how to start your texture box project! · - drag arrows to place your camera. the arrowheads are...

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How to start your Texture Box Project! Shapes, naming surfaces, and textures. Lightwave 11.5

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Page 1: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

How to start your Texture Box Project!Shapes, naming surfaces, and textures.

Lightwave 11.5

Page 2: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

Part One: Create Your Shape

Choose Start, Programs, New Tek, Lightwave and Modelor (the orange one).

Make sure you are in the Create tab, choose the Box tool. Click and drag in the upper left view port.

1.In one of the bottom view ports, click and drag the box shape up to create 3D depth. 2.The outline of the box will stay blue until you are done adjusting the size and shape. 3.Click enter to finish the Make process, and solidify your box. (if you forget to hit enter, your box will disappear.)

Page 3: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

Part Two: Names & Colors1.Choose your polygon selection tool at the bottom of the screen (light blue buttons) and select the top polygon of your cube.2.Press Q to open the Change Surface pop-up window. This will allow you to name and color your sides.

1.Type CUBE TOP for the name of your surface. 2.UNCHECK the Make Default selection.3.Check Smoothing. 4.Click the colored box to make a color selection.5.Press OK.

6.Complete the rest of the sides. Each should have a separate name.

Get all your sides named and colored.

7. Save your file!!Save it to the Storage: D drive at your seat. Name it with the following naming format:

Lastname-firstname-p#-project.lwo

Example:Lopez-Anita-p3-texturebox.lwo

Page 4: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

Part Three: Textures1. Press F5 to open the surface editor.

There will be a list of all your named surfaces2. Choose the surface you want to add texture to.

3. Press F9 to bring up the pre-made textures. You can assign these by double-clicking the one you want.

4. Assign a different texture to each side. Adjust the colors as necessary. 5. Make sure you have all different textures on all different sides.

Page 5: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

Part Four: Make a Movie1. With your file saved, click the SEND OBJECT TO

LAYOUT button. This may not always work. You may have to open Layout and then choose LOAD OBJECT and find your file. Be prepared for either.

2. Set up your camera so that it can see two sides and the top of your box. - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too.- Flip the wheel on your mouse to change to rotation (you’ll see circles around your model.). -You can click and drag on the green circle to rotate your camera down a little.

3. Hit enter, enter to set the first keyframe for your camera…. So it stays in place during your movie.

4. You can also move your light at this point, but keep in mind that you’ll need to hit enter, enterfor the light separately. Each item in the scene will always need their very own keyframe set.

Page 6: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

5. Now would be a good time to save your file. Go to File> Save Scene> Save Scene As. Choose the My Computer, and the Storage:F, choose or create a folder for yourself here. Give the file a name, and make sure it ends in .LWS (light wave scene).

6. Select your box by clicking on it, or… looking at the bottom of the screen: click the OBJECTS button. The current item pull down should have the name of your file

Page 7: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

1. We need to increase the amount of frames (time) we have in our movie. Look at the far bottom-right of your screen.

2. Type in 150, and hit enter. This will increase the length of our movie.

3. Make sure your scrubber bar is set to zero before starting any animation movements.

Page 8: How to start your Texture Box Project! · - Drag arrows to place your camera. The arrowheads are easiest to grab. Pull the camera up a little, too. - Flip the wheel on your mouse

1. Drag your scrubber bar to the end of the timeline (150).2. Make sure your model is selected. Turn the wheel on your

mouse until you see circles around your model. 3. Click and drag the red circle around in one full

rotation once time only. 4. Hit enter, enter to set a keyframe.

5. Press 6 on your keyboard to look through your camera. You can press 4 to go back to perspective.

6. Press the play button and watch your video. Make sure you are happy with the movement.

Save your file! Press s to automatically save your current file with the same name.

You have built the set up for your movie. This is not the final product.This is your camera and actors set up on a stage.

To actually create a separate, free-standing movie, you’ll need to RENDER out the new movie file. Please find the RENDER instructions on the “about” page in Google Classroom.