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THO SE  WHO 

MADE IT PO S SI BLEAlexander JuriPaul IncaoAnthony LoquercioRodrigo Guerrero-Er25William PerkinsDawfydd KellyDavid RossBill GatesMirco Scheiwe Jonathan BeerSean Cotter Justin Balusik Andrew Cook Michael SandersLawrence SpodeMarcos Garcia Sanchez John ChristensenRandolph BoydOlivier VermautMichael Nguyen

Ben ThorntonMichael HardinRobert DichiaraGregory MorrisTroy RyanMatt BrownRon Wadkins JrBrayton BigelowDavid CouturePaul AgapowFrancisco ErizeVictor BuggDoug Medesha Joan Ribera VanyoPeter Vandorffy John SawickiMatt Brick Chase Hillock Ryan KeithAndrew Maxwell

Richard Shepherd Juan Mieza Joel ThorneSteven MoyBarry KikerMaurice BierlingBacavin Christophe Jason HuberAlexis PerronGregg RadtkeAndrew MillerMartin ElzingreArturo Mancilla Jim JeaterBenjamin Link Pascal GilisBrian Feeney James LofshultMarc Von CanalBill Osgerby

Stephanie WagnerMarkus WeyersBranden Linton Jeff SchwartzRobert DidurBrett Amundson Joshua RussellDirk Elmendorf Guillaume HoofdTom JohnsonSteven Stensgaard Joshua MorrisonMohd Nur Adli Bin Haji AbdGhaniHerb CampbellRobert Howard Jeff AndersonKeith Steptoe

Chris BlumRobbin DouglasCody Swatek Applejack FerraraErik Mccarthy Jordan LazzariGuillaume BranquartClifford SeselNestor MedinaTimothy WillisTony FieldEd KiernanVansieleghem DavidChuck KnudsenTobias OhlssonMiles EnglishPaul WhitehouseBoomer ChangLev VykopalMichael D’auben

Kevin O’maraDropzone Games C/O DanSprietzerRob BuchlerWilliam Cuthbertson James CrainCharles CunninghamBruce Mcdougall Jim HansenBrian FloydDaniele GrassoWill LeaderThomas Wayne DienerVillars AlainPhil KoelkerIken OwensDean Burling John NellisDuncan HodgesClaude Galarneau

Bryan Mitchell Jussi-Pekka KorpelaConny EdmanNicolas Frank Patrick KeithDavid StanciuTijn Rams - SubculturesDavid MicunBrian BerningCory HolgrenGregory MorseMac NirandornChristian NordCory MacdonaldNicholas PernalMichael Martin Jack V. JaquezAaron ScottKevin JacobiPaul Mclaughlin

Edward Brett AllenDaniel SalinasKevin KnoxHarley GravesShawn TesterMatthew StensonNathan Green Jacob BlissSteve BradfordMark JohnsonGrant SmithRichard SimsRoss TaskerMicheal BarwegenPaul CalviRon StalterBrian MelcherAaron Alberg

Zach KappesserPeter SchuleinChris HilleryChristopher AlmyAshley WhelanStewart BurwoodDean O’reilly Joe K Novak Tom HuntingtonDeon Beswick Anders MenzinskyFred QuintanillaSean M Silva-MiramonGrant HageyAndrew TilleyDaniel ComeauWilliam BidlemanNachiket KarveRobert J McelfreshGary Keenan

Steve CoxBenjamin SteinhauserRalph ChiltonLieve NachtegaelPaul WakeEric Bryson Joe CenizalRyan KeithDaniel Sheron John StanfordDaniel Kroupa Jason Sherlock Gary RoweMatt BergerSean MckenzieTom CrandallArman BaughmanFrancesco Ulmo Jim GilstrapAlex Schutz

 Joseph Paiz Juan MedinaChris PaliogiorgosRyan SaylorMatt BrownSimon VallanceRussell McgiffordMarcus Christian Jeff PerrellaTodd Estabrook Peter DeanCharlie CroftPaul MurrayEric RobbinsEli CurtzSteve DanielsHong Hai Pham John FletcherDonnie WilliamsFl√Åvio Giovane M. Sobrinho

Gregory Frank  Jonathan WisnerRoger Eastep Jonathan WenglerAlberto Garbajosa JimenezPeter KageyamaMike RobinsonDarren DouglasMichael GellarFred Martin Julien GuignardMarty KaneBeau SchultzAlan RasmussenBryan PoernerAlex KanousMichael Leers James Dixon

 James Berry Juan Jose Arenas ToledoStephen CalifanoTyler CondronAndreas WybrandsDon HoganDavid RappAndrew GouldNicholas KromnackerStefan SchmererEli ArndtRobert MullRichard B StarrChris HallMatt Tyndall C/O InsightLevi Ott Jordan BrooksMichael SchultzMartin Osiak Richard Guth

Ben WilliamsDavid SheadLuka KovaƒçBrian MooreKeith Holkins James SuttonPaolo TurcoMark JohnsonRandy StatesWilliam ClarkensAndrew Lim John PetersonFlorian StockbauerArthur HageyBenoit LescarbeauAndrew Sproul Justin HoffmanBen CordingPa Association Of Notaries Att:Brian Dowd

 James MchughZac SchwartzSteve StrattonMaximilien Stevens Jeff JohnsonDavid Ludowici Jack Gulick Mr Kevin AlmondGeorge ZolasMatt McdonoughMichael MaglioccaTodd KadrieClinton KlosinskiDave Barlow John FuArnaud Gaillard Jose Luis Leon LopezFeargus UrquhartSadao Ross Narikiyo James W. Keller

Mike TristanoBill CaroNathan Milfull Jeff RacelPatrick Schultheis Justin CallTyler BrownMike BurtColin WestRaymond RangelErwin SablonBrett LaprairieMichael SammutBrett HertzbergerKeith WillseyTom KileyAaron CainsSteven Frost

Dan HasletonFrank Clark (Ecolin)Todd GerlingerMir BahmanyarDan AlbanWhitsett RiceGerry LoweVictor EtheringtonThomas FerrisRoll2play Joshua TalMichael Melbourne Jason RutledgeSean PollmanSteven O’brienRoger WingateMark ThomasOle MallowKendall WilliamsBradford Cone

