengt-Åke Lundvall Aalborg University NORSI Lecture October 24 2012 Kristiansand

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Interactive learning perspectives on innovation. Bengt-Åke Lundvall Aalborg University NORSI Lecture October 24 2012 Kristiansand. My background. P rofessor in Economics , Aalborg University , Denmark. - PowerPoint PPT Presentation

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Page 1: Interactive  learning perspectives  on innovation

Interactive learning perspectives on innovation

Bengt-Åke LundvallAalborg UniversityNORSI Lecture October 24 2012Kristiansand

Page 2: Interactive  learning perspectives  on innovation

My background• Professor in Economics, Aalborg University, Denmark.• Have worked on innovation and industrial development since

the end of the 1970s.• Developed, together with Chris Freeman, the concept

’National System of Innovation’ in the first half of the 1980s.• Initiated Globelics network 2000 with more focus on

developing countries (see www.globelics.org).• March 2012 my Anniversary Symposium in Aalborg gave my

reason to reflect on what I have learnt.

Theme for Today is a follow up to this symposium where I argued that:

• ‘Innovation as an interactive process’ constitutes a theoretical core of innovation studies.

Page 3: Interactive  learning perspectives  on innovation

Summing up the lecture

1. Innovation as an interactive process is at the theoretical core of innovation studies!

• Origin: The theoretical divide between science-push and demand pull: Schumpeter versus Schmookler:

• On the important role of ‘paradigmatic cases’ in innovation studies. The role of respectively the Sappho-study and the Mike-project.

• Dimensions of interaction within and across organisational borders.• Innovation as an interactive process as reflected in the most cited

works in innovation studies.2. Limits of standard economics• the assumption of pure market.• the reduction of work to employment.

3. Toward a more general theory of innovation as an interactive process and implications for future research.

Page 4: Interactive  learning perspectives  on innovation

Innovation studies: Challenging the boundaries• The entrepreneurship studies core according to Shane (2000) :

the key building blocks are respectively the individual and the opportunities that he/she faces. The process of entrepreneurship is one where individuals perceive, assess and act in relation to opportunities.

• The innovation studies core (bal): innovation as an interactive process. The innovation process is one where individuals or organisations interact engaging in information exchange, problem solving and mutual learning . In this process they establish ‘relationships’ that may be seen as constituting ‘innovation systems’.

Page 5: Interactive  learning perspectives  on innovation

Schumpeter’s supply side bias

• Schumpeter had focus on supply side • First defining the individual entrepreneur as the most

important driver of innovation – In Theory of Economic Development – often referred to as Schumpeter Mark I.• Second defining the big oligopolist coporations and

their R&D-department as the most important driver of innovation – often referred to as Schumpeter Mark II.

• Schumpeter assumed that users and consumers would accept and use new processes and products. But he did not give them any active role. Heneglected the demand side.

Page 6: Interactive  learning perspectives  on innovation

Schmookler’s challenge – on the importance of the demand side

• Jacob Schmookler explored statistically the economics of technological innovation at a detailed industry level. He crystallized the notion of endogenous technological change and its influence on economic growth two decades before the concept was reinvented by macro economists.

• Through analysis of time series and cross-sectional patent data and historical case studies, Schmookler demonstrated that demand-pull influences were also important: the more intense the demand, the more creative groups and individuals were drawn to work on an unsolved problem and the more patentable inventions they generated (Schmookler 1966 and 1972)

Page 7: Interactive  learning perspectives  on innovation

Christopher Freeman: The father of modern innovation theory• Economist from Cambridge – went to Keynes’

lectures, read Marx and Schumpeter.• Among Freeman’s favourite themes beginning of

the 80’s were:• The need to overcome the split between innovation

as driven by supply factors versus innovation as driven by demand factors.• The importance of understanding interaction

between agents in the innovation process.• Collaboration with Freeman in the beginning of the

1980s inspired the Mike project – see below.

Page 8: Interactive  learning perspectives  on innovation

In innovation studies theories reflect experiences from ‘paradigmatic cases’ –

• Schumpeter on Railways• Freeman on Chemical industry and the Sappho-study• Rosenberg on textiles and textile machinery • Dosi on semiconductor industry

• Major historical and empirical projects are important sources for theory building in innovation studies.

