imk01-pendahuluan

Upload: arief-susanto

Post on 06-Apr-2018

237 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/3/2019 IMK01-Pendahuluan

    1/26

    Interaksi Manusia dan Komputer

    Ruang Lingkup

    Mengapa dan ApaSiapa Saja yang Terlibat

    Konsep dan DasarSejarah dan Paradigma IMK

    PENDAHULUAN

  • 8/3/2019 IMK01-Pendahuluan

    2/26

    Interaksi Manusia dan Komputer

    Pendahuluan 2/26

    Course Overv iew

    Human abilities

    Evaluation (without users)

    Design

    Dialog & interaction

    Evaluation (with users)

    Special topics

    CSCW, InfoVis, Ubicomp, Agents

  • 8/3/2019 IMK01-Pendahuluan

    3/26

    Interaksi Manusia dan Komputer

    Pendahuluan 3/26

    HCI = In t e rak s i Manus ia & K o m p ut e r

    What is it? Can you define/describe it?

    Human Computer Interaction (HCI = IMK)merupakan studi tentang interaksi antaramanusia, komputer dan tugas/ task.

    Bagaimana manusia dan komputer secara

    interaktif melaksanakan dan menyelesaikantugas/ task dan bagaimana sistem yanginteraktif itu dibuat.

  • 8/3/2019 IMK01-Pendahuluan

    4/26

    Interaksi Manusia dan Komputer

    Pendahuluan 4/26

    Why We Are Here

    Look at human factors that affect software design and development

    Central Topic: User interface design Not just a software interface on a desktop monitor!

    IMK berasal dari berbagai disiplin bidang ilmu, teknik dan kesenian.

    Lingustik philosofi antropologi seni

    Ilmu komputer matematikaPsikologi IMK seni grafik

    sosiologi

    AI

  • 8/3/2019 IMK01-Pendahuluan

    5/26

    Interaksi Manusia dan Komputer

    Pendahuluan 5/26

    Yang Terlibat Dalam IMK

    Psikologi dan ilmu kognitif : persepsi user,kognitif, kemampuan memecahkan masalah

    Ergonomi : kemampuan fisik user

    Sosiologi : kemampuan memahami konsepinteraksi

    Ilmu komputer dan teknik : membuat teknologi

    Bisnis : pemasaran Desain grafis : presentasi interface

    Dan lain-lain.

  • 8/3/2019 IMK01-Pendahuluan

    6/26

    Interaksi Manusia dan Komputer

    Pendahuluan 6/26

    HCI

    What happens when a human and a computerget together to perform a task

    task - write document, calculate budget, solveequation, learn about Bosnia, drive home,...

    Why Is This Important ?

    1. Computers (in one way or another) nowaffect every person in society

    Increasing % utilize computers in work

    2. Product success may depend on ease of use,

    not necessarily power

  • 8/3/2019 IMK01-Pendahuluan

    7/26

    Interaksi Manusia dan Komputer

    Pendahuluan 7/26

    Apa Int erak s i Manusia dan K om put er (Hum an

    Comput er Int erac t ion) ?

    IM K meliputi ergonomi dan faktor manusia.Ergonomi UK =Faktor manusia USA

    Secara tradisional, ergonomi memfokuskan pada karakteris tik fisikmesin dan sistem dan melihat un juk kerja (performance) dari user.

    Faktor manus ia merupakan studi tentang manusia dan tingkahlakunya dalam menggunakan mesin, alat-alat teknologi dalammenyelesaikan tugas.