Andrew J. HayfordShawn SmithHenrik BacklundAndre JoostDamon Dellamarggio Joseph RoblesGary GilliamPatrick StangierPhillip Pierce-SavoieShane JenkinsIkai LanSebastien GerardAndrew DuncanRobert LuhrmanChristopher SnyderNeal MaloneyGabriel De Godoy Correa ECastroYanni CooperDaniel Ferrera

Dan ThurotFranklin G Roberts IiiMichael JanochaMark KidwellKyle MillerPatrick JonesRobert Mckechnie John Green, Jr.Shaun AllenF M Azmi John Paul WilsonRoger BlewittOrliange DenisAlexandre Garbe Josef OchmannSteven DunbarBauvais NicolasWilliam ClarkensPedro De AlbuquerqueBandarra

 Jim SladeChristopher TrimbyDavid Frank Dickie TiptonMike ObrienAlejandro ManduleyDaniel Vander KooyDonald LovejoyPaul SmithTim Leuftink Neil HarrisTimothy F Delmas Jr Jamie JeffersDe Balmain ThibautChristopher ReyesPeter GurnettEd KowalczewskiTris Moran

Cj WallingtonDave CostellaBrian DavisSimon Rathmann Josh SawyerCelle James IlijevichL.HansfordNick WhitakerLeigh NevilleRonald Robinson John AustinAdam Walck Daniel Llorin StaufferMatthew ChamplinCraig RankinEvan TeppermanGarret BuellAdam MarksSamu Somppi

Scott BassettLagatie JeromeLee CherryAndrew NewtonRandy RipleyFernando Ml BenavidezSteve Stretton James BartonDouglas HeadMatt WalfordEric Malcore Jonathan SteerRicardo LunaLuc RoelandDarren ComeauxMichael LongmanRodger BurmeisterAdam NottDavid RiffaultGuidez Nicolas

Brian CwiklaKevin HillDarren WebberMichael Fralish John HermansenStephen WatmoughFrederic UtziStuart PorterMilan BecvarMark Rodriguez Jake Rose John SteemsonRoss Webb-WaggMatt Mulkin John StylesTimothy MullenBill CaubleShayne BlossShannon WadeR M Campbell-Jones

 James Brandon MassengillAlex Kuo-Jeng TsaiAdrian RobertsAndrey KhmelnovPaul SchipitschMichael MartinPaul BakerEric LakinDavid FarmerBenjamin NesbittStuart PhillipsKen WhitehurstCharles SilbernagelRon W Dubray Jeffrey Andres WilliamsSterling BrucksBrian DouglassPierre Hall

Continued on inside back page...

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Expanding the Incursion Experience

A Grindhouse Games Production

ByPeter Bogdasarian

Project Leads/Contributing Editors Jim Bailey, John Roberts

Graphic Design, Layout, and AtmosphericsCarl Brown with contributions from David Ausloos

Illustrators John Allison, Keith Lowe, Andy Cooper, Dave Taylor 

Beta Testers/Developers Jim Bailey, John Bailey, Alexander Kawczynski, John Roberts,

Paul Wake, Daniel Cain, Calle Ence, Ben Treece, Miguel FloresMiniatures Designers

Seth Nash, Andy Cooper, Gael Goumon, Dan Pacey, Patrick Keith,Dominique Seys, Jason Weibe, Andy Rawlings

Miniature PaintersThomas Schadle, Ruben Torregrosa, Alden Miranda

PhotographyDana Fossett, Tom Schadle, Alden Miranda

Web DesignerTim Britt

FAQ MasterPaul Wake

Special thanks to our dear friends Andy and Wendy at West Wind Productions as well asthe indomitable Alistair Osborne who have helped make this possible.

Copyright 2011-2014, Grindhouse Games. Incursion is a trademark of Grindhouse Games.

ASSETS

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table of content s

INCURSION ASSETS

2

Introduction

How to use this book 2

Choosing Your Forces 

Roll Call : Drop Troopers  3-4Reinforcements : The US Lucky Seventh  5Reinforcements : German SWD  5Reinforcements : MI-13  6Reinforcements : Mercenaries 6

Mission Dossiers Regular Missions Eye-To-Eye At Armageddon 8Tick Tick 10When The Tide Is High 12Tricked And Trapped 14A Morning Stroll 18Securing Intel 20Onward To Victory 22

CONTENTS

How to use this book

EXPANDING THE INCURSION EXPERIENCE

This book contains new additions to the Incursion gameto expand and enhance your enjoyment.

It includes a selection of new characters to send intobattle, introduces the Drop Troopers (see below) andprovides you with entertaining new scenarios to fight.

We hope you enjoy exploring the new experiencesIncursion Assets provide.

DROP TROOPERS

Drop Troopers are primarily an alternative to APEs.Simply swap the APEs out for Drop Troopers. If it’s afixed list each APE has a Drop Trooper equivalent.

Drop Troopers can fight against APEs in the followingmissions (unless otherwise mentioned the Drop Troopers use

the SWD entry point for walk on deployment.):

Incursion 3 : Pinger Raid

Incursion 4 : Twitcher

Incursion 6 : AC/DC

SNAFU : Make It Glow

SNAFU : All That Glitters

Assets : Eye-To-Eye At Armageddon

Assets : Securing Intel

Assets : Onward To Victory

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drop trooper sThe squadron of flying wings cut over the Alboran sea, keeping

 their altitude high and the formation tight. They have to trust to

speed and Reimar Horten’s special paint, because their cannon

and bombs have been sacrificed to carry as much as possible of

 the most dangerous cargo of all – men.

Stabsfeldwebel Holzhammer has been to every corner of this

cursed continent, from Sola air station to the monastery at

Monte Cassino to Gibraltar itself, three years ago. There aren’t

many left alive in the Fallschirmjägers who can say the same.

Of course, the last time he came here, the defenders were naught

 but a small band of desperate men – and a single dog, which

 they never did manage to hunt down. Now, the island fortress

is ringed by trenches, artillery and camps. Even at night, it is

lit up like a city, with spotlights probing for zombie raiders out

along the shores.

“Look at all the yanks. Must be at least a division down there.

