heuristics for sliding- tile puzzles shaun gause yu cao cse department university of south carolina

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Heuristics for Heuristics for slidi slidi ng-tile ng-tile puzzles puzzles Shaun Gause Shaun Gause Yu Cao Yu Cao CSE Department CSE Department University of South Carolina University of South Carolina

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Page 1: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Heuristics for Heuristics for slidisliding-tile ng-tile

puzzlespuzzlesShaun GauseShaun Gause

Yu CaoYu CaoCSE DepartmentCSE Department

University of South CarolinaUniversity of South Carolina

Page 2: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

ContentsContents

IntroductionIntroduction Heuristic SearchHeuristic Search Relaxed Heuristic FunctionsRelaxed Heuristic Functions Pattern Database HeuristicPattern Database Heuristic Linear Conflict HeuristicLinear Conflict Heuristic Gaschnig’s HeuristicGaschnig’s Heuristic ConclusionConclusion

Page 3: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Sliding-Tile PuzzleSliding-Tile Puzzle

Invented by Sam Loyd in the 1870’sInvented by Sam Loyd in the 1870’s The oldest type of sliding block puzzleThe oldest type of sliding block puzzle

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 4: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Solving Sliding Puzzle Solving Sliding Puzzle ProblemProblem

Brute-Force Search (Exhaustive Exhaustive SearchSearch).

Heuristic Search (A*, IDA*,etc).

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 5: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Brute Force Brute Force (Exhaustive Search)(Exhaustive Search)

8 Puzzle: 108 Puzzle: 105 5 .01 seconds.01 seconds 15 Puzzle: 1015 Puzzle: 1013 13 6 days6 days 24 Puzzle: 1024 Puzzle: 1025 25 12 billion years12 billion years 48 Puzzle: 1048 Puzzle: 104848 why dinosaurs why dinosaurs

really went really went extinctextinct

Brute-Force Search Time (10 million nodes/second)

Problem Nodes

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 6: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

A*A* Hart, Nilsson, and Raphael, 1968Hart, Nilsson, and Raphael, 1968 Best-first search with cost functionBest-first search with cost function

f’(s)=g(s)+h’(s) f’(s)=g(s)+h’(s) g(s) – length of the shortest path from initig(s) – length of the shortest path from initi

al state to sal state to s h’(s) – length of the shortest path from s h’(s) – length of the shortest path from s

to any goal stateto any goal state A* stores all the nodes it generates, exA* stores all the nodes it generates, ex

hausting available memory in minutes.hausting available memory in minutes.

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 7: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Iterative-Deepening-A* Iterative-Deepening-A* (IDA*)(IDA*)

IDA* (Korf, 1985) is a linear-space versiIDA* (Korf, 1985) is a linear-space version of A*, using the same cost function.on of A*, using the same cost function.

Each iteration searches depth-first for Each iteration searches depth-first for solutions of a given length.solutions of a given length.

IDA* is simpler, and often faster than IDA* is simpler, and often faster than A*, due to less overhead per node.A*, due to less overhead per node.

First to find optimal solution to randoFirst to find optimal solution to random instances of 15-Puzzle (using Manham instances of 15-Puzzle (using Manhattan distance)ttan distance)

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 8: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Heuristics (Wikipedia)Heuristics (Wikipedia) A method to help solve a problem, A method to help solve a problem,

commonly informal. commonly informal. It is particularly used for a method It is particularly used for a method

that often rapidly leads to a solution that often rapidly leads to a solution that is usually reasonably close to that is usually reasonably close to the best possible answer. the best possible answer.

Heuristics are "rules of thumb", Heuristics are "rules of thumb", educated guesses, intuitive educated guesses, intuitive judgments or simply common sense.judgments or simply common sense.

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 9: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Admissible HeuristicsAdmissible Heuristics Never over estimatedNever over estimated Guaranteed to find optimal solutions (AGuaranteed to find optimal solutions (A

* or IDA*)* or IDA*) Based on evaluation function: f’(s) = gBased on evaluation function: f’(s) = g

(s) + h’(s)(s) + h’(s)

h’(s)h’(s): estimate of length of shortest path fr: estimate of length of shortest path from s to goal stateom s to goal state

h(s)h(s): actual length: actual length

)]()('[ shshs

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 10: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Monotone HeuristicMonotone Heuristic Closed SetClosed Set Implies AdmissibleImplies Admissible

Not all Admissible are MonotoneNot all Admissible are Monotone Based on evaluation function: f’(s) = g(s) + Based on evaluation function: f’(s) = g(s) +

h’(s)h’(s)

s’: successor of ss’: successor of s f’(s): evaluation functionf’(s): evaluation function f’(s’): evaluation function of the successor statf’(s’): evaluation function of the successor stat

ee

)]'(')('[', sfsfss

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 11: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Relaxed HeuristicRelaxed Heuristic

Relaxed problemRelaxed problem

A problem with fewer restrictions on A problem with fewer restrictions on the actions is called a relaxed the actions is called a relaxed problem.problem.

