innovation in action: new learning environments for the 21 st century dr. julie k. little educause...
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Innovation in Action: New Learning Environments for the 21st Century
Dr. Julie K. Little
EDUCAUSE
E-Learning Excellence Forum • 3 February 2010
EDUCAUSEAdvance higher education by promoting the intelligent use of information technologywww.educause.edu
LearnersLearning Principles & PracticesLearning Technologies
Foci
EDUCAUSE Learning InitiativeAdvance learning through IT innovationwww.educause.edu/eli
EDUCAUSE Top Teaching and Learning Challenges, 2009
Creating learning environments that promote active learning, critical thinking, collaborative learning, and knowledge creation.
Developing 21st-century literacies among students and faculty (information, digital, and visual).
Reaching and engaging today's learner. Encouraging faculty adoption and innovation in teaching
and learning with IT. Advancing innovation in teaching and learning
(with technology) in an era of budget cuts.
www.educause.edu/eli/Challenges
Today’s LearnerAlways on. Social content creators.
Image: 21stcenturylearning.typepad.com
“Unlike all previous generations, generation Y is probably the largest and only truly global generation.”
- FADI ABDUL KHALEK, CEO UNIVERSAL KNOWLEDGE SOLUTIONS, UAE
Creating a Vision for Learning based on Learner Needs
Characteristics Digital (growing up in
constant contact with digital media)
Connected
Action-oriented
Experiential
Immediate
Social
Learning Preferences Teams, peer-to-peer
Engagement & experience
Visual & kinesthetic
Things that matter
- Educating the Net Generation (2005)www.educause.edu/educatingthenetgen
Creating a Vision for Learning based on Learner Needs
Characteristics Digital (growing up in
constant contact with digital media)
Connected
Action-oriented
Experiential
Immediate
Social
Learning Preferences Teams, peer-to-peer
Engagement & experience
Visual & kinesthetic
Things that matter
Educating the Net Generation (2005)www.educause.edu/educatingthenetgen
Interactive and Social:
The way these students prefer to
think and work.
Life and Work 2.0
Image: 21stcenturylearning.wikispaces.com
Employers Seeking Skills
Skill% wanting
more emphasis
Concepts in science & technology 82%
Teamwork & collaboration 76%
Applying knowledge to real world situation
73%
Effective oral & communication 73%
Critical thinking & analytic reasoning 73%
Understanding global issues 72%
Ability to think innovatively & creatively
70%- Hart (2006). National Employer Skills Survey (US)
Skill Differentiators for Work 2.0
Expert thinking Identifying and solving problems for which
there is no routine solution Complex communication
Persuading, explaining and interpreting information
Negotiating, gaining and managing trust Teaching and building understanding
- Levy & Murnane (2005)
Life and Work 2.0 will be:
Global Social Negotiated Collaborative Immersive
And it will require knowing how to ask a good question rather
than knowing the right answer.- Van Eck (2007)
Active. Participatory. Experiential.
New Learning Environments
http://www.heinlaerialphotography.com/about.htm
Designed on learner-centeredness
Focused on content-creation
Available any time, any place
Foster engagement
Next Generation of Courses
Create “messy” problems
Thrive on experiential, learning by doing
Foster creative thinking
Encourage collaboration
Shift the Locus of Learning
Problem/thinking skills-based Group/team/community-based Learning-by-doing/authentic/real-world-based Web-supported/virtual/immersive Redesign of physical spaces Visual and social
- ELI Discovery Tools: The Net Generationwww.educause.edu/NetGenTool
- ELI Discovery Tools: Learning Spacewww.educause.edu/learningspaceworkshopguide
Web 2.0 Tools- Markus Angermeier (2005)
Building New Learning Environments
Web 2.0 ToolsBlogs Journaling, post research,
promote dialogue in and across disciplines
Wikis Promotes non-linear thinking,
Collective encyclopedia, all-purpose courseware, E-portfolio tool, project mgmt/planning
Podcasts Content distribution, recording
guest speakers, language learning
Video blogs (vlog): Recording lectures and special
events, digital storytelling, E-portfolios, student presentations
Social Bookmarking Simplifies distribution of reference
lists & bibliographies among peers or students
7 Things You Should Know About… Technology briefs
www.educause.edu/eli/resources
Top 100 Tools for Learning, 2009
1. Twitter (micro-blog)
2. Delicious (social bookmarking)
3. You Tube (video hosting/sharing)
4. Google Reader (rss reader)
5. Google Docs (collaboration suite)
6. WordPress (blogging)
7. Slide Share (presentation sharing)
8. Google Search (web searching)
9. Audacity (audio/podcasting)
10.Firefox (web browser)
- Hart, J. (2009), www.c4lpt.co.uk/recommended/index.html
Tools for Enhancing Lectures andAssignments
BlogsVideo
Digital Storytelling
Tools for Community Feedback and Critical Reflection
Blogs
Virtual Worlds
Podcasts
Tools for Collaboration, Research, and Content Creation
Digital Storytelling
Wikis
Tools to Solve Messy Problems
Immersive
Real-time data
Simulated
Games and Simulations: Integrative Any Place Any Time
Mobile
Networked
And, don’t forget what our learning management systems offer:
An easy to use interface to facilitate putting course content online.