Still, better they are outside than within, ja?”

He was there when the one-eyed man gave up his spear to the

Hauptman and because of that, it is acceptable for him to speak

 this way. Not that the Stabsfeldwebel would care if she did

object. Ten years of war have filed all the polish off his manner.

“It is not what is outside the walls I am worried about.”

“Well, but the defenders are but good German zombies, ready to

dance when the Pinger calls its tune.”

She looks at him with those eyes of hers and he thinks, as he

always does, of winter ice over a lake. Stare too long and you

might fall through to drown forever. His face flushes at the

 thought, making him glad for the gas mask.

“The Pingers will do nothing” she says, and not a man in the bay

 will question her, for ever since she stood beneath the tree with

 the hanged man, she has known things. “Von X has made them

 his own and they no longer think of how they can best serve the

Reich.”

“But surely this is another Mussolini in the offing – he must be

eager to escape before the collar closes tight around his neck.”

Her lip quirks. “Not at all. The formula for V4 gas is well known

and so the Reich has had all it needs from the good Doktor. No,

 we are here for one of his prisoners – subject Zwölf as he is

known in the reports.”

“And this… subject – he is worth the lives of a full platoon of

Fallschirmjäger drop troopers?”

“That,” says Hilda, “and so much more. His fate could change

 the outcome of this war.”

CHOOSING YOUR FORCES : DROP TROOPERS 3

INCURSION ASSETS

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SPECIAL RULES

Gungnir:

+3 to DD in HTH. Gungnir may be thrown as a ranged attack

that costs 2AP with a range of 6 squares.

Sweep:

2AP, may attack all adjacent enemy targets with Gungnir.

Chosen of the Gods:

 May reroll any one die once per turn.

Point blank:

Drop Troopers with STG-44 get 3 DD

against adjacent targets (including diagonal).

Vampyr Scope:

Feldwebel may ignore Power Surge.

 Aim:

Feldwebel can make a ranged attack that

costs 2AP and generates (1DD+1)x2.

Feld in Charge:

+2CP in the Maintenance Phase as long as

the Feldwebel is alive.

roll callINCURSION

 ASSETS

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MI-13

reinforcement s

Brigitte

 Mercenary:

Before the game both players bid RP for Brigitte, the highest bid wins and spends that

amount of RP for her (the loser gets to spend RP he/she bid on other models as normal).

In the case of a tie Brigitte has suckered both of you! Neither you nor your opponent

 get to use that amount of RP to select units (but you still get CP and cards based on the

original mission RP level).

Psychic Powers:

Brigitte can use one psychic power per turn at no AP cost but must declare and use

her psychic power before actually activating. She must be deployed on board in order

to use this ability.

TELEPORT: Brigitte can move to any square in LOS, maintaining original facing.

CONFUSE: May prevent any one model on the board from using CP or Tactical

Fulcrum during its next activation.

INVINCIBILITY: Brigitte gains +2 to Fortitude until her next activation.

RICOCHET: Select an enemy model within 12 squares (may be out of LOS) and

attack it with 1 DD, +3 to the result. Ricochet can go through any models except for closed doors or terrain

features that block LOS (Cave In, Generator that’s been designated, etc.)

Mercenaries

INCURSION ASSETS

“Whatever you say, don’t

say ‘fetch’... unless you

like collecting random

 body parts that is.”

MI-13 Commando discussing‘handling’ Nigel

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 E y e - t o - E y e  a t  A  r m

 a g e d d o n

Go  toe- to- toe  to  ta ke

  ne w  te r r i to r y

 T i c k  T i c k

 T he c loc k  is  t ic k i ng 

 f o r  vo n  X 

 W h e n  t h e  t i d e  i s  h

 i g h

 I t’s a  fig h t  to  kee p  yo

 u r  head a bo ve  wa te r

 T r i c k e d  a n d  T r a p

 p e d

[SO LO]  T wo  A  P Es, o ne  p i nge r 

a nd  boo b y  t ra ps...

 A   m o r n i n g  S t r o l l

[SO LO]  T u r n o n  t he 

 l ig h ts ?  Ho w  had ca n

  i t  be ?

 S e c u r i n g  I n t e l

Co n t ro l o f   t he  i n f o r m

a t io n  is a l l  t ha t  ma t

 te rs

 O n w a r d  t o  v i c t o

 r y

S wee p  t he e ne m y as

 ide,  t he e nd  is a t  ha n

d.

 M i s s i o n  D o s s i e r S bo n  us  m

 iss io n s

7

INCURSION ASSETS

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Mission Dossier: Eye-to-Eye at Armageddon

 As the doomsday device ticks down, the halls of

Gibraltar become a meat grinder. The value of

 ground changes – twenty feet of hallway is now

worth the lives of a squad. A half-flooded pumproom with a damaged generator is an even swap

for a Panzeraffe. The Lucky Seventh has given up

on casualty reports – the only thing which matters

is how close the red line on their ancient blueprints

is to the circle of von X’s missile silo.

Forces

Allies: The Allied player chooses up to 24 AP worth of troops.These may be deployed as pickets (see rule 1 below) or enter

through either of the Lucky Seventh entry points.SWD: The SWD player chooses up to 24 AP worth of troops.These may be deployed as pickets (see Special Rules below)or enter through either of the SWD entry points.

 Victory Conditions

The player with more victory points at the end of turn 8 winsthe game. A player scores points for having friendly models

inside the scoring zones, which are located on the enemy sideof the board. Each scoring zone is 3 squares deep.

A player scores 1 point if he has a friendly model inside his“1” scoring zone at the end of a turn. A player scores 2 morepoints if he has a friendly model inside his “2” scoring zone atthe end of a turn.

If there is a tie at the end of 8 turns, the player with more APworth of non-zombie models remaining on the board wins.

SPECIAL RULES

Pickets: During set up, each player may deploy 9 AP worth of

models from their starting force onto the board. The SWDplayer may not deploy Sturmzombies as pickets (they keepwandering off).

Pickets may be deployed in the “2” scoring zone adjacent toyour own force’s entry squares (i.e. you set up your pickets onthe same side of the table your models enter from).