    I nteraksi + informasi dan = interaksi manusiamanusia mesin teknologi dan komputer

  • 8/3/2019 IMK01-Pendahuluan

    8/26

    Interaksi Manusia dan Komputer

    Pendahuluan 8/26

    Course Aim s and Goals

    1. Consciousness raising Make you aware of these issues

    2. Design critic Question bad design

    Allow users to carry out tasks

    Safely

    Effectively

    Efficiently

    Enjoyably

  • 8/3/2019 IMK01-Pendahuluan

    9/26

    Interaksi Manusia dan Komputer

    Pendahuluan 9/26

    Usabi l i t y

    Important issue Combination of

    Ease of learning High speed of user task performance

    Low user error rate

    Subjective user satisfaction User retention over time

    Assume all users are alike

    Assume all users are like the designer

    Tw o Cruc ia l Er rors

  • 8/3/2019 IMK01-Pendahuluan

    10/26

    Interaksi Manusia dan Komputer

    Pendahuluan 10/26

    1. Change attitude of software professional

    2. Draw upon fast accumulating body of knowledge regarding H-Cinterface design

    3. Integrate UI design methods & techniques into standard softwaredevelopment methodologies now in place

    How do w e improve in te r faces?

    Im prov ing In ter fac es

    Know the User!

    Physical abilities

    Cognitive abilities Personality differences Skill differences

    Cultural diversity

    Motivation Special needs

  • 8/3/2019 IMK01-Pendahuluan

    11/26

    Interaksi Manusia dan Komputer

    Pendahuluan 11/26

    Paradigms

    Predominant theoretical frameworks or scientificworld views

    e.g., Aristotelian, Newtonian, Einsteinian (relativistic)paradigms in physics

    Understanding HCI history is largely about

    understanding a series of paradigm shifts Not all coming on next slides are really paradigm

    shifts, but you get the idea

  • 8/3/2019 IMK01-Pendahuluan

    12/26

    Interaksi Manusia dan Komputer

    Pendahuluan 12/26

    Paradigm Shi f t s

    Cards,tape -> VDU

    Mainframe -> PC

    Glass tty -> WIMPinterface

    Commands -> Direct

    manipulation

    Direct manipulation

    -> Agents

    Visual -> Multimedia

    Linear -> Web-like

    Desktop ->Ubiquitous, Mobile

    Single user -> CSCW

    Purposeful use ->Situated use

  • 8/3/2019 IMK01-Pendahuluan

    13/26

    Interaksi Manusia dan Komputer

    Pendahuluan 13/26

    Hist ory of HCI

    Digital computer grounded in ideas from1700s & 1800s

    Technology became available in the1940s and 1950s

  • 8/3/2019 IMK01-Pendahuluan

    14/26

    Interaksi Manusia dan Komputer

    Pendahuluan 14/26

    Vannevar Bush

    As We May Think - 1945Atlantic Monthly

    publication has been extended far beyond ourpresent ability to make real use of the record.

    Postulated Memex device Can store all records/articles/communications

    Large memory

    Items retrieved by indexing, keywords, cross references

    Can make a trail of links through material

    etc.

    Envisioned as microfilm, not computer

    Bush

  • 8/3/2019 IMK01-Pendahuluan

    15/26

    Interaksi Manusia dan Komputer

    Pendahuluan 15/26

    J .R. L ic k l ider

    1960 - Postulated man-computersymbiosis

    Couple human brainsand computing machines

    tightly to revolutionizeinformation handling

  • 8/3/2019 IMK01-Pendahuluan

    16/26

    Interaksi Manusia dan Komputer

    Pendahuluan 16/26

    Vision/Goals

    Immed Intermed Long-termTime sharing

    Electronic I/O

    Interactive, real-time system

    Large scale

    informationstorage and

    retrieval

    Combined speechrecognition,

    character

    recognition, light-pen editing

    Natural languageunderstanding

    Speech recognition

    of arbitrary usersHeuristic programming

    Computers too expensive for individuals ->

    timesharing

    increased accessibility

    interactive systems, not jobs

    text processing, editing

    email, shared file system

    Mid 60 s

    NeedforHCI

  • 8/3/2019 IMK01-Pendahuluan

    17/26

    Interaksi Manusia dan Komputer

    Pendahuluan 17/26

    Ivan Sut her land

    SketchPad - 63 PhD thesis at MIT Hierarchy - pictures & subpictures

    Master picture with instances (ie, OOP)

    Constraints

    Icons

    Copying

    Light pen as input device

    Recursive operations

  • 8/3/2019 IMK01-Pendahuluan

    18/26

    Interaksi Manusia dan Komputer

    Pendahuluan 18/26

    Douglas Engelbart

    Landmark system/demo:

    hierarchical hypertext, multimedia, mouse, high-res display, windows,shared files, electronic messaging, CSCW, teleconferencing, ...

