in this tutorial we will model a audi tt 2008

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    - In this tutorial we will model a Audi TT 2008. Below, i have prepared the document. Youcan download it from HERE (its for 3ds max 2009). In that document you have the blueprint

    sliced and the planes in 3ds max. You need to put those blueprints on those planes and wecan start to model. I think that is better if anyone will download my file because we will have

    the same documents.

    1. After you have downloaded my file, open it with 3DS Max and put the blueprints linke inthe picture.

    2. After you have put the blueprints on those planes, select all the planes > right click >

    object properties. Uncheck Show Frozen in Gray and check Freeze. After this procces

    you cannot move your blueprints accidentaly when you will model the car.

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    3. Lets start to model. Make a tube at the front wheel like in my picture. You have the values

    of the tube in the picture :

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    4. Having the tube selected, right click > convert to > editable poly. Then detele the polygonswhich are from interior.

    5. Now delete the polygons that are under the car

    6. Choose Vertex from modifier menu. We will start with the vertex who is on the top.

    After you have selected that vertex, move hit at his place. If you will check the photo you will

    understand more.

    7. The same thing we will make with the others vertices. I recommed to checl the photos at

    each step

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    8. Nou choose Edges , select those 4 edges like in my image, hold shift and drag to left. Becarefull to drag them straight

    9. Select Vertex and move the vertices in the same spots as me. REMEBER : each vertexneed to be in the same spot in each view. You can press ALT + X to make the plane

    transparent.

    10. Move those 3 vertices which are in the exterior of the front panel and move them alongthe line (car line)

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    11. Select the vertical edge from the top and give she an chamfer ( 16.0 )

    12. Move those 2 edges in the same spots as me to fit with the lines of the car

    13. Make the same thing like in the image beneath. Extrude that edge

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    14. Check the photo for a better explaination

    15. Move that vertex in his place (same view , same spot). Use the left, up, and front view to

    place the vertex in his spot

    16. Move the vertices from the right side of the panel , like in the image

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    17. Select the edges > Shift and drag out to right to extrude the edges. Dont forget to move

    the vertices on the line of the car after this procces

    18. Lets start to model the hood. Select the edges at the top, and extrude them like me. Andafter this , check the vertices

    19. Do the same this at those 4 edges which are at the front of the car

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    20. Now, we need to weld some vertices. Use target weld , or weld to do this step

    21. Now we will use the same steps (18-19) because is the same thing. You can you those

    steps until you will finish the front part

    22. After you have made like me , use Cut to make some edges like in the picture

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    23. Now we have some new vertices. Move those vertices at the same level with other

    vertices/edges because we dont need bumps on our car

    24. Check the image

    25. Use the same steps until now to model the hood

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    26. to the front bumper same thing

    27. To weld the hood with the bumper do like me. Select the edges like in image , then click

    on Bridge.

    28. Now, if you have a hole in your body (cars body , not yours) , select Border and then

    click on the edges which form that hole and then clip on Cap

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    29. Using Cut, cut the plane to make like mine :

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    30. We need to delete some edges. Verify the image to see what i will delete. Attention :After you have erased the edges , you need to erase the vertices too.

    Do not press delete when you want to delete the edges or the vertices. Just select edge/vertex

    > right click > remove

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    31. We will move to the center of the car. Extrude the edges like in my image. Dont forget to

    put the vertices at their place. After this, select the cars body > right click > freeze selection.We will continue at this a lil bit later

    32. Lets start to model the rear bumper : make a plane and move/model it like in the image, i

    hope that you kmow how to model it, right click > convert into > editable poly etc.