Models deployed as pickets may receive a reaction fire counterwhen set up, if they would otherwise be eligible to receive one.

Clear Spaces:There are two wall spaces which are convertedto clear spaces in this scenario. These may be moved throughnormally.

GCP: The space containing the GCP may not be entered andblocks line of sight.

“So let me get this straight,” says Slugger. “In

exchange for the code to the East elevator you

 want twelve pounds of chocolate?”

“Exactement,” she answers. Brigitte was

originally planning on asking for ten, but then

 he went and thought about how he had twelve

 to give. Never refuse an American when he’s

prepared to be generous.

“What are you going to do with a whole

platoon’s worth of D rations? If you eat it all at

once, some zombie will end up with cavities.”

“The zombies are your problem, Américain,

not mine.”

INCURSION ASSETS

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Score

1

Score

1

Score

2

Pickets

MISSION DOSSIER : EYE-TO-EYE AT ARMAGEDDON 9

CLEAR

SPACE

CLEAR

SPACE

Score

2

Pickets

INCURSION ASSETS

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Mission Dossier: Tick Tick

The big push was on and Von X was throwing

everything he had in to try and stop the

Lucky Seventh. Bomberzombies, Drohnes, even a

Panzeraffe. Didn’t matter – if it got in Slugger’s way,it went down. Nothing, but nothing, was keeping

him from that control room.

So when the zombies came crawling up the tunnel,

he felt like they were getting close to the end.

The Doktor couldn’t have much left at this point,

could he? 

 At this point, killing zombies was pure muscle

memory – he even had his own nicknames forthem. Fastballs came straight on while knuckleballs

hopped forward on the stumps of their legs, as

unpredictable as ever. Screwballs would lead with

their left arm – generally some sort of pointed hook

or rusted blade.

He only realized something was wrong when

Thumper went into the side of the first one’s head

only to bounce clean off its skull. If he hadn’t had

Bambi in his other hand, Ma Murphy would havebeen getting a letter for sure.

Looks like Von X had kept a couple spitballs back,

 just in case.

Forces

Allies: The Allied player chooses up to 19 RP worth of troops.These may enter through any of the Lucky Seventh entrypoints.

SWD:  The SWD player receives Hugo Von X, 12Überzombies and 4 RP worth of non-Sturmzombie troops. Up

to 6 Überzombies may be deployed as pickets. The remainingSWD models enter through either of the SWD entry points.The SWD player receives 8 CP and 4 cards each turn.

 Victory Conditions

The SWD player wins if Hugo is in position to trigger theDoomsday Device. For Hugo to successfully trigger theweapon, he must be present in the control room at the end ofa turn (beginning with the end of turn 7) and pass a die roll inthe range indicated below. If he fails, play continues.

TURN DIE ROLL TO TRIGGER

7 5-6

8 4-6

9 3-6

10 2-6

11+ 1-6

The Allied player wins if Hugo is removed from play before hecan trigger the device.

INCURSION ASSETS

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SPECIAL RULES

Überzombies: Überzombies use the same stats asSturmzombies but have 2 DP each. They have Strengthin Numbers, but do not have Horde. Since they are notSturmzombies, Thumper will not automatically kill them.

Brainwurst cards have no effect in this mission.

Boosted Pinger: The SWD player begins play withthe Boosted Pinger and V-Stimulator cards in play on hisÜberzombies. The Allied player may not kill these cardsthrough expending CP or by playing SNAFU. If he wants themgone, he will have to destroy his secondary objectives – thePinger and GCP.

The Pinger and GCP each have 1 DP and are F 5. If the Pingeris destroyed by an attack, kill the Boosted Pinger card. If theGCP is destroyed by an attack, kill the V-Stimulator card.

Pickets: At the start of play, the SWD player may deploy up tosix Überzombies anywhere in the picket zone. His remainingmodels enter play normally.

Clear Space: There is one wall space which has been

converted to a clear space. This may be moved throughnormally.

CLEAR

SPACE

ControlROOM

Pickets

INCURSION ASSETS

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Mission Dossier: When the Tide is High

Forces

Allies: The Allied player chooses up to 15 RP worth of troops.

SWD: The SWD player chooses up to 16 RP worth of troops.

 Victory Conditions

The Allied player wins if he can activate both of the generatorsneeded to power the pumps. The SWD player wins byeliminating all Allied models.

SPECIAL RULES

Generators: The two generators are finicky things and arenot easy to operate. For an Allied model to activate one, itmust spend 3 APs and make a successful die roll. Models withthe Combat Engineer   skill automatically pass the roll, other

models must roll a four or better on a single die. A modelwhich fails to activate a generator may not try again in thesame round, but can give it a go in future rounds of play.

Hazards: At the start of play, remove the Flooded Tunnel andPower Surge cards from the deck.

At the start of each turn, roll a die. On a die roll of four orbetter, the Flooded Tunnel card is in effect that round. Playersmay not spend CPs to kill the card, but a model with Combat

Engineer  may spend do so by spending four APs during its

controller’s turn. Killing the Flooded Tunnel does not precludeit from taking effect in future rounds.

There is not a lot of power to spare down in the depths ofGibraltar and shunting it to the pumps means less for thelights. Once the Allied player has activated the first GCP,players should begin rolling for the Power Surge card at thestart of each turn. At the start of each turn, roll a die. On adie roll of four or better, the Power Surge card is in effect thatround. Players may not spend CPs to kill the card, but a modelwith Combat Engineer  may spend do so by spending four APsduring its controller’s turn. Killing the Power Surge does notpreclude it from taking effect in future rounds.

Home Territory: During this scenario, Hans the Hunter isunaffected by the effects of the Flooded Tunnel card.

Clear Space: There is a wall space which is covered by aLucky Seventh entrance space. This space should be treatedas a clear space, allowing units to move on and over it.

INCURSION ASSETS

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“What we have here is a cold and wet

environment populated by raving,

power-hungry lunatics. That’s right

chaps, just like London.”

Attributed to unknown MI-13 Captain

INCURSION ASSETS

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Mission Dossier (solo): Tricked and Trapped

Forces

Allies: The Allied player receives two APE grunts and deploysthem as shown.

SWD: Deploy 12 zombies on the board, facing as shown bythe arrows.