• Theory is grounded. Innovation phenomenon is seen as context specific and therefore the outcome is history friendly modelling rather than general theory.

Page 9: Interactive  learning perspectives  on innovation

Sappho-project 1972 was important in opening up for the insight that innovation is an interactive process (cf. Chesbrough on Open

Innovation)

The Sappho-project was organised at Science Policy Research Unit at Sussex university by Freeman, Rothwell and others. On the basis of pair-wise analysis of successful and unsuccessful innovations it was shown that firms that introduced successful in innovation: 1. Interact more closely with customers, suppliers and

knowledge institutions (interorganisational interaction).

2. Are characterised by closer interaction across departments within the firm (intraorganisational interaction).

Page 10: Interactive  learning perspectives  on innovation

The Mike project 1980-83 another crucial experience and paradigmatic case

A project on the socio-economic impact of micro-electronics. Our Method: Studying the development, diffusion and use of technology in ‘industrial complexes’.• Confirmed the importance of interactive learning involving

users and producers.• But we also found that the ‘quality’ of the relationship was

as important as the strength.• Strong and close relationships may hamper innovation or

give rise to ‘unsatisfactory innovation’. The problem of lock in and weak user competence.

• Industrial complex as more than a cluster – cf. Military industrial complex or for Financial Industrial complex with political power.

Page 11: Interactive  learning perspectives  on innovation

Product innovation and User-producer interaction - follow up to Mike-project

• Product innovation - the informational paradox – on the information needs of Producers and Users

• Product innovation neither in neoclassical pure markets nor in transaction economics markets (Williamson 1975)

• The organised market as solution• Learning to communicate ( investing in codes and

channels)• Building trust and patterns of dominance

Page 12: Interactive  learning perspectives  on innovation

The product innovation paradox – confrontation with transaction economics

Market where product innovations appear would be characterized by extreme uncertainty (uncertainty regarding the commodity itself).

This would according to transaction cost theory (Oliver Williamson) imply high transaction costs and result in vertical integration.

Again we would expect little product innovation. This is in contrast with reality - more than 50% of innovations are product innovations (addressed to external users).

Page 13: Interactive  learning perspectives  on innovation

Why prefer the organised market to the hierarchy?

• The producer who integrates with one specific user excludes himself from access to information and interactive learning with the other users – lock in.• The user who integrates with one specific producer

excludes himself from access to information and interactive learning with the other producers –lock in.• Opportunism is not the general rule – it may flourish in

some contexts but not in others.• To analyse vertical integration you have to include

benefits from interactive learning on line with transaction costs. Is learning a transaction?

Page 14: Interactive  learning perspectives  on innovation

What is going on in the interaction between users and producers?

• Analysis primarily referring to professional users – in consumer markets producers dominate the interaction and needs are fuzzy for the observer. • Producers monitoring the users in terms of their

processes and products• Producers involved in the implementation of new

products with feed back – learning from it• Users monitoring the new technological opportunities

among producers • Users draw upon producers when installing the new

product – learning from problem solving

Page 15: Interactive  learning perspectives  on innovation

Unsatisfactory innovations

• Unsatisfactory innovations are innovations that do not respond to the needs of the users and that do not exploit technological opportunities. They are typically reflecting trajectories that are taken too far.• Unsatisfactory innovations appears when user or

producers dominate and when innovations are systemic.• Unsatisfactory innovations may reflect missing or

obsolete relationships in the context of technological revolutions.

Page 16: Interactive  learning perspectives  on innovation

Locational issues

• The role of Distance• Geographical• Cultural

• Depends on:• Technology life cycles• Paradigmatic shift• Mature technologies

• Distinction between the kind of knowledge exchanged in the interaction – tacit versus explicit

Page 17: Interactive  learning perspectives  on innovation

Units of analysis

• From industries to verticals of production and industrial clusters (cf. Porter)• International competition between verticals of

production and between national production systems• Industrial complexes (clusters) as elements of

strength and weakness in national systems of production.• Clusters are not harmonious families of firms –

there power struggles within and shared power in relation to society.

Page 18: Interactive  learning perspectives  on innovation

Innovation Process within the firm

Innovation needs to draw upon new knowledge (from R&D-department)

Innovation needs to match the needs of production (involves the production department).