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    33. Continue with the rest of the rear bumper. Below you have 2 images to help you if you

    are stuck

    poza 33b

    34. We will continue with the same methods. Do the same as me :

    35. At this stept you have 2 pictures. In the left picture you have the first sub-step and in

    the right you have the 2nd. Where ive made the circle you need to weld the verticec. I

    REPET : Dont forget the vertices

    36. Continue with the same methods until now

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    37. Before welding the 2 parts of the car, extrude the edges like in the image beneath. Same

    view , same spot

    38.Now big attention : right click > Unfreeze all. Then first thing you will do is to select the

    planes with the blueprints and after you have select those planes > right click > freeze

    selecton. Only the planes, not the front part of the car

    39. Select the rear part , right click > Attach and then select the front part. If you have done

    this step, the 2 parts should be in a single object

    40. Select those 6 edges ( 3 on each side ), then from modifier menu , click on Bridge

    41. Now we will continue with that part wich is near taillight

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    42. Continue like until now extruding edges, using weld to weld vertices and we putvertices at thei place

    43. At the rear panel, select the same edges as me, then right click > choose Scale , hold

    shift and extrude/make smaller those edges

    44. As you know, we will move the vertices

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    45. Nou move the vertices to the exterior of the panel (not much , just a lil bit)

    46. Ive created some edges using Cut . Check the photo to see about what Im talking

    47. We will climb up to the rooftop by extruding those 3 edges which will cover the rear

    window

    48. Select those 6 edges ( 3up, 3 down) then click on that little square from Bridge and put

    2 segments :

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    49. Advance to the front of the car :

    50. Select the same edges as me :

    51. Having those edges selected, click on that little square from Chamfer and at chamfer

    amount put 11.0 and at segments : put 1

    52. we need to weld some vertices. Check the image and usign target weld , weld the

    vertices A to vertices B :

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    53. Select and remove the vertex (check the photo to see what vertex)

    54. Dont forget to put the vertices at their places

    55. Now we can come back at the front part :

    56.

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    57.

    58.

    59. Done with the shape of the car .. You can choose from modifier list turbosmooth sau

    meshsmooth to see the result until now

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    60. Using Cut, make those edges

    61. At the tailight ive made a little mystake, sry we will fix this in no time. If you have

    made the same shape as me (left side of the picture), the select the edge that i have selected >

    right click > remove. Choose Cut to make a new edge like in the right side of the picture

    62. Now lets start the part which is more difficult (not excesive). Select the same edges as me

    63. Having those edges selected, apply on them a chamfer (chamfer amount 0,55)

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    64 . Attention : check each intersection of the edges and if u find the same thing like in the

    left side of the image, use "weld" or "target weld" to weld those vertices like in the right side

    of the image. If you will not modify, its possible to have some bump on your car. And before

    make something that you are unsure about it, I recommend to save your document

    65. After you have weld those vertices , apply a turbosmooth or meshsmooth to verify if you

    have any imperfections

    66. Lets finish with the panels. Select the edges of the panel, right click > scale , hold shift

    and extrude/make smaller those edges. Then put the verices in their places

    67. Select the same edges as me , and apply on them a chamfer 0.5

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    68. Do the same thing at the rear panel. Make smaller by choosing scale , holding shift and

    drag to the interior then move the vertices

    69. Use Cut to make the contour of the headlight like in the image beneath. Only the red

    edges are made using Cut

    70. Select the polygons which cover the headlight then press on Detach and name it how

    you want. Ive name it headlight

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    71. If you have checked with turbosmooth or meshsmooth, probably the corners of the

    headlight arent so sharp. To make them more sharper, choose cut and make the same as me :

    72. Choose Border and click on the contour of the headlight. After you have selected thathole, hold shift and drag to the interior of the car

    73. After you have extruded that hole to the center of the car , havgin those edges still

    selected, click on Cap to fill that hole. After that the empty hole is filled with a polygon,choose Polygons , select that polygond then pres on grow

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    74. Press Detach , to detach those polys from the rest of the body and put waht name you

    want

    75. Select the new object ( the case of the headlight ) > right click > hide unselected becausewe nedd to do something at this object and we can work easely if we have only this object in

    our sight.