On turn 1, enter a Bomberzombie, a Blitzhund and 4Sturmzombies by selecting entry points as discussed below.Beginning turn 2, enter 6 Sturmzombies per turn for the restof the game.

 Victory Conditions

The Allied player wins if he can destroy the Pinger. He loses ifboth of his grunts are killed.

SPECIAL RULES

Boobytraps: Before play begins, mix the eight victory markersand, without looking, place six with the number face down onthe map in the indicated positions [B]. Place the other two tothe side without looking at them.

If an Allied model enters a square occupied by a Boobytrap, flipit over. If the victory marker is a 1-4, the Boobytrap explodes

 – roll 1DD against the model and place a fire counter in thesquare, then remove the marker. If the victory marker is a 5-8,the Boobytrap is a dud and is removed without effect.

An Allied model can try to defuse a booby trap by movingadjacent, facing the victory marker, and spending 2 AP. Roll1d6. On a 1-3, the Allied model fails – flip the victory markerover and apply any effect (place the fire marker in the victorymarker’s square). On a 4-6, remove the victory markerwithout looking at it.

The Generator Gun: The GCP blocks line of sight andcannot be moved through or have grenades thrown over it.As if that wasn’t good enough, it also mounts a gun turret!

This gun turret fires at any Allied model expending APs in itsline of sight using the normal Reaction Fire rules and rolling2 DD. The gun jams if it rolls doubles, but will be able to firenormally at the beginning of the next Allied turn.

An Allied model can attack the turret normally. It has F5 andwill be destroyed by the first DP it takes. Destroying theturret does not remove the GCP.

The Pinger: The Pinger has F5 and is destroyed by the firstDP it suffers.

No Cards: This scenario does not use Battle Cards.

Solitaire RULES

Command Points

At the start of the turn, the Allied player should decide how

many command points he wishes to commit to winninginitiative. He can spend anywhere from zero to three. Hethen rolls one die and modifies it as follows:

COMMAND POINTS BID ALLIES WIN INITIATIVE ON

0 4-6

1 3-6

2 2-6

3 1-6

Modifiers:  Subtract one if any SWD unit has LOS to anAPE or is within 2 squares of one

  Substract one more if any SWD unit isadjacent to an APE

Example: If the Allied player bids 3 CPs, but has an Allied

unit next to a Sturmzombie, he would roll one die and subtract

two. If rolled a two on the die, he would end up with a zero and

lose initiative.

The Allied initiative rule is not used in this scenario.

“I’ve been in worse situations... I think...”

APE ‘Hotshot’ Hoolahan

INCURSION ASSETS

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Entering German Reinforcements

Roll a die for each Sturmzombie and enter it through the entry

point indicated on the map. The Blitzhund always enters from

entry point 1-2, the Bomberzombie from entry point 3-4.Moving German Units

Sturmzombies and Bomberzombies always move along the

shortest route possibly to attack the closest APE. They use

as many AP as possible to advance until they are adjacent

and walk blithely into Allied line of sight - they do not try

to lurk. If a corridor becomes choked off by German units,

others will divert along other corridors. Once adjacent to

an Allied model, they will attack with their remaining APs.

Bomberzombies will use Ka-Boom with their last AP.

Where Sturmzombies will enter the LOS of an Allied modefrom multiple angles, always begin with the Sturmzombieswhich are farthest away. This will give the closer models abetter chance to avoid reaction fire and eat some poor APE’s

face. Sturmzombies should always be used to draw reactionfire first before moving any other German model into LOS.

The Blitzhund will move along the shortest route possible toattack the closest APE but will not enter LOS if it would nothave enough APs to move adjacent to the target.

No SWD model will open a door unless it is the shortestroute to the closest Allied model and [b] after doing so itwould have enough APs to move adjacent to an Allied model.

A German model which moves adjacent to an Allied modeduring the German action phase receives one extra AP tomake a hand-to-hand attack with.

ENTRY

1-2

ENTRY

3-4

ENTRY

5-6

B

B

B B B B

INCURSION ASSETS

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INCURSION ASSETS

INCURSION : ROSIE16

The box is almost too great to see past, a large crate filled

right to the brim with every kind of part, stretching from

little saw-toothed gears all the way up to long glass rods

 with a wire dimly visible down the middle. Fortunately

for Rosie, it’s hard for even the most distracted person to miss an APE suit’s mechanical tread or the thrum of

its diesel engine and so everyone clears out of her way,

allowing her to get to room twenty one without hardly

any trouble.

This might just be the best lit room in the bunker, with big

electric lights making it bright as day. Maybe brighter –

ever since the bombers came in and dropped their loads,

 there have been clouds over Gibraltar.

Rosie pushes through the swinging door and heads for the

central table. She passes a couple chalkboards on the way

and, when she tries to sneak a glance at one, the wrench

dangling from her belt snags a chair and tugs it right over.

It makes a terrible racket.

 When she lowers the box onto the center table, a woman

is peering at her. She has the nicest dress Rosie’s ever

seen in person –not the kind they wear in the movies,

 which would tear right open if you sneezed too hard– but

one which somehow looks practical and classy all at once.

She also has a pair of wire-rimmed glasses, which she has

lowered onto her nose so she can stare at Rosie with frosty

 blue eyes.

“Are you quite done making a disturbance?”

Rosie steps back from the box and adjusts the kerchief she

 uses to keep her hair out of the way. “Gosh, when Slugger

 told me to haul the leftover parts down to twenty one, he

didn’t say there’d be a lady here. Did you come to see the

egg-heads? I hear they’re working hard to try and figure

 the Nazi Pingers out.”

The woman adjusts her glasses back up and sighs. “Thank

 you for bringing me the parts. Now, if you don’t mind, I

 have a great deal of work to do here.”

Rosie wishes she’d grabbed an extra set of clamps, becauseshe could use one to hold her jaw up. “Do you mean to

say, ma’am, that you’re the one working on cracking the

Pinger code? Gee, that’s swell – I can’t believe they gave

 you this chance!”

“Well, it’s not like their other scientists were making much

 headway. Although, I am starting to have my suspicions

about an external cause for their lack of progress.”