The cost of an optimal solution to a The cost of an optimal solution to a relaxed problem is an admissible relaxed problem is an admissible heuristic for the original problem.heuristic for the original problem.

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 12: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Systematic RelaxationSystematic Relaxation

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Precondition ListPrecondition List A conjunction of predicates that must hold true before the A conjunction of predicates that must hold true before the

action can be appliedaction can be applied Add ListAdd List

A list of predicates that are to be added to the description A list of predicates that are to be added to the description of the world-state as a result of applying the actionof the world-state as a result of applying the action

Delete ListDelete List A list of predicates that are no longer true once the action A list of predicates that are no longer true once the action

is applied and should, therefore, be deleted from the state is applied and should, therefore, be deleted from the state descriptiondescription

Primitive PredicatesPrimitive Predicates ON(x, y)ON(x, y) :: tile x is on cell ytile x is on cell y CLEAR(y)CLEAR(y) :: cell y is clear of tilescell y is clear of tiles ADJ(y, z)ADJ(y, z) :: cell y is adjacent to cell zcell y is adjacent to cell z

Page 13: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Two simple relaxed models of Two simple relaxed models of Sliding Puzzle problemsSliding Puzzle problems

We can generate two simple relaxed models by rWe can generate two simple relaxed models by removing certain conditions:emoving certain conditions:

Move(x, y, z):Move(x, y, z):precondition listprecondition list :: ON(x, y), CLEAR(z), AON(x, y), CLEAR(z), ADJ(y, z)DJ(y, z)add listadd list :: ON(x, z), CLEAR(y)ON(x, z), CLEAR(y)delete listdelete list :: ON(x, y), CLEAR(z)ON(x, y), CLEAR(z)

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 14: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

(1) By removing CLEAR(z) and ADJ(y, z), we can (1) By removing CLEAR(z) and ADJ(y, z), we can derive “Misplaced distance”.derive “Misplaced distance”.

Misplaced distance is 1+1=2 movesMisplaced distance is 1+1=2 moves

1 2 34 5 6 78 9 10 11

12 13 14 15

15 1 2 34 5 6 78 9 10 11

13 14 12

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 15: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

(2) By removing CLEAR(z), we can derive “Man(2) By removing CLEAR(z), we can derive “Manhattan distance”.hattan distance”.

Manhattan distance is 6+3=9 movesManhattan distance is 6+3=9 moves

1 2 34 5 6 78 9 10 11

12 13 14 15

15 1 2 34 5 6 78 9 10 11

13 14 12

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 16: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Three more relaxed heuristic Three more relaxed heuristic functionsfunctions

Pattern Database HeuristicsPattern Database Heuristics

Linear Conflict HeuristicsLinear Conflict Heuristics

Gaschnig’s HeuristicsGaschnig’s Heuristics

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 17: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Pattern Database HeuristicsPattern Database Heuristics

The idea behind pattern database The idea behind pattern database heuristics is to store these exact heuristics is to store these exact solution costs for every possible sub-solution costs for every possible sub-problem instance.problem instance.

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 18: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Fringe PatternFringe Pattern

37

1112 13 14 15

14 73

15 1211 13

37

1112 13 14 15

7 1312

15 311 14

37

1112 13 14 15

12 117 14

13 315

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 19: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Disjoint Pattern Database Disjoint Pattern Database HeuristicsHeuristics

Two or more patterns that have no tiles in Two or more patterns that have no tiles in common.common.

Add together the heuristic values from the Add together the heuristic values from the different databases.different databases.

The sum of different heuristics results still The sum of different heuristics results still be an admissible functions which is closed be an admissible functions which is closed to the actual optimal cost.to the actual optimal cost.

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 20: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Examples for Disjoint Pattern Database Examples for Disjoint Pattern Database HeuristicsHeuristics

1 2 3

4 5 6 7

8 9 10 11

12 13 14 15

5 10 14 7

8 3 6 1

15 12 9

2 11 4 13

20 moves needed to solve red tiles25 moves needed to solve blue tiles

Overall heuristic is sum, or 20+25=45 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 21: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 2 34 5 6 78 9 10 11

12 13 14 15

5 10 14 78 3 6 1

15 12 92 11 4 13

Overall heuristic is sum of the Manhattan Distance of each tile which is 39 moves.

