hear&there an augmented reality system of linked audio

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Hear&There An Augmented Reality System of Linked Audio Joey Rozier Karrie Karahalios and Judith Donath Sociable Media Group MIT Media Lab ICAD 2000 Conference - April 3, 2000

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Hear&There An Augmented Reality System of Linked Audio. Joey Rozier Karrie Karahalios and Judith Donath Sociable Media Group MIT Media Lab ICAD 2000 Conference - April 3, 2000. Overview. Project Purpose and Goals Brief Scenario Basic Augmentation Details Hardware Authoring and Playback - PowerPoint PPT Presentation

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Page 1: Hear&There An Augmented Reality System of Linked Audio

Hear&ThereAn Augmented Reality System of

Linked Audio

Joey RozierKarrie Karahalios and Judith Donath

Sociable Media GroupMIT Media Lab

ICAD 2000 Conference - April 3, 2000

Page 2: Hear&There An Augmented Reality System of Linked Audio

Overview

• Project Purpose and Goals• Brief Scenario• Basic Augmentation Details• Hardware• Authoring and Playback• Security and Privacy

Page 3: Hear&There An Augmented Reality System of Linked Audio

Purpose and Goals

• Augment Environment with Audio– Augmented Reality (or Mixed Reality)

• Develop Social Augmentations– Oral Histories– Focus on Authoring

• Activation Networks - Linking• Self-Contained and Portable• Limit Use of Visual Cues

Page 4: Hear&There An Augmented Reality System of Linked Audio

Example Scenario

• Augmented Boston Common• Can hear audio “left behind” (maybe

history)• Guided towards related audio

(moo...) • Author can add his/her own sound• Others are unaware

Page 5: Hear&There An Augmented Reality System of Linked Audio

Augmentation Details

• The SoundSpot– Basic unit of augmentation– Any type of audio (voice, music, whatever)– “Placed” at a specific location

(longitude/latitude)– Has a specified size– Other audio properties (braids, etc.)– User walking “into” SoundSpot hears it

Page 6: Hear&There An Augmented Reality System of Linked Audio

Augmentation Details

• Example

Page 7: Hear&There An Augmented Reality System of Linked Audio

Augmentation Details

• Must Determine User’s Location• GPS

– Typical Accuracy: Order of 10m– Accuracy of Ours: sub-meter– Refresh Rate: 10Hz– Drawback: Bulk– Result: Media Lab Courtyard

Page 8: Hear&There An Augmented Reality System of Linked Audio

Hardware

• GPS• Compass• PalmPilot• Laptop• Headphones• Microphone

Page 9: Hear&There An Augmented Reality System of Linked Audio

Authoring and Playback

• Focus on user authoring– Most other systems do not– Simple!

• Playback is still very important– New author options lead to new

playback issues

Page 10: Hear&There An Augmented Reality System of Linked Audio

Authoring

• Author creates SoundSpots– In-Field– Using GUI

Page 11: Hear&There An Augmented Reality System of Linked Audio

Playback: Basics

• User dons system• Very simple start-up• Moves through environment• Hears sound tied to location

Page 12: Hear&There An Augmented Reality System of Linked Audio

Playback: Spatialized Sound

• Each sound “appears” to be coming from center of a SoundSpot

• Java 3D API• Compass attached to headphones• Do not deal with environment effects

(enclosed spaces, etc.)• Future work will improve spatialized

sound

Page 13: Hear&There An Augmented Reality System of Linked Audio

Playback: Two Modes

• Explorer– All SoundSpots activated– Can be very cluttered– Ultimate control with listener

• Activation Networks

Page 14: Hear&There An Augmented Reality System of Linked Audio

Playback: Activation Networks

• For Linking and Organizing Sounds• Author creates Link Categories

– e.g. My Family, About Media Lab• Author associates Link Categories with

a SoundSpot• User can activate Link Category when

standing in SoundSpot• StartSpots

Page 15: Hear&There An Augmented Reality System of Linked Audio

Playback: Activation Networks Example

• StartSpot in Boston’s Public Garden– Link Categories

• SMG: SMG SoundSpots• Weeping Willow: interesting SoundSpots about

weeping willow trees• My Favorites: my favorite SoundSpots

– When entering StartSpot, activate “Weeping Willow”; now those “exist”

– Weeping Willow spots may have their own LinkCategories

Page 16: Hear&There An Augmented Reality System of Linked Audio

Playback: Directing the User

• Palm Interface– Easy, intuitive– But uses visual information!

• Audio Beacons?

Page 17: Hear&There An Augmented Reality System of Linked Audio

Security and Privacy

• Authentication for Authors• Open System for Users• Wireless Connection to Server?

Page 18: Hear&There An Augmented Reality System of Linked Audio

Future Work

• Finish Implementation!• More Portable System• Temporal Information• Other forms of audio augmentation

Page 19: Hear&There An Augmented Reality System of Linked Audio

Contact and Contributors

• E-mail: [email protected]• http://smg.media.mit.edu

• Primary Contributors– Judith Donath– Karrie Karahalios– Birendro Roy and Tuan Phan