how to design for (digital) success
TRANSCRIPT
How to Design for (Digital) Success
Søren Engelbrecht – Mobile App Manager, A.P. Møller - Mærsk A/S
= Design for Digital Success
1. Design for User Tasks
2. Design for Flexibility
3. Design for Measurement
= Design for Digital Success
1.Design for User Tasks
2. Design for Flexibility
3. Design for Measurement
Mobility Vision and Strategy
page 4
Vision
Strategy
IT will collaborate with BUs to analyze current processes, identify pain points, and craft digital solutions to alleviate those pains, thereby adding business value.
Mobile Devices and Apps will enable our colleagues and business partners to work smarter and faster across place, time, and context.
page 5
The Application Mountain
Example: An App to reduce friction in the daily working life
Example: One of several key tasks is to find a meeting room
Example: Allow room search by name/BU, and show my location
Example: Create a map in 3D and sortable room lists
Example: Connect to Outlook, use Wi-Fi for positioning
Mission Statement
Key User Tasks
Required capabilities for the User Tasks
Visuals, Information Architecture, Usability, etc.
Underlying technologies and interfaces
© Juuyoh TANAKA – used with permission
page 6
Choosing the Right Tools (simplified)
SimpleUser Task
ComplexUser Task
High interaction frequency
Low interaction frequency
Solution: Large Screen App, e.g., MS Word
Solution: Small screen App, e.g., Yahoo Weather
Solution: Large Screen website, e.g., Dell.com
Solution: Small Screen website, e.g., m.ikea.dk
User Task: Write a historic novel
User Task: Check, if it will rain tomorrow
User Task: Buy a tailor-made computer
User Task: Confirm, that IKEA is open today
page 7
Further Considerations
• Quick answer to a simple question ??
• Expected time to solve – short or long ??
• Amount of reading required
• Amount of filling-out to do
• Does the user task fit naturally into a larger theme ??
• Does the User Task involve (subjectively) important decisions ??
• Interaction Frequency: Daily, frequently, intensive for a short period, rarely ??
• Relation: Customer, potential customer, employee ??
• Expected number of users
• How hard are potential users to reach ??
• Where will the user typically be ??
• Will he need to move around ??
• Will he have a steady, high-speed Internet connection – or none at all ??
• Is device-specific hardware relevant ?? (GPS, camera, webcam, motion sensor, barcode scanning, RFID, text messaging)
• Is a touch interface augmental or detrimental to the UX ??
• ”Market Standard” is IOS and Android –should we move beyond that ??
• Are any devices or technologies excluded, e.g., Java on Tablets ??
Type of User Task Level of User Involvement
Physical Setting(s)Technology
page 8
Full Benefit Requires Cross-Device Thinking
Mobile devices can filter information and present a subset to the user, depending on context, e.g., time, location, activity, or user profile
Different devices might use different platforms, i.e., web and/or Apps
page 9
Devices and Platforms work Together
By mobile-enabling the appropriate features of the Finance system, we save time, increase data quality and make employees happier
Relevant features are simplified for self-service
use via the Intranet
The feature “report mileage” –which is used often and involves moving about – is implemented
in a phone App
Start Stop
Your distance:
17 km
Confirm & Report
Global finance system: A complex mainframe App
used by expert staff
page 10
User Groups and Examples of Key UX Priorities
• Allow configuration of rules per country or region without any IT involvement
• Facilitate extraction and visualization of data
• Simplify and automate approval processes as much as possible
• Allow visualization of workforce status and behaviour – notify in case of outliers
• Simplify day-to-day interaction
• Allow a clear overview of status, e.g., hours worked and holidays
Administrators Managers Employees
Mobile is less relevant
Mobile is highly relevant
Mobile is relevant for some tasks
page 11
Summary: Design for User Tasks
Place the User Tasks in the User Task Matrix to determine the most appropriate devices and platforms
Start by finding the most important User Tasks by interviewing actual users. Work down the Application Mountain from there
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2
Based on the User Task Matrix, build your digital ecosystem, ensuring that all user groups are covered
3
= Design for Digital Success
1. Design for User Tasks
2.Design for Flexibility
3. Design for Measurement
The “Water Mill” Model
page 13
C: The Wheel
Based on the platforms and tools delivered in the “Water Fall”, the BU can now work iteratively with launching new content and features, while also optimizing business KPI’s