An online classroom environment where teachers and learners can interact.
The building blocks for creating effective learning environments.
Customization is Key: To engage with others and content
Organize syllabus, calendar,
roster/grade book, learning modules, media library
Distribute post content, quizzes,
surveys, assignments
Communicate announcements, email,
discussion board, chat
Collaborate share whiteboard, group work
spaces
Ability to access wider set of content-creation tools and resources (existing, teacher- and learner-created): Blogs, podcasts, video Wikis and collaboration
environments Games, simulations,
immersive environments
Project ENJOY: 12 Guidelines for Designing Engaging eLearning Environments
1. Personalization
2. Identity
3. Brand
4. Community
5. Surprise
6. Innovation
-Eva de Lera (2008) Universitat Oberta de Catalunyajoyoflearning.blogs.uoc.edu/
www.checkpoint-elearning.com/article/6111.html
7. Zen
8. Search
9. Clarity
10.Situation
11.Aesthetics
12.Recognition
Image: 21stcenturylearning.wikispaces.com
Institutional ResponseTransformative. Disruptive.
Characteristics Education 1.0 Education 2.0
Primary role of professor
Source of knowledge
Guide and source of knowledge
Learning activities
Traditional essays, assignments, tests, some group work within classroom
Traditional approaches transferred to more open technologies; increasing collaboration in learning activities
Institutional arrangements
Campus-based with fixed boundaries between institutions
Increasing collaboration between universities
Student behavior Largely passive and absorptive
Passive to active, emerging sense of ownership of the educational process
- Keats & Schmidt (2007). The Genesis and Emergence of Education 3.0 in Higher Education and it’s Potential for Africa
http://tiny.cc/0sQgf
Characteristics Education 1.0 Education 2.0 Education 3.0
Primary role of professor
Source of knowledge
Guide and source of knowledge
Orchestrator of collaborative knowledge creation
Learning activities
Traditional essays, assignments, tests, some group work within classroom
Traditional approaches transferred to more open technologies; increasing collaboration in learning activities
Open, flexible learning activities focused on creating room for student creativity; social networking outside traditional boundaries
Institutional arrangements
Campus-based with fixed boundaries between institutions
Increasing collaboration between universities
Loose institutional affiliation and relations; regional and institutional boundaries breakdown
Student behavior Largely passive and absorptive
Passive to active, emerging sense of ownership of the educational process
Strong sense of ownership of education, co-creation of resources
Transformation: A marked change, especially one for the better.
Requires:
People ** Processes Skills Environments Curricula
** especially Administrators and Faculty
with purpose and passion- H. Dean (2009)
And, it requires the positive force of disruption.
Experiences may be more important than information
Knowledge is distributed across a community rather than held by an individual
Authentic assessment achieved through experiences and accomplishments rather than tests
As we reach toward Learning 3.0, we must shift (disrupt) the locus of learning.
Lingering questions
How do we facilitate the change that the teachers have to go through in order to be skilled creators of effective learning environments?
What tools do we use to entice learners to contribute to the content-building process?
What changes are required to foster a collaborative learning environment?
www.educause.edu/ELI/2010HorizonReport/195400
Learn morewww.educause.edu/ELI/Challenges
Join the Teaching and Learning Challenges community
tlchallenges09.ning.com
Julie K. [email protected]
Explore and share ideaswww.educause.edu/wiki/TLChallenges09
Learn morewww.educause.edu/ELI/Challenges
Join the Teaching and Learning Challenges community
tlchallenges09.ning.com
Create the MEEA T&L Challenges Project and join the dialogue!
Julie K. [email protected]
Explore and share ideaswww.educause.edu/wiki/TLChallenges09