A trivial example of disjoint pattern A trivial example of disjoint pattern database heuristics is Manhattan database heuristics is Manhattan Distance in the case that I view every Distance in the case that I view every slide as a single pattern databaseslide as a single pattern database

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 22: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Def. Linear Conflict HeuristicDef. Linear Conflict Heuristic--Two tiles t--Two tiles tj j and tand tkk are in a linear conflict if are in a linear conflict if

ttjj and t and tkk are the same line, the goal positio are the same line, the goal positions of tns of tjj and t and tkk are both in that line, t are both in that line, t jj is to t is to the right of the right of tkk, and goal position of t, and goal position of t jj is to t is to the left of the goal position of the left of the goal position of tkk..

Linear Conflict Heuristic Linear Conflict Heuristic FunctionFunction

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 23: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Linear Conflict ExampleLinear Conflict Example

1 33 1

Manhattan distance is 2+2=4 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 24: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 33 1

Manhattan distance is 2+2=4 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Linear Conflict ExampleLinear Conflict Example

Page 25: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 331

Manhattan distance is 2+2=4 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Linear Conflict ExampleLinear Conflict Example

Page 26: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 331

Manhattan distance is 2+2=4 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Linear Conflict ExampleLinear Conflict Example

Page 27: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 331

Manhattan distance is 2+2=4 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Linear Conflict ExampleLinear Conflict Example

Page 28: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 331

Manhattan distance is 2+2=4 moves

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Linear Conflict ExampleLinear Conflict Example

Page 29: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

1 331

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Manhattan distance is 2+2=4 moves

Linear Conflict ExampleLinear Conflict Example

Page 30: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Consistency of Linear Consistency of Linear ConflictConflict

Page 31: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

The linear conflict heuristic cost will at The linear conflict heuristic cost will at least 2 more than Manhattan distance. least 2 more than Manhattan distance.

Linear conflict heuristic is more Linear conflict heuristic is more accurate or more informative than just accurate or more informative than just using Manhattan Distance since it is using Manhattan Distance since it is closer to the actual optimal cost.closer to the actual optimal cost.

Linear Conflict Heuristic Linear Conflict Heuristic FunctionFunction

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 32: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Gaschnig introduced the 9MAXSWAP proGaschnig introduced the 9MAXSWAP problem.blem.

The relaxed problem assume that a tile caThe relaxed problem assume that a tile can move from square A to B if B is blank, bn move from square A to B if B is blank, but A and B do not need to be adjacent.ut A and B do not need to be adjacent.

It underestimates the distance function of It underestimates the distance function of 8-puzzle, it is a closer approximation of th8-puzzle, it is a closer approximation of the 8-puzzle’s distance.e 8-puzzle’s distance.

Gaschnig’s Heuristic FunctioGaschnig’s Heuristic Functionn

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 33: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Maxsort AlgorithmMaxsort Algorithm One algorithm to solve 9MAXSWAP is MaOne algorithm to solve 9MAXSWAP is Ma

xsort.xsort.

P: the current permutationP: the current permutation B: the location of element i in the permutB: the location of element i in the permut

ation Array.ation Array. Basic Idea: swaps iteratively P[B[n]] with Basic Idea: swaps iteratively P[B[n]] with

P[B[b[n]]] for n-puzzle.P[B[b[n]]] for n-puzzle.

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 34: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

To apply MAXSORT as a heuristic for To apply MAXSORT as a heuristic for the 8-puzzle, we take the number of the 8-puzzle, we take the number of switches as the heuristic cost at any switches as the heuristic cost at any search node.search node.

Apply MAXSORT as A Apply MAXSORT as A HeuristicHeuristic

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 35: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Current Node : Goal Current Node : Goal Node:Node:

29613478 29613478 12345678912345678922 99 66

11 33 44

77 55 88

Gaschnig Heuristic ExampleGaschnig Heuristic Example

11 22 33

44 55 66

77 88 99

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 36: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Gaschnig Heuristic FunctionGaschnig Heuristic Functioniterationiteration permutationpermutation b arrayb array

11 296134758296134758 415683792415683792

22 926134758926134758 425683791425683791

33 126934758126934758 125683794125683794

44 126439758126439758 125483796125483796

55 129436758129436758 125486793125486793

66 123496758123496758 123486795123486795

77 123456798123456798 123456798123456798

88 123456789123456789 123456789123456789

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 37: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Gaschnig Heuristic FunctionGaschnig Heuristic Function

