[hci] week 10. conceptual design

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Lecture 10 Conceptual Design Human Computer Interaction/COG3103, 2016 Fall Class hours : Monday 1-3 pm/Wendseday 2-3 pm Lecture room : Widang Hall 209 7 th November

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Page 1: [HCI] Week 10. Conceptual Design

Lecture 10

Conceptual Design

Human Computer Interaction/COG3103, 2016 Fall Class hours : Monday 1-3 pm/Wendseday 2-3 pm Lecture room : Widang Hall 209 7th November

Page 2: [HCI] Week 10. Conceptual Design

Exercise 7-1: Creating a User Persona for Your System

• Goal

– Get some experience at writing a persona.

• Activities

– Select an important work role within your system. At least one user class for this work

role must be very broad, with the user population coming from a large and diverse group,

such as the general public.

– Using your user-related contextual data, create a persona, give it a name, and get a

photo to go with it.

– Write the text for the persona description.

• Deliverables

– One- or two-page persona write-up

• Schedule

– You should be able to do what you need to learn from this in about an hour.

Lecture #10 COG_Human Computer Interaction 2

Page 3: [HCI] Week 10. Conceptual Design

Exercise 7-2: Practice in Ideation and Sketching

• Goal

– To get practice in ideation and sketching for design.

• Activities

– Doing this in a small group is strongly preferable, but you can do it with one other person.

– Get out blank paper, appropriate size marking pens, and any other supplies you might need for sketching.

– Start with some free-flow ideation about ways to design a new and improved concept of your system. Do not limit

yourself to conventional designs.

– Go with the flow and see what happens.

– Start with design sketches in the ecological perspective.

– Make some sketches from an interaction perspective showing different ways you can operate the system.

– Make sketches that project the emotional perspective of a user experience with your product. This might be more

difficult, but it is worth taking some time to try.

– Ideate. Sketch, sketch, and sketch. Brainstorm and discuss.

• Deliverables

– A brief written description of the ideation process and its results, along with all your supporting sketches.

• Schedule

– Give yourself enough time to really get engaged in this activity.

Lecture #10 COG_Human Computer Interaction 3

Page 4: [HCI] Week 10. Conceptual Design

Homework

Lecture #10 COG_Human Computer Interaction 4

Make a Kickstarter Page of your

project

Complete Chapter 7-1 Exercises

1 2

Start up your Kickstarter Page - Sign-up - Make a page and

fill up with your project ideas so far

- Send me an email of the preview page link

- Link a button to your blog

Your Team Blog Post #7 - Create a user persona - Upload source images to the

Pinterest “persona” Folder.

Submission Due : 11: 59 pm Fri. 4th November

Complete Chapter 7-2 Exercises

3

Your Team Blog Post #8 - Try your Initial sketches - Make a Pinterest Account - Update your sketches everyday - Upload source images to the

Pinterest “Sketch” Folder - Send me an email of your

Pinterest page - Link a button to your blog

Page 5: [HCI] Week 10. Conceptual Design

MENTAL MODEL & CONCEPTUAL DESIGN

Textbook Chapter 8.

Lecture #10 COG_Human Computer Interaction 5

Page 6: [HCI] Week 10. Conceptual Design

INTRODUCTION

Lecture #10 COG_Human Computer Interaction 6

Figure 8-1 You are here; the second of three chapters on creating an interaction design in the context of the overall Wheel lifecycle template.

Page 7: [HCI] Week 10. Conceptual Design

MENTAL MODELS

• Designer’s mental model

– Vision of how system works as held by designer

• What the system is

• How it is organized

• What it does and how

• User’s mental model

– Description of how system works as held by user

• Conceptual design is what we use to connect the two

Lecture #10 COG_Human Computer Interaction 7

Page 8: [HCI] Week 10. Conceptual Design

MENTAL MODELS

Lecture #10 COG_Human Computer Interaction 8

Figure 8-2 Mapping the designer's mental model to the user's mental model.

Page 9: [HCI] Week 10. Conceptual Design

MENTAL MODELS

• Designer’s Mental Model

– Designer’s mental model in the ecological perspective: Describing what

the system is, what it does, and how it works within its ecology

– Designer’s mental model in the interaction perspective: Describing how

users operate it

– Designer’s mental model in the emotional perspective: Describing

intended emotional impact

Lecture #10 COG_Human Computer Interaction 9

Page 10: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

• Leverage Metaphors in Conceptual Design

– Metaphors in the ecological perspective

– Metaphors in the interaction perspective

– Metaphors in the emotional perspective

• Conceptual Design from the Design Perspectives

– Conceptual design in the ecological perspective

– Conceptual design in the emotional perspective

Lecture #10 COG_Human Computer Interaction 10

Page 11: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 11

Figure 8-3 Designer workflow and connections among the three conceptual design perspectives.

Page 12: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 12

Figure 8-4 Part of a conceptual design showing immersion in the emotional perspective (sketch courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 13: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 13

Figure 8-5 Early conceptual design ideas from the ecological perspective(sketch courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 14: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 14

Figure 8-6 Ecological conceptual design ideas focusing on a feature for a smart ticket to guide users to seating (sketch courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 15: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 15

Figure 8-7 Ecological conceptual design ideas focusing on a feature showing communication connection with a smartphone (sketch courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 16: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 16

Figure 8-8 Ecological conceptual design ideas focusing on the features for communicating and social networking (sketch courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 17: [HCI] Week 10. Conceptual Design

CONCEPTUAL DESIGN

Lecture #10 COG_Human Computer Interaction 17

Figure 8-9 Part of a conceptual design in the interaction perspective(sketch courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 18: [HCI] Week 10. Conceptual Design