“I’m Rose Bonelli, ma’am, although pretty much everyone

calls me Rosie.” Without thinking about it, she thrusts

out the arm of her APE suit. Only when it’s between

 them does she realize by how much it dwarfs the other

 woman’s hand.

“I am Augusta Tarkington, of the Narrangasett

Tarkingtons. Perhaps you have heard of my paper on

electromagnetic recalibration?”

Rosie blushes. “I, uh, didn’t get much schooling. Dad

needed me in the shop and-”

 “Well, if you aren’t intimately familiar with the theories of

Rissing and Sherry then you won’t be much use of me. If

I need something else picked up and set down, I’ll go and

ring for you.”

She may not know much about electro-whatever it was,

 but Rosie does know when a harsh word’s been thrown

 her way. It’s an awful feeling, worse than a punch in the

gut from the biggest of her brothers, but she’s not going to

sniffle about it. Since the hospital, she doesn’t do that sort

of thing anymore. Seeing what bombs, gas or bites will do

 to a man will take the self-pity right out of you.

She turns to go and, this time, without the box in her

 hands, she gets a clear look at the blackboard. It’s covered

in diagrams, formulas and, best of all, blueprints.

Rosie clears her throat and Augusta snaps, “yes, what

is it?”

“Begging your pardon, ma’am, but what you’ve got up there is never going to work, no matter how many more

letters you chalk.”

“Oh,” says Augusta tartly, “and why is that?”

“You’re missing-“ Rosie turns back to the parts and

fumbles around in the box until she comes up with one

of the rods, “well, this. It goes right there at the center

and you can see from the bottom how the wires will feed

into it.”

 Augusta snatches it from her hand and studies it intently.

 As she does, her face gradually sheds its severity. “Yes, of

course. And then it could be agitated by a voltage run from there, but you would have to watch out for the capacitor-“

Rosie is almost to the door when Augusta’s voice stops

 here. “Rosie, dear, do you see what part they could have

 been using to amplify the base signal? I can’t quite put

my eyes on it.”

Sometimes, the best thank yous never actually say any of

 the words one would expect.

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INCURSION ASSETS

INCURSION : ROSIE 17

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Mission Dossier (solo): A Morning Stroll

Two APEs on a stroll in Gibraltar can attract all

kinds of attention, even when they’re just going to

turn the lights on.

Forces

Allies: The Allied player receives two APE grunts.

SWD: Deploy a Blitzhund, a Bomberzombie and Ilsa on theboard, facing as shown by the arrows.

On turns 1-4, enter six Sturmzombies through the two SWDentry points, deploying three at entry point. On turn 5,place the late SWD entry point and enter six Sturmzombies,deploying two through each entry point, each turn for the restof the game.

 Victory Conditions

The Allied player wins if he can turn off the GCP. He loses ifboth of his grunts are killed.

SPECIAL RULES

GCP: To turn off the GCP, an allied model must be adjacent,have the panel in one of its front three squares and spend 1

AP to hit the button.Not Worth Dying For: Remove Ilsa after she suffers twodamage points.

Sealed Doors: The doors marked in green on the map aresealed and may not be used.

No Cards: This scenario does not use Battle Cards.

Solitaire RULES

Command Points

At the start of the turn, the Allied player should decide how

many command points he wishes to commit to winninginitiative. He can spend anywhere from zero to three. He thenrolls one die and modifies it as follows:

COMMAND POINTS BID ALLIES WIN INITIATIVE ON

0 4-6

1 3-6

2 2-6

3 1-6

Modifiers:  Subtract one if any SWD unit has LOS to anAPE or is within 2 squares of one

  Subtract one more if any SWD unit is adjacentto an APE

Example: If the Allied player bids 3 CPs, but has an Allied unit next

to a Sturmzombie, he would roll one die and subtract two. If rolled

a two on the die, he would end up with a zero and lose initiative.

The Allied initiative rule is not used in this scenario.

Moving German Units

Sturmzombies and Bomberzombies always move along theshortest route possibly to attack the closest APE. They useas many AP as possible to advance until they are adjacentand walk blithely into Allied line of sight - they do not try

to lurk. If a corridor becomes choked off by German units,others will divert along other corridors. Once adjacent toan Allied model, they will attack with their remaining APs.Bomberzombies will use Ka-Boom with their last AP.

Where Sturmzombies will enter the LOS of an Allied modelfrom multiple angles, always begin with the Sturmzombieswhich are farthest away. This will give the closer models abetter chance to avoid reaction fire and eat some poor APE’sface. Sturmzombies should always be used to draw reactionfire first before moving any other German model into LOS.

Even down here, there are tunnels which

see little use. This one is covered in a fine

layer of dust, with only a thin line of rat

 tracks to show any living thing has ever passed

 this way before.

No need to listen for footsteps, not when the

 hatred is lantern bright and oh so easy to pickout. The gas-masked figure lurches into sight, a

Schmeisser strapped to each hip. She’s far from

 her duties and they both know it.

“Do you have it?” she hisses and Brigitte shows

 her Slugger’s package, only to snatch it away

 when the gloved hand reaches for it.

“If 1940 taught me anything, it’s never to

let a German have something until they’ve paid

 you for it.”

Ilsa flings the satchel she was keeping

 under her arm at Brigitte’s feet. The gold bar

 which spills out has the eagle of the Reich

 branded on it. “Twelve pounds for twelve, just as

 you asked.”

Brigitte scoops it up. “A pleasure doing business

 with you.”

INCURSION ASSETS

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Mission Dossier: Securing Intel

The SWD is attempting to collect all of their latest

data for transport and dissemination to other

facilities. The Brass would like for you to collect it so

we can use it against von X’s latest horrors.

Forces

Each side chooses up to 16 RP worth of troops.

 VIctory Conditions

Whichever side gets an objective seizing unit directly adjacentto the pinger and maintain the unit there for two full turnsfirst, wins.

SPECIAL RULES

Dropzones: Dropzones are alternate entry points for DropTroopers. Each Dropzone is assigned a value corresponding to

the turn on which it can be utilized.Before the game begins, any Drop Trooper not entering by anSWD entry point can be designated for a specific Dropzone.These models can only enter that specific Dropzone and onlyon the turn designated during the deployment phase.

