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Using VR to Increase Customer Engagement with a Brand & Transform In-Store Experience DANIEL KELLER Founder & CEO MATRIXWORKS VR WORLD London, May 22, 2018

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Page 1: Using VR to Increase Customer Engagement with a Brand ... · Interaction & UX design Mockups / Prototypes Augmented Reality ABOUT US: ... Virtual Reality HEAR SEE (2D) Retained 20%

Using VR to Increase Customer Engagement with a Brand & Transform In-Store Experience

DANIEL KELLERFounder & CEOMATRIXWORKS

VR WORLD London, May 22, 2018

Page 2: Using VR to Increase Customer Engagement with a Brand ... · Interaction & UX design Mockups / Prototypes Augmented Reality ABOUT US: ... Virtual Reality HEAR SEE (2D) Retained 20%

Virtual Reality

● HQ: Berlin, Germany

● 2 locations

● March, 2017

● 12 employees

Roll-outInstallation to production

Training on utilizationImplementation & Integration

ConsultingAR / VR StrategyDevice evaluation

Use case concepts

Content Production3D model creation

Content optimizationVR environment modeling

Creative ConceptIdeation & envisioning

Storyboard DevelopmentIn-store & digital concepts

DevelopmentCustom-branded apps

Custom softwareRapid prototyping

Application DesignVR / AR UI design

Interaction & UX designMockups / Prototypes

Augmented Reality

ABOUT US:

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VR allows companies to scale and improve their training efforts HOW TO ENGAGE CUSTOMERSRetention rates increase from only viewing to active involvement

American Educator Edgar Dale’s Learning Theory

HEAR

SEE

DO

Retained 20%

Retained 30%

Retained 90%

Increased retention rate

Page 4: Using VR to Increase Customer Engagement with a Brand ... · Interaction & UX design Mockups / Prototypes Augmented Reality ABOUT US: ... Virtual Reality HEAR SEE (2D) Retained 20%

VR allows companies to scale and improve their training efforts HOW TO ENGAGE CUSTOMERSRetention rates increase from only viewing to active involvement

DOVirtual Reality

Derived from: American Educator Edgar Dale’s Learning Theory

EXPERIENCEVirtual Reality

HEAR

SEE (2D)

Retained 20%

Retained 30%

Retained 90%

➔ Remote/Off-location engagement

➔ Active engagement without physical product

➔ High scalability of multiple scenarios, environments and processes

➔ Immediate and visual connection between customer and product

➔ Measurement and optimization of engagement

➔ Significantly lower costs

VR adds even more capabilities to customer engagement

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7 THINGS TO CONSIDER FOR A GREAT VR EXPERIENCEDOs and DON’Ts compared

DON’Ts DOs

Low frame rates / weak GPUs High frame rates / high performance GPUs

Uncoupled head movement Smooth teleportation, precise head tracking

Simple default CAD materials Photorealistic & real-time textures

No environment High quality & comfort, realistic environments

Complex artificial interaction Intuitive real-life interaction

VR only, data is separate externally Software integration via PC Desktop sharing / control

Single-user experience Collaboration in rooms with avatars

Page 6: Using VR to Increase Customer Engagement with a Brand ... · Interaction & UX design Mockups / Prototypes Augmented Reality ABOUT US: ... Virtual Reality HEAR SEE (2D) Retained 20%

INTERACTION

➔ Tangible interaction with a future car model

➔ Connect charger of electric car

➔ Simple intuitive real-life interaction

HOW TO ENGAGE CUSTOMERSBuilding an experience around electric cars and renewable energy

ENGAGEMENT

➔ Engage people in a mini game experience to produce electricity

➔ Fun experience, simple but challenging

➔ Creates even higher emotional connection

➔ In-game rewards like a test drive

➔ Renewable energy creation

ENVIRONMENT

➔ High quality and high comfort

➔ Brand identity built in

➔ Dealership building

➔ Renewable energy nature environment

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HOW TO ENGAGE CUSTOMERSBuilding an experience around electric cars and renewable energy

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Page 9: Using VR to Increase Customer Engagement with a Brand ... · Interaction & UX design Mockups / Prototypes Augmented Reality ABOUT US: ... Virtual Reality HEAR SEE (2D) Retained 20%

EXAMPLES OF ENGAGEMENT FOR B2B CUSTOMERST-Systems Innovation Center Munich

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OTHER POSSIBILITIES WITH COLLABORATIVE VRTraining, Design review, Point of Sales

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[email protected]

+49 30 577 025 820

THANK YOU!