    Inventor

    of mouse

    Dynabook - Notebook sized computer loaded withmultimedia and can store everything

    Alan K ay

    Desktopinterface

    Personalcomputing

  • 8/3/2019 IMK01-Pendahuluan

    19/26

    Interaksi Manusia dan Komputer

    Pendahuluan 19/26

    Video Disp lay Uni t s

    More suitable medium than paper

    Sutherlands Sketchpad as landmark

    system Computers used for visualizing and

    manipulating data

  • 8/3/2019 IMK01-Pendahuluan

    20/26

    Interaksi Manusia dan Komputer

    Pendahuluan 20/26

    Personal Com put ing

    System is more powerful if its easier to use

    Small, powerful machines dedicated to individual

    Importance of networks and time-sharing

    Kays Dynabook, IBM PC

    Personal Com put ers 70s IBM PC

    Text and command-based

    Sold lotsPCs w i t h GUIs, Xerox St ar - 81 , St ar , App le

    L isa 82 , App le Mac in tosh 84

  • 8/3/2019 IMK01-Pendahuluan

    21/26

    Interaksi Manusia dan Komputer

    Pendahuluan 21/26

    WIMP

    W indows, Icons, Menus, Pointers Can do several things simulataneously

    Familiar GUI interface

    Xerox Alto, Star; early Apples

    All use is problem-solving or learning to some extent

    Relating computing to real-world activity is effective

    learning mechanism File management on office desktop

    Financial analysis as spreadsheets

    Metaphor

  • 8/3/2019 IMK01-Pendahuluan

    22/26

    Interaksi Manusia dan Komputer

    Pendahuluan 22/26

    Direc t Manipu la t ion

    Coins and explores notion of direct manipulation of interface

    Long-time Director ofHCI Lab at Maryland

    82 Shneiderman describes appeal of graphically-based interaction object visibility

    incremental action and rapid feedback

    reversibility encourages exploration

    replace language with action

    syntactic correctness of all actions

    WYSIWYG, Apple Mac

  • 8/3/2019 IMK01-Pendahuluan

    23/26

    Interaksi Manusia dan Komputer

    Pendahuluan 23/26

    Mul t imoda l i t y

    Mode is a human communication channel Not just the senses, e.g., speech and non-speech audio are two modes

    Emphasis on simultaneous use of multiple channels for I/O

    Hyper tex t Ted Ne lson Computers can help people, not just business

    Coined term hypertext

    Think of information not as linear flow but as

    interconnected nodes

    Bushs MEMEX, Nelsons hypertext

    Non-linear browsing structure

    WWW 93

  • 8/3/2019 IMK01-Pendahuluan

    24/26

    Interaksi Manusia dan Komputer

    Pendahuluan 24/26

    Nic holas Negropont e

    MIT machine architecture & AI group 69-80s Ideas:

    wall-sized displays, videodisks, AI in interfaces(agents), speech recognition,

    multimedia with hypertext

    Introduced notion of calm technology Its everywhere, but recedes quietly into background

    CTO of Xerox PARC

    Mark Weiser

  • 8/3/2019 IMK01-Pendahuluan

    25/26

    Interaksi Manusia dan Komputer

    Pendahuluan 25/26

    Language (Agent s)

    Actions do not always speak louder than words

    Interface as mediator or agent

    Language paradigm

    Computer-Supported Cooperative Work

    No longer single user/single system

    Micro-social aspects are crucial

    E-mail as prominent success but other groupware stillnot widely used

    C S C W

  • 8/3/2019 IMK01-Pendahuluan

    26/26

    Interaksi Manusia dan Komputer

    Pendahuluan 26/26

    Ubiqu i ty

    Person is no longer user of virtual devicebut occupant of virtual, computationally-

    rich environment Can no longer neglect macro-social

    aspects

    Late 90s - PDAs, VEs, ...