Innovation needs to match the characteristics of new products (involves the marketing department)

Horizontal interaction across the borders of departments is crucial for the success of innovation.

This is why learning organisations are more innovative.

Page 19: Interactive  learning perspectives  on innovation

In house interaction and Learning organisations

• Are more flat and allow horizontal communication inside and outside the organisational borders• Establish cross-departmental and cross-

functional teams and promote job-circulation between functions.• Delegate responsibility to workers and invest in

their skills• Establish closer co-operation with suppliers,

customers and knowledge institutions.

Page 20: Interactive  learning perspectives  on innovation

Conclusions of the first part

• The attack on standard economics and transaction cost theory for their neglect of product innovation. Positive sum game.• UP-perspective could be applied to intra-firm

relationship!• But also critical lessons for cluster analysis from

the industrial complex perspective – • Lock in, imbalanced power and capability and

unsatisfactory innovation• Cluster as collective political factor

Page 21: Interactive  learning perspectives  on innovation

Nelson, R. (1993): National Innovation Systems: A Comparative Study

Porter, M. (1990):The Competitive Advantage of Nations

Lundvall, B.-Å. (1992): National Systems of Innovation

Cohen, W. and D. Levinthal (1990):Absorptive capacity: A new perspective on learning and innovation

Saxenian, A. (1994): Regional Advantage

The core literature 1990-2009 – all the five most cited works in Handbooks on innovation – are about innovation as interactive proces and about innovation systems.

Page 22: Interactive  learning perspectives  on innovation

The Modern understanding of the Innovation Process

• Most innovations are outcomes of combinations of diverse elements of knowledge.• Such outcomes reflect interaction among agents

with different insights and skills.• Interaction is social and reflects formal and

informal institutions.• The economy is organised and constituted by

social relationships – not just a set of pure markets!

Page 23: Interactive  learning perspectives  on innovation

Evolutionary socio-economics vs Standard

economics – a double change of focus Allocation of given use values

Innovation: Creation of new use values

Rational choice by homogenous agents

Standard economics

Learning among diverse agents

Evolutionary economics

Page 24: Interactive  learning perspectives  on innovation

Adam Smith on Innovation and Specialisation in Science

• Many improvements have been made by …. those who are called philosophers or men of speculation … who …are often capable of combining together the powers of the most distant and dissimilar objects. • In the progress of society, philosophy or

speculation becomes, like every other employment…. subdivided into a great number of different branches, each of which affords occupation to a peculiar tribe or class of philosophers; (Adam Smith 1776: p. 9) :

Page 25: Interactive  learning perspectives  on innovation

Toward a general Theory of Innovation’Dynamizing Adam Smith’

• Innovation are new combinations: they combine diverse (distant!) elements of knowledge and innovation thrives when people with different background meet and interact.• Innovation drives and shapes the division of labour. The

evolution of the division of labour contributes to diversity and opens up new interfaces for interaction. But Smith forgot to tell that the formation of ’tribes’ establish communication problems. (Compare for the barriers between innovation studies, entrepreneurship studies and STS-studies)• Short social distance and low cultural barriers facilitate

interactive learning and promote innovation. Tolerant environments are good for innovation (cf. Florida).

Page 26: Interactive  learning perspectives  on innovation

Innovations as outcomes of interaction between ’disparate actors’

• Innovations are new combinations of existing knowledge elements and these new combinations originate from interaction among individuals and organisations with different kinds of knowledge.

• Growing specialisation increases the degree of knowledge diversity and it increates the potential for new combinations.

• But there are barriers between:• Disciplines• Professions• Functional departments• Nation states

Page 27: Interactive  learning perspectives  on innovation

Some implications for future research

• One of my conclusions from studying this field is that there is no meaningful ’pure’ economics of innovation!

• This follows from the fact that the learning processes that are at the very core of innovation are interactive and therefore will be affected by the existing social relationships.

• This implies that a neglect of the social dimension in innovation studies will give misleading insights also in what works at the national and enterprise level.

• We need much more systematic empirical research and theoretical work on interaction and relationships: • Knowledge taxonomies• Technology taxonomies• Indicators

Page 28: Interactive  learning perspectives  on innovation

•THANK YOU FOR YOUR ATTENTION