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

In the previous exaIn the previous example, the Gaschnig mple, the Gaschnig Heuristic cost for thHeuristic cost for the node on the right se node on the right side is 7 which is just ide is 7 which is just the number of switcthe number of switches to make the seqhes to make the sequence 296134758 to uence 296134758 to be 123456789. (9 mebe 123456789. (9 means blank)ans blank)

22 99 66

11 33 44

77 55 88

Page 38: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

Comparison of Heuristic Comparison of Heuristic EstimatesEstimates

PuzzlePuzzle            AveraAvera

gege σ²σ²

Misplaced Misplaced TilesTiles 44 44 88 77 5.755.75 4.24.2

55Relaxed AdjaceRelaxed Adjace

ncyncy(Gaschnig’s)(Gaschnig’s)

66 66 1010 1010 885.35.3

33

ManhattanManhattanDistanceDistance

(Subset of (Subset of Pattern)Pattern)

66 66 2222 1414 121258.58.

6677

Linear Linear ConflictConflict 88 1212 2222 2424 16.516.5

59.59.6677

Actual Actual DistanceDistance 2222 2020 2626 2626 23.523.5 99

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion

Page 39: Heuristics for sliding- tile puzzles Shaun Gause Yu Cao CSE Department University of South Carolina

SourcesSources www.tilepuzzles.comwww.tilepuzzles.com www.wikipedia.comwww.wikipedia.com Sakawa, Masatoshi and Yano, Hitoshi. “Criticizing Solutions to Relaxed Models Sakawa, Masatoshi and Yano, Hitoshi. “Criticizing Solutions to Relaxed Models

Yields Powerful Admissible Heuristics.” Information Sciences 63, 1992. 207-227Yields Powerful Admissible Heuristics.” Information Sciences 63, 1992. 207-227 Korf, Richard E. “Recent Progress in the Design and Analysis of Admissible HeuKorf, Richard E. “Recent Progress in the Design and Analysis of Admissible Heu

ristic Functions.” American Association for Artificial Intelligence, 2000.ristic Functions.” American Association for Artificial Intelligence, 2000. Gaschnig, John. “A Problem Similarity Approach to Devising Heuristics: First RGaschnig, John. “A Problem Similarity Approach to Devising Heuristics: First R

esults.” International Joint Conferences on Artificial Intelligence, 1979. 301-307.esults.” International Joint Conferences on Artificial Intelligence, 1979. 301-307. Pearl, Judea. “Heuristics: Intelligent Search Strategies for Computer Problem SPearl, Judea. “Heuristics: Intelligent Search Strategies for Computer Problem S

olving.” Addison-Wesley, 1984. 118-125.olving.” Addison-Wesley, 1984. 118-125. Hansson, Othar and Mayer, Andrew and Yung, Mordechai. “Criticizing SolutionHansson, Othar and Mayer, Andrew and Yung, Mordechai. “Criticizing Solution

s to Relaxed Models Yields Powerful Admissible Heuristics.” Information Sciens to Relaxed Models Yields Powerful Admissible Heuristics.” Information Sciences: an International Journal. Volume 63, Issue 3. 207-227.ces: an International Journal. Volume 63, Issue 3. 207-227.

Valtorta, Marco. “A Result on the Computational Complexity of Heuristic EstimValtorta, Marco. “A Result on the Computational Complexity of Heuristic Estimates for the A* Algorithm.” Information Science 34, 47-59(1984).ates for the A* Algorithm.” Information Science 34, 47-59(1984).

Hansson, Othar and Mayer, Andrew and Valtorta, Marco. “A New Result on The Hansson, Othar and Mayer, Andrew and Valtorta, Marco. “A New Result on The Complexity of Heuristic Estimates for The A* Algorithm.” Artificial Intelligence Complexity of Heuristic Estimates for The A* Algorithm.” Artificial Intelligence 55 (1992) 129-143.55 (1992) 129-143.

Korf’s Slides for “Recent Progress in the Design and Analysis of Admissible HeKorf’s Slides for “Recent Progress in the Design and Analysis of Admissible Heuristic Functions”. http://sara2000.unl.edu/Korf-slides.ppt#295,49,Time Compluristic Functions”. http://sara2000.unl.edu/Korf-slides.ppt#295,49,Time Complexity of Admissible Heuristic Search Algorithms exity of Admissible Heuristic Search Algorithms

Introduction Heuristic Search Relaxed Heuristic Functions Pattern Database Linear Conflict Gaschnig Conclusion