hear&there an augmented reality system of linked audio
DESCRIPTION
Hear&There An Augmented Reality System of Linked Audio. Joey Rozier Karrie Karahalios and Judith Donath Sociable Media Group MIT Media Lab ICAD 2000 Conference - April 3, 2000. Overview. Project Purpose and Goals Brief Scenario Basic Augmentation Details Hardware Authoring and Playback - PowerPoint PPT PresentationTRANSCRIPT
Hear&ThereAn Augmented Reality System of
Linked Audio
Joey RozierKarrie Karahalios and Judith Donath
Sociable Media GroupMIT Media Lab
ICAD 2000 Conference - April 3, 2000
Overview
• Project Purpose and Goals• Brief Scenario• Basic Augmentation Details• Hardware• Authoring and Playback• Security and Privacy
Purpose and Goals
• Augment Environment with Audio– Augmented Reality (or Mixed Reality)
• Develop Social Augmentations– Oral Histories– Focus on Authoring
• Activation Networks - Linking• Self-Contained and Portable• Limit Use of Visual Cues
Example Scenario
• Augmented Boston Common• Can hear audio “left behind” (maybe
history)• Guided towards related audio
(moo...) • Author can add his/her own sound• Others are unaware
Augmentation Details
• The SoundSpot– Basic unit of augmentation– Any type of audio (voice, music, whatever)– “Placed” at a specific location
(longitude/latitude)– Has a specified size– Other audio properties (braids, etc.)– User walking “into” SoundSpot hears it
Augmentation Details
• Example
Augmentation Details
• Must Determine User’s Location• GPS
– Typical Accuracy: Order of 10m– Accuracy of Ours: sub-meter– Refresh Rate: 10Hz– Drawback: Bulk– Result: Media Lab Courtyard
Hardware
• GPS• Compass• PalmPilot• Laptop• Headphones• Microphone
Authoring and Playback
• Focus on user authoring– Most other systems do not– Simple!
• Playback is still very important– New author options lead to new
playback issues
Authoring
• Author creates SoundSpots– In-Field– Using GUI
Playback: Basics
• User dons system• Very simple start-up• Moves through environment• Hears sound tied to location
Playback: Spatialized Sound
• Each sound “appears” to be coming from center of a SoundSpot
• Java 3D API• Compass attached to headphones• Do not deal with environment effects
(enclosed spaces, etc.)• Future work will improve spatialized
sound
Playback: Two Modes
• Explorer– All SoundSpots activated– Can be very cluttered– Ultimate control with listener
• Activation Networks
Playback: Activation Networks
• For Linking and Organizing Sounds• Author creates Link Categories
– e.g. My Family, About Media Lab• Author associates Link Categories with
a SoundSpot• User can activate Link Category when
standing in SoundSpot• StartSpots
Playback: Activation Networks Example
• StartSpot in Boston’s Public Garden– Link Categories
• SMG: SMG SoundSpots• Weeping Willow: interesting SoundSpots about
weeping willow trees• My Favorites: my favorite SoundSpots
– When entering StartSpot, activate “Weeping Willow”; now those “exist”
– Weeping Willow spots may have their own LinkCategories
Playback: Directing the User
• Palm Interface– Easy, intuitive– But uses visual information!
• Audio Beacons?
Security and Privacy
• Authentication for Authors• Open System for Users• Wireless Connection to Server?
Future Work
• Finish Implementation!• More Portable System• Temporal Information• Other forms of audio augmentation
Contact and Contributors
• E-mail: [email protected]• http://smg.media.mit.edu
• Primary Contributors– Judith Donath– Karrie Karahalios– Birendro Roy and Tuan Phan