    76. If you will apply now turbosmooth or meshsmooth to this component, you will see thatthe shape isnt really good. So, use Cut to make those edges from a vertex to another :

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    77. You shoul have 6 polys, if you have more its not a big problem. Select those 6 (or more)

    polygons and then click on the little square from Inset. At Inset type choose group and at

    Inset Amount put 0.3

    78. Right click > Unhide All. After all your object have appeared , choose all objects , except

    the cars body > right click > hide selection. And now you will have only the planes and the

    body. Make those edges (with red) using Cut

    79. Having the new edges selected, apply a chamfer with a value 0.5

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    80. Use Cut to make this contour :

    81. Choose the same vertices as me and then move those in the interior ( just a little bit )

    82. Select the same polygons as me, then click on that little square from Extrude and atExtrusion Type choose Local Normal and at Extrusion Height put -15

    83. Keep those polygons still selected and move them a little bit to right , to be in the cent er

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    84. Select the same vertices as me , and move they a lil bit lower

    85. Select the same edges as me and give to those edges a chamfer 0.5

    86. Now, as we have made this place under the headlight, the same methods we will use to

    make that front place, where we will put the big grill. Use the same stept (79 > 85). Beneath

    you have a picture to see my result. Make the contour and then extrude the polys

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    87. HERE you will find a tutorial which explain you how to make a grill. After you have

    made the grill, choose from modifier list FFD 33x3 to make a shape which will fit in that

    place.

    88. Lets work at the part where we will make the big grill. Select the same edges as me :

    89. Having the edges still selected , click on the little square from Connect and at Slide

    put 80 to be closer to the exterior side

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    90. Select the same vertices as me, and using Scale make them a little bit smaller using theX and Y

    91. After 90th step you need to move some vertices back in their place. So , check the image

    to see what im talking about

    92. As you can see in the bleprint, the front grill is made from 2 parts which are divided at

    half by an object. Whe should do this before extruding those edges , sry. Its my first tutorial.

    But we will fix this in no time . Beneath you have a polygon which need to be deleted

    93. Ok, after you have deleted that polygon , select those ones

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    94. Extrude these polygons until you will conver the side of the deleted polygon. Which we

    have deleted in the step 92. Do not modify any vertex

    95. After you have extruded those 3 polygons , in each side is a new polygon. You will delete

    both polygons because we dot need them :

    96. Now you should be able to weld 2 vertices (check the photo)

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    100. Use the basic modeling methods until you will have these shape ( in the left side is theshape in the right side , you have the shape turbosmoothed)

    101. The same methods you will use to make the second cilinder :

    102. Make a box which will deserve as signalisation/other light. Use FFD to make a shape

    which will fit in the headlight case:

    103. We are done with the headlight, and honestly the headlight are not my strongest point

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    104. Use Cut to make the contour of the door :

    105. Select the polygons which cover the side windows, and give those polygons an extrude

    1.5

    106. Having the same polygons still selected , press Detach an put what name you want

    107. Select the edges which form the contour of the door and give them a chamfer like this :

    Chamfer Amount : 0,4 . 1 segment . check the box at Open

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    108. Detele the same polygons as me:

    109. This is the result until now . Ive applied a meshmooth ( 2 literations) but you can

    apply a turbosmooth also. I use meshmooth because are not so many polygons :

    110. Select the same edges as me and give them a chamfer 0.4 , 1 segment and check that

    little box at Open

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    111. Select the poligons which cover the hood , then press on Detach and put what nameyou want.

    112. Select the polygons which cover the windshield then press detach. You can use Cut to

    make the contour of the windshield is the polygons arent in the same shape as the

    windshield. Atention : if you use Cut dont make to many polygons. Save your document

    before doing this step

    113. Use Cut to make those edges :

    114. Having the new edges selected + those edges which are selected in my picture , give

    them a chamfer 0.2 and check the little box from Open

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    115. Now , check the result with meshsmooth or turbosmooth to see if there are any

    imperfections. If you have some bad shapes on your car, beneath you have possible modelingerrors.. in the left side of the picture you have Before corection and in the right side , you

    have After corection

    116. Make the contour of the rear window them select the polygons which cover the window

    and press on Detach. Same thing as the windshield. My result with meshsmooth..