A: The Source
A close collaboration between BU and IT, agreeing on, e.g.:
• Feature set
• If a “Minimum Viable Product” (MVP) mind set should be applied
• Any configuration and/or post-release optimization features
• Localization and/or re-use in other BU’s
• Scope of In-App tracking
• Scope of User Testing
• Life span/Decommissioning
Based on this, a budget and time frame is set
Release
Implemen-tation
Validation
Prototype
Idea
Evaluation
Business Requirements
Analysis
Design
Coding
Testing
Release
B: The Water Fall
Often based on a traditional development process (as illustrated here), but could also be Agile. Some flexibility must always be expected, though, based on insights obtained from User Testing (which, as a minimum, must take place in the Analysis/Design phases)
page 14
Three Layers of IT – Three Velocities
IT maintains: Core Systems
Customer databases, Policy systems, Inventory management
IT delivers: Business Enablers
CMS platforms, Forms tools, SOA Services
Business Units build and optimize: Customer-Facing Solutions
Contact forms, Self-Service solutions, Product pages
Fast track. Daily micro-releases and agile optimization
Slow-ish track. Quarterly releases
Only “unavoidable” development done
page 15
The Onion Governance Model
Principles: The closer you are to the core of the Onion, the stronger the governance needs to be. At the inner layers, strict IT release procedures must be followed. Conversely, in the outer layers, experimentation is actively encouraged, since success comes quickly, and any bad ideas (or errors) can be remedied immediately. For simple text changes or A/B testing, an internal review at the online department suffices
Core systems
Service layers
Front end Functionality
Medium text / layout changes
Simple textchanges
Often encountered:
Self-Serviced sale on bank
website
Self-Serviced sale on other partner sites
page 16
Case: A Flexible Sales Tool
Purpose: Face-to-face sale of insurances in bank branches
Configuration per sales channel:
1. Look and feel: Logo, Colours, texts, support info
2. Products: Default values for, e.g., sums and deductibles. Experimentation with default add-on Packages
page 17
Work with Building Blocks whenever Possible
Desktop web
Mobile web
Mobile App
Contact form
Back End
page 18
Case: Optimization without IT Involvement
Effect: +1.306%click-throughs
page 19
Summary: Design for Flexibility
Determine the parameters that are most likely to be used for post-release optimization, and build in the relevant flexibility
Whenever you build something new, think about alternative uses (languages, products, branding)
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Experiment and measure in the outer layers of the Onion – take business risks without jeopardizing core IT stability
3
= Design for Digital Success
1. Design for User Tasks
2. Design for Flexibility
3.Design for Measurement
page 21
Using Data to Ensure Targets are Reached
App Store Activity In-App Analytics
Common Platform:
DataFrom Web and Apps
User feed-back
Data-Driven
Roadmap
Web Analytics
page 22
Working with Analytics
10% of your budget should be spent on the tools.
Spend 90% on your strategy and your analyst.
– Avinash Kaushik, Intuit Inc.
page 23
Choose Your KPI’s Wisely
We have never done a better election campaign.
We handed out more than one million flyers.
– Party Chairman before Election Night, September 2011
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Antal folketingsmedlemmerMembers of Parliament
page 24
Case: Maersk News
Mission Statement: To increase readership
of internal news among employees
Launch date: 14 MAR 2016
• Phase 1 KPI: Uptake/installations
• Phase 2 KPI: Readership on the App
compared to Intranet
page 25
Case: Maersk News
page 26
Case: Maersk News
page 27
Case: SAS.dk Home Page
A
(Animated)
B C
Results: Design B attracted twice as many clicks as A;
while C attracted twice as many clicks as B
Hypothesis: Banner Blindness could influence (negatively) the awareness of a new product
page 28
Summary: Design for Measurement
Choose your KPI’s and targets early in the design process, based on what actually brings value to your business
Analytics is an essential part of any Requirement Specification – not an optional or last-minute add-on
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Visualize as much as possible and automate regular reports to keep stakeholders (both IT and Business) engaged
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= Design for Digital Success
1. Design for User Tasks
2. Design for Flexibility
3. Design for Measurement
page 30
Thank You !!
e-mail: [email protected]
Mobile: +45 21 84 00 00
Social: #Maersk
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