Place the model in one of the 9 squares as long as the squareis unoccupied. The model may face in any direction thecontrolling player desires. The model will play that initial turnwith 1 AP less than usual. If there are no unoccupied squares,the unit is lost.

Bad Landing: When a Drop Trooper comes on the board if

any squares in the dropzone are occupied by an enemy unit ora terrain marker such as a doomsday device, pinger or GCP,roll a DD for every occupied square against the model(s)making the landing.

Guns Blazing: If a Bad Landing roll fails to wound and rollsat least 2 ones then the model making the drop can initiatea ranged attack against an enemy model in the Dropzone forno ap cost.

Securing Intel: The SWD has been loading a submarine withvital intel in order to send it back to High Command. Theallies wish to take the intel to advance their cause. The pingerrepresents the vital intel.

Delicate: If any side uses any area effect weaponry (Grenades,Flamethrower, Anti-Tank Gun, Piat-d, BomberzombieKa-Boom) in the room with the pinger then the gameautomatically ends and the side that used the weapon loses.

GCPs: Block LOS and can’t be moved through.

Divided High Command: Drop Troopers will use theLucky 7 entry point when playing against the SWD and theMI-13 will use the SWD entry point when playing against theLucky 7’s.

“Our enemies do not simply

fear us, they understand

 the inevitability of their

imminent demise.”

Drop Trooper Hartmann

INCURSION ASSETS

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INCURSION ASSETS

LANDING ZONE

Turn 1

LANDING

 ZONE

Turn 2

LANDING

 ZONE

Turn 3

LANDING

 ZONE

Turn 4

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Mission Dossier: Onward to Victory

“The time has come to push our foes off of

Gibraltar. Onward!” 

Forces

Each side chooses up to 26 RP worth of troops.

 VIctory Conditions

If, at the end of any turn, one of the forces has no units on theboard (other than Sturmzombies) then their opponent wins.

SPECIAL RULES

Dropzones: Dropzones are alternate entry points for DropTroopers. Each Dropzone is assigned a value corresponding tothe turn on which it can be utilized. Before the game begins,any Drop Trooper not entering by an SWD entry point can

be designated for a specific Dropzone. These models can onlyenter that specific Dropzone and only on the turn designatedduring the deployment phase. Place the model in one of the9 squares as long as the square is unoccupied. The model mayface in any direction the controlling player desires. The modelwill play that initial turn with 1 AP less than usual. If there areno unoccupied squares, the unit is lost.

Bad Landing: When a Drop Trooper comes on the board ifany squares in the dropzone are occupied by an enemy unit ora terrain marker such as a doomsday device, pinger or GCP,roll a DD for every occupied square against the model(s)

making the landing.Guns Blazing: If a Bad Landing roll fails to wound and rollsat least 2 ones then the model making the drop can initiatea ranged attack against an enemy model in the Dropzone forno ap cost.

Securing Intel: The SWD has been loading a submarine withvital intel in order to send it back to High Command. Theallies wish to take the intel to advance their cause. The pingerrepresents the vital intel.

Reinforcements: The Hidden Tunnel card isn’t used. Insteadthe Hidden Tunnel counter is used in order to reinforce the

force that secures it. The first unit that moves adjacent to thecounter and spends 6 ap/cp opening it in a single turn getsaccess to 6 RP of reinforcements using the Hidden Tunnel astheir entry point. The 6 RP represents a different force andisn’t subject to the original forces unit restrictions (allowingfor the possibility of dopplegangers). An SWD reinforcementisn’t required to take the normal mandatory Sturmzombiesand any Sturmzombies taken as reinforcements only deploythrough this entry point. Reinforcements may be allied factions(SWD/Droptroopers or MI-13/Lucky 7s) if so desired..

GCPs: Block LOS and can’t be moved through.

INCURSION ASSETS

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INCURSION ASSETS

LANDING

 ZONETurn 8

LANDING

 ZONE

Turn 7

LANDING

 ZONE

Turn 3

LANDING

 ZONE

Turn 2

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THO SE  WHO

MADE IT PO S SI BLE John WeierRaymond LeeWilliam CorlettPatrick JoyntSteve HuntsmanMark JimenezLauri MattilaDennis KaraffaMichael CarlsonTim Crothers Jeff La BelleDaniel CainAlexis White Jeremy RileyAecio Jorge Macedo BragaTimothy WhiteDavid Wolf Michael HanckelOliver Kernchen

Paul GothardPaul BrelsfordTobias SchindlerMichael W AndersonPascal De Marne Jason ConnerleyFrederic JanvierLee Mun LiongRod HartThomas ShydlerDavid CederbergStefan Buntenbach Johan HermansMr James MaxwellFrancis A. Thibert JrScott AldenAce Insurance Limted (PrivateAnd Confidential)Pierre LanrezacReto Kiefer

Andrew SmithCloche NicolasAlan McisaacDavid GrossIan MountainChad HannemanChris Hale Jan A NeurdenburgDamon Van Demark Kent IngPeter West Jean Pierre PietzaTimo HonoldChristian SmitCraig GaddisPaul SebastienAnthony BrownAnders H. PedersenDana Aquadro Julian Sotirov

Sam Batsford Jarrod FunslowShaun LowFrank PittRobert D MccuaigSiggi BusseAndres Farreny Vall√SWill MaysGareth BroughInkari Coelho BonilhaMauvielle CedricSacha CiszewiczRik BakerThomas KoesegiSmykalin VladimirChristian RichnowMichael WybrowVincenzo D’alessandroAdolfo Alvarez Martinez

Eoghan PageVincent SarahBrett LopezNeil MccreaWill JonesGregoire ThillayMatt TolleAngela GembolisChaoran ChengChris Millson James DayPekka MarjolaLucas RayMichael PfoserMichael MoeBrett BozemanHelmut JagschChristian SkovgaardAdam Floerchinger

Chris PageMatthew DielesenSebastian Volkmann Jeremey HarderIan FriendAndrew WelchFranklin Crosby Jason KorberNathan DomagalskiKenneth ThronberryDarryl Jam Jack WridePatrick Zuidhof Chris Congemi Jimmy DillonAllan BoenigRikki OliverGraeme RiggBrad ScanlanMatt Foster