STORYBOARDS

• Making Storyboards to Cover All Design Perspectives

– Hand-sketched pictures annotated with a few words

– All the work practice that is part of the task, not just interaction with the

system, for example, include telephone conversations with agents or roles

outside the system

– Sketches of devices and screens

– Any connections with system internals, for example, flow to and from a

database

– Physical user actions

– Cognitive user actions in “thought balloons”

– Extra-system activities, such as talking with a friend about what ticket to buy

Lecture #10 COG_Human Computer Interaction 18

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STORYBOARDS

Lecture #10 COG_Human Computer Interaction 19

Figure 8-10 Example of a sequence of sketches as a storyboard in the ecological perspective (sketches courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 20: [HCI] Week 10. Conceptual Design

STORYBOARDS

Lecture #10 COG_Human Computer Interaction 20

Figure 8.10, cont’d

Page 21: [HCI] Week 10. Conceptual Design

STORYBOARDS

Lecture #10 COG_Human Computer Interaction 21

Figure 8-11 Part of a different Ticket Kiosk System storyboard in the ecological perspective(sketches courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 22: [HCI] Week 10. Conceptual Design

STORYBOARDS

Lecture #10 COG_Human Computer Interaction 22

Figure 8-12 Sample sketches for a similar concert ticket purchase storyboard in the interaction perspective (sketches courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 23: [HCI] Week 10. Conceptual Design

STORYBOARDS

Lecture #10 COG_Human Computer Interaction 23

Figure 8.12, cont’d

Page 24: [HCI] Week 10. Conceptual Design

STORYBOARDS

Lecture #10 COG_Human Computer Interaction 24

Figure 8.12, cont’d

Page 25: [HCI] Week 10. Conceptual Design

STORYBOARDS

Lecture #10 COG_Human Computer Interaction 25

Figure 8-13 Storyboard transition frame with thought bubble explaining state change (sketches courtesy of Akshay Sharma, Virginia Tech Department of Industrial Design).

Page 26: [HCI] Week 10. Conceptual Design

DESIGN FOR EMBODIED INTERACTION

• Embodied interaction

– Involves user’s physical body in interaction with technology

– In a natural way, such as by gestures

• Moving interaction off screen and into action-situated real world

Lecture #10 COG_Human Computer Interaction 26

Page 27: [HCI] Week 10. Conceptual Design

DESIGN FOR EMBODIED INTERACTION

• Embodiment

– “How nature of living entity’s cognition shaped by form of its physical

manifestation in world.”

– Central to idea of phenomenological interaction

– Dourish: “How we understand the world, ourselves, and interaction

comes from our location in a physical and social world of embodied

factors.”

Lecture #10 COG_Human Computer Interaction 27

Page 28: [HCI] Week 10. Conceptual Design

DESIGN FOR EMBODIED INTERACTION

Lecture #10 COG_Human Computer Interaction 28

Figure 8-14 The Scrabble Flash Cube game.

Page 29: [HCI] Week 10. Conceptual Design

UBIQUITOUS AND SITUATED INTERACTION

• Ubiquitous, Embedded, and Ambient Computing

– Ubiquitous interaction is interaction occurring not just on computers and

laptops but potentially everywhere in our environment. Interactive

devices are being worn by people; embedded within appliances, homes,

offices, stereos and entertainment systems, vehicles, and roads; and

finding their way into walls, furniture, and objects that we carry.

• Situated Awareness and Situated Action

– In a social interaction setting, this can help find other people and can help

cultivate a feeling of community and belonging (Sellen et al., 2006)

Lecture #10 COG_Human Computer Interaction 29

Page 30: [HCI] Week 10. Conceptual Design

Exercise 8-2: Storyboard for Your System

• Goal

– Get a little practice in sketching storyboards.

• Activities

– Sketch storyboard frames illustrating narrative sequences of action in each of the three perspectives.

– Include things like these in your storyboards:

• Hand-sketched pictures annotated with a few words

• All the work practice that is part of the task, not just interaction with the system, for example, include telephone conversations with agents

or roles outside the system

• Sketches of devices and screens

• Any connections with system internals, for example, flow to and from a database

• Physical user actions

• Cognitive user actions in “thought balloons”

• Extra-system activities, such as talking with a friend about what ticket to buy

– For the ecological perspective, illustrate high-level interplay among human users, the system as a whole, and the surrounding

context.

– In the interaction perspective, show screens, user actions, transitions, and user reactions.

– Use storyboards in the emotional perspective to illustrate deeper user experience phenomena such as fun, joy, and aesthetics.

• Schedule

– You decide how much time you can afford to give this. If you cannot do this exercise in all three perspectives, just pick one, perhaps

the ecological perspective.

Lecture #10 COG_Human Computer Interaction 30

Page 31: [HCI] Week 10. Conceptual Design

Summary of the Flow of Activities in Chapters 3 through 9

Lecture #10 COG_Human Computer Interaction 31

Page 32: [HCI] Week 10. Conceptual Design

Homework

Lecture #10 COG_Human Computer Interaction 32

Upload multiple storyboard doodling

on pinterest

Complete Chapter 8-2 Exercises

1 2

Upload on the “sketch” board - Upload storyboard

related sketches - Upload multiple

storyboard doodling to test your varied ideas

Your Team Blog Post #9 - Hand-sketched pictures - Sketches of devices and

screens - Physical user actions - Cognitive user actions in

“thought balloons” - More flow diagrams

Submission Due : 11: 59 pm Fri. 11th November

Update the Kickstarter Page of your project

3

After Sketching and making storyboard - Pick 1-2 sketches - Add one final storyboard