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    117. Make the taillight using the same methods as the headlight. Select the polygons which

    cover the tail light, extrude those polygons and at the corners use chamfer with a low value to

    make them more sharp. After you have done those sub-steps , select all polygons which

    form the case of the tail light and press on Detach

    118. To make that plexiglass which cover the tail light, select the polygons from the back of

    the case, hold shift and drag out until at the limit

    119. Use the basic modeling methods to model the tail light components. You can search on

    Google to see better what components you need to model. By the way, you can come with

    your own ideea .

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    120. Select the same edges as me and give them a chamfer with a value 0.9 (dont check the

    box at open check only when i say)

    121. Having those 2 edges still selected , apply on them a chamfer 0.1

    122. Make the contour of that little red light then select the polygons which covedr him and

    pres Detach

    123. Select the same polygons as me and give those polys an Extrude with -12

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    124. On the center of the car, a new polygon has formed. We dont need him, so you need todelete that polygon. See the picture if you dont know about what pilygon im talking about :

    125. Select the same edges as me and apply on them a chamfer 0.3

    126. Make the same edges as me using Cut. Lets finish with the rear spoiler :

    127. Extrude the polygons which are in my image, dont much just a little :

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    128. Having those polygons still selected , press on Grow and then on Detach

    129. Delete these polygons :

    130. Make the contour of the hole from where the exhaust pipe will exit

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    131. Remove the same polygons as me

    132. Extrude the selected edges to the interior

    133. Select the same edges as me and give them a chamfer 0.3

    134. Now, you cam model the exhaust pipe using a tube and the basics of modeling. You can

    make what exhaust you want if you have your ideas.

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    135. Select the same edges as me and give them a chamfer 0.3

    136. Select the same edges as me :

    137. Having those edges still selected, hold shift and drag to the interior of the car. Drag until

    you will have the same thickness as the wheel

    138. Select the new polygons and press Detach

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    139. Create the same polygons as me to cover the back side. Use basics moethods to do this.

    You can use only brige , Cap and Cut .. very simple

    140. Select the same edges as me and give them a chamfer 0.5

    141. Select the same edges as in the image, hold shift and drag them to the interior of the car

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    142. After you have extruded the edges, move the vertices from each side close to the spoilers

    143. To model the handle of the car, make the contour of that little hole, extrude the polygons

    a lil bit to the interior of the ca, select the polygons whicc form that little hole and pressdetach. Use a box to make the handle

    144. I have made the mirror using 2 boxes and basics of 3D modeling.

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    145. Now, you need to make the rims,tyres, brake discs. Below you have some tutorials

    which will help you to model those objects

    Rim modeling tutorial

    Tyre modeling tutorial (will be posted in short time)

    Brake disc modeling tutorial

    146. Select all the objects that you have, the go to modifier list and choose Symetry. In the

    symetry sub-menu you will find mirror. Choose Mirror and use move tool to make theother side of the car.

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    147. On the center of those 2 halfs, verify if the vertices are weld. If they arent, go tomodifier list, choose edit poly. Or you can make right click > convert to > editable poly,

    but i dont recommend because if you will need to make any modifications on your car, youneed to make on both sides. Lets came back to our vertices. After you have choosed edit

    poly from modifier menu, use WELD not target weld for those vertices. Using weld they

    will be welded in the center of the car.

    148. Lets model the front grill. Below you have my model. Ive used some cilinders, boxes

    and bend to make this object

    149. To make those 4 rings, use a tube with the values which are below and then make 3

    copies of that ring. Convert the ring in a editable poly then attach all rings together to make a

    single object.

    Radius 1: 12.0

    Radius 2: 9.0

    Height : 2.5

    Height Segments : 3

    Cap Segments : 1

    Sides : 18

    150. Use meshsmooth turbosmooth to make some surfaces more smoother, assign the

    materials and render you car. below is my result

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    So, if you really appreciate my work, and if you want to keep this site alive, you can donate a

    small amount of money to pay the hosting service because i cannot afford right now. On thissite you have all for free, 3D models, very good tutorials, and soon will be more stuffs

    so its all for free and will be forever like this if you will help us to pay the hosting service

    .. If we cannot pay the hosting service, the webiste will be turned off in this summer