Andrew CamnerTardi KalmanHussain ZamanChenxi (Michael) MaoCabel DawsonPhilip C HaganSimon RoyerGorecki FredericNicolas BarbezatChristopher PiattBryce NielsenPieter Trepels Jason ChenTomas IngvarssonSteven DeanSondre E. LervoldKeith ParkesMike NicholsonRobert CairoScott Tucker

Robin BarnhartRonald MooreCalvin LiuFlorian DraumannAntony SpencerBowmont Animal HospitalClaus NielsenFabrice VeronneauScott EdwardsMark CrudoMichael StaceyCollapse IndustriesSergiy TemnikovAndy Kitchingman Julian ChanFrederic BravinRasmus Van Der BurgGreg ToewsRobert Boeck 

Nicholas A Clark Andrew EversTomasz Skoudek  Jon AngusStewart WattDavid BrawleyWesley SteevesMichael HarschLance Savage John ReesAnne FreitasVolker TietjenEvan RattnerKristian RotherMisae OkayamaBarry SmithAaron FortnerFrank Wenzel Jacob Jones

 James H JonesShane RussellArian Van GendRaymond BarryRyan Walczyk Robert WilsonPaul BartonGeorg HeinzDaniel PlantenbergKeith MearsDirk DewesterDaniel SandovalDavid MountfordNikiforov NikolayScott ButlerAndrew ParrHan LihuaIan OneilChris McfarlandMartin Burgin

Helmut ApelGabriel GarciaMaryann BeaverPontus Olin Joseph CorteseCraig HacklKristian Zirnsak  Jobindex A/SLance StrohsahlErik BerglundDe Jonge MarcBen GettingsKarlheinz SeidelRoy BurrySteve BentonLane FieldsAdrian HarveyGarreth MoretonRicardo Miguel Mesas SpencerAndrew B Scheeler

Paul DiekenChristopher Patrick BoyneGeorge R.Paulishak A.D.PennyStephen MorganTom WalbyMartin VivianeDon BesenyEmmanuel VercruyssenMatt MurphyMichael S. PitcherMichael HarperAlexandre DesrochesPhil BowenCarl Brannon Justin Harden Joe AndersenDavid Avery (Two TongueTechnology)

Neil PhillipsSimon Kuenzle Jonathan OwSteven DuttonLaurent MacabetCasey LentPatrick HavelMichael EhrhardtDana WilkinsonPeter Leung Jonathan PelletierMatthew SoaresSascha WernerAndrew LloydTimothy Link  Jens Kaaber PorsFernando Mascarenhas James O’keefePeter Davis

Christian SteinkohlDavid PetreeGustav Wedholm James HelmsKelvin LeeNoel LandellCarlos Bosch Jimenez J√Rgen MayerBrett BennettsKim LambertStuart Glanville John RodaBrandon CurtisEric ClintonChristopher ColvinEdwin SantoniRichard HoyNate SkinnerEric JohnsonNathan Bisonette

Michael YangNicholas J. MillsAndrew Jinks Jonathon HamiltonStephen Cooper Jakub Vos√HloPatrick RobertsBradley Eng-KohnAlberto Perez Jason PerryAlexey ImansuAaron SeymourPeter RisbyAdam KnightBryce RobinsonHe Saw - Samuel JacquesPete WestmoreMarco NahrgangFredrik ThibblinSerge Lecler

Richard JenkinGwo-Yueh Rudolf KuoPaketshop SteinbeisserKeith SwansonRussell Auer Joseph StraderIan Travis Javelas JeromeDesprez Frank Bruske Dirk Peter HolmlundRoss Clark Steven GunninMatthias ZimmerDerek EwaskiwEugene BrahChristopher BrownMarius Thomassen James Henderson

 Jon BodyNicholas Rm LowsonClemens RoddeEric CrookerMichael ChumleyNathan LipinskiFabrice Masson Jayson MyersBruno GodotAsa EnochsLozach FabienDavid F Donovan IiChristian Mora ArceMatthew DavisMunier QuentinKristopher Miller John Hoskin John Pierce Jon Simpson

Coab E EvansBrian EstepDave HermannLuke OsborneAngus MceachranFamille Ferro-LuzziDouglas GrinnWayne BassTim RoschanskiDavid SmithQuinet Jean-DominiqueErik ExtrellBregent AurelienSteve Bullock Leonardo PoniCowan HunterArt ChangMartin WilkinsonChristian Melan√Con Jeff Orsborn

Deloffre Sebastien James ReedRobert NestingRichard StokesSachul Park Stefan Bloschak Daniel BarkleyAndrew WardStefan Tanjsek Matthew J PoroskyAdam HarrisMark J. MuirGlen GreenAaron GreenAndrew DawsonBarry MorrisonGrant MasseyGreg SantoBrannen HuskeKokel Pierre

 Jim ShealyRoman BakerDaniel MotushMilos MilojevicAlan McdavidTerry McdonoughAdrian AumannPj ParentLance HinkelAdam CanningErnie SmithMichele LeshRobert De GrootThomas PattersonAndrew LloydGentan Schulteis Jacob BranhamIan Reynolds Juan Rangel

David Peck Shin Sang HoonWesley WareKirk FooteRobert SebuniaClifford Cordingley Jason Detmers JasonCarrier JeromeSteven HarbronDerek SwoyerMilan BecvarDavid DannerNicholas AldrichCarlos Zerme√OEugene F NoscoEoin BurkeMichael L. BecherKen Perry

Paillet OlivierScott MitcheltreeDaniel BarrettMatthew ChmielewskiKim StarkeyTomas JohanssonMaciej WlosowiczAlexander ChangRobert LawrenceDominic Fortin-CharlandSteve Cuffe Jan M√KinenMatthieu ChantsinGeoffrey FordPersio SpositoYvan DescotesRobiquet CedricNicholas Vitek Donald WalkerMr Diego Golbano

Randy LoftonMr C CharltonPierre De MooijWarren BeallHarryfreemanMichael.T.ProbstB NadeyLuis Martinez Justin TraversHarvey LodderDave Held Jeff PaulMark Nutter Jesper Thestrup Juan Acosta

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